Here's an idea that's been going around in my head ever since I got the Promo Restoration Angel, since she's just begging to be played and I wanted to use other angels in conjunction with her instead of focusing just on her flicker ability.
Basic Idea behind this deck is basically just aggro out the opponent with Angels pumped by anthems and possibly the double-strike afforded by the Silverblade Paladins. Angelic Walls are there to counter Delvers, since a good 20% of players in my area plays Delvers. Fiend Hunter and Oblivion Ring are there for removal when needed. Sunpetal Groves are included for SB choices, Bower passage against Tokens and Sigarda against Mono-black.
Also, just a quick clarification, is it legal for 2 Restoration Angels and a Fiend Hunter to cause an infinite loop? I.E. Fiend Hunter is on the board, Restoration Angel comes in next turn to flicker Fiend hunter, exiling the Restoration Angel. Next turn, 2nd Restoration Angel comes in, targets Fiend Hunter, who then exiles the 2nd Restoration Angel, and repeat the process with the 1st Restoration Angel that was exiled as her comes into play triggers again.
You'd be called for stalling because they are may abilities. The reason why loops like that work on say a field of three oblivion rings is because the exile abilities are mandatory.
as for the deck, I'd run Blade Splicers over Angelic Wall. They are just so good with Restoration angel, and they can attack since your plan is to use pump spells. Or even defend with first strike.
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in my opinion it shouldn't work because the when the Fiend Hunter is blink wouldn't that mean that split second it leaves that the Restoration Angel would come back meaning that it's effect triggers before the Fiend Hunter?
@ TabooTapeworm: Well, I was checking to make sure it's legal in the sense that it's doable by the rules and priority/timing/stack. I would probably only set off the loop when I have either Seraph Sanctuary or Cathar's Crusade out for an arbitrarily large number of life gain or +1/+1 counters on other creatures I control.
As for Blade splicer, I think that's not a bad idea and I'll put that into consideration once I start play testing the deck.
@dtran1717: I think it's doable, since the entire action of the flicker has to be resolved first before the ETB effect of restoration angel triggers. Though I could be wrong, which is why I'm asking the Forums.
@ TabooTapeworm: Well, I was checking to make sure it's legal in the sense that it's doable by the rules and priority/timing/stack. I would probably only set off the loop when I have either Seraph Sanctuary or Cathar's Crusade out for an arbitrarily large number of life gain or +1/+1 counters on other creatures I control.
As for Blade splicer, I think that's not a bad idea and I'll put that into consideration once I start play testing the deck.
@dtran1717: I think it's doable, since the entire action of the flicker has to be resolved first before the ETB effect of restoration angel triggers.
ok i just wasn't sure which effect would resolve first. I thought of doing an infinite loop of blinking with only 2 Restoration Angel but the card says "non angel" so i was trying to figure out a way to do it and you answered it with Fiend Hunter AWESOME!
@Turribull: Goldnight Commander isn't a bad idea, though since Champion isn't on a evasive body, he's going get chump blocked forever plus the fact that only he benefits from the loop means he's alot lower in my consideration.
Not quite sure about viable Metamorph is, since the loop requires that the first Restoration Angel be exiled by Fiend Hunter in order to properly start.
Wartime surge and Vigilante Justice isn't a bad idea either, but I'm not quite sure about the mana requirement, since this deck is heavily invested in white.
Not quite sure about viable Metamorph is, since the loop requires that the first Restoration Angel be exiled by Fiend Hunter in order to properly start.
Fiend Hunter in play on Restoration Angel
Play Metamorph, copying and exiling Fiend Hunter, Angel comes into play, Blinking Metamorph, Fiend Hunter comes into play Metamorph comes into play, Metamorph copies Angel, Fiend Hunter exiles Angel, Metamorph Bliinks Fiend Hunter.
Angelic Walls are there to counter Delvers, since a good 20% of players in my area plays Delvers
Your not countering anything, your just wasting a turn you could of killed them. They are the best deck as of last season, it should not be surprising they are tough to kill.
