One of Wolf Run's key win conditions is Primeval Titan. However, with all the variants that also exist, I thought it'd be interesting to bring up the other Titans because they've cropped up here and there on the big scene.
Inferno Titan is already established to be the secondary Titan in GR Wolf Run because we're in a aggro heavy format, and killing little creatures while retaining a 6/6 is a major swing in advantage.
Grave Titan is one of the best black finishers... ever... and has made appearances in Wolf-Run Jund for the endless swarms of tokens one can produce. And as a bonus... Kessig Wolf Run makes Grave Titan's deathtouch ability relevant.
Sun Titan is something that I've seen here and there because his recursion can be beastly in Wolf Run Naya with Ratchet Bomb, Oblivion Ring, or other small things that opponents really don't want to be resurrected.
Frost Titan... exists. I'm not going to sugarcoat it; I've yet to see a major RUG Wolf Run deck... anywhere. But he seems to have potential to be a nasty finishing threat because tapping down blockers and threats while being semi-hexproof is a disruptive move to pull on opponents.
Wurmcoil Engine is the Titan's cousin, and I doubt he wouldn't come up because he's really good himself. Fitting in any Wolf Run deck (but mostly sideboards) it gains life, kills anything it can't swing over in combat, and leaves nasty tokens behind when it dies.
So... thoughts?
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Personally I think Wurmcoil is in a bad spot atm. I'd be suprised to see a single copy this week end in Hawaii and that's saying something. I'd just go with Batterskull if you want life gain.
Grave Titan is far and away the best Titan atm, he's so good against so many decks.
It's possible to see either Sun Titan or Frost Titan in a more controlling WRR deck, but that's probably a little while down the road. Right now I think the best plan is to go less Titans and more midrange.
I've had varied success with this plan. Sometimes it's great, other times I get easily out classed. I'm pretty lost in this Meta right now and Really looking forward to this weekend!
Inferno all the way. He eats blockers and weenies (I want to see a Grave Titan deal with lethal fliers), works well with damage-based red sweepers, can be pumped without a Wolf Run, and just gives the deck reach. The rest of the Titans have their applications, but Inferno is just about the best right now for us, other than Primeval, and I'm more than happy to run 4x in my list.
Your opponent has geist, would you rather have grave titan or inferno titan?
Your opponent has thrun or dungrove, again grave titan or inferno titan?
Sure inferno titan beats flyers, if there isn't a drogskol captain giving em hexproof or some nonsense.
Inferno Titan>Grave Titan when it comes to mirran crusader but that's about it.
Other than that Grave Titan>> Inferno Titan.
If you are worried about a bunch of little fliers Massacre wurm>them both.
I like Inferno a lot in the deck build but recently the best way to take down an opponent has been to splash black. Lol it seems all the major decks are starting to splash black except RDW and even then they have Dismember
Though Grave Titan would be the better choice for the deck. They make tokens. The more bodies you have swinging the more options you have to beef up with wolf run. And if you have at least 1 person remaining unblocked or blocked by a weaker card then bam.
I had this very thought today. Right now I run RUG titans with three copies each of Inferno and Frost. But morbid and undying have given me new ideas. If I have a Sun Titan to recur in late game all the creatures that died in the early game...hmmm...
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Inferno Titan is already established to be the secondary Titan in GR Wolf Run because we're in a aggro heavy format, and killing little creatures while retaining a 6/6 is a major swing in advantage.
Grave Titan is one of the best black finishers... ever... and has made appearances in Wolf-Run Jund for the endless swarms of tokens one can produce. And as a bonus... Kessig Wolf Run makes Grave Titan's deathtouch ability relevant.
Sun Titan is something that I've seen here and there because his recursion can be beastly in Wolf Run Naya with Ratchet Bomb, Oblivion Ring, or other small things that opponents really don't want to be resurrected.
Frost Titan... exists. I'm not going to sugarcoat it; I've yet to see a major RUG Wolf Run deck... anywhere. But he seems to have potential to be a nasty finishing threat because tapping down blockers and threats while being semi-hexproof is a disruptive move to pull on opponents.
Wurmcoil Engine is the Titan's cousin, and I doubt he wouldn't come up because he's really good himself. Fitting in any Wolf Run deck (but mostly sideboards) it gains life, kills anything it can't swing over in combat, and leaves nasty tokens behind when it dies.
So... thoughts?
candidus inperti; si nil, his utere mecum.
~~~~~
Grave Titan is far and away the best Titan atm, he's so good against so many decks.
It's possible to see either Sun Titan or Frost Titan in a more controlling WRR deck, but that's probably a little while down the road. Right now I think the best plan is to go less Titans and more midrange.
I've had varied success with this plan. Sometimes it's great, other times I get easily out classed. I'm pretty lost in this Meta right now and Really looking forward to this weekend!
Standard:
:symr:/:symg: Valakut 2.0 (Wolf Run Green)
Legacy:
:symr:/:symb: Vial Goblins
:symr:/:symg:/:symw: Zoo
:symg:/:symw:/:symr: Maverick
Commander:
:symg:/:symb:/:symw: Karador, Ghost Chieftain
Your opponent has thrun or dungrove, again grave titan or inferno titan?
Sure inferno titan beats flyers, if there isn't a drogskol captain giving em hexproof or some nonsense.
Inferno Titan>Grave Titan when it comes to mirran crusader but that's about it.
Other than that Grave Titan>> Inferno Titan.
If you are worried about a bunch of little fliers Massacre wurm>them both.
Though Grave Titan would be the better choice for the deck. They make tokens. The more bodies you have swinging the more options you have to beef up with wolf run. And if you have at least 1 person remaining unblocked or blocked by a weaker card then bam.