It will be interesting to see how the rotation effects the price of cards. I think the best gauge would have been Elspeth and her role in some sort of Kithkin deck but with the Duel Deck being released you might not get an accurate gauge. I'll try to keep record of how the more valuable Mythics and Rares of Shards block and M10 change in price as the format changes. Things like Vampire Nocturnus may go down in price, but the casual crowd may still eat them up to maintain at least a decent price tag.
I think the water might be too muddied to get an accurate picture with this rotation, truthfully. BSA and Elspeth are reprinted, I really don't think any version of vamps that runs Nocturnus is ever going to be more than casual, and others like Ajani Vengeant and Sarkhan Vol never saw massive amounts of play to get their values up where we would notice a significant dip. Watching jtms, gideon, vengevine, and p-titan rotate I think will be much more telling, depending only slightly on what SoM offers up.
I think the water might be too muddied to get an accurate picture with this rotation, truthfully. BSA and Elspeth are reprinted, I really don't think any version of vamps that runs Nocturnus is ever going to be more than casual, and others like Ajani Vengeant and Sarkhan Vol never saw massive amounts of play to get their values up where we would notice a significant dip. Watching jtms, gideon, vengevine, and p-titan rotate I think will be much more telling, depending only slightly on what SoM offers up.
The more I look at the card pool the more I agree. The Shards Block mythics were actually done pretty well IMO (Knight of the Reliquary may stay higher due to legacy but that was a rare anyways) They were evenly distributed amongst Esper, Jund, Naya, and Grixis for the most part and other than Elspeth, none really got out of hand. I think the price of Sarkahn Vol shows though that casual players can keep the price of a mythic up a bit. The most telling M10 card would've been BSA you are right and that got reprinted. The huge outcry for Mythic raising prices wasn't really until M10 with BSA and then continued form there.
The most telling M10 card would've been BSA you are right and that got reprinted. The huge outcry for Mythic raising prices wasn't really until M10 with BSA and then continued form there.
I think the problem with mythics all started with BSA, which is a groundbreaking game finisher at 5 mana and suddenly any deck that can afford to pay for the 2 white mana finds that they need BSA to compete. At the mythic rarity there simply wasn't enough to go around. M10 boxes are opened like crazy and sales were brisk.
Every set since then includes at least a mythic that tries to replicate that BSA factor: insane ability that can be used by any deck with a splash of that color. Had BSA been a more logical WWWW1, things might have worked out differently.
@Retrovirus: I agree on all acounts, and I think you have it right.
On another note, I still cant believe there are people who cant see that a 80 dollar mythic staple in standard is a problem. No matter if you are willing to shell out the bucks, already own a playset or traded them just after release. A staple that you have to have in any competitive deck that runs blue, and costs 80 bucks, cannot in any way, shape or form be healthy for the game long term. New players, especially kids, wont be able to afford it, or will simply back off from the game since they dont want to invest that kind of money in cardboard. And really, who can blame them?
A game such as Magic cannot survive in its current form, without new players being added to the mix every year. I know it has grown in popularity over the past 3-4 years, but I daily listen to players complaining about these prices and rarities. Yes, they all want to own the cards, but they cannot. And I hear more often than not, that people are prepared to quit the game or stop attending FNM´s if this problem is not solved in the near future.
My solution is simple: Make mythic cards restricted in standard. Or perhaps just restrict planeswalkers, since theyre the main culprits. Jace would probably settle at 25-30 bucks, which is still hella expensive, but not unrealistic to most people.
My solution is simple: Make mythic cards restricted in standard. Or perhaps just restrict planeswalkers, since theyre the main culprits. Jace would probably settle at 25-30 bucks, which is still hella expensive, but not unrealistic to most people.
Currently, cards are never restricted in standard, they're either banned or allowed. Cards are restricted in Vintage to let people play withtheir expensive cardboard, if mostly because Vintage is supposed to have broken cards, but not be a broken format. It's not really something relevant to Standard, because if a card should be restricted, it's probably a big enough problem it needs to be banned.
