Off the top of my head I'm thinking Marrow Shards for aggro/token decks and copies of Celestial Purge and Flashfreeze. But what do I do against matchups with fellow control decks? Or Wolfrun Ramp? Any insites you folks have is much appreciated.
The deck has spirits, but I'm not playing it to overwhelm my opponents with tokens or out-tempo them (like the Delver decks) and following up with spirits.
I want this to play like a control deck and use the spirits as a finisher once I have board control, which is why I've stocked up on all these instant-speed spells.
4 Drowned Catacomb
4 Glacial Fortress
6 Island
2 Moorland Haunt
4 Plains
2 Swamp
4 Drogskol Captain
2 Dungeon Geists
3 Phantasmal Image
3 Snapcaster Mage
// Spells
4 Doom Blade
3 Forbidden Alchemy
4 Mana Leak
4 Midnight Haunting
3 Think Twice
4 Tragic Slip
4 Tribute to Hunger
Off the top of my head I'm thinking Marrow Shards for aggro/token decks and copies of Celestial Purge and Flashfreeze. But what do I do against matchups with fellow control decks? Or Wolfrun Ramp? Any insites you folks have is much appreciated.
I want this to play like a control deck and use the spirits as a finisher once I have board control, which is why I've stocked up on all these instant-speed spells.
Does the control deck this section is for have to rely on a big finisher like Wurmcoil Engine, Grave Titan, Consecrated Sphinx, etc.?
This...