Kuiji, what about Slagstorm over Whipflare? In the list you posted, either would still fry your mana dorks, but slag gets more enemy critters (including tempered steel critters), as well as being a little extra reach or planeswalker hate if you need. Between 8 duals and 4 Evolving Wilds, I don't think you'll have trouble coming up with the RR either.
Kuiji, what about Slagstorm over Whipflare? In the list you posted, either would still fry your mana dorks, but slag gets more enemy critters (including tempered steel critters), as well as being a little extra reach pr planeswalker hate if you need. Between 8 duals and 4 Evolving Wilds, I don't think you'll have trouble coming up with the RR either.
True. It helps against Humans aswell, i was trying to make them fit in the SB. But you made a good point with the planeswalker hate.
It's not that I think those lists are bad per se, but I just don't think Splinterfright is very good in them.
No wonder it is called R/G Splinterfright for one reason...
I think what he's getting at is that this might be gradually evolving into a deck that will not want Splinterfright. With all the aggressive red coming in somebody could easily suggest "well why not just use Hero for a finisher instead" and they wouldn't be wrong. This shift into red could whittle the essence of this deck away because it's too aggro for the midrange nature of Splinterfright and KCB.
Perhaps you should just send WOTC a resume and tell them why you're better at Magic than one of their employees instead of complaining here, where nobody really has any authority on the matter.
I think what he's getting at is that this might be gradually evolving into a deck that will not want Splinterfright. With all the aggressive red coming in somebody could easily suggest "well why not just use Hero for a finisher instead" and they wouldn't be wrong. This shift into red could whittle the essence of this deck away because it's too aggro for the midrange nature of Splinterfright and KCB.
Cardinal rule of most aggro decks, don't over extend. Thought process of this deck, over extend and force them to wipe the field then drop boneyard wurm, splinterfrigt, KCG, Ghoultree for a big hitting finisher after a board wipe. That's why these aggro lists run splinterfright and company.
This is spot on, the idea as I see it is just pile on the pressure with creatures of ever increasing power, your opponent should be thinking "good grief whats next" and thats just by turn 4.
I was thinking about our matchups and came up with the following, please comment.
Bad match ups.
Tokens could be problematic as they could basically out race us and white flying tokens, uurrrgh,
Basically any deck with an Evasive attack, UR Tempo, UW Humans and possibly mono Black Infect.
Moderate or Good Match ups.
WWR we just generally outrace them.
RDW side in Grudges to take care of the shrines and this then should be fairly decent.
Control, if we need to Mulligan do so, dont be frightened then this should be fairly straight forward.
What do others think, I am off to work now so wil lbe back later for discussion.
Tokens shouldn't be a problem with all your creatures swarming in and board wipes in your MB and SB, also ratchet bomb is a possibility for near 1 sided wipes. This deck needs some testing, but I know pre-dka I was winning pretty often when I dropped a huge splinterfright or company.
I agree Ratchet bomb is a pretty good SB option but as a GW token player things to remember are, pretty much all their creature/token cards are 2 for 1, White token players have more board wipe than any other archetype run mainboard, ie day of judgement and Elspeth. A lot of their tokens are spirit flying which we cant deal with very easily. A token player is going to see a Doomed Traveller as a fair swap for any of our 1 drops. GW token will be playing Mortar Pod and those death touch wolves are really going to ruin our day. Mirran Crusader with a sword is definatly something your not going to want to see. These are all just the highlights of a GW token deck, sorry I have to disagree this isnt going to be easy at all.
It's fine to disagree, but noble and berserker both have evasion, in the SB we can run hero and enchantment hate to get around most of their tokens or hellrider to ping past. Trample takes a lot of blockers to stop when the creatures are big. We can run RX burn spells to use our mana late game. Playing and testing options will help us deal with them. To give our critters more evasion we can run that 3 drop undying wolf that makes creatures only blockable by two or more creatures.
Cardinal rule of most aggro decks, don't over extend. Thought process of this deck, over extend and force them to wipe the field then drop boneyard wurm, splinterfrigt, KCG, Ghoultree for a big hitting finisher after a board wipe. That's why these aggro lists run splinterfright and company.
