This is the official forum for competitive UBx Control deck discussion. Absolutely no budget discussion allowed and deck tags are mandatory. Some sample lists:
So in the deck tech of the first(grixis) list chapin says that ravings is better than think twice. How many people have tested with the mentioned card? It appears bad, but chapin's point is pretty good.
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Army of the Damned is the most significant change from previous UB control decks that I've played. If your opponent does not have a sweeper, this card will win the game the turn after you play it. I thought that , by taking out 6 drop finishers, it will make null your opponent's creature removal. It also cleared up 2 more spaces (since I used to run four 6-drops) for Karn Liberated and Life's Finale
I'm going for a complete control with this deck. There isn't really 'let's get in there' with a titan. It is supposed to slow the game down until you say 'I win.'
Suggestions are appreciated. I haven't had time to test it yet. Conceptually, it's appealing to me.
Well I've made a few little changes I still think UB can be a deck going forward especially if Wolf Run becomes super popular again so here's my updated UB Draw-Go list.
i have tested ravings and its not that good. most of the times, i need a land but i hold on casting the card because i also have other cards in my hand that i need. when i do cast it, there are times wherein its the card that i need is the one that get tossed. its good though when you totally have nothing good in your hand since it digs deeper than think twice..
U/B is dead, I'll be putting my deck down until Dark Ascension and working on my Legacy decks instead. No reason to play in a format where control is constantly being pushed out by WOTC's refusal to print decent cards for it. Aggro players enjoy it.
So in the deck tech of the first(grixis) list chapin says that ravings is better than think twice. How many people have tested with the mentioned card? It appears bad, but chapin's point is pretty good.
Just look at his record with the deck, that tells you everything you need to know. He's running a three color version of an already sketchy two color deck that suffers greatly from consistency issues and being too slow most of the time. So now he's not only sketchy and slow, but his mana is even more horrible than it was before. Sounds like it just might work LOL!
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Legacy Decks
~~~~~~~~~
Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
~~~~~~~~~
Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
This list is tuned to my meta, except for surgical, that is just an awesome card - who cares if it is card disadvantage when it gives you a promise you never see the target again and it gives you info?
Despise can be main but I only know enough about the card that it is good against wrr.
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GPT Worcester 2012 2nd and 5-8th place same event 2 decks (2 running soul run ramp m13 standard)
Ok guys so I have fairly good results with UB and for me its definetly a tier one deck at the moment. The only problematic matchup is mono red. Any clues on some techs for the SB to be able to fight RDW ?
Don't laugh, because I will always defend this card, but Frightful Delusion. That card won me my FNM last Friday based strictly on the ability to wreck faces. It is a huge tempo play when they tap out for Koth (and they tap out all the time) and you counter and discard their backup Hero or burn. It is a killer card, don't overlook it until you have tried it.
Don't laugh, because I will always defend this card, but Frightful Delusion. That card won me my FNM last Friday based strictly on the ability to wreck faces. It is a huge tempo play when they tap out for Koth (and they tap out all the time) and you counter and discard their backup Hero or burn. It is a killer card, don't overlook it until you have tried it.
Frightful is a good card when people aren't expecting it. However, once you use it once, they will play around it, and the card is easy to play around.
Frightful is a good card when people aren't expecting it. However, once you use it once, they will play around it, and the card is easy to play around.
Even if they do play around it though, for aggro decks it is a pace slower. And by the time it comes viable that they are comfortable with the 1 mana backup, then you can have another counter ready, after they discarded their other card.
I know you are saying it isn't bad, but even if they are expecting it, no one particularly enjoys having to discard the threat they have been holding, which playing around that is more difficult for aggro when on T3 they only have 2 cards left in hand.
I think they were way too hasty in moving this deck. I don't understand the reasoning.
It hasn't placed in over a month, and has been showing dismal results and is currently losing a lot of support in the format overall. The deck as it stands now need's something that doesn't exist in this current format for it to really be viable. That something is a CA engine.
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Legacy Decks
~~~~~~~~~
Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
~~~~~~~~~
Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
It hasn't placed in over a month, and has been showing dismal results and is currently losing a lot of support in the format overall. The deck as it stands now need's something that doesn't exist in this current format for it to really be viable. That something is a CA engine.
How about winning Las Vegas? Or making top 8 in a couple of MTGO premier events? It also has a bunch of 4-0 finishes in the MTGO dailies. Its not posting the same numbers as some decks, but its still a presence. I think the mods just looked at worlds and went "eh no u/b in the undefeated catagory, must be a tier 2 deck".
