Apparently there's plenty of ways to go with this deck, more than I'd considered though I certainly tested a bunch of different itterations. Here's what I'm running at the moment for Vengeance, though it is not so much Ramp as it is PW control with combo outs/inevitability. I've posted this elsewhere previously but hadn't realised there was a thread dedicated to Vengeance:
The deck isn't centered on vengeance so much, but it is still a reliable and incredibly capable win condition. I'm just supplementing it with alternatives and a board control shell. Also Chandra, the Firebrand is awfully hard to pass up in any list with vengeance.
I had also built a Jund walkers list that was still trying to pull off vengeance but the mana in combination with trying to run 3 colours, nexus and spells with GGG and BBB in their costs was enormously prohibitive. I hadn't really considered b/g simply because in my mind Chandra was always the real all-star with vengeance (and most other things).
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Currently Running Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves Standard: Junk Super Friends, Elf-Wave Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
Apparently there's plenty of ways to go with this deck, more than I'd considered though I certainly tested a bunch of different interactions. Here's what I'm running at the moment for Vengeance, though it is not so much Ramp as it is PW control with combo outs/inevitability.
The deck isn't centered on vengeance so much, but it is still a reliable and incredibly capable win condition.
I definitively agree is a very flexible deck which cannot rely only on Vengeance, if so a memoricide will neutralize it.
Yesterday night I tested my list
1st round - Tempered steel 0-2
No way, too aggro... using UBG you may got lucky but I think this solution is too slow
2nd round - WW 2-0
Got lucky, black Zenith saved me in both matches
3rd round - an innistrad deck playing with his graveyard
Not a solid deck not a solid player, an easy win
4th round - WRR RG 1-2
I won the first match lost the other two, I made a few mistakes but the decks have similar power, both slow ones
I think that this deck has a good potential even if it is not a Tier 1, tomorrow night I'll test a BG list
Black has access to awesome spot removals and Green just ramps you for vengeance. IMO, Liliana is on of those turn 2 drops when you get to resolve a BoP.
We can reset the board with Life's Finale since we have the mana for it.
Like some of you, I'm thinking of splashing red for a Chandra and prolly ancient grudge in the SB. Gut Shot might help us keep aggro at bay.
Surprising as it was, at the M12 Pre-Release event I went to, the first pack I cracked had Sorin's Vengeance, and the second pack had Sorin Markov. Went 5-0.
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Is it just me, or does Chandra set the standard for hot redheads everywhere?
I am making a B/R vampire tribe/Sorins Vengeance deck. It may seem mediocre at first, but a worse version of this went 2-3 at a FNM last week, and everyone was close. Also, I saw on the front that no good cards came from innistraad for this combo. So not true. a single curse of bloodletting on the field can come completely out of the blue and can take someone who has 20 life and take it all off instantly.
This is what happened at the FNM with the worse deck
1st game: Terrible. 0-2. I had to mulligan SO MANY TIMES because I could not draw a land for some reason. No idea why. I think one of the games I started with 4 cards in hand. Not a win condition at all.
2nd Game: 2-0 I played against a Tempered Steel deck, and he couldn't keep up with the fliers who did double damage with the curse.
3rd Game: 1-2 Against a very fast werewolf deck. So far that is the biggest weakness of the deck
4th Game: 2-0 Played another werewolf deck. Drew a vengeance in the start. got a couple fliers out who got him to 12 damage. I pinged him with the curse then BOOM. Headshot.
5th Game: 0-2 Another werewolf deck, this time with less success. What is it with all these werewolf decks? Since then I have put in some lower drops, but moonmist kills.
There are about 6 cards to be cut, but that is by play preference, and I am still personally working on it. I personally didn't include Stromkirk Noble because I am low on funds to spend on magic, being a high school student. This is a mainly creature based deck so when you draw, take a mulligan if you don't have 3 or 4 land straight off.
Here it is: (I don't know how to do that smexy box)
**Decks Played**
Vampires
Mana Ramp
Izzet Control/Mill/Experiment Blend
Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.