Exactly. I just survived 2 Sorins, 2 Elspeths, 3 Day of Judgements and 4 Doom Blades with this deck. I'm officially in love
Also, regarding the guy who said we're not running enough mill. One direction that really hooked me into testing this list is that it doesn't force Splinterfright and Boneyard Wurm on you - it uses them as tools. With just the addition of Faithless Looting and Mulch you very easily get Splinterfrights and Boneyard Wurms to 6/6s or 7/7s which already makes them very good for price. It also makes Ghoultrees cost 2-4 which is also nice.
I used to run a UG list with heavy mill and the likes but its just plain worse. You spend all this time milling yourself, and less time killing them. Which makes a single removal on your Splinterfrights so much worse - because by Doom Blading it they also effectively countered all that mill you used.
EDIT:
Hey guys, what do you think about using Chandra's Phoenix? I mean in the slot that I'm using Stormblood Berserker. That way, either he's a handy 2/2 hasty flier, or sometimes if you really need him you can Incinerate them to the face to get him back. Just a bit of added versatility.
Another couple cards that could be janky, but just to consider:
Grim Flowering - Running as a 2-of maybe, just late game for a huge refuel, kinda like Garruk, Primal Hunter in Wolf Run.
The idea of Flinging a Ghoultree just occured to me
Wild Hunger - kinda janky, but the Trample and Flashback is key. This gets milled, sure... later on you're swinging in with a Ghoultree and flash this back for 13/14 trample.
Exactly. I just survived 2 Sorins, 2 Elspeths, 3 Day of Judgements and 4 Doom Blades with this deck. I'm officially in love
Also, regarding the guy who said we're not running enough mill. One direction that really hooked me into testing this list is that it doesn't force Splinterfright and Boneyard Wurm on you - it uses them as tools. With just the addition of Faithless Looting and Mulch you very easily get Splinterfrights and Boneyard Wurms to 6/6s or 7/7s which already makes them very good for price. It also makes Ghoultrees cost 2-4 which is also nice.
I used to run a UG list with heavy mill and the likes but its just plain worse. You spend all this time milling yourself, and less time killing them. Which makes a single removal on your Splinterfrights so much worse - because by Doom Blading it they also effectively countered all that mill you used.
EDIT:
Hey guys, what do you think about using Chandra's Phoenix? I mean in the slot that I'm using Stormblood Berserker. That way, either he's a handy 2/2 hasty flier, or sometimes if you really need him you can Incinerate them to the face to get him back. Just a bit of added versatility.
Another couple cards that could be janky, but just to consider:
Grim Flowering - Running as a 2-of maybe, just late game for a huge refuel, kinda like Garruk, Primal Hunter in Wolf Run.
The idea of Flinging a Ghoultree just occured to me
Wild Hunger - kinda janky, but the Trample and Flashback is key. This gets milled, sure... later on you're swinging in with a Ghoultree and flash this back for 13/14 trample.
The Chandra's Phoenix idea sounds like a good add. I'm thinking on taking out the Birds of paradise of my deck and add something else, suggestions?
Also Grim flowering seems decent as a 2-of, hand refill is never bad. Not
sure about Wild Hunger... i think that Kessig Wolf Run does the job by giving him trample, and Fling sounds good, but are we really that kamikaze? lol
In the version of the deck that is wanting to be more aggro, Chandra's Phoenix might not be a bad idea. Just remember that you will have to have some ways of getting it back into your hand. The fling option doesn't do anything when you mill it, sucks against a counterspell, and isn't really the best option when you can use it. However, I guess it can win some games, so you are free to test it out.
I personally still like the more mid-range approach, but the aggro has its benefits. Depending on the meta, one way will probably tend to perform better than the other, but I think both are inherently powerful. These are the basic plans that I would keep in mind for both:
Aggro
1) This deck functions by having numerous clocks. So make sure that you have a lot of threats that are relevant throughout the game.
2) I would not play Boneyard Wurm because it is too dependent on how much removal your opponent plays. Splinterfright can become powerful on its own, but BW needs the mill engine to maximize its potential.
3) I would probably still play Faithless Looting as a mill/filter engine to allow you to apply continual pressure.
4) I would make sure to only stick to 2 colors at most.
Midrange
1) This deck gains its power from its mill engine. 10+ cards need to be dedicated to milling.
