So, this is a continuation of the deck that we were working on in the Standard New Card Discussion forum. Sorry it took so long for me to get this back up. Let's see where we can go from here. Here's my most updated list. I encourage the other people who have been working on the deck to also post their lists, so we can see where everyone is at and decide on a best course of action going forward.
vs. RDW: -1x Shriekhorn, -1x Llanowar Elves; +2x Gnaw to the Bone.
This is our easiest matchup, so not much sideboarding is necessary. I would just suggest getting extra GttB into the maindeck to help stall if necessary. Of our creatures, the two most expendable ones are Llanowar Elves and Phyrexian Metamorph. In this matchup, Llanowar Elves is less useful, so one of it and one Shriekhorn should be taken out.
vs. U/W Illusions: -2x Phyrexian Metamorph, -1x Kessig Cagebreakers; +2x Daybreak Ranger, +1x Gnaw to the Bone.
This matchup is determined by how easily you can control the board, so Daybreak Ranger is key here to fight Delver. GttB is a stall tactic to buy a few turns. You want to be as fast as possible, so the mana dorks and mill cards need to stay at max value. Typically, you won't want to have cards in your hand that make it difficult to play around Mana Leak, so Kessig Cagebreakers isn't as good in this matchup. Though Phyrexian Metamorph fights Geist of Saint Traft, the general goal of this deck is going to be to try to get the opponent off balance and force them to have to block rather than attack.
vs. WRR: -1x Grim Lavamancer, -1x Gnaw to the Bone; +2x Postmortem Lunge.
This is a wierd matchup because it involves two decks that should win anytime they can execute their strategy. Getting the Postmortem Lunges in gives us a chance to win races they were expecting to win and allows us a lot more leeway in who executes first. Grim Lavamancer is good for killing birds, but he isn't the most useful in this matchup. I like Postmortem Lunge more than Gnaw to the Bone here because PL is a wincon, while GttB just stalls.
vs. Tempered Steel: -3x Shriekhorn, -1x Kessig Cagebreakers; +3x Ancient Grudge, +1x Gnaw to the Bone.
Speed doesn't matter in this matchup. All that matters is stopping the opponent. Once they can't execute their game plan, you'll win off the overwhelming power of your creatures. Kessig Cagebreakers is the weak link here as an expensive threat when all our cheaper threats win this matchup.
vs. Tokens: -1x Shriekhorn, -1x Llanowar Elves, -1x Kessig Cagebreakers; +2x Ratchet Bomb, +1x Gnaw to the Bone.
We should be pretty good maindeck against these matchups, but I think that getting more answers would help us out. I'm a little hesitant about taking out so many creatures, but getting online is pretty important, so there isn't much of a choice.
vs. W/u Humans: -3x Shriekhorn, -1x Llanowar Elves, -1x Kessig Cagebreakers; +2x Blasphemous Act, +2x Bonehoard, +1x Gnaw to the Bone.
I actually just noticed how rough this matchup might be for us. I haven't had a chance to test against it, but it seems to have pretty good answers against our general game plan. No wonder you were asking about it Duckie. The changes are so that we can have better answers. Bonehoard is good since we can start equiping our birds to either block or get in for damage.
vs. Solar Flare: -1x Llanowar Elves, -1x Kessig Cagebreakers, -1x Shriekhorn, -1x Gnaw to the Bone; +2x Bonehoard, +2x Postmortem Lunge.
It's a stupid matchup. My best advice is to try to get threats down as early as possible and just keep them coming. You want to get early mill engines, but after that, playing threats is the most important thing. Bonehoard is about increasing your threat density, and Postmortem Lunge is to try to take surprise wins. Just try to avoid counterspells as best as possible and hope they don't have removal. The other difficulty in this matchup is that they are likely to side in Nihil Spellbomb and Flashfreeze, both of which could be a problem for this deck.
