Because it is a socery and I would rather have the instant of Naturalize... The only artifacts I would rather not destroy is Wurmcoil but I could use a ring instead...
True but can exile for good tho...still good and no chance to Unburial Wurmcoil. Worst to play against that have Sun Titan/Phantasm Image with Wurmcoil and Unburial in there. Just nuts
Anyone thought about using Spell Skite to combat Wolf Run Ramp? You can redirect the pump to Spell Skite and Sun Titan can keep bringing him back along with the Ghost Quarter... One thing I have noticed though with Ghost Quarter in my list is it water down the mana and a couple time I have been screwed for double white or triple green... Spell Skite might be the better answer...
Ghost Quarter Surgical Extraction seems like the best way to take out those lands but Sun Titan Ghost Quarter seems a little more fragile but it could be done and does playing with GSZ mean that it isnt cast so does Nevermore not work in this position if that is true then i would just run surgical extraction
EDIT: Spellsskite seems like an awesome addition to the deck with Bop on the field you dont have to worry about the 2 life from spellskite
EDIT: if posion counters are a problem then what about Melira, Sylvok Outcast and then we wont have to worry about them pumping up Inkmoth and attacking us
In the case of Wolf Run you have to decide if you are going under or over. If you are going over only then is Spellskite particularly good. The problem is they have better inevitability with not only a heavy top end(the deck feels like it runs 11 6/6's + Garruk), they have the land kill. Your sweepers sweep away Spellskite so do you have enough to stall out the board or 1 for 1 them. Their sweepers minimize your ability to stall without killing their win. Nevermore doesn't work as you surmised. I actually used it naming their Beast Within or Slagstorm so they couldn't tempo me. Surgical Extraction is sort of meh here. It's kinda like how it wasn't great against Valakut. It works, but maybe the slots it takes up leads to you losing another way.
Know what those lists are most afraid of? Hero of Bladehold. Mirran Crusader and Hero make very fast work of the deck. I think the best option in these colors is to race. They 9 out of 10 times don't get their 1 drop mana acceleration until they Zenith for it on 2. This means even on the draw you can get ahead on mana. If you play the birds and them the emissary as long as they don't play T3 Slagstorm you could be looking T2 Crusader, T3 Bladehold. On T4 when you attack you Swing for 14. Even if they double block Hero with Solemn and Emissary getting up to Titan. It just takes 1 piece of removal to win the game. It obviously doesn't always play out like that, but sometimes you are on the play and this is even more exaggerated. Admittedly the likelihood rests on how your deck is constructed and I'm coming from experience with a more proactive list than most, but considering Wolf Run feels like one of my better matchups I thought I would share.
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I am a bit confused by what you mean over and under... Over or under what? Crusader is bad game 2 since there siding in more slagstorm... At least that is what I do... I take there own sideboard plan and side in Thrun which nulls there beast within... Spell Skite and Thrun are both out of range for a slagstorm...
I am starting to see good infect deck right now. It is becoming a tier. Look at Smi77y deck and already earned 4-0. Melira, Sylvok Outcast is way to go but too bad no Green Sun's Zenith to get this card on time. Surgical Extraction is good but what for? Nihil Spellbomb have a place for SB against Solar Flare. Alot use Spellskite for many reasons and this is your friend. However you have plenty of weapons and I don't think Spellskite is ready to join after more testing against those tier 1 and 2. States almost up
I am a bit confused by what you mean over and under... Over or under what? Crusader is bad game 2 since there siding in more slagstorm... At least that is what I do... I take there own sideboard plan and side in Thrun which nulls there beast within... Spell Skite and Thrun are both out of range for a slagstorm...
I mean in the Who's the Beatdown? sense. When I say go over I mean go bigger than them, be the control, and when i say under I mean go smaller than them and be the beatdown.
I agree Mirran Crusader may not be the best especially after game 1. But the same line going Birds, Emissary, Hero is inline. I don't play Crusader but I imagined as long as they aren't ripping out turn 3 Slagstorm it's fine. The thing is I wonder if it makes sense for them to even run more Slagstorm against you when they know you are on bigger threats as well. But that is besides the point.
