NO I DON'T HAVE JACE 2.0. I am working on getting some without having to break the bank. Also only have 2 BSA atm getting another 2 soon though.
I am planning on attending an fnm this week and want to play the guw variation. I haven't really gotten to do any serious testing with this deck since I don't have anyone to test it with and have to drive an hour just to go to the nearest fnm. Still undecided of what should go into the sideboard. Has anyone tested wall of omen (side) to slow down elves or red decks at all or is the aggro match up just a race? Comments and constructive criticism welcome.
What is the general opinion on Venser and Elspeth? I personally like Vensers unblockable ability though I would only run 2 Vensers at most. Elspeth has a couple nice abilities but she seems mostly a 1 of.
Whether by accident or design, your list is extremely similar to mine (see my sig.), so here are my thoughts:
Wall of omens really doesn't have that much impact against elves unfortunately. Their creatures get big really quickly. It is good against red/boros, but I think baneslayer angel is a much stronger card to bring in after sideboarding once you have them, and point removal would probably be the next best thing for those two decks after that.
The aggro match can either be a race or you can stall into multiple vengevines or a sticking baneslayer angel, depending on your draw. Against elves linvala is a key tutorable card that can stop them doing completely degenerate things.
Elspeth and Venser: I haven't done much testing with either of these. Jace is probably better than both once you get him in any case, but venser seems weak without something to bounce profitably (if you want unblockable, monument just seems better...), and elspeth is likely to be a conqueror's pledge over two turns a lot of the time.
As for the sideboard, here are the cards I've found are good to tutor for post-SB:
Admonition Angel (anything without removal, this is a top-class finisher)
Tajuru Preserver (mono-green ramp can really struggle to beat this)
Linvala, keeper of silence (elves, other FS decks...)
And here are the ones which I think you may want multiples of after sideboarding, either because you won't reliably be able to tutor for them, or they cannot be tutored:
Baneslayer Angel (red, elves, aggro in general)
Condemn/ratchet bomb/journey to nowhere (removal helps against red, probably our worst match)
Acidic Slime (surprisingly versatile and efficient in the control and ramp matches)
This isn't exactly my forte, but my roommate is getting bored of Valakut Titan and I told him I'd tinker with something for him. He runs Bant Survival in Legacy, and he's getting into Vintage Dredge, so I figured a shaman deck with Necrotic Ooze would be the best convergence of his interests. This is what I came up with for a first attempt...again, I'm not an expert on this archetype by any stretch...please critique away:
Wall of omens really doesn't have that much impact against elves unfortunately. Their creatures get big really quickly. It is good against red/boros, but I think baneslayer angel is a much stronger card to bring in after sideboarding once you have them, and point removal would probably be the next best thing for those two decks after that.
I kinda figured wall of omens wouldn't be all that good. I used to use battlements sb for naya shaman and that worked very well against red decks. As for removal I know you don's use any mana leaks but would they be worth a sb slot?
Elspeth and Venser: I haven't done much testing with either of these. Jace is probably better than both once you get him in any case, but venser seems weak without something to bounce profitably (if you want unblockable, monument just seems better...), and elspeth is likely to be a conqueror's pledge over two turns a lot of the time.
As much as I like Venser his unblockable does seem to be a little subpar to monumnet.
I was also thinking wurmcoil as a 1 of sacrificing him to a monument is always a fun move or against eldrazi.
The deck is strong, but I find it really difficult to play accurately. Maybe its just because I played naya allies for all of last year, but I still find the majority of my match losses coming to down to a critical error in one of the games. You don't get many 'I win' draws either.
That does make it very rewarding when you get it right though, and I enjoy the challenge.
I'm really not a fan of mana leak at the moment (I know I'm in a minority here...). The deck has a great control match just by being stuffed with diverse threats (jace, vengevine, masticore, manlands), so I would only want against ramp, and I already have a good ramp-only card in the form of eldrazi monument.
As I said before, my experience against ramp with mana leak in hand was that it was either a dead card because they generated too much mana, or they played around it anyway. The turns when you want to cast mana leak (turns 3-4) against ramp are also the turns you want to be casting vengevine, masticore and eldrazi monument to put real pressure on, or acidic slime to disrupt, and you generally won't have the mana to do both. This gives them time to just cast more ramp spells (due to lack of pressure), until they cast primeval with 9 mana in play).
Control is a different story because you want to cast mana leak on turn 6 or so (when they drop that grave titan...), so you will probably have the mana to spare and significant pressure on the board. Mana leak is (very) powerful here, but as I said before, we already have a fantastic match against U/x control variants because of vengevine and turn 3 jace.
Against aggro mana leak is pretty obviously poor.
Wurmcoil probably deserves a spot. I am flipping between dropping admonition angel or a baneslayer angel.
So it seems everyone in my meta is playing red decks. I already was running Celestial Purges in my board. But the real problem with red isn't their permanents. Atleast for the Bant List which has Linvala to stop Masticores/Kargan Dragonlords etc. It's the fact they kill your Shaman's, Cobra's and Birds so handily. I have done ok against some of these decks but they definitely are tricky.
I know people think it's a bit of a Jank card but what do you guys think of Refraction Trap in the board? It has been working very well for me. Especially against RUG control where you can use it so they burn their own Cobra. It is damage preventage that hits back. My favourite aspect of it is it perfect reverses Arc Trail and Lightning Bolt making it useful in pretty much any red matchup. It even is pretty good against Pyroclasm letting you save most likely 2 of your creatures. And of course it is pretty funny against Kiln Fiend or Chandra's Spitire.. since it basically just backfires in their face.