How about winning Las Vegas? Or making top 8 in a couple of MTGO premier events? It also has a bunch of 4-0 finishes in the MTGO dailies. Its not posting the same numbers as some decks, but its still a presence. I think the mods just looked at worlds and went "eh no u/b in the undefeated catagory, must be a tier 2 deck".
The difference between Tier 1 and Tier 2 is actual numbers present in the Meta. The Tier's are a measure of popularity not actual Competitiveness of the deck.
U/B Control is a very good deck when it's draws are not outright lousy, which some days I want to throw the deck across the room.... This is the problem with the deck, without having a sheer force of CA to force itself to be consistent it suffers consistency issues. Even for those running Alchemy they suffer the same thing with having to choose a single line of play. That hinders a Control deck's ability to play reactively.
It also has no real way of answering a Garruk Relentless with a Mortarpod on the board against G/W Tokens other than drop a Titan and race them if you can. U/B has very few answers to Artifacts and Enchantments. This is another problem with the deck, because you're not always going to have that Mana Leak or Dissipate in hand to prevent them from landing even one Mortarpod or Honor of the Pure. Even if you run Ghost Quarter you're still trying to race a deck with more threats than you have answers for against WW/u. If you're countering the PWer's and Crusaders often enough your going to miss something else that will kill you. Quite often it's that artifact you have no way of answering pre-board.
The deck as it stand's right now in all 6 versions that I know of is developing. It belongs here, because it needs work. It will not be truly competitive until someone break's a list that can actually remain competitive no matter which direction the Meta goes with a few changes in the board. This is not likely without something like Jace in the format. Otherwise most people that just want to win at any expense will simply move to a different deck with a higher win%.
I stated this three weeks ago when we had a forum, the deck need's to change, and I tried out a few things and had better results with it. It still was falling short when I encountered something else that I had not counted on, and with the method of CA in the deck taking up 12 slots alone, there isn't much room to pull some of that often boarded in stuff to the Maindeck to free up sideboard slots. The deck as is, is too inconsistent and clunky
I'm not saying the deck sucks, far from it in fact. I will play this deck still, even though I really want to just pull it apart and trade away the cards for Legacy stuff right now. I think out of all of the Control variants right now it has the best chance of being on top, merely because of Naphalia and Doom Blade. If you have an active Naphalia on the board, it's hard to lose against U/W Control. We run more counters and have awesome disruption against them.
I'm working on it right now actually. So far I want to have Ratchet Bombs maindeck with Karn, and Batterskull. This is the direction I to try and see if it's the right way to go. Not sure what to do about the CA situation though. To run those other answers I had to cut some number of Counters and 1 of the 4 Sphinxs that I had in the deck. Losing one source of CA is going to hurt the deck, but I'm thinking the added flexibility will help it. When I had 4 Sphinxs it's win percentage was much higher than with only 2 or 3. The problem occurs when you don't have an answer to that PW'er on the board. Bouncing helped, but it was only a stalling technique until I found another Snapcaster or Counter. Often I found myself stabilizing on a really low life total, and honestly I didn't like it. It makes it so a Mortarpod with Garruk is actually just lethal no matter what you do.
I found myself in that game state three rounds on Friday. It was like everyone got together found a way to beat my deck and they all ran it. Considering all three are in the same play group I wouldn't doubt it seeing as I stomp them regularly with this deck. The problem is when I started walking around, the rest of the U/B players were encountering the same thing. Even the Wolfrun decks running Relentless were siding in Mortarpod against us.
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Legacy Decks
~~~~~~~~~
Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
~~~~~~~~~
Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
I'm extremely confused about why the Grixis Control Thread got moved in with the U/B control thread. Fundamentally, they are two different decks with two different sets of issues. Chapin even stated that his Grixis deck was more like a B/R control deck that splashes blue than a U/B control deck that splashes red. Just because two decks run similar colors with some of the same cards, doesn't mean it's the same deck. Whatever, that's the end of my rant agaisnt the mods.
Here's my updated Grixis Control deck (I personally think it's more like U/R splashing Black, but whatever):
I've tested the deck a couple of different ways, and this is what I've come to enjoy. The main concern about the deck is having enough win-cons, but that is only a real problem against U/B control (lol). The planeswalkers help me to stabilize and win the game, while my creatures are strong in almost every matchup. Sorin's Vengeance is the main/alternate win-con of the deck. It's fine as a one-of since Snapcaster can get it back. Overall, I've done very well with the deck, with the exception of my matchup against U/B control.