I was just saying that given their built inevitability off lands, it is less of a role identity crisis perhaps if you try the beatdown in that matchup. If you play the control deck it can get in the state where it feels like they have endless Titans. The fact their slagstorms don't kill Thrun and Spellskite doesn't matter if they are outsizing you. If you have to run Day to stop them you lose your Spellskite (and birds).. if you are doing it with Thrun at 6, you could just be playing your own Titan. If that is the plan it's like you are playing that many extra 6 drops that aren't Titans. Riding out Thrun might work but in that case it is a Garruk Primal Hunter battle(since attrition ultimately comes down to CA) and they might have the edge there.
It is definitely tricky cause both lists aim to kill around the same time but it takes less consideration on their part it seems. Like what do they side in against you? 1 more Slagstorm and a couple ancient Grudge's if they deem themselves the control deck? On the otherhand maybe even the Thrun Sword plan if they see themselves as the beatdown? Since you don't run permission and they run more inherent card advantage and inevitability they will probably try to take the control deck role. If both parties are trying to go over I just wonder who wins? The deck already naturally bigger? You can circumvent this by trying silver bullet "answers" and while it can work it does risk the deck losing it's ability to do what it does best. Furthermore there is a good chance as technology is developed for their Mirror they will evolve at being even better than they currently are at being the bigger deck.
From a GW perspective it's unfortunate that a deck like this showed up. These type of decks are always worse against permission decks. Pre-Rotation Valakut was a large reason why I did not try GW control. There will be a solution for this matchup, but it will never be a super great one I imagine given this deck while less linear and aggressive, is even better at playing the control deck. I do think the key will be around role designation though.
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Actually siding in more DoJ or even playing a DoJ is probably not the thing you want to do... They use there Emmissary and Sad Bots as chump blockers and a way for them to ramp so if you can block either creature without killing it that is the best possiable move but eventually there either going to die or chip away at your life total... Spellskite helps some there... If you do kill an Emmissary or sad bot a surgical extraction can help stop them ramp and slow them down...
So if you can not stop there ramp you now have to deal with there finishers... When i play my wolf run ramp I usually win by either Wurmcoil or his tokens or Inkmoth... With death touch all you have to do is assign on damage to any of the creatures blocking you and trample over...
Revoke Excistence perhaps to exile Wurmcoil but it won't help you with inkmoth. DoJ any of the fatties and then again use extraction to pull them out of the game...
Third problem you have to deal with... The lands alone can win the game... One shot inkmoth win and I have pulled it off on more then one occasion... Ghost Quarters and Sun Titan and again Surgical Extract the lands... Or spell Skite to take the pump and block with your own guy...
There is alot to deal with Wolf Ramp run and we have the cards but what to play is the question... I think siding in Thrun to null there beast with in's... Surgical extraction to take away there threats and ghost quarter to kill there lands...
Then it just comes down to who is better prepared... Alot to think about here...
Really, I don't the control plan is going to work against Wolf Run. Without a way for us to stop their ramp, we have to resort to beating their face in as quickly as possible. So, that means we need aggressive creatures that can either live through Wolf Run's removal or have evasion and are therefore able to bypass Emissaries. So, we're looking for creatures with the following attributes:
Toughness greater than 3.
Hexproof.
Shroud.
Flying.
Unblockable.
Protection from Green.
Protection from Red.
These are the best cards I saw which could possibly fit these parameters:
Mirran Crusader: Unless the opponent has Wurmcoil Engine on the field, the Wolf Run player's only way to deal with this is Slagstorm. If you play a Nevermore, name Slagstorm, and then play a Crusader, you'll likely win the game.
Skinshifter: He can survive Slagstorm by turning into a tree and can to into a bird to either block an Inkmoth or deal damage by bypassing Emissaries.
Thrun, the Last Troll: As long as the opponent doesn't block Thrun with a pumped Inkmoth Nexus and you have two mana, the opponent cannot remove Thrun. Stick a Sword of Feast and Famine on Thrun, and the opponent won't be able to do much other than cry.