This is my general analysis of our matchup versus the top decks. Any comments are welcome. I'll work on linking this post to the first post, so that it will be easy to find the sideboard strategy. I may be tweaking the sideboard a little bit, since the second GttB doesn't provide much value, and an extra Shriekhorn or a Thrun, the Last Troll would be useful in a couple of matchups.
im going to direct you here
where we have been discussing splinterfright decks and now with splashing red instead of blue (a couple of those lists run grim lavamancer and many cards you do)
check it out
I think we should play Phyrexian Metamorph. There's not a lot of answers to Geist of Saint Traft in our deck an we really need the Metamorph to stop that from wrecking us. It can also copy Splinterfright which is good.
I said this in the old thread,but it got closed so I'll just repeat it here.
Just had a good idea. Our deck doesn't want lands entering the battlefield tapped early in the game. It's ok late, but without a UG fastland there's no reliable way to go three color that way if you catch my drift. As I've said before our deck has very low color requirements. I think we could run some number of Shimmering Grotto and splash for the new mulch without too much trouble as we also run Birds of Paradise. We could also run some Islands, but we need to guarantee that we have turn 1 green mana in this deck. Thoughts?
On to some of the observations.
1. I think we should run 2-4 Llanowar Elves. Is 2 too little? Is 3 or 4 too many? We need to find which number is the best IMO.
2. I really like Shimmering Grotto for a blue splash. I think RG is the best combination because Faithless Looting is just so strong. I think we really need that card.
3. With a blue Splash we want to run 20-22 lands IMO. We might need 22 to successfully do the splash, but we should run the lowest number we can that keeps the deck consistent.
4. Although I just advocated for keeping the Metamorph it is not necessary to the deck if there is a better creature we should cut it IMO. I just don't think there is right now.
5. 3-4 Tracker's Instincts. Again not sure of the number. As we're just splashing blue maybe 3 is better.
Anyways those are just some thoughts. Sorry for the wall of text.
If Geist is a real trouble for you sweepers might not be bad. Trade a mana dork or two for those pesky delvers and spirits, your creatures serve you almost as well in the yard as out after all.
Perhaps you should just send WOTC a resume and tell them why you're better at Magic than one of their employees instead of complaining here, where nobody really has any authority on the matter.
I kind of like keeping the threads separate, since one focuses more heavily on RG and the other is UG. Too many variations in one place tend toward chaos.
I think reliable board sweepers (and burn in general) is one of this deck's primary strengths. It has a way to deal with creatures that the blue variant just can't match. It also makes Mirran Crusaders a much smaller problem, especially if caught before an Honor lands, and if not... Ancient Grudge is beautifully in-color.
I'll post my RG deck ideas later, and yes there are two because one is primarily red and the other primarily green.
[Edit: to keep decklists up to date]
Decklists in the Spoiler:
Alright, if the mods allow us to keep two seperate threads, I would also like to keep it as two seperate threads. This one will focus on R/G variantions of Splinterfright. It will not involve uses of self-mill outside of Splinterfright. There may be discussion of splashing another color, like blue or black, but the main two colors will be R/G.
Some people may have noticed that I posted a deck that splashed blue over in the Standard Dredge thread. After testing a few hands with it, I decided to go back to the deck that's in the original post. The blue splash is incredibly troublesome. I think it is a good idea to splash for Traveler's Instinct, but anything else will just screw over the manabase. I'll work on figuring out what a good manabase for the deck will be if we splash a third color, but I think 3-4x Evolving Wilds should be in every deck that runs Grim Lavamancer, even the ones running just R/G. It is so good at filtering, getting you the lands you need, and getting cards to throw with Grim.
This variation of dredge is a lot of fun and should deserve a thread on it's own. The addition of grim lavamancer and kessig wolf run adds a lot of power to the deck. RealOG47, you are doing a great job with this archetype. Your thoughts about the different cards that can fit the deck or a list of available options in the first post would be really helpful (I remember you had some posts like that in the old thread)
Honestly, I think Mulch is the best mill in the deck because it puts creatures in the yard while allowing us to keep lands for future turns. I love it. That said, Faithless Looting is awesome for it's crazy low cost (and flashback).
Shattered Perception, I'm afraid, is the direction looting is taking for red in the future. That is, discard first, loot later. I'm not a fan, and the fact that it must be an even trade in the "wrong" order really sucks. If it was like Faithless Looting (draw cards equal to the number of cards in your hand, then discard half), I'd be allllllll about it. But it's clear why it isn't. That's so easily broken.