Edit @ youngadik: I tested Desperate Ravings as well, and I had a similar experience with my deck. There were times when I had Snapcaster, Consecrated Sphinx, x,x, but needed a land or a counterspell. Desperate Ravings is only good in decks that either want to discard cards, have a higher percentage of flashback spells, or all the cards have fairly equal CA value, so pitching one specific one isn't as much of a big deal.
The biggest problem with Desperate Ravings is people dont understand when to use it. Its not like think twice where at the end of the opponents turn, if you have two mana open, go. It is a "I need this card or this card badly, and am willing to possibly make a sacrifice to get said card". If what you need is a Slagstorm, and you have one in hand, dont cast ravings, but if you do not, have at it. It is much more of a smart card than think twice.
Granted, when the new filter comes out, Faithless Looting, It will probably be replacing this, or ravings will be dropped to a 1 or 2 of, basically being FL 5 and 6.
Blue Black is a dieing breed, but Grixis has just been born. We have a much better match up against most of the meta while splashing red.....well, playing red and moving blue to a splash actually.
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I have tried Grixis with good results, though I also find Desperate Ravings too random. I think it boils down to the pilot's risk tolerance. I replaced it instead with Divination. However, with that much draw - I get too much! I've therefore reduced the amount of Forbidden Alchemy, opening up for other possibilities. It is probably also due to the fact that I hate putting useful cards in the graveyard..
A thought though. I find that turn one and two wasted on doing nothing. We don't really have any good one- and two-drops. Would adding a set of Stromkirk Noble add anything to Grixis? The Wring Flesh resistant Diregraf Ghoul is perhaps better. I still feel that there must be something we can do early game that helps us in the long run.
I'm extremely confused about why the Grixis Control Thread got moved in with the U/B control thread. Fundamentally, they are two different decks with two different sets of issues. Chapin even stated that his Grixis deck was more like a B/R control deck that splashes blue than a U/B control deck that splashes red. Just because two decks run similar colors with some of the same cards, doesn't mean it's the same deck. Whatever, that's the end of my rant agaisnt the mods.
I sent a message to the mods with the same question. I consider it a bit lazy as these really are different breeds in standard. His response was "I will talk to the other mods". Here's hoping!
LOL! What? One is a land and can be ran with the other.
Opinions are appreciated, but usually expected to be backed up with evidence.
I can just go say that WWR will flop, but no one is going to pay attention to me unless I present some valid reasoning.
Worst thing about this deck is its mana base, IMO.
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Just out of curiosity, how would the sideboard plans work for decks like Patrick Chapin's deck? Based on the youtube video and my own experiences with U/B control and grixis, I think that one playing his deck would sideboard for the following matchups like this:
Round 1:
Game 1: kept her creatures off the board. Inferno did the rest
Game 2: she gets a double Shrine start. She had to tap out to kill Bloodline. I Grudged both Shrines and Wurmcoil got there.
(2-0 / 1-0)
Round 2: UB Control
Game 1: Phoenix and Incinerate take care of business.
Game 2: Pitched double Phoenix on a Turn 3 Alchemy w/ an Incinerate in hand.
(4-0 / 2-0)
Round 3: UW Control
Game 1: Phoenix loves these kind of games.
Game 2: Grave beats then Phoenix takes over post DoJ.
(6-0 / 3-0)
Round 4: Bant Aggro
Game 1: Removed his early threat. Beat with Olivia and Phoenix
Game 2: He mulligans and is stuck on 2 lands while I develop. Olivia and Bloodline force a DoJ. Grave Titan finishes it off.
(6-0 / 3-0)
I was only worried about 1 game the entire night (game 1 against UW. Was at 9 Poison).
Phoenix is getting upped to 3
I sided out Liliana twice. Lol
Phoenix is getting upped to 3
Incinerate and RSZ so good.