The wall and Emancipation Angel simply belong in another style of deck.
@walkingplanes: I get that walls aren't the best idea in this deck and have been replaced by the Splicers, but why not emancipation angel? She's mostly there for utility to reset the loop or the oblivion rings if I need her to while she's still a 3/3/ flying body. Also, if not this type of deck, then what kind of deck should I run her with?
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4x Cathedral Sanctifier
4x Blade Splicer
4x Emancipation Angel
4x Fiend Hunter
3x Silverblade Paladin
3x Angel of Jublilation
4x Restoration angel
4x Honor of the Pure
4x Oblivion Ring
2x Cathar's Crusade
Lands
16x Plains
4x Sunpetal Grove
3x Seraph Sanctuary
1x Cavern of Souls
3x Bower Passage
2x Sigarda, Host of Herons
4x Righteous Blow
3x Stony Silence
2x Terminus
1x Entreat the Angels
Basic Idea behind this deck is basically just aggro out the opponent with Angels pumped by anthems and possibly the double-strike afforded by the Silverblade Paladins. Angelic Walls are there to counter Delvers, since a good 20% of players in my area plays Delvers. Fiend Hunter and Oblivion Ring are there for removal when needed. Sunpetal Groves are included for SB choices, Bower passage against Tokens and Sigarda against Mono-black.
Also, just a quick clarification, is it legal for 2 Restoration Angels and a Fiend Hunter to cause an infinite loop? I.E. Fiend Hunter is on the board, Restoration Angel comes in next turn to flicker Fiend hunter, exiling the Restoration Angel. Next turn, 2nd Restoration Angel comes in, targets Fiend Hunter, who then exiles the 2nd Restoration Angel, and repeat the process with the 1st Restoration Angel that was exiled as her comes into play triggers again.
as for the deck, I'd run Blade Splicers over Angelic Wall. They are just so good with Restoration angel, and they can attack since your plan is to use pump spells. Or even defend with first strike.
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in my opinion it shouldn't work because the when the Fiend Hunter is blink wouldn't that mean that split second it leaves that the Restoration Angel would come back meaning that it's effect triggers before the Fiend Hunter?
As for Blade splicer, I think that's not a bad idea and I'll put that into consideration once I start play testing the deck.
@dtran1717: I think it's doable, since the entire action of the flicker has to be resolved first before the ETB effect of restoration angel triggers. Though I could be wrong, which is why I'm asking the Forums.
Take it out.
ok i just wasn't sure which effect would resolve first. I thought of doing an infinite loop of blinking with only 2 Restoration Angel but the card says "non angel" so i was trying to figure out a way to do it and you answered it with Fiend Hunter AWESOME!
Also with Suture Priest, which can also go infinite life via Leonin Relic Warder and Phyrexian Metamorph.
Metamorph can aslo replace 2nd angel in Fiend Hunter loop.
Champion of the Parish = Infinite Power and Toughness.
Goldnight Commander = All creatures you control infinite power and toughness.
Warstorm Surge and Vigilante Justice = Infinite damage.
Food for thought.
Not quite sure about viable Metamorph is, since the loop requires that the first Restoration Angel be exiled by Fiend Hunter in order to properly start.
Wartime surge and Vigilante Justice isn't a bad idea either, but I'm not quite sure about the mana requirement, since this deck is heavily invested in white.
Fiend Hunter in play on Restoration Angel
Play Metamorph, copying and exiling Fiend Hunter, Angel comes into play, Blinking Metamorph, Fiend Hunter comes into play Metamorph comes into play, Metamorph copies Angel, Fiend Hunter exiles Angel, Metamorph Bliinks Fiend Hunter.
Your not countering anything, your just wasting a turn you could of killed them. They are the best deck as of last season, it should not be surprising they are tough to kill.
The wall and Emancipation Angel simply belong in another style of deck.