Is it better than Tracker's Instincts? I honestly don't know, but I do enjoy drawing into my Splinterfright that was hiding 4 deep.
Do you think Evolving Wilds or Shimmering Grotto is better? I feel like the Evolving Wilds is strong, but the deck needs to be fast and will Evolving Wilds allow that?
@RealOG from your testing what amount of Llanowar Elves seems to be the best?
Things I like about Evolving Wilds:
- It provides exile fodder in the yard for Grim Lavamancer
- It gives you the color you need, even if you only have 1 of that color in the deck
- It's a permanent fix. You don't have to keep paying 2-for-1.
Obviously, the drawbacks are that the land comes into play tapped, and it's always only that one color; Grotto can provide U one turn and R the next.
lotusmonk, I'll give a little bit of feedback:
- If you're going to go ahead and force transformations with Moonmist (a cool idea), why on earth are you not using Kruin Outlaw? Doublestrike is just too nice to ignore, and it fits your curve at 1RR.
- Why play Avacyn's Pilgrims instead of Llanowar Elves? If nothing else, you're providing on-color ramp with the elves. I get that they're human, so they get ramped by the Mayor, but... is that enough?
- I'm also not a fan of Boneyard Wurm or Bonehoard. What I like about your deck so far is that it's not as reliant upon the graveyard, which means that Nihil Spellbomb isn't that big a weakness against you.
- Lastly, I'm concerned about the mana costs. You're going from some G drops to RR drops. (I guess I'm only exacerbating that with suggesting the Kruin.) Still, I guess I'm not a favorite of Goblin Wardriver either.
I tried to add in the Evolving Wilds to both thin the deck and feed the Lavamancers. Imagine a sign like the opposite of the zoo's.
And, lastly, because I'm still really not a fan of Boneyard Wurm in the aggro list, I might consider substituting 2x Swiftfoot Boots. Because nothing says "I win" more than a hexproof, hasted Cagebreaker.
I tried to add in the Evolving Wilds to both thin the deck and feed the Lavamancers. Imagine a sign like the opposite of the zoo's.
And, lastly, because I'm still really not a fan of Boneyard Wurm in the aggro list, I might consider substituting 2x Swiftfoot Boots. Because nothing says "I win" more than a hexproof, hasted Cagebreaker.
I definitely like both lists, i was thinking on something like this:
From the testing I've done, Tracker's Instinct really pulls its weight whenever you hit more than 1 creature in your 4. Then again, with the way this deck is built, that happens fairly often. I wouldn't cut it out entirely just yet.
Then again, unless you have the BoP out to help on that flashback cost, it's hard to justify its place. The flashback is really a superb bargain, keeping it from being just a dig-4 creature for 1G.
Let me know how the Incinerates work out though. That's tempting, though I wish there was (another) creature version. 4 Lavamancer's just aren't enough!
From the testing I've done, Tracker's Instinct really pulls its weight whenever you hit more than 1 creature in your 4. Then again, with the way this deck is built, that happens fairly often. I wouldn't cut it out entirely just yet.
Then again, unless you have the BoP out to help on that flashback cost, it's hard to justify its place. The flashback is really a superb bargain, keeping it from being just a dig-4 creature for 1G.
Let me know how the Incinerates work out though. That's tempting, though I wish there was (another) creature version. 4 Lavamancer's just aren't enough!
I'll have to test Tracker's Instinct, sounds good enough, it is like our Forbidden Alchemy.
I added Incinerate because i thought we needed removal besides Lavamancer, also 3 extra damage isn't that bad.
Whipflare seems really good in this list as it takes care of Geist and spirit tokens and co. but it only hits our Lavamans (unless our Splinterfrights and Wurms are really small).
See:
Albeit he could pump Shreiker, but this happened just after I posted this so I took a quick screenshot.
Whipflare seems really good in this list as it takes care of Geist and spirit tokens and co. but it only hits our Lavamans (unless our Splinterfrights and Wurms are really small).
Never thought about Whipflare! Such a great idea, i was thinking on a way to deal with aggro decks, and Whipflare is just what i needed.