Did I mention Phoenix getting up to 3? Sooooo good
60 cards
4 Darkslick Shores
4 Drowned Catacomb
2 Ghost Quarter
8 Island
2 Nephalia Drownyard
7 Swamp
27 lands
2 Consecrated Sphinx
4 Snapcaster Mage
2 Wurmcoil Engine
8 creatures
3 Dissipate
3 Doom Blade
3 Forbidden Alchemy
2 Go for the Throat
4 Mana Leak
4 Think Twice
1 Tribute to Hunger
2 Wring Flesh
25 other spells
1 Curse of Death's Hold
2 Liliana of the Veil
2 Negate
1 Nephalia Drownyard
2 Nihil Spellbomb
2 Ratchet Bomb
2 Spellskite
2 Surgical Extraction
1 Wring Flesh
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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Anyway, here's a list that I will be trying out in the next couple FNM's:
4 Snapcaster Mage
2 Liliana of the Veil
1 Jace, Memory Adept
1 Karn Liberated
4 Mana Leak
2 Dissipate
1 Negate
4 Think Twice
3 Forbidden Alchemy
2 Surgical Extraction
2 Doom Blade
1 Dismember
1 Go for the Throat
1 Black Sun’s Zenith
1 Life’s Finale
4 Drowned Catacombs
4 Darkslick Shores
7 Swamp
6 Island
3 Nephalia Drownyard
2 Ghost Quarters
3 Flashfreeze
3 Spellskite
3 Wring Flesh
3 Mental Misstep
2 Steel Sabotage
1 Surgical Extraction
Army of the Damned is the most significant change from previous UB control decks that I've played. If your opponent does not have a sweeper, this card will win the game the turn after you play it. I thought that , by taking out 6 drop finishers, it will make null your opponent's creature removal. It also cleared up 2 more spaces (since I used to run four 6-drops) for Karn Liberated and Life's Finale
I'm going for a complete control with this deck. There isn't really 'let's get in there' with a titan. It is supposed to slow the game down until you say 'I win.'
Suggestions are appreciated. I haven't had time to test it yet. Conceptually, it's appealing to me.
4 Darkslick Shores
4 Drowned Catacombs
2 Ghost Quarter
3 Nephalia Drownyard
7 Island
7 Swamp
Creatures 9
2 Consecrated Sphinx
2 Wurmcoil Engine
1 Grave Titan
4 Snapcaster Mage
2 Black Sun's Zenith
1 Negate
1 Disperse
3 Dissipate
3 Doom Blade
1 Dismember
3 Forbidden Alchemy
4 Mana Leak
4 Think Twice
2 Wring Flesh
3 Phantasmal Image
1 Batterskull
1 Grave Titan
2 Ratchet Bomb
1 Black Sun's Zenith
1 Wring Flesh
3 Flashfreeze
3 Spellskite
Just look at his record with the deck, that tells you everything you need to know. He's running a three color version of an already sketchy two color deck that suffers greatly from consistency issues and being too slow most of the time. So now he's not only sketchy and slow, but his mana is even more horrible than it was before. Sounds like it just might work LOL!
~~~~~~~~~
Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
~~~~~~~~~
Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
lands 26
4 drowned catacomb
4 Darkslick Shores
7 Island
7 Swamp
1 Nephilia Drownyard
1 Inkmoth Nexus
2 ghost quarters
creatures 8
4 snapcaster
2 wurmcoil engine
2 consecrated sphinx
4 dissipate
4 leak
4 think twice
3 black sun zenith
3 Ratchet Bomb
1 Doom Blade
3 forbidden alchemy
1 blue sun zenith
3 Surgical Extraction
4 flashfreeze
1 Sever the Bloodline
1 surgical extraction
1 Wring Flesh
1 Doom Blade
1 Negate
1 curse of death's hold
1 Liliana of the Veil
4 Despise
This list is tuned to my meta, except for surgical, that is just an awesome card - who cares if it is card disadvantage when it gives you a promise you never see the target again and it gives you info?
Despise can be main but I only know enough about the card that it is good against wrr.
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GPT Worcester 2012 2nd and 5-8th place same event 2 decks (2 running soul run ramp m13 standard)
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Don't laugh, because I will always defend this card, but Frightful Delusion. That card won me my FNM last Friday based strictly on the ability to wreck faces. It is a huge tempo play when they tap out for Koth (and they tap out all the time) and you counter and discard their backup Hero or burn. It is a killer card, don't overlook it until you have tried it.
MTGS egos at their finest.
Thoughts on proxies:
Frightful is a good card when people aren't expecting it. However, once you use it once, they will play around it, and the card is easy to play around.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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Even if they do play around it though, for aggro decks it is a pace slower. And by the time it comes viable that they are comfortable with the 1 mana backup, then you can have another counter ready, after they discarded their other card.