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I just started playing magic again about three months ago. I played a LITTLE as a kid, but not enough to know much about it. But now that I've started again and have to pay for my own cards, I'll say that I like things about playing again and I don't like things about it.
I LOVE being old enough to form my own strategies, find ways to win, and develop an identity as a player through the color of my choice. This is what Magic: The Gathering is all about!! It's the freedom players have that have made Magic such a long-running game.
But I don't understand the people who say that there isn't a problem forking up $50+ a for a card. Seriously? I understand that, for some people, this is their main hobby, and they don't use spending money for other things. But I'm a college student who works two jobs. I can't afford a good enough deck to be competitive, and it's really upsetting that I like the game so much, yet can't be as much of a player as other people.
Also, except for a few friends that I play with, my only other playing options are FNM or other local tournaments. Yet my cheap decks can't compete against the unstoppable UW Control decks with a mandatory 4x JTMS (averaging at LEAST $200 for those FOUR CARDS!!!).
I agree with everything Gnimsh said except for this:
My solution is simple: Make mythic cards restricted in standard. Or perhaps just restrict planeswalkers, since theyre the main culprits.
Standard is a specific type of tournament and that would make obtaining those mythics (through boosters or such) completely useless. But yeah, something NEEDS to be done about these ridiculous prices so that no0bs like me and true fans can have a better time.
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I just started playing magic again about three months ago. I played a LITTLE as a kid, but not enough to know much about it. But now that I've started again and have to pay for my own cards, I'll say that I like things about playing again and I don't like things about it.
I LOVE being old enough to form my own strategies, find ways to win, and develop an identity as a player through the color of my choice. This is what Magic: The Gathering is all about!! It's the freedom players have that have made Magic such a long-running game.
But I don't understand the people who say that there isn't a problem forking up $50+ a for a card. Seriously? I understand that, for some people, this is their main hobby, and they don't use spending money for other things. But I'm a college student who works two jobs. I can't afford a good enough deck to be competitive, and it's really upsetting that I like the game so much, yet can't be as much of a player as other people.
Also, except for a few friends that I play with, my only other playing options are FNM or other local tournaments. Yet my cheap decks can't compete against the unstoppable UW Control decks with a mandatory 4x JTMS (averaging at LEAST $200 for those FOUR CARDS!!!).
I agree with everything Gnimsh said except for this:
Standard is a specific type of tournament and that would make obtaining those mythics (through boosters or such) completely useless. But yeah, something NEEDS to be done about these ridiculous prices so that no0bs like me and true fans can have a better time.
First of all, Go Bucks. I just moved to Columbus last month.
Second of all the only answer I can think of to mythics is to not print the power ones at the mythic rarity, but that gets rid of things like doing the Titan Cycle and Planeswalkers and I do not see that happening. The only alternative I can see is rewards, buying X amount of products, point systems, or something. Even redeeming something like a Gideon for buying a Wizards book wouldn't break the bank too much and probably get more people to buy the books.
Things they could do is make only Legendary Cards at Mythic. This of course doesn't stop one from putting 4 in their deck but it both deters it and deters the type of card that would show up in mythic slots.
Secondly they could up the planeswalker rules to only being able to control one at the same time. This could be explained in flavor due to the considerable effort to summon and maintain a connection with another Planeswalker across the planes. The mechanic would work that when a planeswalker enters the battle field under your control, all planeswalkers you currently control are put in the graveyard.
Can you imagine what sort of choices you'd have to make? It would also discourage more than 6-7 Planeswalkers in a given deck. Of course if they did stuff like that I'd have serious concerns about repeats of Worldwake since the general quality of Mythics would probably go down across the board. And even if you didn't need playsets the value would still probably fall on a couple cards.
Short of abolishing mythics they just need to find the right balance. And players need to get a better grasp on the value of cards. Maybe when Jace fades from memory this can happen.
