I played against this deck and discussed the deck with someone this last Friday. I assumed he was the creator or you are the same person, because all of the cards and numbers you play are the same.
Love the deck, and I will attest to how disgustingly quick and scary the deck can be to play against. Ratchet bomb is good against this but big kudos to the creator for making such an agressive and cheap deck.
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Not playing much these days... hope all is well in the MtG community
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
This looks more like "Dredge," which there is a thread for. Regardless, the issue I'm seeing is the fact that you can get blown out very easily by Nihil Spellbomb as you have no proactive way of dealing with it. You even run white, why not throw in 2-3 Stony Silence in the board? Also, even though it's a bit of a stretch, how do you deal with Elesh Norn? You run no kill spells, so you just fold to Solar Flare.
I highly doubt that it was piloted to such results unless the contents of the FNMs included nothing but mono-red and tempered steel.
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Thanks to Argetlam from Hakai Studios for the awesome sig.
This isn't "Dredge" (I'd know). That thread discusses nonsense like Ambush Viper and Vengeful Pharaoh. This is simply cheap green beats that can apply loads of pressure (and gain scores of life)
Nihil Spellbomb will need to hit me many times, as my graveyard fills up surprisingly fast.
Tested Stony Silence two weeks ago. It's ONLY good against Nihil Spellbomb. One thing I'm thinking about trying is the Pithing Needle on a stick guy. I'll test and report back in a few days.
Edit: jjdrew, if you are the one that hit me for 10 6/6 wurms, then yes. that was me.
Look at the deck more closely. I hear attacking for 33 on turn 5 is good.
I also hear that getting an Elesh Norn on turn 4 beats that play 100%.
If you would like to live in magical christmas land, go for it. But the truth is, you WILL NOT consistently get that swing, and if you do, the opponent did NOTHING at all.
I could even argue that I will just instant win with Necrotic Ooze combo on turn 5, infinite is more than 33 last I heard. The deck as you listed it is so fragile and slow in comparison to other beat down or aggro decks.
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Thanks to Argetlam from Hakai Studios for the awesome sig.
I also hear that getting an Elesh Norn on turn 4 beats that play 100%.
If you would like to live in magical christmas land, go for it. But the truth is, you WILL NOT consistently get that swing, and if you do, the opponent did NOTHING at all.
I could even argue that I will just instant win with Necrotic Ooze combo on turn 5, infinite is more than 33 last I heard. The deck as you listed it is so fragile and slow in comparison to other beat down or aggro decks.
Haters gonna hate.
This deck is anything but magical christmas land. T3 cagebreakers and t3 acid slime is common. The deck has multiple threats as well. This deck kills very quickly, and the gy hate doesn't help or come quickly enough in most games.
Try the deck out before you hate and throw it out as bad. Costs about $25 to make and is so much better than the decks in the dredge deck forums, which are slower, and also suffer from losses to gy hate.
I also hear that getting an Elesh Norn on turn 4 beats that play 100%.
If you would like to live in magical christmas land, go for it. But the truth is, you WILL NOT consistently get that swing, and if you do, the opponent did NOTHING at all.
I could even argue that I will just instant win with Necrotic Ooze combo on turn 5, infinite is more than 33 last I heard. The deck as you listed it is so fragile and slow in comparison to other beat down or aggro decks.
Turn 4 Elesh Norn. Yup. That beats it. Splinterfright can get big, too. Also, Boneyard Wurm. And I hear Phantasmal Image from the board helps against her, too.
This deck is anything but magical christmas land. T3 cagebreakers and t3 acid slime is beast. This deck kills very quickly, and the gy hate doesn't help or come quickly enough in most games.
Try the deck out before you hate and throw it out as bad. Costs about $25 to make and is so much better than the decks in the dredge deck forums, which are slower, and also suffer from losses to gy hate.
There is actually someone at my store with a nearly identical list and he gets destroyed by any non-rogue deck. The likelihood of it being a difference in luck is also a very bad sign for the deck, it means that it suffers from inconsistency.