I know you are saying it isn't bad, but even if they are expecting it, no one particularly enjoys having to discard the threat they have been holding, which playing around that is more difficult for aggro when on T3 they only have 2 cards left in hand.
MTGS egos at their finest.
Thoughts on proxies:
It hasn't placed in over a month, and has been showing dismal results and is currently losing a lot of support in the format overall. The deck as it stands now need's something that doesn't exist in this current format for it to really be viable. That something is a CA engine.
~~~~~~~~~
Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
~~~~~~~~~
Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
How about winning Las Vegas? Or making top 8 in a couple of MTGO premier events? It also has a bunch of 4-0 finishes in the MTGO dailies. Its not posting the same numbers as some decks, but its still a presence. I think the mods just looked at worlds and went "eh no u/b in the undefeated catagory, must be a tier 2 deck".
The difference between Tier 1 and Tier 2 is actual numbers present in the Meta. The Tier's are a measure of popularity not actual Competitiveness of the deck.
U/B Control is a very good deck when it's draws are not outright lousy, which some days I want to throw the deck across the room.... This is the problem with the deck, without having a sheer force of CA to force itself to be consistent it suffers consistency issues. Even for those running Alchemy they suffer the same thing with having to choose a single line of play. That hinders a Control deck's ability to play reactively.
It also has no real way of answering a Garruk Relentless with a Mortarpod on the board against G/W Tokens other than drop a Titan and race them if you can. U/B has very few answers to Artifacts and Enchantments. This is another problem with the deck, because you're not always going to have that Mana Leak or Dissipate in hand to prevent them from landing even one Mortarpod or Honor of the Pure. Even if you run Ghost Quarter you're still trying to race a deck with more threats than you have answers for against WW/u. If you're countering the PWer's and Crusaders often enough your going to miss something else that will kill you. Quite often it's that artifact you have no way of answering pre-board.
The deck as it stand's right now in all 6 versions that I know of is developing. It belongs here, because it needs work. It will not be truly competitive until someone break's a list that can actually remain competitive no matter which direction the Meta goes with a few changes in the board. This is not likely without something like Jace in the format. Otherwise most people that just want to win at any expense will simply move to a different deck with a higher win%.
I stated this three weeks ago when we had a forum, the deck need's to change, and I tried out a few things and had better results with it. It still was falling short when I encountered something else that I had not counted on, and with the method of CA in the deck taking up 12 slots alone, there isn't much room to pull some of that often boarded in stuff to the Maindeck to free up sideboard slots. The deck as is, is too inconsistent and clunky
I'm not saying the deck sucks, far from it in fact. I will play this deck still, even though I really want to just pull it apart and trade away the cards for Legacy stuff right now. I think out of all of the Control variants right now it has the best chance of being on top, merely because of Naphalia and Doom Blade. If you have an active Naphalia on the board, it's hard to lose against U/W Control. We run more counters and have awesome disruption against them.
I'm working on it right now actually. So far I want to have Ratchet Bombs maindeck with Karn, and Batterskull. This is the direction I to try and see if it's the right way to go. Not sure what to do about the CA situation though. To run those other answers I had to cut some number of Counters and 1 of the 4 Sphinxs that I had in the deck. Losing one source of CA is going to hurt the deck, but I'm thinking the added flexibility will help it. When I had 4 Sphinxs it's win percentage was much higher than with only 2 or 3. The problem occurs when you don't have an answer to that PW'er on the board. Bouncing helped, but it was only a stalling technique until I found another Snapcaster or Counter. Often I found myself stabilizing on a really low life total, and honestly I didn't like it. It makes it so a Mortarpod with Garruk is actually just lethal no matter what you do.
I found myself in that game state three rounds on Friday. It was like everyone got together found a way to beat my deck and they all ran it. Considering all three are in the same play group I wouldn't doubt it seeing as I stomp them regularly with this deck. The problem is when I started walking around, the rest of the U/B players were encountering the same thing. Even the Wolfrun decks running Relentless were siding in Mortarpod against us.