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4 Dragonskull Summit
4 Inkmoth Nexus
7 Swmap
5 Mountain
4 Sphere of the Suns
4 Tumble Magnet
3 Liliana of the Veil
4 Chandra, the Firebrand
2 Sorin Markov
2 Devil's Play
4 Volt Charge
3 Slagstorm
4 Tezzeret's Gambit
2 Sorin's Vengeance
4 Ancient Grudge
4 Ratchet Bomb
3 Witchbane Orb
2 Batterskull
1 Slagstorm
1 Liliana of the Veil
The deck isn't centered on vengeance so much, but it is still a reliable and incredibly capable win condition. I'm just supplementing it with alternatives and a board control shell. Also Chandra, the Firebrand is awfully hard to pass up in any list with vengeance.
I had also built a Jund walkers list that was still trying to pull off vengeance but the mana in combination with trying to run 3 colours, nexus and spells with GGG and BBB in their costs was enormously prohibitive. I hadn't really considered b/g simply because in my mind Chandra was always the real all-star with vengeance (and most other things).
Currently Running
Legacy: Burn; Various Stompy's; Food Chain Goblins; FC Elves
Standard: Junk Super Friends, Elf-Wave
Elder Dragon Highlander: Animar, Skithiryx, Bosh, Konda, Wort, Ezuri, Patron of the Moon
I definitively agree is a very flexible deck which cannot rely only on Vengeance, if so a memoricide will neutralize it.
Yesterday night I tested my list
1st round - Tempered steel 0-2
No way, too aggro... using UBG you may got lucky but I think this solution is too slow
2nd round - WW 2-0
Got lucky, black Zenith saved me in both matches
3rd round - an innistrad deck playing with his graveyard
Not a solid deck not a solid player, an easy win
4th round - WRR RG 1-2
I won the first match lost the other two, I made a few mistakes but the decks have similar power, both slow ones
I think that this deck has a good potential even if it is not a Tier 1, tomorrow night I'll test a BG list
If I were to build one, It'd definitely have them in my 75:
Black has access to awesome spot removals and Green just ramps you for vengeance. IMO, Liliana is on of those turn 2 drops when you get to resolve a BoP.
We can reset the board with Life's Finale since we have the mana for it.
Like some of you, I'm thinking of splashing red for a Chandra and prolly ancient grudge in the SB. Gut Shot might help us keep aggro at bay.
Aside from Prime Time, we can summon Grave Titan or Wurmcoil Engine.
Surgical Extraction and/or Memoricide strips off the counter or threaten spells.
Then there's my favorite Gitaxian Probe.
I think I'll give this a go.
BThe Epic WinB
(Balustrade Spy Combo)
EDH:
RRPurphoros, God of the ForgeRR
thepileofstuff.wordpress.com
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Is it just me, or does Chandra set the standard for hot redheads everywhere?
This is what happened at the FNM with the worse deck
1st game: Terrible. 0-2. I had to mulligan SO MANY TIMES because I could not draw a land for some reason. No idea why. I think one of the games I started with 4 cards in hand. Not a win condition at all.
2nd Game: 2-0 I played against a Tempered Steel deck, and he couldn't keep up with the fliers who did double damage with the curse.
3rd Game: 1-2 Against a very fast werewolf deck. So far that is the biggest weakness of the deck
4th Game: 2-0 Played another werewolf deck. Drew a vengeance in the start. got a couple fliers out who got him to 12 damage. I pinged him with the curse then BOOM. Headshot.
5th Game: 0-2 Another werewolf deck, this time with less success. What is it with all these werewolf decks? Since then I have put in some lower drops, but moonmist kills.
There are about 6 cards to be cut, but that is by play preference, and I am still personally working on it. I personally didn't include Stromkirk Noble because I am low on funds to spend on magic, being a high school student. This is a mainly creature based deck so when you draw, take a mulligan if you don't have 3 or 4 land straight off.
Here it is: (I don't know how to do that smexy box)
Creatures: 29
2X Olivia Voldaren
3X Bloodline Keeper
4x Stromkirk Captain
1x Adaptive Automaton
3x Rakish Heir
2x Markov Blademaster
1x Falkenrath Aristocrat
3x Falkenrath Marauders
2x Vampire Interlopers
2x Child of Night
2x Falkenrath Noble
4x Bloodcrazed Neonate
Spells:
2x Doomblade
2x Sorins Vengeance
2x Curse of Bloodletting
2x Curse of Stalked Prey
2x Curse of Deaths Hold?
2x Go for the throat?
Planeswalkers: 2
2x Sorin Markov
Lands: 24
4x Dragonskull
10x Mountain
10x Swamp
(other double lands optional)
Vampires
Mana Ramp
Izzet Control/Mill/Experiment Blend
Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.