If you're playing control, and I'm telling you that you probably shouldn't, then there's also:
Archon of Justice: He flies and he exiles a permanent when he dies. And said permanent can be a land. Very useful, methinks.
Manor Gargoyle: Half of the time, he an unkillable blocker. The other half of the time, he's a flying sword-carrier that the opponent can't do anything about if he doesn't have three mana open.
Personally, I'm a fan of the aggro plan. I don't think a Wolf Run player is going to have much fun against:
Yeah against Wolf Run, I Nevermore Beast Within usually, and then they can't beat Primordial Hydra but that's just me. By the time they get Inkmoth going.. it's like 24/24 Trample. The key cards in the matchup are Birds of Paradise. Lists that play Avacyn's Pilgrim over Viridian Emissary will do better here (but make mono red a nightmare preboard).
The matchup that scares me more is UB Control. Has anyone done any testing against Caleb Durwald's list? Lots of removal and lots of sacrifice removal. Black Sun Zenith kills Thrun doesn't help either. Between the saccing and the instant removal even trying to equip a Sword is difficult. I've been trying to find the right sideboard slots. Graveyard hate seems likely since it relies so heavily on Snapcaster Mage, but I've been thinking things like Witchbane Orb. Upping Removal to make sure Lilliana doesn't stay on board seems reasonable, but it won't help you win when they will eventually bury you in CA. I've been thinking the red splash for Kessig would be ok, but they have a lot of removal it feels like and if they ever land Consecrated Sphinx you are pretty toast.
Any thoughts on this matchup? I'd rather play creatures more than anything else. Is Mirran Crusader good enough here to shore it up? UB and UBr I've found to be my worst matchups by far. I have about 6 sideboard slots to dedicate to UBx decks (including Solar Flare although that variant less controlling with worse mana scares me the least). Any suggestions?
EDIT: I'm thinking maybe Autumn's Veil and maybe a couple Solemn Simulacrum's. Usually I would play a more aggressive card but I think the value is too good to pass up when they are just trying to kill everything. How I miss Vengevine. The graveyard hate actually hasn't been that relevant.
Any thoughts on this matchup? I'd rather play creatures more than anything else. Is Mirran Crusader good enough here to shore it up? UB and UBr I've found to be my worst matchups by far. I have about 6 sideboard slots to dedicate to UBx decks (including Solar Flare although that variant less controlling with worse mana scares me the least). Any suggestions?
Solar Flare is good deck but still have problems with mana. So not very fast but late will hit big. UB have tons of features with removals. Also seeing Snapcaster there so that graveyard using. Watch out for Karn Liberated! Nihil Spellbomb is the best solution for graveyard hate 3-4 of. Mirran Crusader is fine...let it be
Any thouths about Blade Splicer. I've tried it last night and sided 4 mirran crusaders for 4 splicer and it went surprisingly well.
Turn 2 splicer is very bad for any aggro deck.
I wish I had more sideboard spaces. Splicer works great against aggro, but is less of a house against control. I think it depends on your metagame, for which you need to play.
Your deck seems cool....but i can't really understand why you run DOJ with so many creatures.
I tried your build few games and i ended up with thrun,crusader,hero of bladehold, bird of paradise onto the battlefield and 2 doj in my hand....
That's probably because you should have kept 2 of either Thrun, Crusader or Hero of Bladehold in hand. With just, say, Mirran Crusader on the field, you put a fairly decent clock on the board, and if they play bigger threats than you, you blow everything up and drop Hero of Bladehold. If they play bigger threats than you again, you blow everything up again and play Thrun.
Well I am going to make the switch back to Avacyn's Pilgrim... I think because of Wolf Run Ramp people are now starting to take the 2 damage rather then kill him so I can't ramp and more explosive turns two and three's is what I am after...
Well I am going to make the switch back to Avacyn's Pilgrim... I think because of Wolf Run Ramp people are now starting to take the 2 damage rather then kill him so I can't ramp and more explosive turns two and three's is what I am after...