~~~~~~~~~
Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
~~~~~~~~~
Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
Here's my updated Grixis Control deck (I personally think it's more like U/R splashing Black, but whatever):
4x Snapcaster Mage
2x Olivia Voldaren
1x Consecrated Sphinx
Planeswalkers (4)
2x Liliana of the Veil
2x Chandra, the Firebrand
Instants (21)
3x Mana Leak
2x Negate
2x Dissipate
4x Think Twice
3x Brimstone Volley
3x Forbidden Alchemy
2x Geistflame
1x Doom Blade
1x Go for the Throat
2x Slagstorm
1x Sorin's Vengeance
Lands (26)
4x Darkslick Shores
4x Blackcleave Cliffs
3x Sulfur Falls
2x Dragonskull Summit
2x Drowned Catacombs
5x Island
4x Mountain
2x Swamp
2x Ratchet Bomb
3x Despise
2x Disperse
1x Doom Blade
2x Tribute to Hunger
2x Flashfreeze
3x Chandra's Phoenix
I've tested the deck a couple of different ways, and this is what I've come to enjoy. The main concern about the deck is having enough win-cons, but that is only a real problem against U/B control (lol). The planeswalkers help me to stabilize and win the game, while my creatures are strong in almost every matchup. Sorin's Vengeance is the main/alternate win-con of the deck. It's fine as a one-of since Snapcaster can get it back. Overall, I've done very well with the deck, with the exception of my matchup against U/B control.
Edit @ youngadik: I tested Desperate Ravings as well, and I had a similar experience with my deck. There were times when I had Snapcaster, Consecrated Sphinx, x,x, but needed a land or a counterspell. Desperate Ravings is only good in decks that either want to discard cards, have a higher percentage of flashback spells, or all the cards have fairly equal CA value, so pitching one specific one isn't as much of a big deal.
Granted, when the new filter comes out, Faithless Looting, It will probably be replacing this, or ravings will be dropped to a 1 or 2 of, basically being FL 5 and 6.
Blue Black is a dieing breed, but Grixis has just been born. We have a much better match up against most of the meta while splashing red.....well, playing red and moving blue to a splash actually.
Credit goes to Brofoux for the Sig pic.
Current Modern Deck
Black Licorice
http://forums.mtgsalvation.com/showthread.php?p=11006564#post11006564
it drowned itself into a downgrade instead of winning!
army of the damned always a better option than downyard!
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Merfolk! showing magic players what a shower is since Lorwyn!
A thought though. I find that turn one and two wasted on doing nothing. We don't really have any good one- and two-drops. Would adding a set of Stromkirk Noble add anything to Grixis? The Wring Flesh resistant Diregraf Ghoul is perhaps better. I still feel that there must be something we can do early game that helps us in the long run.
I am also not too convinced about Liliana of the Veil. We don't really have that many cards that we want in the graveyard. It makes more sense when you can dump Reassembling Skeleton or Vengeful Pharaoh. I'm inclined to give Chandra, the Firebrand another chance.
LOL! What? One is a land and can be ran with the other.
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Too many to list efficiently. Find me online with the same SN if you want to play, or message me here to set up a time to play.
Modern
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Whatever pile of 75 I throw together the night before without testing. Usually: :symb::symu::symg:
I sent a message to the mods with the same question. I consider it a bit lazy as these really are different breeds in standard. His response was "I will talk to the other mods". Here's hoping!
Opinions are appreciated, but usually expected to be backed up with evidence.
I can just go say that WWR will flop, but no one is going to pay attention to me unless I present some valid reasoning.
Worst thing about this deck is its mana base, IMO.
Credit goes to Brofoux for the Sig pic.
Current Modern Deck
Black Licorice
http://forums.mtgsalvation.com/showthread.php?p=11006564#post11006564
Indeed. A few times I had to Snapcast Ancient Grudge instead of paying the one green...
Speaking of green, I've boarded Noxious Revival, useful against control and in mirror matches.