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Things they could do is make only Legendary Cards at Mythic. This of course doesn't stop one from putting 4 in their deck but it both deters it and deters the type of card that would show up in mythic slots.
Secondly they could up the planeswalker rules to only being able to control one at the same time. This could be explained in flavor due to the considerable effort to summon and maintain a connection with another Planeswalker across the planes. The mechanic would work that when a planeswalker enters the battle field under your control, all planeswalkers you currently control are put in the graveyard.
Can you imagine what sort of choices you'd have to make? It would also discourage more than 6-7 Planeswalkers in a given deck. Of course if they did stuff like that I'd have serious concerns about repeats of Worldwake since the general quality of Mythics would probably go down across the board. And even if you didn't need playsets the value would still probably fall on a couple cards.
Short of abolishing mythics they just need to find the right balance. And players need to get a better grasp on the value of cards. Maybe when Jace fades from memory this can happen.
Yeah, i can't honestly think of anything short of violent ultimatum that can handle multiple walkers on the field at the same time, which goes double if one of those is gideon. At 7 in naya colors, you aren't resolving that spell on your best day. Planeswalkers, while nice, are beginning to become a little tiresome. They barely have eternal applications in any way, but in standard and extended there aren't enough answers for them. Couple that with a back-breaking price and you have a formula for disaster.
Mythics cost could easily be offset by a 1:6 printing over the current 1:8, but that only begins to undo the problems these cards are creating. If a mythic is bad, pw or otherwise, it's priced $4-15. If it's good, it goes $22+, and if it's staple, it's going at $40+. The staple ones either didn't need to be a mythic (Lotus Cobra, Vengevine), are disgustingly overpowered and shouldn't have been printed (BSA, jtms, Primeval Titan, Gideon), or, oddly enough, have a very good definition of what mythic should be, while still fulfilling a niche need that keeps price in check (Rafiq, Eldrazi). That balance seems to be further tipping toward the more degenerate, power end of the spectrum with each new set.
what would the problem be with just printing mythics as rares and keeping everything else the same. That way when you buy a box your more likely to get what you need and there should be enough money rares to go around. I would much rather complain about $15-24 rares than $80 mythics.
new players as they show up maybe twice with some budget deck they've spent the week designing and testing only to be beaten into oblivion by expensive decks they cannot hope to obtain and I think this is a tragedy.
They barely have eternal applications in any way, but in standard and extended there aren't enough answers for them.
I wish people would stop saying that... The Vintage World Championship ended with an exact mirror match of decks running each 3 copies of Jace, the Mind Sculptor. Jace 2 is also played a lot in Legacy, as a simple deckcheck.net search can attest. In addition to Jace 2, Tezzeret has seen lots of play in Vintage (for its obvious interactions with Time Vault) and Elspeth as seen play in Legacy. So Planeswalkers are definitely seeing play in Eternal formats too.
what would the problem be with just printing mythics as rares and keeping everything else the same. That way when you buy a box your more likely to get what you need and there should be enough money rares to go around. I would much rather complain about $15-24 rares than $80 mythics.
Justification for the Mythic rarity was that WotC wanted smaller sets, but also wanted to keep the collectable aspect the same. So they reduced the number of rares and introduced a 4th rarity.
what would the problem be with just printing mythics as rares and keeping everything else the same. That way when you buy a box your more likely to get what you need and there should be enough money rares to go around. I would much rather complain about $15-24 rares than $80 mythics.
Kills balance in limited. Almost makes you wish they'd randomly insert mythics into the token slot and not have them played in limited at all. Certainly would make some people happy, and would stop the "oh, I just got passed a Primeval Titan by that twleve year old who had no idea what its worth" factor. Not that it's ever going to happen.
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Don't forget the one guy that busts a BSA and goes on to win the whole thing on the back of it. You know, because limited is more fun when 1 guy in the room has almost an auto-win card in their deck.