I've toyed with the idea of this deck before, and in all the testing I did lead me to not even attempt to toy with it. Every deck in the format has mainboarded answers to the deck. If you want examples I'll go for it:
Tempered Steel: Dispatch (and rarely O-ring)
Solar Flare: BSZ, Elesh Norn, Sheoldred, O-ring, Lilliana, Doomblade, Go for the throat, counters
Wolf Run: General burn spells (dependent on build), and they are the ones who set the pace
RDW: more burn, Stromkirk + Stormblood on turns 1 and 2 seems like you just scoop (3 of your important creatures are humans by the way)
UB: Kill spells and counters
Mono Black infect: virulent wound feeds off your mana dorks (you have so many mana dorks), and again, kill spells
Last but not least, Dismember can be played in any deck, cage-breakers have 4 toughness, thus they die to the most accessible removal in the entire game.
You have absolutely no ways to protect any of your win conditions, and if the opponent plays it right, they will save removal for your bombs and let your 1/1s run into their titans all game long.
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Thanks to Argetlam from Hakai Studios for the awesome sig.
There is actually someone at my store with a nearly identical list and he gets destroyed by any non-rogue deck. The likelihood of it being a difference in luck is also a very bad sign for the deck, it means that it suffers from inconsistency.
I've toyed with the idea of this deck before, and in all the testing I did lead me to not even attempt to toy with it. Every deck in the format has mainboarded answers to the deck. If you want examples I'll go for it:
Tempered Steel: Dispatch (and rarely O-ring)
Solar Flare: BSZ, Elesh Norn, Sheoldred, O-ring, Lilliana, Doomblade, Go for the throat, counters
Wolf Run: General burn spells (dependent on build), and they are the ones who set the pace
RDW: more burn, Stromkirk + Stormblood on turns 1 and 2 seems like you just scoop (3 of your important creatures are humans by the way)
UB: Kill spells and counters
Mono Black infect: virulent wound feeds off your mana dorks (you have so many mana dorks), and again, kill spells
Last but not least, Dismember can be played in any deck, cage-breakers have 4 toughness, thus they die to the most accessible removal in the entire game.
You have absolutely no ways to protect any of your win conditions, and if the opponent plays it right, they will save removal for your bombs and let your 1/1s run into their titans all game long.
Youre SO right. BSZ is SO good. I HATE when my graveyard gets filled with creatures.
Stromkirk? lol.
Counters and Kill spells? They can't keep up.
BTW, you're obviously too high on Solar Flare. That's a pretty easy matchup for me.
Aside, please stop posting in this thread. You'll just turn it into a flame war and end up losing. Not that your points arent valid, but anyone can "LOL U PLAY CREATURES OMG WHAT DO YOU DO AGAINST TERROR!!!" or "LOL YOU PLAY SPELLS HOW CAN YOU BEAT COUNTERSPELLS! U SUK!"
I agree. I'd love to hear some tournament reports and more explanations. It's a neat deck, that's for sure... but instead of using half of your posts to boast how awesome the deck is, how about telling us WHY it's been so awesome. I like it, I just want to know what your losses looked like and why you made any changes to the deck through your tests.
Aside, please stop posting in this thread. You'll just turn it into a flame war and end up losing. Not that your points arent valid, but anyone can "LOL U PLAY CREATURES OMG WHAT DO YOU DO AGAINST TERROR!!!" or "LOL YOU PLAY SPELLS HOW CAN YOU BEAT COUNTERSPELLS! U SUK!"
I post legitimate issues with the deck and your response is a barely thought out "I'm better than you, this deck is awesome." If you could explain how you deal with an opponent who knows at all about your strategy [ie: games 2 and 3]. Without those, I can safely assume that you are lying and just want to be thought of as a genius (or some other completely pointless goal).
To elaborate, your deck has 12 cards in the entire deck that are win conditions. You have literally zero ways to protect them, so any form of removal is a clear problem. You could argue that control only runs 8-10, that is also true, but control has counters to protect them and will normally hold off on playing them until the opponent's deck is exhausted of answers. Your deck tries to be the aggressor, which can work if it's fast enough, but no ways to win outside of creatures severely limits this possibility.
Look at the good aggro decks right now: Tempered Steel and RDW.
Tempered steel has a very high volume of creatures, and every single one of them is a threat within itself, meaning they run upwards of 30 cards in the deck as win conditions. They have cards to stop the opponent's aggression in dispatch and O-ring. They have creatures that dodge removal in Glint Hawk Idol and Inkmoth Nexus. They can force sweepers with as little as 2-3 creatures.