Exactly. And to beat Wolf Run you have to be more aggressive yourself. 1 drop ramp is fastest. The only heat is mono red game 1. This tends to make your main deck DoJ's a lot worse mind you.. But in general we want be the explosive proactive deck since we can land 4-5 drops that can steal the game right under titans. So to me that alone would make me want to look at my card choices pretty fundamentally. Like how useful is that DoJ versus just having another threat to follow up the Hero they Dismember/O-Ring/Beast Within? These lists are starting to look more aggro and less control every day, so if you are going for the explosive starts why not just take that out the gate speed and continue to go farther?
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How are you guys dealing with running out of cards now? I've done quite a bit of testing vs the wolf ramp deck and while my win rate is certainly decent I still end up in the mid/late game often enough with no cards and no way to fill my hand.
Our only play is Garruk and he rarely survives the turn to draw cards, not to mention wolf ramp runs 3-4 copies themselves. I guess Mentor of the Meek didn't cut it, do we have any other viable options?
How are you guys dealing with running out of cards now? I've done quite a bit of testing vs the wolf ramp deck and while my win rate is certainly decent I still end up in the mid/late game often enough with no cards and no way to fill my hand.
Our only play is Garruk and he rarely survives the turn to draw cards, not to mention wolf ramp runs 3-4 copies themselves. I guess Mentor of the Meek didn't cut it, do we have any other viable options?
Well I havent gotten to a point where I run out of cards but I also havent faced that many Wolf Ramp that are "good"(most of them dont have all the cards they need) that i have played
Also the token way I have gone is good but at the same time can't close out the game so I am going to try the no-token version of it (no Midnight Haunting and also try out Avacyn's Piligrim) It comes to a point where either I out right win with all the flying tokens/beast tokens with +1/+1 Vigalence or the wolf decks just keep on attacking and most of the time I dont have the two spells necesary to turn them back and i get killed or humans with Fiend HUnters/O-Rings get me when all i have is tokens and they have Angelic overseer tor Geist Honored Monk and its just too much so i am going to play a more aggresive style with more one drops and i also need another wurmcoil and im still not sold on the DoJ there hasnt been a point where the other side of the field wasnt to hard to handle
Here it is:
I am going to start testing DoJ or Acidic Slime in it replacement... My only concern is my five drop is really full... Tried out Mentor and he is too mana intensive and really sets you back a turn... Even tried out Devine Recking but there have been times there is only one creature on the field I want to kill lol... I am thinking upping my creature count to 22 is what I need to do but which creature... Also thinking about Verdian Curropter as artifacts hate and Sun Titan can recour him...
how bout elesh norn in your deck lists? since it can cramp all other aggro decks.
I am actually trying to end my mana curve at 6. Most of my cards go 1, 3, 5 with six pushing my win and I find her as more of a win more... Gavorny Township has really started to help power up my guys...
@prophet, your deck seems really smooth. if i were you, id board in dismember instead of day. really helps with the spot killing. maybe 3 o-ring 3 dismember?
@prophet, your deck seems really smooth. if i were you, id board in dismember instead of day. really helps with the spot killing. maybe 3 o-ring 3 dismember?
Yeah I am still testing the removal package... I was staring down two Frost Titans last night and with a acidic slime in hand not doing me any good wishing it was DoJ... Dismember probably wouldn't have helped me there either... Land and creatures is all done just need to figure out side board and removal...
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Ghost Quarter Surgical Extraction seems like the best way to take out those lands but Sun Titan Ghost Quarter seems a little more fragile but it could be done and does playing with GSZ mean that it isnt cast so does Nevermore not work in this position if that is true then i would just run surgical extraction
EDIT: Spellsskite seems like an awesome addition to the deck with Bop on the field you dont have to worry about the 2 life from spellskite
EDIT: if posion counters are a problem then what about Melira, Sylvok Outcast and then we wont have to worry about them pumping up Inkmoth and attacking us
Know what those lists are most afraid of? Hero of Bladehold. Mirran Crusader and Hero make very fast work of the deck. I think the best option in these colors is to race. They 9 out of 10 times don't get their 1 drop mana acceleration until they Zenith for it on 2. This means even on the draw you can get ahead on mana. If you play the birds and them the emissary as long as they don't play T3 Slagstorm you could be looking T2 Crusader, T3 Bladehold. On T4 when you attack you Swing for 14. Even if they double block Hero with Solemn and Emissary getting up to Titan. It just takes 1 piece of removal to win the game. It obviously doesn't always play out like that, but sometimes you are on the play and this is even more exaggerated. Admittedly the likelihood rests on how your deck is constructed and I'm coming from experience with a more proactive list than most, but considering Wolf Run feels like one of my better matchups I thought I would share.