I wish people would stop saying that... The Vintage World Championship ended with an exact mirror match of decks running each 3 copies of Jace, the Mind Sculptor. Jace 2 is also played a lot in Legacy, as a simple deckcheck.net search can attest. In addition to Jace 2, Tezzeret has seen lots of play in Vintage (for its obvious interactions with Time Vault) and Elspeth as seen play in Legacy. So Planeswalkers are definitely seeing play in Eternal formats too.
The see some play not alot, He is a 1-2 in about 27% of blue leagacy decks.
Justification for the Mythic rarity was that WotC wanted smaller sets, but also wanted to keep the collectable aspect the same. So they reduced the number of rares and introduced a 4th rarity.
Even though there are smaller sets the number of packs it takes to get a placeset has increases. They are also printing more new cards a year.
As long as mythics are twice as rare as rares there are going to be cards worth $30+.
Don't forget the one guy that busts a BSA and goes on to win the whole thing on the back of it. You know, because limited is more fun when 1 guy in the room has almost an auto-win card in their deck.
Unless removal is banned from your draft a BSA is not an autowin. Jar Jar is much better limited card it is at rare and it is not a problem.
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
Unless removal is banned from your draft a BSA is not an autowin. Jar Jar is much better limited card it is at rare and it is not a problem.
Have you even tried m11 draft? If someone cracks a baneslayer, you need either Doom Blade if you're in black, the 5 dmg red spell (which is likely in your sb) for flyers, or Plummet (also likely in the sb). That's a pretty narrow range of common cards to play, and even if there are more that spring to mind, you still need to have them in hand before she ends the game. And I don't know why you're comparing a card from a completely different set than BSA for limited purposes. She's not a bomb in m11 draft, she's a nuclear missile, same as she was in m10.
Have you even tried m11 draft? If someone cracks a baneslayer, you need either Doom Blade if you're in black, the 5 dmg red spell (which is likely in your sb) for flyers, or Plummet (also likely in the sb). That's a pretty narrow range of common cards to play, and even if there are more that spring to mind, you still need to have them in hand before she ends the game. And I don't know why you're comparing a card from a completely different set than BSA for limited purposes. She's not a bomb in m11 draft, she's a nuclear missile, same as she was in m10.
Removal isn't the only way to deal with creatures in draft. I have played against baneslayer several times and why I understand your argument for how good it is its not the auto-win you make it sound like.
If you want to ban powerful cards, why not Islands? They have been proven to be fairly unfair in most cases.
The worst turn 1 play you can face down is Draw, play basic Island and say, "go"
Don't forget the one guy that busts a BSA and goes on to win the whole thing on the back of it. You know, because limited is more fun when 1 guy in the room has almost an auto-win card in their deck.
I played with baneslayer at the m11 prerelease and she ate cancels, mana leaks, assasinates, doomblades, combusts, plumets and mind controls all day long. I don't see what the problem with her is. I would be much more scared to face down a grave titan than her, where 3 of those answers don't work.
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I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
The see some play not alot, He is a 1-2 in about 27% of blue leagacy decks.
At GP Columbus, there were 8 Goyfs in the top 8. And 6 Jaces. At Denver SCG,there were 4 Goyfs and 6 Jaces being played. If you're only playing 1-2 Jaces, you're behind the curve. Landstill decks should play 4, Supreme Blue decks play 3.
This is basically the same argument that people had before Jace was legal in Standard. Half the people were saying he was insane and the other half were saying he'd be a 1-2 of in some of the blue decks. How did that work out?
On another note. You might want to take a look at the pre order prices for Scars on SCG. This is getting completely out of hand...
I know its cliché and whiny, but with some of these cards already at 40 dollars+, (before theyre even released!?), I might just have to stop any competitive play whatsoever. I simply cannot afford this and Ill be at a big disadvantage against opponents who can.
On another note. You might want to take a look at the pre order prices for Scars on SCG. This is getting completely out of hand...