Red deck wins has hasty creatures that are huge for their mana costs. If the game goes long they can win off of burn spells and shrines. They also can force board sweeps with 2-3 creatures.
Your deck, while maybe good against specific decks, cannot force sweepers easily, as it only runs 12 cards as win conditions. It cannot interact with the opponent in any way to prevent their bombs from beating you. It has no cards to protect its win conditions. If you can refute these points, I'll give the deck a try. I wish you the best of luck.
I post legitimate issues with the deck and your response is a barely thought out "I'm better than you, this deck is awesome." If you could explain how you deal with an opponent who knows at all about your strategy [ie: games 2 and 3]. Without those, I can safely assume that you are lying and just want to be thought of as a genius (or some other completely pointless goal).
Having a non-graveyard reliant finish would be an excellent way of doing this. I have a GY chucking deck. It is definitely not an aggro-deck though. But, what helps immensely is having a non-GY based finisher. I don't actually think the best finisher in this case is a Titan though.
As does switching up the game plan in G2 and 3 to a counter package. Inevitability is on your side if you can keep a big enough GY. Mental misstep is your friend. So is naturalize. And mana leak.
I agree. I'd love to hear some tournament reports and more explanations. It's a neat deck, that's for sure... but instead of using half of your posts to boast how awesome the deck is, how about telling us WHY it's been so awesome. I like it, I just want to know what your losses looked like and why you made any changes to the deck through your tests.
Those are the guys you pitch first to your card advantage machine in Merfolk Looter. The first draft of this deck played Civilized Scholar, but I found he too often was one-and-done with card advantage.
Gnaw to the Bone and Unburial Rites love to be played from the yard, but are extra deadly when double dipped. Its not unlikely to gain upwards of 50 life with one Gnaw to the Bone. Unburial Rites can keep bringing that "I-win-if-I-attack" creature back from the yard, twice if necessary.
Yes, this is a legitimate deck. I ran a similar deck for a while. It does well against people who aren't expecting it, but it isn't extremely consistent (at least for me). The main discussion on it is over in the Standard Dredge Thread, but as you probably noticed, it feels like they are trying to discuss three different decks on the same thread.
To make the deck better, I would go with Skaab Ruinator (extra finisher), Dream Twist, and Mulch. This deck needs card advantage, and these cards give you just that. I would also advise using Postmortem Lunge over Unburial Rites. I heard 33 haste damage is pretty good ;).
The thing that I noticed was that the deck lacks removal. The main problem I had was that it lost to anything that had a gameplan that revolved around the first three turns. I add in red for Grim Lavamancer and Devil's Play. It worked pretty well. And even though you might think it's not a problem, removal is a problem for this deck. It's kind of the same idea as why milling Solar Flare is still a good idea; at some point, you run out of gas.
Mulch seems like it would be pretty good in this build. I have been toying around with something similar to this, but have not used Kessig Cagebreakers. Seems interesting. I love Gnaw to the Bone. Such an amazing card in this deck.
Did you test any of the other Skaabs? Even Stiched Drake? Seems like having some fliers to help against Spirit tokens would be nice early game.
Thanks for the much more civil post. You could post the best deck on the planet, and if you present it with an aire of arrogance, you'll likely get no one to contribute to the conversation at all.
If the deck is just that good, you'll want people to offer ideas or share their own results.
This actually makes me angry. Goyf has NEVER been a good card to drop late. It's a waste of a topdeck, no matter how big it is, you still only used 2 mana on it. Goyf is $100 because he comes out early and gets huge within a single turn and absolutely needs to be killed or he wins the game. Boneyard wurm can be collateral damage to a singleton Nihil Spellbomb.
Also, please elaborate on how Trample in any way at all laughs at a planeswalker. I'd be very interested in how those things interact in any way.
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Thanks to Argetlam from Hakai Studios for the awesome sig.
This actually makes me angry. Goyf has NEVER been a good card to drop late. It's a waste of a topdeck, no matter how big it is, you still only used 2 mana on it. Goyf is $100 because he comes out early and gets huge within a single turn and absolutely needs to be killed or he wins the game. Boneyard wurm can be collateral damage to a singleton Nihil Spellbomb.
Also, please elaborate on how Trample in any way at all laughs at a planeswalker. I'd be very interested in how those things interact in any way.
Not trample Gideon, more like trample over Garruk. Or Mirran Crusader.