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I mean in the Who's the Beatdown? sense. When I say go over I mean go bigger than them, be the control, and when i say under I mean go smaller than them and be the beatdown.
I agree Mirran Crusader may not be the best especially after game 1. But the same line going Birds, Emissary, Hero is inline. I don't play Crusader but I imagined as long as they aren't ripping out turn 3 Slagstorm it's fine. The thing is I wonder if it makes sense for them to even run more Slagstorm against you when they know you are on bigger threats as well. But that is besides the point.
I was just saying that given their built inevitability off lands, it is less of a role identity crisis perhaps if you try the beatdown in that matchup. If you play the control deck it can get in the state where it feels like they have endless Titans. The fact their slagstorms don't kill Thrun and Spellskite doesn't matter if they are outsizing you. If you have to run Day to stop them you lose your Spellskite (and birds).. if you are doing it with Thrun at 6, you could just be playing your own Titan. If that is the plan it's like you are playing that many extra 6 drops that aren't Titans. Riding out Thrun might work but in that case it is a Garruk Primal Hunter battle(since attrition ultimately comes down to CA) and they might have the edge there.
It is definitely tricky cause both lists aim to kill around the same time but it takes less consideration on their part it seems. Like what do they side in against you? 1 more Slagstorm and a couple ancient Grudge's if they deem themselves the control deck? On the otherhand maybe even the Thrun Sword plan if they see themselves as the beatdown? Since you don't run permission and they run more inherent card advantage and inevitability they will probably try to take the control deck role. If both parties are trying to go over I just wonder who wins? The deck already naturally bigger? You can circumvent this by trying silver bullet "answers" and while it can work it does risk the deck losing it's ability to do what it does best. Furthermore there is a good chance as technology is developed for their Mirror they will evolve at being even better than they currently are at being the bigger deck.
From a GW perspective it's unfortunate that a deck like this showed up. These type of decks are always worse against permission decks. Pre-Rotation Valakut was a large reason why I did not try GW control. There will be a solution for this matchup, but it will never be a super great one I imagine given this deck while less linear and aggressive, is even better at playing the control deck. I do think the key will be around role designation though.
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So if you can not stop there ramp you now have to deal with there finishers... When i play my wolf run ramp I usually win by either Wurmcoil or his tokens or Inkmoth... With death touch all you have to do is assign on damage to any of the creatures blocking you and trample over...
Revoke Excistence perhaps to exile Wurmcoil but it won't help you with inkmoth. DoJ any of the fatties and then again use extraction to pull them out of the game...
Third problem you have to deal with... The lands alone can win the game... One shot inkmoth win and I have pulled it off on more then one occasion... Ghost Quarters and Sun Titan and again Surgical Extract the lands... Or spell Skite to take the pump and block with your own guy...
There is alot to deal with Wolf Ramp run and we have the cards but what to play is the question... I think siding in Thrun to null there beast with in's... Surgical extraction to take away there threats and ghost quarter to kill there lands...
Then it just comes down to who is better prepared... Alot to think about here...
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Toughness greater than 3.
Hexproof.
Shroud.
Flying.
Unblockable.
Protection from Green.
Protection from Red.
These are the best cards I saw which could possibly fit these parameters:
Mirran Crusader: Unless the opponent has Wurmcoil Engine on the field, the Wolf Run player's only way to deal with this is Slagstorm. If you play a Nevermore, name Slagstorm, and then play a Crusader, you'll likely win the game.
Skinshifter: He can survive Slagstorm by turning into a tree and can to into a bird to either block an Inkmoth or deal damage by bypassing Emissaries.
Thrun, the Last Troll: As long as the opponent doesn't block Thrun with a pumped Inkmoth Nexus and you have two mana, the opponent cannot remove Thrun. Stick a Sword of Feast and Famine on Thrun, and the opponent won't be able to do much other than cry.