I don't really like Stormblood berserker here, probably because i haven't tried him yet, i will probably add him to my list.
Also, why aren't you running any mana dorks? They're just great here.
I just tried to take a more aggro view at it. I kept swapping between BoP and Stormblood in my brainstorming and I decided on Stormblood because he's either discard fodder for Looting or a nice clock. I just didn't really see the use of BoP in here because there's not all too much to ramp into. And I rarely want to T2 Splinterfright anyway.
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Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
I just tried to take a more aggro view at it. I kept swapping between BoP and Stormblood in my brainstorming and I decided on Stormblood because he's either discard fodder for Looting or a nice clock. I just didn't really see the use of BoP in here because there's not all too much to ramp into. And I rarely want to T2 Splinterfright anyway.
I see, seems like a good reason to run him, i'm probably taking out Llanowar elves to add him and test him.
Btw i just saw your screenshot, hilarious 7/7 Splinter right there.
This is my current build that I'm going to test. As for lack of self milling is because it's better as an aggro list that you force them to wipe the field with.
So, this is a continuation of the deck that we were working on in the Standard New Card Discussion forum. Sorry it took so long for me to get this back up. Let's see where we can go from here. Here's my most updated list. I encourage the other people who have been working on the deck to also post their lists, so we can see where everyone is at and decide on a best course of action going forward.
4x Grim Lavamancer
4x Birds of Paradise
3x Llanowar Elves
4x Boneyard Wurm
2x Phyrexian Metamorph
4x Splinterfright
2x Kessig Cagebreakers
3x Ghoultree
1x Molten-tail Masticore
4x Faithless Looting
3x Shriekhorn
4x Mulch
2x Gnaw to the Bone
Lands (20)
4x Rootbound Crag
4x Copperline Gorge
2x Kessig Wolf Run
9x Forest
2x Mountain
2x Daybreak Ranger
3x Ancient Grudge
1x Postmortem Lunge
1x Molten-tail Masticore
2x Mimic Vat
3x Ratchet Bomb
1x Blasphemous Act
2x Bonehoard
Here's my sideboard plan:
vs. RDW: -1x Shriekhorn, -1x Llanowar Elves; +2x Gnaw to the Bone.
This is our easiest matchup, so not much sideboarding is necessary. I would just suggest getting extra GttB into the maindeck to help stall if necessary. Of our creatures, the two most expendable ones are Llanowar Elves and Phyrexian Metamorph. In this matchup, Llanowar Elves is less useful, so one of it and one Shriekhorn should be taken out.
vs. U/W Illusions: -2x Phyrexian Metamorph, -1x Kessig Cagebreakers; +2x Daybreak Ranger, +1x Gnaw to the Bone.
This matchup is determined by how easily you can control the board, so Daybreak Ranger is key here to fight Delver. GttB is a stall tactic to buy a few turns. You want to be as fast as possible, so the mana dorks and mill cards need to stay at max value. Typically, you won't want to have cards in your hand that make it difficult to play around Mana Leak, so Kessig Cagebreakers isn't as good in this matchup. Though Phyrexian Metamorph fights Geist of Saint Traft, the general goal of this deck is going to be to try to get the opponent off balance and force them to have to block rather than attack.
vs. WRR: -1x Grim Lavamancer, -1x Gnaw to the Bone; +2x Postmortem Lunge.
This is a wierd matchup because it involves two decks that should win anytime they can execute their strategy. Getting the Postmortem Lunges in gives us a chance to win races they were expecting to win and allows us a lot more leeway in who executes first. Grim Lavamancer is good for killing birds, but he isn't the most useful in this matchup. I like Postmortem Lunge more than Gnaw to the Bone here because PL is a wincon, while GttB just stalls.
vs. Tempered Steel: -3x Shriekhorn, -1x Kessig Cagebreakers; +3x Ancient Grudge, +1x Gnaw to the Bone.
Speed doesn't matter in this matchup. All that matters is stopping the opponent. Once they can't execute their game plan, you'll win off the overwhelming power of your creatures. Kessig Cagebreakers is the weak link here as an expensive threat when all our cheaper threats win this matchup.
vs. Tokens: -1x Shriekhorn, -1x Llanowar Elves, -1x Kessig Cagebreakers; +2x Ratchet Bomb, +1x Gnaw to the Bone.
