Im trying to test her right now. She's not really a Poddable creature. she's more of a defensive maneuver to help surprise the opponent into making a stupid move and swinging the game in your favour (ex, Vapor Snagging Bird, attacking with Delver. Flash in angel. Yes it's happened.)
Not an auto-include by a far margin but an interesting choice no less
If your playing ANY version of pod you really should be only having 2 5 drops. Kibler's runs 2, optimally normal Naya Pod runs 2. Next week what will ALL pod lists have as their 5 drops?
1 Acidic Slime
1 Zealous Conscripts
so arguing about Geist Honored Monk or Sigarda is pointless. I could MAYBE see Sigarda in a more Kibler style pod deck, but in traditional aggro-pod you don't want to pod in and out of Sigarda. I would MUCH rather have Conscripts or Slime.
Food for thought
Pretty much.. what is more interesting to me is.. is Restoration Angel better than the 4th Huntmaster.. etc.. Zealous Conscript is a powerful 5, but as a 5 it's a specific role player and only has certain usage (and impact). However getting into Restoration at 4 is a much more significant consideration. Similarly with Borderland Ranger. Choosing which 5's you want seems about as interesting of choosing Doom Blade vs Go for the Throat. One is obviously usually correct, but there is an extent to how relevant it is. Even less if you start trying to suggest that Victim of Night or Dismember should be played with limited slots. This general strength of these decks is always made by the moving parts which are usually found in greater numbers, than any of the 1 ofs. It's when these impact cards are vying for spots of the solid 4ofs that make things interesting.
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Current Decks: GWUKnightfall Modern UWTempo Legacy UGRBurning Wish Cobra Vintage
Why not? I mean, it gives you both an evasive beater after board sweepers, reset your Strangleroot or save your Thalia against their single target removal. Being 4cmc might be rough, but I've yet come to get an hand clogged with higher cmc, especially cutting the 6 drop for 1 more 5 one. Not considering, curve wise, that I've cut sme other 4 drops to play it.
Just a four mana response to save one dude seems kind of lackluster.
I mean yeah it's okay, but you have to leave four mana open. So if it's getting to the point where you got to use Restoration Angel to save one creature. Something went horribly wrong somewhere. Unless of course the creature wins you the game.
Just a four mana response to save one dude seems kind of lackluster.
I mean yeah it's okay, but you have to leave four mana open. So if it's getting to the point where you got to use Restoration Angel to save one creature. Something went horribly wrong somewhere. Unless of course the creature wins you the game.
I think restoration angel actually works even better in the Kibler version for the very reason that you are going to be leaving mana open to bluff Gavony Township as well. It seems as though this plan makes it harder for your opponent to predict what you are going to do. Especially against Delver, which the angel will kill, you can stall the game out by threatening the angel, which will give you more opportunity to pump with township and flip your Huntmasters.
I could see running 2 of these in any pod build. She also works really well with Zealous Conscripts. Imagine podding into the Conscipts and then blinking it with the angel. Steal 2 permanents, profit.
It looks like a midrange-naya deck. I fail to see how this deck could be competitive without Strangleroot Geist for early pressure nor Swords for protection/advantage. Relying on flickering for advantage seems lame when my opponent has a delver/geist + equipment or Titan on the board. All this deck really shows is that it really wants to play Caverns of Souls.
It looks like a midrange-naya deck. I fail to see how this deck could be competitive without Strangleroot Geist for early pressure nor Swords for protection/advantage. Relying on flickering for advantage seems lame when my opponent has a delver/geist + equipment or Titan on the board. All this deck really shows is that it really wants to play Caverns of Souls.
The emphasis is on stealing opposing creatures and blinking them to keep them permanently.
Really like the synergy of blink/put new creatures into play enablers:
Pod, Cloudshift, Restoration Angel
Which benefits:
Champion of Lamholt, Bladesplicer, Huntmaster, Fiend hunter, Giest (reset undying)
Champion also benefits greatly from Huntmaster, Bladesplicer and Gavony. Things become unblockable or hard to block very quickly.
Naming humans with Cavern seems fine. Not sure if 4 birds and 4 cavern is enough Red for Huntmaster.
All else fails there is still a sword on a bird turn 3
Not sure if the numbers are right but worth testing. I'm a BW tokens and UW humans player that maybe transitioning to this list so any criticism welcome.
Yeah after some reading I saw several threads. My initial thoughts are this is a bit too cutesy. If your stealing a big threat you should probably jsut be swinging for the win. I'd have to play with it to be sure, but it feels like magic Christmas land to me.
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-Swizzie
Top 16 GP Miami 2013
Top 4 Florida States 2013
Several PTQ top 8's
Writer for South Florida Magic
I'm just sticking to my guns and playing pod. the ability to just go over the top allows the deck to at least try to compete with Wolf Run, and out card advantages Delver too.
i'll take my birthing pods and say **** you to cloud shift! lol
Pretty much.. what is more interesting to me is.. is Restoration Angel better than the 4th Huntmaster.. etc.. Zealous Conscript is a powerful 5, but as a 5 it's a specific role player and only has certain usage (and impact). However getting into Restoration at 4 is a much more significant consideration. Similarly with Borderland Ranger. Choosing which 5's you want seems about as interesting of choosing Doom Blade vs Go for the Throat. One is obviously usually correct, but there is an extent to how relevant it is. Even less if you start trying to suggest that Victim of Night or Dismember should be played with limited slots. This general strength of these decks is always made by the moving parts which are usually found in greater numbers, than any of the 1 ofs. It's when these impact cards are vying for spots of the solid 4ofs that make things interesting.