Kessig Cagebreakers laughs at Gideon because the Wolf tokens can still attack your opponent. Goyf was good because he was huge, cheap, and splashable. He wasn't big until mid game. In standard, he was maybe a 2/3 when he hit, and grew to be maybe 3/4 or 4/5 before turn 5. Seal of Fire rotated when Planeswalkers and Tribal hit. Boneyard Wurm, simply put, can be 5/5 before you realize it. Playtest the deck, and for crying out loud... calm down.
Edit: If you notice, the sentence "Splinterfrights trample, and Kessig Cagebreakers laugh at Gideon Jura." was not using a plural possessive, rather simply a plural. This is not a list of things that laugh at Gideon Jura; it is a compound sentence. "Splinterfrights trample," is a true statement. As is "Kessig Cagebreakers laugh at Gideon Jura" because of the fun little rules interaction I displayed above, which was also displayed in Cranial Insertion a couple weeks ago. Edit2: bolded for emphasis. +1 for grammar lesson.
Kessig Cagebreakers's tokens can attack the player, even if Gideon Jura says all creatures must attack him. I'm too tired to look up the rule, but its over in the rules section. It's also there for Hero of Bladehold.
I know about Cagebreaker, but Firefly said: "Splinterfrights trample, and Kessig Cagebreakers laugh at Gideon Jura." Thus the source of my question.
Once again I will say it. I have playtested the deck, with and against it. Very rarely did this deck feel in control in any way. When it did, it was normally due to a very very slow start by the opposing deck.
Please actually explain, with facts and even detailed examples, how this deck fares against the field. Either you have some secret and can somehow transform the topdecking of mana dorks late game into the topdecking of a titan, or the deck is wildly inconsistent.
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Thanks to Argetlam from Hakai Studios for the awesome sig.
This is definitely dredge, despite your claims to the contrary... yes, people are discussing bad cards on that thread, but the essential idea of milling yourself for value is still there. There are also lists that don't run those cards.
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I identify as neither male nor female. You may refer to me by using the either gender pronouns or they singular they. =)
It abuses the graveyard, and has solid matchups against nearly all of the established field.
Without further adieu:
4 Hinterland Harbor
10 Forest
4 Island
1 Plains
1 Swamp
Creatures 36
4 Boneyard Wurm
3 Armored Skaab
4 Merfolk Looter
2 Acidic Slime
4 Birds of Paradise
4 Kessig Cagebreakers
4 Splinterfright
4 Deranged Assistant
3 Avacyn's Pilgrim
4 Viridian Emmisary
2 Gnaw to the Bone
2 Unburial Rites
2 Acidic Slime
2 Gnaw to the Bone
2 Unburial Rites
2 Phantasmal Image
4 Viridian Corrupter
3 Ghost Quarter
This deck breaks Kessig Cagebreakers. Easily one of the best 5 drops to see standard. It WILL WIN you the game if it can attack.
Others have been discussing the use of cagebreakers for a while.
Also, I think the [official] tag is regulated, so you might want to change it.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Love the deck, and I will attest to how disgustingly quick and scary the deck can be to play against. Ratchet bomb is good against this but big kudos to the creator for making such an agressive and cheap deck.
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
I highly doubt that it was piloted to such results unless the contents of the FNMs included nothing but mono-red and tempered steel.
Nihil Spellbomb will need to hit me many times, as my graveyard fills up surprisingly fast.
Tested Stony Silence two weeks ago. It's ONLY good against Nihil Spellbomb. One thing I'm thinking about trying is the Pithing Needle on a stick guy. I'll test and report back in a few days.
Edit: jjdrew, if you are the one that hit me for 10 6/6 wurms, then yes. that was me.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Look at the deck more closely. I hear attacking for 33 on turn 5 is good.
I also hear that getting an Elesh Norn on turn 4 beats that play 100%.
If you would like to live in magical christmas land, go for it. But the truth is, you WILL NOT consistently get that swing, and if you do, the opponent did NOTHING at all.
I could even argue that I will just instant win with Necrotic Ooze combo on turn 5, infinite is more than 33 last I heard. The deck as you listed it is so fragile and slow in comparison to other beat down or aggro decks.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Haters gonna hate.