Solar Flare/UB Control:
-1 Ratchet Bomb
-3 Slagstorm
-2 Galvanic Blast
+2 Surgical Extraction
+1 Dissipate
+1 Mimic Vat
+1 Mana Leak
+1 Negate
RDW:
-2 Precursor Golem
-1 Ratchet Bomb
-1 Mana Leak
-2 Forbidden Alchemy
-2 Liliana of the Veil
-1 Devil’s Play
+1 Wurmcoil Engine
+1 Geistflame
+1 Galvanic Blast
+1 Slagstorm
+2 Ancient Grudge
+1 Flashfreeze
+2 Surgical Extraction
Wolf Run:
-1 Ratchet Bomb
-2 Galvanic Blast
-3 Slagstorm
+2 Ancient Grudge
+1 Mana Leak
+1 Negate
+1 Dissipate
+1 Flashfreeze
G/W Tokens:
-1 Devil’s Play
-3 Liliana of the Veil
-1 Forbidden Alchemy
-1 Go for the Throat
+2 Curse of Death’s Hold
+1 Geistflame
+1 Slagstorm
+1 Galvanic Blast
+1 Ancient Grudge
U/W Humans:
-1 Devil’s Play
-1 Go for the Throat
-1 Forbidden Alchemy
-1 Desperate Ravings
-1 Liliana of the Veil
+2 Curse of Death’s Hold
+1 Slagstorm
+2 Ancient Grudge
Mono Black Infect:
-2 Doom Blade
-1 Ratchet Bomb
-3 Slagstorm
-2 Precursor Golem
+2 Ancient Grudge
+2 Curse of Death’s Hold
+2 Surgical Extraction
+1 Mimic Vat
+1 Wurmcoil Engine
Patrck Chapin's deck for reference:
4 Blackcleave Cliffs
1 Copperline Gorge
4 Darkslick Shores
1 Dragonskull Summit
2 Drowned Catacomb
1 Island
5 Mountain
1 Shimmering Grotto
4 Sulfur Falls
3 Swamp
Creatures:
1 Inferno Titan
3 Olivia Voldaren
2 Precursor Golem
3 Snapcaster Mage
1 Wurmcoil Engine
4 Desperate Ravings
1 Devil's Play
2 Doom Blade
4 Forbidden Alchemy
2 Galvanic Blast
1 Go for the Throat
3 Liliana of the Veil
3 Mana Leak
1 Ratchet Bomb
3 Slagstorm
2 Ancient Grudge
2 Curse of Death's Hold
1 Dissipate
1 Flashfreeze
1 Galvanic Blast
1 Geistflame
1 Mana Leak
1 Mimic Vat
1 Negate
1 Slagstorm
2 Surgical Extraction
1 Wurmcoil Engine
***This is just one person's opinion, please don't be harsh if a sideboard plan seems wrong.
EDIT: Feel free to ignore this, as this belongs to the grixis control thread. Sorry
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Anyway. Just got back from TNM and took the following list:
3 Snapcaster Mage
2 Chandra's Phoenix
1 Bloodline Keeper
2 Olivia Voldaren
1 Wurmcoil Engine
1 Grave Titan
1 Inferno Titan
2 Red Sun's Zenith
3 Incinerate
3 Slagstorm
3 Doom Blade
1 Go for the Throat
2 Liliana of the Veil
3 Desperate Ravings
2 Think Twice
2 Forbidden Alchemy
3 Blackcleave Cliffs
4 Darkslick Shores
4 Sulfur Falls
2 Dragonskull Summit
2 Drowned Catacomb
1 Rootbound Crag
1 Shimmering Grotto
4 Mountain
3 Swamp
2 Island
1 Slagstorm
1 Dissipate
1 Flashfreeze
2 Sever the Bloodline
2 Curse of Death's Hold
2 Negate
1 Incinerate
1 Surgical Extraction
1 Devil's Play
2 Ancient Grudge
1 Ratchet Bomb
Round 1:
Game 1: kept her creatures off the board. Inferno did the rest
Game 2: she gets a double Shrine start. She had to tap out to kill Bloodline. I Grudged both Shrines and Wurmcoil got there.
(2-0 / 1-0)
Round 2: UB Control
Game 1: Phoenix and Incinerate take care of business.
Game 2: Pitched double Phoenix on a Turn 3 Alchemy w/ an Incinerate in hand.
(4-0 / 2-0)
Round 3: UW Control
Game 1: Phoenix loves these kind of games.
Game 2: Grave beats then Phoenix takes over post DoJ.
(6-0 / 3-0)
Round 4: Bant Aggro
Game 1: Removed his early threat. Beat with Olivia and Phoenix
Game 2: He mulligans and is stuck on 2 lands while I develop. Olivia and Bloodline force a DoJ. Grave Titan finishes it off.
(6-0 / 3-0)
I was only worried about 1 game the entire night (game 1 against UW. Was at 9 Poison).
Phoenix is getting upped to 3
I sided out Liliana twice. Lol
Phoenix is getting upped to 3
Incinerate and RSZ so good.
Did I mention Phoenix getting up to 3? Sooooo good
http://forums.mtgsalvation.com/showthread.php?t=519290