I know its cliché and whiny, but with some of these cards already at 40 dollars+, (before theyre even released!?), I might just have to stop any competitive play whatsoever. I simply cannot afford this and Ill be at a big disadvantage against opponents who can.
Truth. I took soul sisters to a $300 cash tournament (7 rounds), went 3-0, then played vs mythic... literally ALL (yes, jaces, hierarchs, cobras) foil, t4 jace and t5 conscription both games. I was pretty disgusted, so I dropped. You can do well with budget decks, but sometimes you have no chance and that kind of thing is why I might have to stop playing competitively as well. No one likes to play well and then get stomped by pure money. Not to mention, we have to shell out every 2 months? That's out of hand.
At GP Columbus, there were 8 Goyfs in the top 8. And 6 Jaces. At Denver SCG,there were 4 Goyfs and 6 Jaces being played. If you're only playing 1-2 Jaces, you're behind the curve. Landstill decks should play 4, Supreme Blue decks play 3.
This is basically the same argument that people had before Jace was legal in Standard. Half the people were saying he was insane and the other half were saying he'd be a 1-2 of in some of the blue decks. How did that work out?
1. You are only looking a part of the tournaments when you look at all the tournaments from the past few months. It's clear that Jace in not essential for legacy.
2. When the decks that have 2 or fewer Jaces are the one's that are actually winning, I wouldn't say that they are behind the curve
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
Truth. I took soul sisters to a $300 cash tournament (7 rounds), went 3-0, then played vs mythic... literally ALL (yes, jaces, hierarchs, cobras) foil, t4 jace and t5 conscription both games. I was pretty disgusted, so I dropped. You can do well with budget decks, but sometimes you have no chance and that kind of thing is why I might have to stop playing competitively as well. No one likes to play well and then get stomped by pure money. Not to mention, we have to shell out every 2 months? That's out of hand.
You picked a ☺☺☺☺ty gimmick deck and got crushed by a well established deck.
You don't NEED to shell out every 2 months. Jund could be built very cheaply at the beginning of Zendikar, and has remained competitive without needing more than about $30 of cards from Worldwake and $30 from Rise.
The more I look at the card pool the more I agree. The Shards Block mythics were actually done pretty well IMO (Knight of the Reliquary may stay higher due to legacy but that was a rare anyways) They were evenly distributed amongst Esper, Jund, Naya, and Grixis for the most part and other than Elspeth, none really got out of hand. I think the price of Sarkahn Vol shows though that casual players can keep the price of a mythic up a bit. The most telling M10 card would've been BSA you are right and that got reprinted. The huge outcry for Mythic raising prices wasn't really until M10 with BSA and then continued form there.
I think the problem with mythics all started with BSA, which is a groundbreaking game finisher at 5 mana and suddenly any deck that can afford to pay for the 2 white mana finds that they need BSA to compete. At the mythic rarity there simply wasn't enough to go around. M10 boxes are opened like crazy and sales were brisk.
Every set since then includes at least a mythic that tries to replicate that BSA factor: insane ability that can be used by any deck with a splash of that color. Had BSA been a more logical WWWW1, things might have worked out differently.
On another note, I still cant believe there are people who cant see that a 80 dollar mythic staple in standard is a problem. No matter if you are willing to shell out the bucks, already own a playset or traded them just after release. A staple that you have to have in any competitive deck that runs blue, and costs 80 bucks, cannot in any way, shape or form be healthy for the game long term. New players, especially kids, wont be able to afford it, or will simply back off from the game since they dont want to invest that kind of money in cardboard. And really, who can blame them?
A game such as Magic cannot survive in its current form, without new players being added to the mix every year. I know it has grown in popularity over the past 3-4 years, but I daily listen to players complaining about these prices and rarities. Yes, they all want to own the cards, but they cannot. And I hear more often than not, that people are prepared to quit the game or stop attending FNM´s if this problem is not solved in the near future.