2) Mana dorks are necessary so you don't have to increase the land count. They also give you easy creatures to pitch off of a Faithless Looting.
3) Splashing Blue seems like a decent idea. Tracker's Instinct can be quite good.
4) A couple of mainboard wraths seem necessary; be careful though, because we don't have easy ways of getting them back and they lower one of our counts.
5) Gnaw to the Bone is the best answer for aggro, so don't make bad trades early in the game if you think you'll be able to stabalize in a turn or so. If you are somewhat stable, all you need is a GttB and you'll be out of harms way.
In general, the ideas put forward so far have supported these philosophies; I am just trying to put them together, so that people don't make mistakes going forward.
In the version of the deck that is wanting to be more aggro, Chandra's Phoenix might not be a bad idea. Just remember that you will have to have some ways of getting it back into your hand. The fling option doesn't do anything when you mill it, sucks against a counterspell, and isn't really the best option when you can use it. However, I guess it can win some games, so you are free to test it out.
I personally still like the more mid-range approach, but the aggro has its benefits. Depending on the meta, one way will probably tend to perform better than the other, but I think both are inherently powerful. These are the basic plans that I would keep in mind for both:
Aggro
1) This deck functions by having numerous clocks. So make sure that you have a lot of threats that are relevant throughout the game.
2) I would not play Boneyard Wurm because it is too dependent on how much removal your opponent plays. Splinterfright can become powerful on its own, but BW needs the mill engine to maximize its potential.
3) I would probably still play Faithless Looting as a mill/filter engine to allow you to apply continual pressure.
4) I would make sure to only stick to 2 colors at most.
Midrange
1) This deck gains its power from its mill engine. 10+ cards need to be dedicated to milling.
2) Mana dorks are necessary so you don't have to increase the land count. They also give you easy creatures to pitch off of a Faithless Looting.
3) Splashing Blue seems like a decent idea. Tracker's Instinct can be quite good.
4) A couple of mainboard wraths seem necessary; be careful though, because we don't have easy ways of getting them back and they lower one of our counts.
5) Gnaw to the Bone is the best answer for aggro, so don't make bad trades early in the game if you think you'll be able to stabalize in a turn or so. If you are somewhat stable, all you need is a GttB and you'll be out of harms way.
In general, the ideas put forward so far have supported these philosophies; I am just trying to put them together, so that people don't make mistakes going forward.
That being said, i'm using a some-what aggro version but 4 mana dorks, should i take them out or keep them? i'm still devating that.
If you're going to try to play something after your opponent wraths wouldn't a Vorapede or one of the Garruks be better? Faithless looting is still an excellent card as it looks for answers and pitches useless cards, but do you really even need Splinterfright, etc? Against U/W control decks they'll just wrath the board then counter your big creatures. I think Stromkirk Noble may be good in our list, but I don't think we should over-commit to aggro like some of you are doing. You're going to lose too much card advantage I think too be able to hang with against the control decks. Now I know I'm being very critical, but the lists you guys are making seem like they are trying to do too many things. Maybe I'm just being cynical and I'm wrong, but I think in most of the lists you guys are making I'd run one of the cards I mentioned in the first sentence.
Also Chandra's Phoenix wants instants or sorceries not creatures. If you're trying to run that you're trying to do too many things at once IMO.
If you're going to try to play something after your opponent wraths wouldn't a Vorapede or one of the Garruks be better? Faithless looting is still an excellent card as it looks for answers and pitches useless cards, but do you really even need Splinterfright, etc? Against U/W control decks they'll just wrath the board then counter your big creatures. I think Stromkirk Noble may be good in our list, but I don't think we should over-commit to aggro like some of you are doing. You're going to lose too much card advantage I think too be able to hang with against the control decks. Now I know I'm being very critical, but the lists you guys are making seem like they are trying to do too many things. Maybe I'm just being cynical and I'm wrong, but I think in most of the lists you guys are making I'd run one of the cards I mentioned in the first sentence.
Also Chandra's Phoenix wants instants or sorceries not creatures. If you're trying to run that you're trying to do too many things at once IMO.
I think you're looking at the deck the wrong way.