We should be pretty good maindeck against these matchups, but I think that getting more answers would help us out. I'm a little hesitant about taking out so many creatures, but getting online is pretty important, so there isn't much of a choice.
vs. W/u Humans: -3x Shriekhorn, -1x Llanowar Elves, -1x Kessig Cagebreakers; +2x Blasphemous Act, +2x Bonehoard, +1x Gnaw to the Bone.
I actually just noticed how rough this matchup might be for us. I haven't had a chance to test against it, but it seems to have pretty good answers against our general game plan. No wonder you were asking about it Duckie. The changes are so that we can have better answers. Bonehoard is good since we can start equiping our birds to either block or get in for damage.
vs. Solar Flare: -1x Llanowar Elves, -1x Kessig Cagebreakers, -1x Shriekhorn, -1x Gnaw to the Bone; +2x Bonehoard, +2x Postmortem Lunge.
It's a stupid matchup. My best advice is to try to get threats down as early as possible and just keep them coming. You want to get early mill engines, but after that, playing threats is the most important thing. Bonehoard is about increasing your threat density, and Postmortem Lunge is to try to take surprise wins. Just try to avoid counterspells as best as possible and hope they don't have removal. The other difficulty in this matchup is that they are likely to side in Nihil Spellbomb and Flashfreeze, both of which could be a problem for this deck.
This is my general analysis of our matchup versus the top decks. Any comments are welcome. I'll work on linking this post to the first post, so that it will be easy to find the sideboard strategy. I may be tweaking the sideboard a little bit, since the second GttB doesn't provide much value, and an extra Shriekhorn or a Thrun, the Last Troll would be useful in a couple of matchups.
where we have been discussing splinterfright decks and now with splashing red instead of blue (a couple of those lists run grim lavamancer and many cards you do)
check it out
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Tahngarth, Talruum Hero
TRADE ME!!!
If we wanna use this one here's one gigantic post. Sorry if you already saw this.
My Trade Thread
I think reliable board sweepers (and burn in general) is one of this deck's primary strengths. It has a way to deal with creatures that the blue variant just can't match. It also makes Mirran Crusaders a much smaller problem, especially if caught before an Honor lands, and if not... Ancient Grudge is beautifully in-color.
I'll post my RG deck ideas later, and yes there are two because one is primarily red and the other primarily green.
[Edit: to keep decklists up to date]
Decklists in the Spoiler:
4x Birds of Paradise
2x Llanowar Elves
4x Grim Lavamancer
3x Forge Devil
2x Viridian Emissary
4x Splinterfright
2x Phyrexian Metamorph
3x Hellrider
3x Kessig Cagebreakers
2x Ghoultree
4x Faithless Looting
4x Mulch
2x Gnaw to the Bone
Lands (21)
6x Forest
5x Mountain
4x Copperline Gorge
4x Rootbound Crag
2x Kessig Wolf Run
2x Gnaw to the Bone
2x Thrun, the Last Troll
3x Beast Within
2x Daybreak Ranger
3x Naturalize
3x Ratchet Bomb
4 slot for testing: Thrun, the Last Troll or Hellrider, Hero of Oxid Ridge
SB wipe testing: Blasphemous Act, Whipflare, Slagstorm, or Ratchet Bomb
4x Grim Lavamancer
4x Stromkirk Noble
2x Viridian Emissary
4x Splinterfright
3x Phyrexian Metamorph
2x Huntmaster of the Fells
4x Hero of Oxid Ridge
3x Kessig Cagebreakers
2x Ghoultree
4x Faithless Looting
4x Mulch
2x Gnaw to the Bone
Lands (22)
4x Forest
6x Mountain
4x Copperline Gorge
4x Rootbound Crag
2x Kessig Wolf Run
2x Evolving Wilds
2x Ratchet Bomb
3x Ancient Grudge
3x Slagstorm
2x Gnaw to the Bone
3x Beast Within
2x Daybreak Ranger
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
Some people may have noticed that I posted a deck that splashed blue over in the Standard Dredge thread. After testing a few hands with it, I decided to go back to the deck that's in the original post. The blue splash is incredibly troublesome. I think it is a good idea to splash for Traveler's Instinct, but anything else will just screw over the manabase. I'll work on figuring out what a good manabase for the deck will be if we splash a third color, but I think 3-4x Evolving Wilds should be in every deck that runs Grim Lavamancer, even the ones running just R/G. It is so good at filtering, getting you the lands you need, and getting cards to throw with Grim.
