The idea is to open up the game with birds to accelerate towards casting a boar. Once you're there, you use your creatures with deathtouch to trigger his ability (hopefully turn three). Banshee is there to provide late-game removal while also giving a body you can use to fight with your opponent's creatures using Prey Upon.
This build is still untested, so suggestions for the MB and SB are welcome.
A 5/5 with trample for 4 is bad, even without a drawback.
Why? What's the drawback? Time to cast? Inefficiency? I'd think a 5/5 with trample on turn three or four would be pretty good. Especially if you can protect it with a card like Ranger's Guile.
i think hes saying that morbid is the drawback. needing a creature dead that turn is pretty situational. why not just use regular removal over banshee, adding a 4/4 body to the package isnt much justification for nerfing dismembers power and raising its cost (also sorcery speed, thats a big one)
The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
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This deck revolves around Festerhide Boar and its morbid ability to make it a 5/5 trample for four CMC.
This is a sample deck list:
10 Forest
8 Swamp
4 Woodland Cemetery
// Creatures
4 Ambush Viper
4 Birds of Paradise
4 Festerhide Boar
4 Morkrut Banshee
4 Typhoid Rats
4 Dead Weight
3 Dismember
1 Garruk, Primal Hunter
2 Gitaxian Probe
4 Prey Upon
4 Ranger's Guile
The idea is to open up the game with birds to accelerate towards casting a boar. Once you're there, you use your creatures with deathtouch to trigger his ability (hopefully turn three). Banshee is there to provide late-game removal while also giving a body you can use to fight with your opponent's creatures using Prey Upon.
This build is still untested, so suggestions for the MB and SB are welcome.
You can find me on MTGO. My username is gereffi.
Why? What's the drawback? Time to cast? Inefficiency? I'd think a 5/5 with trample on turn three or four would be pretty good. Especially if you can protect it with a card like Ranger's Guile.
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)