If you're playing control, and I'm telling you that you probably shouldn't, then there's also:
Archon of Justice: He flies and he exiles a permanent when he dies. And said permanent can be a land. Very useful, methinks.
Manor Gargoyle: Half of the time, he an unkillable blocker. The other half of the time, he's a flying sword-carrier that the opponent can't do anything about if he doesn't have three mana open.
Personally, I'm a fan of the aggro plan. I don't think a Wolf Run player is going to have much fun against:
4 Birds of Paradise
4 Hero of Bladehold
4 Mirran Crusader
4 Skinshifter
3 Thrun, the Last Troll
3 Nevermore
4 Oblivion Ring
4 Sword of Feast and Famine
9 Forest
2 Ghost Quarter
5 Plains
4 Razorverge Thicket
4 Sunpetal Grove
Check out my expected lands table at:
https://spreadsheets.google.com/spreadsheet/ccc?key=0Airj6A6lYAz_dG05T2JETnVTak1xQ0tqOHNSdEJLWVE&hl=en_US#gid=0
The matchup that scares me more is UB Control. Has anyone done any testing against Caleb Durwald's list? Lots of removal and lots of sacrifice removal. Black Sun Zenith kills Thrun doesn't help either. Between the saccing and the instant removal even trying to equip a Sword is difficult. I've been trying to find the right sideboard slots. Graveyard hate seems likely since it relies so heavily on Snapcaster Mage, but I've been thinking things like Witchbane Orb. Upping Removal to make sure Lilliana doesn't stay on board seems reasonable, but it won't help you win when they will eventually bury you in CA. I've been thinking the red splash for Kessig would be ok, but they have a lot of removal it feels like and if they ever land Consecrated Sphinx you are pretty toast.
Any thoughts on this matchup? I'd rather play creatures more than anything else. Is Mirran Crusader good enough here to shore it up? UB and UBr I've found to be my worst matchups by far. I have about 6 sideboard slots to dedicate to UBx decks (including Solar Flare although that variant less controlling with worse mana scares me the least). Any suggestions?
EDIT: I'm thinking maybe Autumn's Veil and maybe a couple Solemn Simulacrum's. Usually I would play a more aggressive card but I think the value is too good to pass up when they are just trying to kill everything. How I miss Vengevine. The graveyard hate actually hasn't been that relevant.
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I wish I had more sideboard spaces. Splicer works great against aggro, but is less of a house against control. I think it depends on your metagame, for which you need to play.
That's probably because you should have kept 2 of either Thrun, Crusader or Hero of Bladehold in hand. With just, say, Mirran Crusader on the field, you put a fairly decent clock on the board, and if they play bigger threats than you, you blow everything up and drop Hero of Bladehold. If they play bigger threats than you again, you blow everything up again and play Thrun.
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4 Viridian Emissary
3 Acidic Slime
1 Sun Titan
3 Phantasmal Image
4 Mentor of the Meek
1 Trinket Mage
2 Garruk Primeval Hunter
1 Slyvok Lifestaff
1 Nihil Spellbomb
1 Sword of feast and Famine
3 Oblivion Ring
1 Memories Journey
1 Dismember
2 Beast Within
The lands and SB are mixed up, I change them nearly every day.
Exactly. And to beat Wolf Run you have to be more aggressive yourself. 1 drop ramp is fastest. The only heat is mono red game 1. This tends to make your main deck DoJ's a lot worse mind you.. But in general we want be the explosive proactive deck since we can land 4-5 drops that can steal the game right under titans. So to me that alone would make me want to look at my card choices pretty fundamentally. Like how useful is that DoJ versus just having another threat to follow up the Hero they Dismember/O-Ring/Beast Within? These lists are starting to look more aggro and less control every day, so if you are going for the explosive starts why not just take that out the gate speed and continue to go farther?