If you're playing against U/W/X control, you may and you will want to side in Postmortem Lunge. That card + Kessig cagebreakers is just insane.
I've been testing the deck without Ghoultree, because it is the only card that i use from DA, and i gotta say the deck runs pretty awesome. Thrun is just wild against control. They wrath your board? Ok. Regenerate Thrun if he's on the field, i don't really see the use of Vorapede or Garruk in this deck. You're right about going too deep to the aggro zone, that's something we don't wanna do.
In the version of the deck that is wanting to be more aggro, Chandra's Phoenix might not be a bad idea. Just remember that you will have to have some ways of getting it back into your hand. The fling option doesn't do anything when you mill it, sucks against a counterspell, and isn't really the best option when you can use it. However, I guess it can win some games, so you are free to test it out.
I personally still like the more mid-range approach, but the aggro has its benefits. Depending on the meta, one way will probably tend to perform better than the other, but I think both are inherently powerful. These are the basic plans that I would keep in mind for both:
Aggro
1) This deck functions by having numerous clocks. So make sure that you have a lot of threats that are relevant throughout the game.
2) I would not play Boneyard Wurm because it is too dependent on how much removal your opponent plays. Splinterfright can become powerful on its own, but BW needs the mill engine to maximize its potential.
3) I would probably still play Faithless Looting as a mill/filter engine to allow you to apply continual pressure.
4) I would make sure to only stick to 2 colors at most.
Midrange
1) This deck gains its power from its mill engine. 10+ cards need to be dedicated to milling.
2) Mana dorks are necessary so you don't have to increase the land count. They also give you easy creatures to pitch off of a Faithless Looting.
3) Splashing Blue seems like a decent idea. Tracker's Instinct can be quite good.
4) A couple of mainboard wraths seem necessary; be careful though, because we don't have easy ways of getting them back and they lower one of our counts.
5) Gnaw to the Bone is the best answer for aggro, so don't make bad trades early in the game if you think you'll be able to stabalize in a turn or so. If you are somewhat stable, all you need is a GttB and you'll be out of harms way.
In general, the ideas put forward so far have supported these philosophies; I am just trying to put them together, so that people don't make mistakes going forward.
I'm running Aggro, and I'm running a playset of Faithless Looting and Mulch. I find they both safely make the mill sufficent to make Splinterfright, Ghoultree and Boneyard Wurm undercosted. And give Lavaman some decent fuel.
Private Mod Note
():
Rollback Post to RevisionRollBack
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Yeah Kuji I wasn't referring to your list that looks pretty good. The problem I have with Stormblood is how are you getting the Bloodthirst counters on? The only way I can see that you to do that by turn 2 in your list is Grim Lavamancer.
Yeah Kuji I wasn't referring to your list that looks pretty good. The problem I have with Stormblood is how are you getting the Bloodthirst counters on? The only way I can see that you to do that by turn 2 in your list is Grim Lavamancer.
You're right, i've testing and it is somewhat hard to the the bloodthirst on, i'll probably add some sort of burn, or another creature, however i'm not sure what i could put in his place, suggestions?
Yeah Kuji I wasn't referring to your list that looks pretty good. The problem I have with Stormblood is how are you getting the Bloodthirst counters on? The only way I can see that you to do that by turn 2 in your list is Grim Lavamancer.
That's why in my aggro list I had Goblin Arsonist and Gut Shot. It really sped up the tempo.
I do wonder if we're trying too hard to stretch the deck too many ways, but it's just one of those things that takes more testing. Any ideas on what to replace it with? I'm kind of tempted by Mayor of Avabruck just because.
That's why in my aggro list I had Goblin Arsonist and Gut Shot. It really sped up the tempo.
I do wonder if we're trying too hard to stretch the deck too many ways, but it's just one of those things that takes more testing. Any ideas on what to replace it with? I'm kind of tempted by Mayor of Avabruck just because.
Well... talking about doing too many things with the deck, Mayor of Avabruck won't help here lol. Boneyard Wurm perhaps?
I'm already running the B'Yard Wurm. I'm guessing I'll just test Phoenix... a simple 2/2 hasty flier that if I REALLY need it to can come back with an Incinerate to the face... like against Control.