This deck is anything but magical christmas land. T3 cagebreakers and t3 acid slime is common. The deck has multiple threats as well. This deck kills very quickly, and the gy hate doesn't help or come quickly enough in most games.
Try the deck out before you hate and throw it out as bad. Costs about $25 to make and is so much better than the decks in the dredge deck forums, which are slower, and also suffer from losses to gy hate.
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
Turn 4 Elesh Norn. Yup. That beats it. Splinterfright can get big, too. Also, Boneyard Wurm. And I hear Phantasmal Image from the board helps against her, too.
Welcome to Magical Christmas Land.
There is actually someone at my store with a nearly identical list and he gets destroyed by any non-rogue deck. The likelihood of it being a difference in luck is also a very bad sign for the deck, it means that it suffers from inconsistency.
I've toyed with the idea of this deck before, and in all the testing I did lead me to not even attempt to toy with it. Every deck in the format has mainboarded answers to the deck. If you want examples I'll go for it:
Tempered Steel: Dispatch (and rarely O-ring)
Solar Flare: BSZ, Elesh Norn, Sheoldred, O-ring, Lilliana, Doomblade, Go for the throat, counters
Wolf Run: General burn spells (dependent on build), and they are the ones who set the pace
RDW: more burn, Stromkirk + Stormblood on turns 1 and 2 seems like you just scoop (3 of your important creatures are humans by the way)
UB: Kill spells and counters
Mono Black infect: virulent wound feeds off your mana dorks (you have so many mana dorks), and again, kill spells
Last but not least, Dismember can be played in any deck, cage-breakers have 4 toughness, thus they die to the most accessible removal in the entire game.
You have absolutely no ways to protect any of your win conditions, and if the opponent plays it right, they will save removal for your bombs and let your 1/1s run into their titans all game long.
Youre SO right. BSZ is SO good. I HATE when my graveyard gets filled with creatures.
Stromkirk? lol.
Counters and Kill spells? They can't keep up.
BTW, you're obviously too high on Solar Flare. That's a pretty easy matchup for me.
Aside, please stop posting in this thread. You'll just turn it into a flame war and end up losing. Not that your points arent valid, but anyone can "LOL U PLAY CREATURES OMG WHAT DO YOU DO AGAINST TERROR!!!" or "LOL YOU PLAY SPELLS HOW CAN YOU BEAT COUNTERSPELLS! U SUK!"
I post legitimate issues with the deck and your response is a barely thought out "I'm better than you, this deck is awesome." If you could explain how you deal with an opponent who knows at all about your strategy [ie: games 2 and 3]. Without those, I can safely assume that you are lying and just want to be thought of as a genius (or some other completely pointless goal).
To elaborate, your deck has 12 cards in the entire deck that are win conditions. You have literally zero ways to protect them, so any form of removal is a clear problem. You could argue that control only runs 8-10, that is also true, but control has counters to protect them and will normally hold off on playing them until the opponent's deck is exhausted of answers. Your deck tries to be the aggressor, which can work if it's fast enough, but no ways to win outside of creatures severely limits this possibility.
Look at the good aggro decks right now: Tempered Steel and RDW.
Tempered steel has a very high volume of creatures, and every single one of them is a threat within itself, meaning they run upwards of 30 cards in the deck as win conditions. They have cards to stop the opponent's aggression in dispatch and O-ring. They have creatures that dodge removal in Glint Hawk Idol and Inkmoth Nexus. They can force sweepers with as little as 2-3 creatures.
Red deck wins has hasty creatures that are huge for their mana costs. If the game goes long they can win off of burn spells and shrines. They also can force board sweeps with 2-3 creatures.
Your deck, while maybe good against specific decks, cannot force sweepers easily, as it only runs 12 cards as win conditions. It cannot interact with the opponent in any way to prevent their bombs from beating you. It has no cards to protect its win conditions. If you can refute these points, I'll give the deck a try. I wish you the best of luck.
Having a non-graveyard reliant finish would be an excellent way of doing this. I have a GY chucking deck. It is definitely not an aggro-deck though. But, what helps immensely is having a non-GY based finisher. I don't actually think the best finisher in this case is a Titan though.
As does switching up the game plan in G2 and 3 to a counter package. Inevitability is on your side if you can keep a big enough GY. Mental misstep is your friend. So is naturalize. And mana leak.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Sure thing.
