I think GW/x Pod is very much interested in this guy. Podding him out for a Sun Titan and bringing back Strangleroot Geist could definitely ruin someone's day.
Wow..Vengevine returns in a sense. More importantly Hero of Bladehold doesn't like this card. 4 back.. just small enough for Crusader.. Man.. Mirran Crusader > everything. Still this might be good enough to make midrange aggro not have to play white.
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Current Decks: GWUKnightfall Modern UWTempo Legacy UGRBurning Wish Cobra Vintage
Image copies Vorapede. Image gets in the Pod, Undying goes on the stack. Wurmcoil slithers out of the Pod, Image returns to clone the Wurmcoil at 7/7. GG?
Image copies Vorapede. Image gets in the Pod, Undying goes on the stack. Wurmcoil slithers out of the Pod, Image returns to clone the Wurmcoil at 7/7. GG?
Wow... I think that's exactly how that would work.
Image copies Vorapede. Image gets in the Pod, Undying goes on the stack. Wurmcoil slithers out of the Pod, Image returns to clone the Wurmcoil at 7/7. GG?
pretty sure they go to the GY and die ending up just images and such once there.
Image copies Vorapede. Image gets in the Pod, Undying goes on the stack. Wurmcoil slithers out of the Pod, Image returns to clone the Wurmcoil at 7/7. GG?
Image gets in the pod (i.e. Pod ability goes on the stack), then Undying goes on the stack. Image returns to clone something on the battlefield at that time, and then Wurmcoil slithers out of the pod.
So, you don't get to upgrade the Image to a Wurmcoil.
Image gets in the pod (i.e. Pod ability goes on the stack), then Undying goes on the stack. Image returns to clone something on the battlefield at that time, and then Wurmcoil slithers out of the pod.
So, you don't get to upgrade the Image to a Wurmcoil.
Hmm... I thought it went something like: Image gets into Pod, Undying acts as a response to Pod (stacks before Pod ability due to cost of sac not using the stack), then Pod goes on the stack. Resulting in Coil, then returned Image.
Judge!
Edit: So, while no one is responding; the list of totally broken things this could be copying that aren't Titans are: Reaper from the Abyss (who will kill your Titans), Massacre Wurm (because you should lose 4 life per creature under an X/4), Essence of the Wild (because he simplifies all creatures), Phyrexian Swarmlord (make more dudes), Consecrated Sphinx (Yawn), Carnifex Demon (so you can BSZ at instant speed and win the board), Charmbreaker Devils (for those very very few spells you have in Pod) and apparently every Dragon from M12.
Hmm... I thought it went something like: Image gets into Pod, Undying acts as a response to Pod (stacks before Pod ability due to cost of sac not using the stack), then Pod goes on the stack. Resulting in Coil, then returned Image.
The first step of activating an ability is to put the ability on the stack. Next, you pay the cost. Only at this point do you put any triggered abilities that have triggered onto the stack. As a result, the undying triggered ability of Image goes on the stack on top of the Birthing Pod ability. So the ability of Image resolves first and returns the image before Wurmcoil is searched for and put onto the battlefield.
Rules:
602.2. To activate an ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object's controller (or its owner, if it doesn't have a controller) can activate its activated ability unless the object specifically says otherwise. Activating an ability follows the steps listed below, in order. If, at any point during the activation of an ability, a player is unable to comply with any of those steps, the activation is illegal; the game returns to the moment before that ability started to be activated (see rule 717, "Handling Illegal Actions"). Announcements and payments can't be altered after they've been made.
602.2a The player announces that he or she is activating the ability. If an activated ability is being activated from a hidden zone, the card that has that ability is revealed. That ability is created on the stack as an object that's not a card. It becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. Its controller is the player who activated the ability. The ability remains on the stack until it's countered, it resolves, or an effect moves it elsewhere.
602.2b The remainder of the process for activating an ability is identical to the process for casting a spell listed in rules 601.2b-h [see below]. Those rules apply to activating an ability just as they apply to casting a spell. An activated ability's analog to a spell's mana cost (as referenced in rule 601.2e) is its activation cost.
[Note: The rules 601.2b-2h are reproduced below.]
601.2b If the spell is modal the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.45), he or she reveals those cards in his or her hand. If the spell has alternative or additional costs that will be paid as it's being cast such as buyback, kicker, or convoke costs (see rules 117.8 and 117.9), the player announces his or her intentions to pay any or all of those costs (see rule 601.2e). A player can't apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it's being cast (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that variable. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether he or she intends to pay 2 life or the corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player's options when making these choices.
601.2c The player announces his or her choice of an appropriate player, object, or zone for each target the spell requires. A spell may require some targets only if an alternative or additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for it; otherwise, the spell is cast as though it did not require those targets. If the spell has a variable number of targets, the player announces how many targets he or she will choose before he or she announces those targets. The same target can't be chosen multiple times for any one instance of the word "target" on the spell. However, if the spell uses the word "target" in multiple places, the same object, player, or zone can be chosen once for each instance of the word "target" (as long as it fits the targeting criteria). If any effects say that an object or player must be chosen as a target, the player chooses targets so that he or she obeys the maximum possible number of such effects without violating any rules or effects that say that an object or player can't be chosen as a target. The chosen players, objects, and/or zones each become a target of that spell. (Any abilities that trigger when those players, objects, and/or zones become the target of a spell trigger at this point; they'll wait to be put on the stack until the spell has finished being cast.)
Example: If a spell says "Tap two target creatures," then the same creature can't be chosen twice; the spell requires two different legal targets. A spell that says "Destroy target artifact and target land," however, can target the same artifact land twice because it uses the word "target" in multiple places.
601.2d If the spell requires the player to divide or distribute an effect (such as damage or counters) among one or more targets, the player announces the division. Each of these targets must receive at least one of whatever is being divided.
