So this is the deck Conley won with at GP Orlando. I love it. I've tested it and feel really confident piloting it. Especially vs. MageBlade because you almost always have an answer for their threat.
My concern is, am I sideboarding it correctly?
vs. Mono Red
+2 Batterskull
+1 Ancient Grudge
+1 Tree of Redemption
+1 Thrun, the Last Troll
Reasonings: Batterskull and Thrun lower your curve to battle their creatures. Ancient Grudge kills Shrine and SoWaP(maybe). Tree is ~10 life gain.
Take out bird because it dies too easily. Ratchet bomb is a little too slow to take out their threats. Primeval and Acidics were a hard choice. I chose them because you're putting in 3 threats and Primeval doesn't give you token chumps like Grave Titan, then Acidics CAN kill shrine but with 5 mana, Batterskull is nearly always a better choice.
vs. MageBlade
+2 Nihil Spellbomb
+2 Curse of Death's Hold
+1 Liliana of the Veil
+1 Ancient Grudge
-3 Doom Blade
-1 Grave Titan
-1 Sphere of Suns
-1 Birds of Paradise
Reasonings: To start off, 7/15 of MageBlade's creatures have Hexproof. That means that Doom blade can only hit 1/2 of their creatures (outside of haunt tokens). Talking about tokens, say hello to your little friend Curse of Death's Hold. Curses are a no brainer in this MU. Nihil Spellbombs kill their flashbacks from Snapcasters and shuts down pike pumping. Ancient Grudge is for the Pikes and Swords. Grave titan goes out b/c he's a groundie. 1 Sphere and Bird can get cut b/c you don't need to race when you kill all their threats
vs. Humans
+1 Ratchet Bomb
+1 Black Sun's Zenith
+2 Curse of Death's Hold
+1 Go for the Throat
-2 Acidic Slime
-1 Primeval Titan
-1 Green Sun's Zenith
Reasonings: This is the most popular aggro deck at the moment. Ratchet Bomb kills Moorland tokens, Black Sun's is your standar board wipe. Curse shuts down over 1/2 of their creatures + Moorland Tokens. GFTT is another removal spell to keep their board empty.
Acidic's don't do much here. Yes, they kill Moorland Haunt, but you can keep that shut down with Curses/Ratchets/BSZs. (I am 2nd guessing myself but think this is the right choice). Primeval's aren't as detrimental as Grave titans because you can always leave back chumps. Take out 1 GSZ because you've taken out 4 targets at this point.
vs. Mirror
+2 Curse of Death's Hold
+1 Go for the Throat
+1 Garruk, Primal Hunter
-1 Ratchet Bomb
-3 Black Sun's Zenith
Reasonings: Curse shuts down Nexus. GFTT Kills everything but Nexus and Solemns (maybe Wurmcoil). Garruk is card advantage and unlimited threats (more for the G/R version).
Ratchet bomb takes too long to kill anything in this MU. Black Sun's aren't really relevant b/c they're not playing mass creatures. (Haven't played a lot of this MU in testing).
vs. Tempered Steel
+1 Ancient Grudge
+1 Ratchet Bomb
+1 Black Sun's Zenith
against delver, why not take out 2x prime titan, and in thunr and garruk ?
both of them are easier to enter (thrun always enters), and garruk gives card advantage.
all the rest seemed kind of ok.
I like this alot. Thanks for the suggestion!
Edit: Thinking about this more and more. Seems REALLY good because vapor snag misses Thrun and Garruk. Then you get the bonus of Thrun being uncounterable...yeah. They definitely come in.
I'am not so sure about boarding in Curse against them because of afore mentioned cards. I would go Ratchet Bomb, Go for the Throat and Black Sun's Zenith for BoP, 1 Primeval Titan and 1 Grave Titan.
I'am not so sure about boarding in Curse against them because of afore mentioned cards. I would go Ratchet Bomb, Go for the Throat and Black Sun's Zenith for BoP, 1 Primeval Titan and 1 Grave Titan.
Thanks for the feedback! I'm testing with my group again tomorrow night. Will definitely try this out
I play Wolf Run White, but the reasoning behind Slime is the same. O-Ring is one of UW Humans best answers to your deck. Destiny and Honor of the Pure apply more pressure than many of their other cards. Slime or GSZ -> Slime can create a blow-out.