My solution is simple: Make mythic cards restricted in standard. Or perhaps just restrict planeswalkers, since theyre the main culprits. Jace would probably settle at 25-30 bucks, which is still hella expensive, but not unrealistic to most people.
Currently, cards are never restricted in standard, they're either banned or allowed. Cards are restricted in Vintage to let people play withtheir expensive cardboard, if mostly because Vintage is supposed to have broken cards, but not be a broken format. It's not really something relevant to Standard, because if a card should be restricted, it's probably a big enough problem it needs to be banned.
I LOVE being old enough to form my own strategies, find ways to win, and develop an identity as a player through the color of my choice. This is what Magic: The Gathering is all about!! It's the freedom players have that have made Magic such a long-running game.
But I don't understand the people who say that there isn't a problem forking up $50+ a for a card. Seriously? I understand that, for some people, this is their main hobby, and they don't use spending money for other things. But I'm a college student who works two jobs. I can't afford a good enough deck to be competitive, and it's really upsetting that I like the game so much, yet can't be as much of a player as other people.
Also, except for a few friends that I play with, my only other playing options are FNM or other local tournaments. Yet my cheap decks can't compete against the unstoppable UW Control decks with a mandatory 4x JTMS (averaging at LEAST $200 for those FOUR CARDS!!!).
I agree with everything Gnimsh said except for this:
Standard is a specific type of tournament and that would make obtaining those mythics (through boosters or such) completely useless. But yeah, something NEEDS to be done about these ridiculous prices so that no0bs like me and true fans can have a better time.
First of all, Go Bucks. I just moved to Columbus last month.
Second of all the only answer I can think of to mythics is to not print the power ones at the mythic rarity, but that gets rid of things like doing the Titan Cycle and Planeswalkers and I do not see that happening. The only alternative I can see is rewards, buying X amount of products, point systems, or something. Even redeeming something like a Gideon for buying a Wizards book wouldn't break the bank too much and probably get more people to buy the books.
Secondly they could up the planeswalker rules to only being able to control one at the same time. This could be explained in flavor due to the considerable effort to summon and maintain a connection with another Planeswalker across the planes. The mechanic would work that when a planeswalker enters the battle field under your control, all planeswalkers you currently control are put in the graveyard.
Can you imagine what sort of choices you'd have to make? It would also discourage more than 6-7 Planeswalkers in a given deck. Of course if they did stuff like that I'd have serious concerns about repeats of Worldwake since the general quality of Mythics would probably go down across the board. And even if you didn't need playsets the value would still probably fall on a couple cards.
Short of abolishing mythics they just need to find the right balance. And players need to get a better grasp on the value of cards. Maybe when Jace fades from memory this can happen.
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Yeah, i can't honestly think of anything short of violent ultimatum that can handle multiple walkers on the field at the same time, which goes double if one of those is gideon. At 7 in naya colors, you aren't resolving that spell on your best day. Planeswalkers, while nice, are beginning to become a little tiresome. They barely have eternal applications in any way, but in standard and extended there aren't enough answers for them. Couple that with a back-breaking price and you have a formula for disaster.
Mythics cost could easily be offset by a 1:6 printing over the current 1:8, but that only begins to undo the problems these cards are creating. If a mythic is bad, pw or otherwise, it's priced $4-15. If it's good, it goes $22+, and if it's staple, it's going at $40+. The staple ones either didn't need to be a mythic (Lotus Cobra, Vengevine), are disgustingly overpowered and shouldn't have been printed (BSA, jtms, Primeval Titan, Gideon), or, oddly enough, have a very good definition of what mythic should be, while still fulfilling a niche need that keeps price in check (Rafiq, Eldrazi). That balance seems to be further tipping toward the more degenerate, power end of the spectrum with each new set.
