Predator Ooze: I've been running a pair of these maindeck to some success. They have the ability to quickly get out of hand and find myself green sun zenithing for them frequent. What are folks thoughts on them?
I haven't tried them myself, so I can't say for sure if I like them or not. I can say that I would want some sort of evasion effect on it, otherwise it'll get chump blocked all day. Probably would be good paired with Bellowing Tanglewurm.
Predator Ooze is too slow in becoming any sort of real threat. It will take you at the least 3 turns to make him a 4/4 or better. Not to mention that he is vulnerable to Vapor Snag. amoung others.
Also, MGA has better 3-drops available that does more to advance our cause (namely Dungrove, Daybreak Ranger, Phyrexian Metamorph, SoWaP, and possibly Beast Within)
When using him I"ve only been able to find a good way to make use of him in a counters deck. Using Hunger of the Howlpack and Increasing savagery on him. Though in testing I ended up buffing Birds of paradise more often for a flying win.
If he had Hexproof, he'd be super playable. If he had a version of Skullbriar, the Walking Grave's ability he'd be playable. If he had Deathtouch he MIGHT be playable. Unfortunately he has none of these things, and Vapor Snag is extremely good against him. Dungrove/Swords are our main 3 drop buddies, and luckily they are so good that we don't need another.
I agree with the thought here that there is a lot to answer him, but not that that means he isn't worth including, particularly since you know what colors you can expect those things in (uwb). I've been using a 1 of main and I like him. I don't think id run more, but as a 1 of, hes useful to green sun to in matchups where I know he will be a pain for the opponent.
I played an all Dark Ascension draft with three of my friends this weekend and my RG aggro deck took second place, losing only to my friend's BW token/control deck. I had pulled two predator oozes, and it seemed like every time I was able to get them out, he answered with burden of guilt. For the most part, he was able to control the board fairly well until he could cast Increasing Devotion. Ooze wasn't a big factor in my other games though, since i was able to get Hellrider and Moonveil Dragon out usually. When I was able to make him work with things like Wild Hunger and Increasing Savagery, he was pretty devastating though. He can be a game winner if you have the stuff to back him up.
I played an all Dark Ascension draft with three of my friends this weekend and my RG aggro deck took second place, losing only to my friend's BW token/control deck. I had pulled two predator oozes, and it seemed like every time I was able to get them out, he answered with burden of guilt. For the most part, he was able to control the board fairly well until he could cast Increasing Devotion. Ooze wasn't a big factor in my other games though, since i was able to get Hellrider and Moonveil Dragon out usually. When I was able to make him work with things like Wild Hunger and Increasing Savagery, he was pretty devastating though. He can be a game winner if you have the stuff to back him up.
Not sure this is relevant in a standard constructed discussion of monogreen aggro.
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And the decks that don't have those answers (Wolf Run) can get bigger faster than the ooze.
Also, MGA has better 3-drops available that does more to advance our cause (namely Dungrove, Daybreak Ranger, Phyrexian Metamorph, SoWaP, and possibly Beast Within)
GUB The Mimeoplasm GUB
RGW Mayael the Anima RGW
GGG Seton, Krosan Protector GGG
Ooze is largely irrelevant without death touch even before we discuss the popular removal choices of late
My personal experience with him is that he has lost me plenty of games where another 3 or even 2 drop would of won it for me
Not sure this is relevant in a standard constructed discussion of monogreen aggro.