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8 Plains
7 Forest
4 Sunpetal Groves
2 Razorverge Thicket
2 Gavony Township
Plainswalkers:
2 Gideon Jura
2 Garruk, Primal Hunter
1 Garruk Relentless
4 Birds of Paradise
4 Viridian Emissary
2 Skinshifter
1 Primordial Hydra
2 Thrun, the Last Troll
2 Sun Titan
1 Primeval Titan
1 Wurmcoil Engine
1 Elesh Norn, the Grand Cenobite
2 Day of Judgement
2 Caravan Vigil
2 Rampant Growth
Enchantments:
2 Oblivion Ring
Instants:
2 Beast Within
Equipment:
2 Sword of War and Peace
2 Sword of Feast and Famine
Been having good success with this highly resilient archetype.
WUBRGProgenitus
BGWUAtraxa, Praetors' Voice
BGW Ghave, Guru of Spores
BGRKresh, The Bloodbraided
BWRKaalia of the Vast
RWUShu Yun, The Silent Tempest
BUGrimgrin, The Corpse-Born
RDaretti, Scrap Savant
Our only play is Garruk and he rarely survives the turn to draw cards, not to mention wolf ramp runs 3-4 copies themselves. I guess Mentor of the Meek didn't cut it, do we have any other viable options?
Well I havent gotten to a point where I run out of cards but I also havent faced that many Wolf Ramp that are "good"(most of them dont have all the cards they need) that i have played
Also the token way I have gone is good but at the same time can't close out the game so I am going to try the no-token version of it (no Midnight Haunting and also try out Avacyn's Piligrim) It comes to a point where either I out right win with all the flying tokens/beast tokens with +1/+1 Vigalence or the wolf decks just keep on attacking and most of the time I dont have the two spells necesary to turn them back and i get killed or humans with Fiend HUnters/O-Rings get me when all i have is tokens and they have Angelic overseer tor Geist Honored Monk and its just too much so i am going to play a more aggresive style with more one drops and i also need another wurmcoil and im still not sold on the DoJ there hasnt been a point where the other side of the field wasnt to hard to handle
Here it is:
2x Gideon Jura
2x Garruk, Primal Hunter
2x Elspeth Tirel
Creatures(23)
4x Hero of Bladehold
4x Mirran Crusader
4x Birds of Paradise
4x Avacyn's Pilgrim
3x Doomed Traveler
2x Sun Titan
1x Wurmcoil Engine
2x Sword of Feast and Famine
2x Sword of Body and Mind
4x Oblivion Ring
Lands(24)
7x Forest
7x Plains
2x Gavony Township
4x Sunpetal Grove
4x Razorverge Thicket
3x Dismember
2x Day of Judgment
3x Thrun, the Last Troll
4x Naturalize
3x Beast Within
Commander
G Ezuri, Renegade Leader G
GW Sigarda, Host of Herons WG
Legacy
GU 12 Post UG
Trade Thread: Click Here
Image Disclaimer: Please review User Notes before clicking infraction.
:symb::symw::symg:Nature's Corrupting Justice:symb::symw::symg:
">MBC
I am actually trying to end my mana curve at 6. Most of my cards go 1, 3, 5 with six pushing my win and I find her as more of a win more... Gavorny Township has really started to help power up my guys...
Commander
G Ezuri, Renegade Leader G
GW Sigarda, Host of Herons WG
Legacy
GU 12 Post UG
Trade Thread: Click Here
Image Disclaimer: Please review User Notes before clicking infraction.
@prophet, your deck seems really smooth. if i were you, id board in dismember instead of day. really helps with the spot killing. maybe 3 o-ring 3 dismember?
:symb::symw::symg:Nature's Corrupting Justice:symb::symw::symg:
">MBC
Yeah I am still testing the removal package... I was staring down two Frost Titans last night and with a acidic slime in hand not doing me any good wishing it was DoJ... Dismember probably wouldn't have helped me there either... Land and creatures is all done just need to figure out side board and removal...
Commander
G Ezuri, Renegade Leader G
GW Sigarda, Host of Herons WG
Legacy
GU 12 Post UG
Trade Thread: Click Here
Image Disclaimer: Please review User Notes before clicking infraction.
:symb::symw::symg:Nature's Corrupting Justice:symb::symw::symg:
">MBC