:symu::symw: Control
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I wish people would stop saying that... The Vintage World Championship ended with an exact mirror match of decks running each 3 copies of Jace, the Mind Sculptor. Jace 2 is also played a lot in Legacy, as a simple deckcheck.net search can attest. In addition to Jace 2, Tezzeret has seen lots of play in Vintage (for its obvious interactions with Time Vault) and Elspeth as seen play in Legacy. So Planeswalkers are definitely seeing play in Eternal formats too.
Justification for the Mythic rarity was that WotC wanted smaller sets, but also wanted to keep the collectable aspect the same. So they reduced the number of rares and introduced a 4th rarity.
Kills balance in limited. Almost makes you wish they'd randomly insert mythics into the token slot and not have them played in limited at all. Certainly would make some people happy, and would stop the "oh, I just got passed a Primeval Titan by that twleve year old who had no idea what its worth" factor. Not that it's ever going to happen.
The see some play not alot, He is a 1-2 in about 27% of blue leagacy decks.
Even though there are smaller sets the number of packs it takes to get a placeset has increases. They are also printing more new cards a year.
As long as mythics are twice as rare as rares there are going to be cards worth $30+.
Unless removal is banned from your draft a BSA is not an autowin. Jar Jar is much better limited card it is at rare and it is not a problem.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
Have you even tried m11 draft? If someone cracks a baneslayer, you need either Doom Blade if you're in black, the 5 dmg red spell (which is likely in your sb) for flyers, or Plummet (also likely in the sb). That's a pretty narrow range of common cards to play, and even if there are more that spring to mind, you still need to have them in hand before she ends the game. And I don't know why you're comparing a card from a completely different set than BSA for limited purposes. She's not a bomb in m11 draft, she's a nuclear missile, same as she was in m10.
Removal isn't the only way to deal with creatures in draft. I have played against baneslayer several times and why I understand your argument for how good it is its not the auto-win you make it sound like.
BaconoftheArk speaks the truth:
I played with baneslayer at the m11 prerelease and she ate cancels, mana leaks, assasinates, doomblades, combusts, plumets and mind controls all day long. I don't see what the problem with her is. I would be much more scared to face down a grave titan than her, where 3 of those answers don't work.
Host of the July CCL '10, Host of the March CCL '11
At GP Columbus, there were 8 Goyfs in the top 8. And 6 Jaces. At Denver SCG,there were 4 Goyfs and 6 Jaces being played. If you're only playing 1-2 Jaces, you're behind the curve. Landstill decks should play 4, Supreme Blue decks play 3.
This is basically the same argument that people had before Jace was legal in Standard. Half the people were saying he was insane and the other half were saying he'd be a 1-2 of in some of the blue decks. How did that work out?
I know its cliché and whiny, but with some of these cards already at 40 dollars+, (before theyre even released!?), I might just have to stop any competitive play whatsoever. I simply cannot afford this and Ill be at a big disadvantage against opponents who can.
Truth. I took soul sisters to a $300 cash tournament (7 rounds), went 3-0, then played vs mythic... literally ALL (yes, jaces, hierarchs, cobras) foil, t4 jace and t5 conscription both games. I was pretty disgusted, so I dropped. You can do well with budget decks, but sometimes you have no chance and that kind of thing is why I might have to stop playing competitively as well. No one likes to play well and then get stomped by pure money. Not to mention, we have to shell out every 2 months? That's out of hand.
U Merfolk U
EDH
GBW Doran, the Siege Tower GBW
WU Hanna, Ship's Navigator WU
BBB Marrow-Gnawer BBB
1. You are only looking a part of the tournaments when you look at all the tournaments from the past few months. It's clear that Jace in not essential for legacy.
2. When the decks that have 2 or fewer Jaces are the one's that are actually winning, I wouldn't say that they are behind the curve
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
You picked a ☺☺☺☺ty gimmick deck and got crushed by a well established deck.
You don't NEED to shell out every 2 months. Jund could be built very cheaply at the beginning of Zendikar, and has remained competitive without needing more than about $30 of cards from Worldwake and $30 from Rise.
My twitter account: @Kengy5
My blog about cube:
Slaughter Cry