GWU Knightfall Modern
UW Tempo Legacy
UGR Burning Wish Cobra Vintage
Thanks Hero's of the Plane
Modern
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xRxAffinityxRx
So you're planning on constantly hard casting Restoration Angel?
I mean yeah it's okay, but you have to leave four mana open. So if it's getting to the point where you got to use Restoration Angel to save one creature. Something went horribly wrong somewhere. Unless of course the creature wins you the game.
I think restoration angel actually works even better in the Kibler version for the very reason that you are going to be leaving mana open to bluff Gavony Township as well. It seems as though this plan makes it harder for your opponent to predict what you are going to do. Especially against Delver, which the angel will kill, you can stall the game out by threatening the angel, which will give you more opportunity to pump with township and flip your Huntmasters.
I could see running 2 of these in any pod build. She also works really well with Zealous Conscripts. Imagine podding into the Conscipts and then blinking it with the angel. Steal 2 permanents, profit.
i dont i just heard about it...anyone wanna post his new list?
Thanks Hero's of the Plane
Modern
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xRxAffinityxRx
4 Avacyn's Pilgrim
4 Birds of Paradise
4 Blade Splicer
3 Borderland Ranger
3 Fiend Hunter
4 Huntmaster of the Fells
4 Restoration Angel
3 Zealous Conscripts
4 Cloudshift
3 Incinerate
Basic Lands
8 Forest
1 Mountain
1 Plains
4 Cavern of Souls
4 Copperline Gorge
2 Gavony Township
4 Razorverge Thicket
Borderland Ranger seems so bad....
i mean the rest of the deck i can KIND of see...but no Strangleroot Geist?
i dunno. normally i love kibler's work. this one seems...well definitely needs some work
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx
It looks like a midrange-naya deck. I fail to see how this deck could be competitive without Strangleroot Geist for early pressure nor Swords for protection/advantage. Relying on flickering for advantage seems lame when my opponent has a delver/geist + equipment or Titan on the board. All this deck really shows is that it really wants to play Caverns of Souls.
The emphasis is on stealing opposing creatures and blinking them to keep them permanently.
...is that how that works?!
....hm. makes it a little more appealing but not by much...
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx
4 Strangleroot Geist
3 Blade Splicer
1 Fiend Hunter
1 Daybreak Ranger
3 Huntmaster of the Fells
1 Solemn Simulacrum
1 Phyrexian Metamorph
1 Restoration Angel
1 Vorapede
1 Zealous Conscripts
1 Geist-Honored Monk
1 Acidic Slime
1 Inferno Titan
1 Wurmcoil Engine
1 Elesh Norn, Grand Cenobite
2 Rampant Growth
2 Green Sun's Zenith
1 Garruk Relentless
1 Cloudshift
2 Cavern of Souls
2 Gavony Township
4 Razorverge Thicket
4 Sunpetal Grove
4 Copperline Gorg
6 Forest
1 Plains
1 Mountain
My build I'm going to start testing for AVR standard.
Updated 11/01/13
-->Standard:
:symwg::symwg::symwg: Aggressive Midrange
:symu::symu::symu: Devotion
-->Modern:
:symwg::symrg::symug: Kiki-Jiki Pod
:0mana::symur::0mana: Affinity
4 Cavern of souls
3 Gavony township
3 Plains
6 Forests
4 Sunpetal Grove
4 Razorverge Thicket
24 lands
4 Birds of paradise
4 Avacyn’s Pilgrim
3 Thalia, Guardian of Thraben
3 Blade splicer
4 Strangleroot giest
4 Champion of Lambholt
2 Fiend hunter
2 Restoration angel
4 Huntmaster of the Fells
30 creatures
2 Sword of war and peace
2 Cloudshift
2 Birthing pod
6 other spells
Really like the synergy of blink/put new creatures into play enablers:
Pod, Cloudshift, Restoration Angel
Which benefits:
Champion of Lamholt, Bladesplicer, Huntmaster, Fiend hunter, Giest (reset undying)
Champion also benefits greatly from Huntmaster, Bladesplicer and Gavony. Things become unblockable or hard to block very quickly.
Naming humans with Cavern seems fine. Not sure if 4 birds and 4 cavern is enough Red for Huntmaster.
All else fails there is still a sword on a bird turn 3
Not sure if the numbers are right but worth testing. I'm a BW tokens and UW humans player that maybe transitioning to this list so any criticism welcome.
I second this question. If you cloudshift a stolen creature do you keep it for good?
Top 16 GP Miami 2013
Top 4 Florida States 2013
Several PTQ top 8's
Writer for South Florida Magic
Yes. This has been discussed to death already.
Proud member of Fires Rf Salvation
Currently Playing:
BPack RatB
Modern:
WURRWU ControlRUW
Legacy:
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RGBProssh, Skyraider of KherBGR
cool
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx
Yeah after some reading I saw several threads. My initial thoughts are this is a bit too cutesy. If your stealing a big threat you should probably jsut be swinging for the win. I'd have to play with it to be sure, but it feels like magic Christmas land to me.
Top 16 GP Miami 2013
Top 4 Florida States 2013
Several PTQ top 8's
Writer for South Florida Magic
i'll take my birthing pods and say **** you to cloud shift! lol
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx
I am trying to add Kessig Malcontents to Kibler's build
There tested for u
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx
Oh man that made me laugh.
I like you didn't include Naya Pod's best addition from AVR.
Updated 11/01/13
-->Standard:
:symwg::symwg::symwg: Aggressive Midrange
:symu::symu::symu: Devotion
-->Modern:
:symwg::symrg::symug: Kiki-Jiki Pod
:0mana::symur::0mana: Affinity