Honestly, I think Mulch is the best mill in the deck because it puts creatures in the yard while allowing us to keep lands for future turns. I love it. That said, Faithless Looting is awesome for it's crazy low cost (and flashback).
Shattered Perception, I'm afraid, is the direction looting is taking for red in the future. That is, discard first, loot later. I'm not a fan, and the fact that it must be an even trade in the "wrong" order really sucks. If it was like Faithless Looting (draw cards equal to the number of cards in your hand, then discard half), I'd be allllllll about it. But it's clear why it isn't. That's so easily broken.
Is it better than Tracker's Instincts? I honestly don't know, but I do enjoy drawing into my Splinterfright that was hiding 4 deep.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
@RealOG from your testing what amount of Llanowar Elves seems to be the best?
My Trade Thread
- It provides exile fodder in the yard for Grim Lavamancer
- It gives you the color you need, even if you only have 1 of that color in the deck
- It's a permanent fix. You don't have to keep paying 2-for-1.
Obviously, the drawbacks are that the land comes into play tapped, and it's always only that one color; Grotto can provide U one turn and R the next.
Even still, I think the pros outweigh the cons.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
- If you're going to go ahead and force transformations with Moonmist (a cool idea), why on earth are you not using Kruin Outlaw? Doublestrike is just too nice to ignore, and it fits your curve at 1RR.
- Why play Avacyn's Pilgrims instead of Llanowar Elves? If nothing else, you're providing on-color ramp with the elves. I get that they're human, so they get ramped by the Mayor, but... is that enough?
- I'm also not a fan of Boneyard Wurm or Bonehoard. What I like about your deck so far is that it's not as reliant upon the graveyard, which means that Nihil Spellbomb isn't that big a weakness against you.
- Lastly, I'm concerned about the mana costs. You're going from some G drops to RR drops. (I guess I'm only exacerbating that with suggesting the Kruin.) Still, I guess I'm not a favorite of Goblin Wardriver either.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
My Trade Thread
The advantage of running heavier red is that you get around that issue.
As promised long, long ago... my two versions of this RG fun.
Version 1, GR, heavy-green stompy:
4x Grim Lavamancer
3x Birds of Paradise
2x Llanowar Elves
3x Dawtreader Elk
4x Splinterfright
2x Phyrexian Metamorph
2x Thrun, the Last Troll
3x Kessig Cagebreakers
3x Ghoultree
Spells: (13)
4x Faithless Looting
3x Tracker's Instincts
4x Mulch
1x Gnaw to the Bone
1x Blasphemous Act
6x Forest
3x Mountain
4x Rootbound Crag
3x Copperline Gorge
2x Kessig Wolf Run
3x Evolving Wilds
3x Torch Fiend
3x Gnaw to the Bone
3x Daybreak Ranger
4x Beast Within
2x Blasphemous Act
Version 2, RG, red aggro:
4x Goblin Arsonist
2x Stromkirk Noble
3x Grim Lavamancer
4x Stormblood Berserker
2x Boneyard Wurm
4x Splinterfright
3x Phyrexian Metamorph
3x Kessig Cagebreakers
2x Ghoultree
3x Mulch
4x Faithless Looting
2x Gut Shot
2x Gnaw to the Bone
Lands (22)
7x Mountain
3x Forest
4x Rootbound Crag
3x Copperline Gorge
2x Kessig Wolf Run
3x Evolving Wilds
2x Ratchet Bomb
3x Torch Fiend
3x Blasphemous Act
2x Gnaw to the Bone
3x Beast Within
2x Daybreak Ranger
I tried to add in the Evolving Wilds to both thin the deck and feed the Lavamancers. Imagine a sign like the opposite of the zoo's.