I used to side out 1-2 GSZ (I run 4, so the logic is a little different) against Humans because I usually didn't have time to tap 7 and I figured leaving 2-3 was enough. Then I started realizing that I wanted Slime every game, every turn. Kept the 4 GSZ in and never went back. Definitely max out BSZ too. I run Day, but it's the same difference. Slime and Day/BSZ are the MVPs in the MU.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
1 Dragonskull Summit
7 Forest
1 Ghost Quarter
4 Inkmoth Nexus
2 Kessig Wolf Run
1 Mountain
5 Swamp
4 Woodland Cemetery
Creatures: 16
2 Acidic Slime
1 Birds of Paradise
1 Glissa, the Traitor
4 Grave Titan
4 Primeval Titan
4 Solemn Simulacrum
1 Ratchet Bomb
4 Sphere of the Suns
Instants: 5
3 Doom Blade
2 Geth's Verdict
Sorceries: 9
3 Black Sun's Zenith
2 Green Sun's Zenith
4 Rampant Growth
1 Ancient Grudge
2 Batterskull
1 Black Sun's Zenith
2 Curse of Death's Hold
1 Garruk, Primal Hunter
1 Go for the Throat
1 Liliana of the Veil
2 Nihil Spellbomb
1 Ratchet Bomb
1 Thrun, the Last Troll
1 Tree of Redemption
1 Viridian Corrupter
So this is the deck Conley won with at GP Orlando. I love it. I've tested it and feel really confident piloting it. Especially vs. MageBlade because you almost always have an answer for their threat.
My concern is, am I sideboarding it correctly?
+2 Batterskull
+1 Ancient Grudge
+1 Tree of Redemption
+1 Thrun, the Last Troll
-1 Birds of Paradise
-1 Ratchet Bomb
-1 Primeval Titan
-2 Acidic Slime
vs. MageBlade
+2 Nihil Spellbomb
+2 Curse of Death's Hold
+1 Liliana of the Veil
+1 Ancient Grudge
-3 Doom Blade
-1 Grave Titan
-1 Sphere of Suns
-1 Birds of Paradise
vs. Humans
+1 Ratchet Bomb
+1 Black Sun's Zenith
+2 Curse of Death's Hold
+1 Go for the Throat
-2 Acidic Slime
-1 Primeval Titan
-1 Green Sun's Zenith
vs. Mirror
+2 Curse of Death's Hold
+1 Go for the Throat
+1 Garruk, Primal Hunter
-1 Ratchet Bomb
-3 Black Sun's Zenith
vs. Tempered Steel
+1 Ancient Grudge
+1 Ratchet Bomb
+1 Black Sun's Zenith
-1 Grave Titan
-1 Primeval Titan
-1 Solemn Simulacrum
Please give me some feedback/suggestions. Thanks!
I like this alot. Thanks for the suggestion!
Edit: Thinking about this more and more. Seems REALLY good because vapor snag misses Thrun and Garruk. Then you get the bonus of Thrun being uncounterable...yeah. They definitely come in.
I'am not so sure about boarding in Curse against them because of afore mentioned cards. I would go Ratchet Bomb, Go for the Throat and Black Sun's Zenith for BoP, 1 Primeval Titan and 1 Grave Titan.
T2
Commander
WGCaptain SisayWG
Thanks for the feedback! I'm testing with my group again tomorrow night. Will definitely try this out
I play Wolf Run White, but the reasoning behind Slime is the same. O-Ring is one of UW Humans best answers to your deck. Destiny and Honor of the Pure apply more pressure than many of their other cards. Slime or GSZ -> Slime can create a blow-out.
I used to side out 1-2 GSZ (I run 4, so the logic is a little different) against Humans because I usually didn't have time to tap 7 and I figured leaving 2-3 was enough. Then I started realizing that I wanted Slime every game, every turn. Kept the 4 GSZ in and never went back. Definitely max out BSZ too. I run Day, but it's the same difference. Slime and Day/BSZ are the MVPs in the MU.