601.2e The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can't be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes "locked in." If effects would change the total cost after this time, they have no effect.
601.2f If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, "Mana Abilities"). Mana abilities must be activated before costs are paid.
601.2g The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can't be paid.
Example: You cast Altar's Reap, which costs {1}{B} and has an additional cost of sacrificing a creature. You sacrifice Thunderscape Familiar, whose effect makes your black spells cost {1} less to cast. Because a spell's total cost is "locked in" before payments are actually made, you pay {B}, not {1}{B}, even though you're sacrificing the Familiar.
601.2h Once the steps described in 601.2a-g are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell's controller had priority before casting it, he or she gets priority.
Well that was more to read than I wanted this late at night, but you are right.
Super sad face...
Guess I'm scribbling down this Pod list for nothing suddenly. At least it still looks good in Pod! I was just hoping it had a little more broken to it.
The main issue I see with this card is that it competes with Garruk, Primal Hunter in the 5cmc spot. It won't be a problem in Pod decks, but if the intent is to hardcast him, Garruk would come first, and Vorapede would come second.
there are already some great 5 drops in Pod, but none this aggressive. I would consider running it as a 1-of. Triple green is a pain, but I think it's manageable. Undying is pretty gnarly in that deck
there are already some great 5 drops in Pod, but none this aggressive. I would consider running it as a 1-of. Triple green is a pain, but I think it's manageable. Undying is pretty gnarly in that deck
Everyone said that about Skaab Ruinator as well and from memory I don't think it showed up in any winning decklists.
I have a feeling this card is gong to follow the same suit as the Ruinator start extremely overhyped then people realize there are better options and it takes a big dip in price until it's a $5 mythic.
Everyone said that about Skaab Ruinator as well and from memory I don't think it showed up in any winning decklists.
I have a feeling this card is gong to follow the same suit as the Ruinator start extremely overhyped then people realize there are better options and it takes a big dip in price until it's a $5 mythic.
I don't think there's going to be much hype because of its restrictive cost. Ruinator did see play in some Bant Pod decklists early on, but most people realized that it's too restrictive and is often a dead card. This will never be a dead card, so it's automatically worth more consideration than Ruinator
I am so stoked for mono green aggro after DKA hits. Hope we can get a decent 1 drop cause there aren't any options besides mana dorks right now. This guy is a beast! Occupies the same slot as Garruk, Primal Hunter but I can see having him as a 2 of for sure.
I think GW/x Pod is very much interested in this guy. Podding him out for a Sun Titan and bringing back Strangleroot Geist could definitely ruin someone's day.
Currently Working On: Jund Ramp (RTR Block)
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Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
GWU Knightfall Modern
UW Tempo Legacy
UGR Burning Wish Cobra Vintage
Why? It doesn't impact the board straight away has no evasion its also really vulnerable to any bin hate.
People are playing nihil spellbombs already this just gives them more reason to.
MTGS egos at their finest.
Thoughts on proxies:
This thing is cool though! Go go Green Stompy!
How does Phantasmal Image, Clone, and Phyrexian Metamorph work with Undying? Because that could be some sickening interaction coming off of Pod.
Image copies Vorapede. Image gets in the Pod, Undying goes on the stack. Wurmcoil slithers out of the Pod, Image returns to clone the Wurmcoil at 7/7. GG?
"Reveal a Dragon"
Pod likes to be toolboxy, but if just throwing out undying creatures works, why work against it.
FNM: Jund RBG
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Wow... I think that's exactly how that would work.
pretty sure they go to the GY and die ending up just images and such once there.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
After posting I found this.
The only question is how does the stack work after you sac the Image?
Edit: The Reaper from the Abyss comment is also just as epic here. Go away Titans!!
"Reveal a Dragon"
@Cat_Like_Thief: Your avatar looks familiar, whats it from?
So, you don't get to upgrade the Image to a Wurmcoil.
Hmm... I thought it went something like: Image gets into Pod, Undying acts as a response to Pod (stacks before Pod ability due to cost of sac not using the stack), then Pod goes on the stack. Resulting in Coil, then returned Image.
Judge!
Edit: So, while no one is responding; the list of totally broken things this could be copying that aren't Titans are: Reaper from the Abyss (who will kill your Titans), Massacre Wurm (because you should lose 4 life per creature under an X/4), Essence of the Wild (because he simplifies all creatures), Phyrexian Swarmlord (make more dudes), Consecrated Sphinx (Yawn), Carnifex Demon (so you can BSZ at instant speed and win the board), Charmbreaker Devils (for those very very few spells you have in Pod) and apparently every Dragon from M12.
"Reveal a Dragon"
Lead singer of Paramore, Hayley Williams.
So ****ing sexy.
Just so this isn't complete spam: ...lifelink?
Rules:
Super sad face...
Guess I'm scribbling down this Pod list for nothing suddenly. At least it still looks good in Pod! I was just hoping it had a little more broken to it.
"Reveal a Dragon"
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades
Everyone said that about Skaab Ruinator as well and from memory I don't think it showed up in any winning decklists.
I have a feeling this card is gong to follow the same suit as the Ruinator start extremely overhyped then people realize there are better options and it takes a big dip in price until it's a $5 mythic.
I don't think there's going to be much hype because of its restrictive cost. Ruinator did see play in some Bant Pod decklists early on, but most people realized that it's too restrictive and is often a dead card. This will never be a dead card, so it's automatically worth more consideration than Ruinator
Standard:
GU Prophet
Legacy:
WBU Shared Fate
Trades
GUB The Mimeoplasm GUB
RGW Mayael the Anima RGW
GGG Seton, Krosan Protector GGG
Go to the rulings forum.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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