Private Mod Note
():
Rollback Post to RevisionRollBack
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
I'm already running the B'Yard Wurm. I'm guessing I'll just test Phoenix... a simple 2/2 hasty flier that if I REALLY need it to can come back with an Incinerate to the face... like against Control.
Thrun could be a good idea actually. We don't really have a 4 drop. Although I feel like I'll be less inclined to discard a Thrun and that could give me headaches.
We could always return to the Postmortem Lunge package and just run the most stupid green vanilla fattie ever - that way, we will always want to discard it - but then it comes back like a mofo with Postmortem Lunge Also, PM Lunge on a Kessig, Cage Breaker is pretty hot damn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
I just tested it on MWS (which admittedly has the worst shuffler on the planet IMO) and I think we need to run more millers than just Faithless Looting, Splinterfright, Mulch. Also Ghoultree is a house against red decks. Has anybody else noticed that Metamorph is kinda lackluster? Maybe we should move it to the sideboard?
No wonder it is called R/G Splinterfright for one reason...
True. It helps against Humans aswell, i was trying to make them fit in the SB. But you made a good point with the planeswalker hate.
My Trade Thread
I think what he's getting at is that this might be gradually evolving into a deck that will not want Splinterfright. With all the aggressive red coming in somebody could easily suggest "well why not just use Hero for a finisher instead" and they wouldn't be wrong. This shift into red could whittle the essence of this deck away because it's too aggro for the midrange nature of Splinterfright and KCB.
Cardinal rule of most aggro decks, don't over extend. Thought process of this deck, over extend and force them to wipe the field then drop boneyard wurm, splinterfrigt, KCG, Ghoultree for a big hitting finisher after a board wipe. That's why these aggro lists run splinterfright and company.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Tokens shouldn't be a problem with all your creatures swarming in and board wipes in your MB and SB, also ratchet bomb is a possibility for near 1 sided wipes. This deck needs some testing, but I know pre-dka I was winning pretty often when I dropped a huge splinterfright or company.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
It's fine to disagree, but noble and berserker both have evasion, in the SB we can run hero and enchantment hate to get around most of their tokens or hellrider to ping past. Trample takes a lot of blockers to stop when the creatures are big. We can run RX burn spells to use our mana late game. Playing and testing options will help us deal with them. To give our critters more evasion we can run that 3 drop undying wolf that makes creatures only blockable by two or more creatures.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Exactly. I just survived 2 Sorins, 2 Elspeths, 3 Day of Judgements and 4 Doom Blades with this deck. I'm officially in love
Also, regarding the guy who said we're not running enough mill. One direction that really hooked me into testing this list is that it doesn't force Splinterfright and Boneyard Wurm on you - it uses them as tools. With just the addition of Faithless Looting and Mulch you very easily get Splinterfrights and Boneyard Wurms to 6/6s or 7/7s which already makes them very good for price. It also makes Ghoultrees cost 2-4 which is also nice.
I used to run a UG list with heavy mill and the likes but its just plain worse. You spend all this time milling yourself, and less time killing them. Which makes a single removal on your Splinterfrights so much worse - because by Doom Blading it they also effectively countered all that mill you used.
EDIT:
Hey guys, what do you think about using Chandra's Phoenix? I mean in the slot that I'm using Stormblood Berserker. That way, either he's a handy 2/2 hasty flier, or sometimes if you really need him you can Incinerate them to the face to get him back. Just a bit of added versatility.
Another couple cards that could be janky, but just to consider:
Grim Flowering - Running as a 2-of maybe, just late game for a huge refuel, kinda like Garruk, Primal Hunter in Wolf Run.
The idea of Flinging a Ghoultree just occured to me
Wild Hunger - kinda janky, but the Trample and Flashback is key. This gets milled, sure... later on you're swinging in with a Ghoultree and flash this back for 13/14 trample.
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
The Chandra's Phoenix idea sounds like a good add. I'm thinking on taking out the Birds of paradise of my deck and add something else, suggestions?
Also Grim flowering seems decent as a 2-of, hand refill is never bad. Not
sure about Wild Hunger... i think that Kessig Wolf Run does the job by giving him trample, and Fling sounds good, but are we really that kamikaze? lol
I personally still like the more mid-range approach, but the aggro has its benefits. Depending on the meta, one way will probably tend to perform better than the other, but I think both are inherently powerful. These are the basic plans that I would keep in mind for both:
Aggro
1) This deck functions by having numerous clocks. So make sure that you have a lot of threats that are relevant throughout the game.