And, lastly, because I'm still really not a fan of Boneyard Wurm in the aggro list, I might consider substituting 2x Swiftfoot Boots. Because nothing says "I win" more than a hexproof, hasted Cagebreaker.
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
I definitely like both lists, i was thinking on something like this:
4x Grim Lavamancer
4x Birds of paradise
3x Llanowar Elves
4x Splinterfright
3x Kessig Cagebreakers
3x Ghoultree
2x Thrun, the Last Troll
2x Dawtreader Elk
2x Phyrexian Metamorph
4x Mulch
4x Faithless Looting
2x Incinerate
1x Gnaw to the Bone
Lands:(22)
6x Mountain
4x Forest
4x Rootbound Crag
4x Copperline Gorge
2x Kessig Wolf Run
3x Evolving Wilds
2x Daybreak Ranger
3x Ancient Grudge
2x Postmortem Lunge
2x Gnaw to the Bone
2x Ratchet Bomb
2x Blasphemous Act
2x Bonehoard
From the testing I've done, Tracker's Instinct really pulls its weight whenever you hit more than 1 creature in your 4. Then again, with the way this deck is built, that happens fairly often. I wouldn't cut it out entirely just yet.
Then again, unless you have the BoP out to help on that flashback cost, it's hard to justify its place. The flashback is really a superb bargain, keeping it from being just a dig-4 creature for 1G.
Let me know how the Incinerates work out though. That's tempting, though I wish there was (another) creature version. 4 Lavamancer's just aren't enough!
Currently Working On: Jund Ramp (RTR Block)
GR My Blog RG (Std)
I'll have to test Tracker's Instinct, sounds good enough, it is like our Forbidden Alchemy.
I added Incinerate because i thought we needed removal besides Lavamancer, also 3 extra damage isn't that bad.
I toyed around with some selections and came up with this, bare in mind I'm really pushing Ghoultree here ;):
4 Copperline Gorge
4 Evolving Wilds
2 Kessig Wolf Run
5 Mountain
4 Forest
4 Grim Lavamancer
4 Boneyard Wurm
4 Ghoultree
4 Stormblood Beserker
3 Kessig Cagebreakers
4 Incinerate
4 Mulch
2 Whipflare
Whipflare seems really good in this list as it takes care of Geist and spirit tokens and co. but it only hits our Lavamans (unless our Splinterfrights and Wurms are really small).
See:
Albeit he could pump Shreiker, but this happened just after I posted this so I took a quick screenshot.
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
Never thought about Whipflare! Such a great idea, i was thinking on a way to deal with aggro decks, and Whipflare is just what i needed.
I don't really like Stormblood berserker here, probably because i haven't tried him yet, i will probably add him to my list.
Also, why aren't you running any mana dorks? They're just great here.
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
I see, seems like a good reason to run him, i'm probably taking out Llanowar elves to add him and test him.
Btw i just saw your screenshot, hilarious 7/7 Splinter right there.
Edit: My current list:
4x Grim Lavamancer
4x Birds of paradise
4x Stormblood berserker
4x Splinterfright
3x Kessig Cagebreakers
3x Ghoultree
2x Thrun, the Last Troll
2x Phyrexian Metamorph
4x Mulch
4x Faithless Looting
2x Whipflare
1x Gnaw to the Bone
Lands (22)
8x Mountain
5x Forest
4x Rootbound Crag
4x Copperline Gorge
2x Kessig Wolf Run
2x Daybreak Ranger
3x Ancient Grudge
2x Postmortem Lunge
2x Gnaw to the Bone
2x Ratchet Bomb
2x Blasphemous Act
2x Bonehoard
My Trade Thread
3x rootbound crag
8x mountain
4x forest
3x kessig
4x stromkirk noble
4x goblin arsonist
4x stormblood berserker
4x perilous myr
4x viridian emissary
4x boneyard wurm
4x splinterfright
3x Hellrider
3x whipflare
4x Faithless looting
This is my current build that I'm going to test. As for lack of self milling is because it's better as an aggro list that you force them to wipe the field with.
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Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
My Trade Thread