They deck plays 15 forms of mana acceleration in Birds of Paradise, Avacyn's Pilgrim (was Llanowar Elves at one point), Deranged Assistant, and Viridian Emissary.
Those are the guys you pitch first to your card advantage machine in Merfolk Looter. The first draft of this deck played Civilized Scholar, but I found he too often was one-and-done with card advantage.
Filling your graveyard is fast and easy. Armored Skaab dumps 4, Deranged Assistant and Merfolk Looter both dump 1 per turn. Splinterfright dumps 2 per turn. Then there's all that removal that people are overestimating.
Acidic Slime is great tempo and can really mess with Tempered Steels and Oblivion Rings, as well as Kessig Wolf Runs and Swords.
Gnaw to the Bone and Unburial Rites love to be played from the yard, but are extra deadly when double dipped. Its not unlikely to gain upwards of 50 life with one Gnaw to the Bone. Unburial Rites can keep bringing that "I-win-if-I-attack" creature back from the yard, twice if necessary.
Boneyard Wurm is often a pseudo-Tarmogoyf, because even after the board has been cleared, he topdecks as an 8/8 or so. The downside is his butt isn't as big. Splinterfrights trample, and Kessig Cagebreakers laugh at Gideon Jura.
I don't need to explain the applications of Ghost Quarter, Phantasmal Image, or Viridian Corrupter in the sideboard, as those should be apparent.
Most importantly, this list isn't complete and final. Most likely I'll want to cut a Viridian Emissary in favor of the fourth Armored Skaab (bring it on Stromkirk Noble).
To make the deck better, I would go with Skaab Ruinator (extra finisher), Dream Twist, and Mulch. This deck needs card advantage, and these cards give you just that. I would also advise using Postmortem Lunge over Unburial Rites. I heard 33 haste damage is pretty good ;).
The thing that I noticed was that the deck lacks removal. The main problem I had was that it lost to anything that had a gameplan that revolved around the first three turns. I add in red for Grim Lavamancer and Devil's Play. It worked pretty well. And even though you might think it's not a problem, removal is a problem for this deck. It's kind of the same idea as why milling Solar Flare is still a good idea; at some point, you run out of gas.
Just some ideas. Good luck.
Thanks for the much more civil post. You could post the best deck on the planet, and if you present it with an aire of arrogance, you'll likely get no one to contribute to the conversation at all.
If the deck is just that good, you'll want people to offer ideas or share their own results.
This actually makes me angry. Goyf has NEVER been a good card to drop late. It's a waste of a topdeck, no matter how big it is, you still only used 2 mana on it. Goyf is $100 because he comes out early and gets huge within a single turn and absolutely needs to be killed or he wins the game. Boneyard wurm can be collateral damage to a singleton Nihil Spellbomb.
Also, please elaborate on how Trample in any way at all laughs at a planeswalker. I'd be very interested in how those things interact in any way.
Not trample Gideon, more like trample over Garruk. Or Mirran Crusader.
Kessig Cagebreakers laughs at Gideon because the Wolf tokens can still attack your opponent. Goyf was good because he was huge, cheap, and splashable. He wasn't big until mid game. In standard, he was maybe a 2/3 when he hit, and grew to be maybe 3/4 or 4/5 before turn 5. Seal of Fire rotated when Planeswalkers and Tribal hit. Boneyard Wurm, simply put, can be 5/5 before you realize it. Playtest the deck, and for crying out loud... calm down.
Edit: If you notice, the sentence "Splinterfrights trample, and Kessig Cagebreakers laugh at Gideon Jura." was not using a plural possessive, rather simply a plural. This is not a list of things that laugh at Gideon Jura; it is a compound sentence. "Splinterfrights trample," is a true statement. As is "Kessig Cagebreakers laugh at Gideon Jura" because of the fun little rules interaction I displayed above, which was also displayed in Cranial Insertion a couple weeks ago. Edit2: bolded for emphasis. +1 for grammar lesson.
Once again I will say it. I have playtested the deck, with and against it. Very rarely did this deck feel in control in any way. When it did, it was normally due to a very very slow start by the opposing deck.
Please actually explain, with facts and even detailed examples, how this deck fares against the field. Either you have some secret and can somehow transform the topdecking of mana dorks late game into the topdecking of a titan, or the deck is wildly inconsistent.
Currently working on: BUGSelf-Mill