2) I would not play Boneyard Wurm because it is too dependent on how much removal your opponent plays. Splinterfright can become powerful on its own, but BW needs the mill engine to maximize its potential.
3) I would probably still play Faithless Looting as a mill/filter engine to allow you to apply continual pressure.
4) I would make sure to only stick to 2 colors at most.
Midrange
1) This deck gains its power from its mill engine. 10+ cards need to be dedicated to milling.
2) Mana dorks are necessary so you don't have to increase the land count. They also give you easy creatures to pitch off of a Faithless Looting.
3) Splashing Blue seems like a decent idea. Tracker's Instinct can be quite good.
4) A couple of mainboard wraths seem necessary; be careful though, because we don't have easy ways of getting them back and they lower one of our counts.
5) Gnaw to the Bone is the best answer for aggro, so don't make bad trades early in the game if you think you'll be able to stabalize in a turn or so. If you are somewhat stable, all you need is a GttB and you'll be out of harms way.
In general, the ideas put forward so far have supported these philosophies; I am just trying to put them together, so that people don't make mistakes going forward.
That being said, i'm using a some-what aggro version but 4 mana dorks, should i take them out or keep them? i'm still devating that.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Also Chandra's Phoenix wants instants or sorceries not creatures. If you're trying to run that you're trying to do too many things at once IMO.
My Trade Thread
I think you're looking at the deck the wrong way.
If you're playing against U/W/X control, you may and you will want to side in Postmortem Lunge. That card + Kessig cagebreakers is just insane.
I've been testing the deck without Ghoultree, because it is the only card that i use from DA, and i gotta say the deck runs pretty awesome. Thrun is just wild against control. They wrath your board? Ok. Regenerate Thrun if he's on the field, i don't really see the use of Vorapede or Garruk in this deck. You're right about going too deep to the aggro zone, that's something we don't wanna do.
I'm running Aggro, and I'm running a playset of Faithless Looting and Mulch. I find they both safely make the mill sufficent to make Splinterfright, Ghoultree and Boneyard Wurm undercosted. And give Lavaman some decent fuel.
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
My Trade Thread
Also, tehehe:
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
My Trade Thread
You're right, i've testing and it is somewhat hard to the the bloodthirst on, i'll probably add some sort of burn, or another creature, however i'm not sure what i could put in his place, suggestions?
@Dantcg - Lol at that Kessigcage Breakers, he's like our Hero of Bladehold.
That's why in my aggro list I had Goblin Arsonist and Gut Shot. It really sped up the tempo.
I do wonder if we're trying too hard to stretch the deck too many ways, but it's just one of those things that takes more testing. Any ideas on what to replace it with? I'm kind of tempted by Mayor of Avabruck just because.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
Well... talking about doing too many things with the deck, Mayor of Avabruck won't help here lol. Boneyard Wurm perhaps?
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
Oh i see, this is my build after the change;
4x Grim Lavamancer
4x Splinterfright
4x Boneyard Wurm
3x Kessig Cagebreakers
3x Ghoultree
2x Thrun, the Last Troll
2x Phyrexian Metamorph
Spells:15
4x Mulch
4x Faithless Looting
4x Incinerate
2x Whipflare
1x Gnaw to the Bone
8x Mountain
5x Forest
4x Rootbound Crag
4x Copperline Gorge
2x Kessig Wolf Run
2x Daybreak Ranger
3x Ancient Grudge
2x Postmortem Lunge
2x Gnaw to the Bone
2x Ratchet Bomb
2x Blasphemous Act
2x Bonehoard
Added Incinerate and Boneyard Wurm. Took out Berserker and Birds of Paradise.
Phoenix seems good, however i'm afraid we're not running enough burn spells.
We could always return to the Postmortem Lunge package and just run the most stupid green vanilla fattie ever - that way, we will always want to discard it - but then it comes back like a mofo with Postmortem Lunge Also, PM Lunge on a Kessig, Cage Breaker is pretty hot damn.
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
My Trade Thread