So any thoughts on Refraction Trap? Anyway I will post my new list soon once I've ironed out the board.
I've been posting in a B/R aggro thread, but I wouldn't mind getting some suggestions from fellow shaman users. It is B/R/G. Mainly an AP/Fling deck but can adapt really easily to whatever hand you draw/ whatever your opponent is playing. Here is the list:
Birds make a turn 3 AP a common occurrence and fling makes an AP only really have to swing twice to win. Shaman with multiple bloodghasts make tutoring up whatever creature you need a no brainer as you can ditch ghast, play a land, put ghast in play and have the needed AP/Ooze/gatekeeper/even bop if low on mana. Elder/Ooze combo can be an alternate win if heavy on land and no fling in hand. Collars for taking out creatures with spikeshot/sparkmage/ooze, and making ghast a way better creature. Gaining life isn't that bad either. Discard is just to good at ruining opp. plan that it is a must for black.(better than draw imo) Sideboard is debatable, i'm not too experienced in the modern standard format so it is difficult to SB for me.
Refration Trap seems a nice sb tech for red. Since red is probably our hardest match up with them burning everything we play saving your creatures and killing theres would be very nice.
He has Gideon as a 1 of anyone able to do any testing with him or has tested him? I don't have any or the means to test it. Also noticed kor firewalker in the sb that might be another good option vs red.
I've been posting in a B/R aggro thread, but I wouldn't mind getting some suggestions from fellow shaman users. It is B/R/G. Mainly an AP/Fling deck but can adapt really easily to whatever hand you draw/ whatever your opponent is playing. Here is the list:
Birds make a turn 3 AP a common occurrence and fling makes an AP only really have to swing twice to win. Shaman with multiple bloodghasts make tutoring up whatever creature you need a no brainer as you can ditch ghast, play a land, put ghast in play and have the needed AP/Ooze/gatekeeper/even bop if low on mana. Elder/Ooze combo can be an alternate win if heavy on land and no fling in hand. Collars for taking out creatures with spikeshot/sparkmage/ooze, and making ghast a way better creature. Gaining life isn't that bad either. Discard is just to good at ruining opp. plan that it is a must for black.(better than draw imo) Sideboard is debatable, i'm not too experienced in the modern standard format so it is difficult to SB for me.
Where's dem Vengies? Also, Gatekeeper does not like three-color decks at all.
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Where's dem Vengies? Also, Gatekeeper does not like three-color decks at all.
^^^
THIS
Elder is terrible unless you're a mono-red deck using it for long-game profit. I know you want it for Ooze silliness, but it's not worth it.
-3 Elder
-3 Mind Rot
-3 Duress
+1 Sparky
+4 Vengvine
+4 Inquisition of Kozilek
Vengevines don't go with the strategy of AP/fling I think. Some more examples of what you mean would be good. Gatekeeper is usually fine, as most of the landbase is black and there are 4 bops. Additionally he only needs to hit the board late. He's mainly my AP killing backup that can be used against the opponent if necessary or if fling is in hand already.
Edit: just saw the post above
Does vengvine really work with the creature base in the deck? What's the reasoning for the discard choice? Duress grabs planeswalkers, monuments, traps, while still grabbing all the instants/sorcery iok grabs. Mind rot seems like it will really hurt alot of these top decks that cannot handle losing 2 cards out of their hand. Elder only needs to hit once with a collar for creature kill and can still attack or block with the collar on for more killing potential. Also works good with ooze if necessary. I think I would need more removal if I lower the count of sparkmage/elder cards to 2.
The other option I had running was the above list
+3 cunning sparkmage
-3 spikeshot elder
-1 Necrotic Ooze
+1 Basilisk collar
Refration Trap seems a nice sb tech for red. Since red is probably our hardest match up with them burning everything we play saving your creatures and killing theres would be very nice.
He has Gideon as a 1 of anyone able to do any testing with him or has tested him? I don't have any or the means to test it. Also noticed kor firewalker in the sb that might be another good option vs red.
Yeah, this is very solid control version, and pretty much what I would run if I switch from aggro, save for a few tweaks. Gideon is amazing for control and should definitely be a one of, perhaps two, and while the Sunblast Angel combo is cute I'd likely run Sphinx of Jwar Isle simply because of the heavy removal meta in the current format. Plus, with Jace, Effigy, and JtN, you should already have strong board control. Also, certainly Wurmcoil over BSA now. Firewalker is okay, but I've found Obstinate Baloth to be a much more fruitful play against RDW.
Refraction trap is really good against decks running creatures and burn. I don't quite see enough RDW or Boros to justify the slots, but its a solid SB card if you see a lot of red, no question. It is also handy against cunning sparkmage, if you're seeing that (I don't know of any other way to kill the sparkmage without losing your lotus cobra...). I would probably use that over celestial purge against RDW. Maybe its decent against RUG as well, since they have cobra, oracle and jace as good targets.
He has Gideon as a 1 of anyone able to do any testing with him or has tested him? I don't have any or the means to test it.
I found Gideon (and the whole style of deck that won the gameday) to be too clunky. I can barely fault the deck if you are seeing a heavy aggro meta, and maybe whoever built it was seeing that, but gideon is a weak card in other matches. It is, however, amazing against anyone wanting to attack with small-ish creatures, especially combined with vengevine or sunblast angel. Unlike other anti-aggro/finisher cards (BSA, wurmcoil) he cannot be tutored for or discarded away by fauna shaman, which was sometimes a bit irritating.
Online is almost exactly one third ramp, control and aggro (with half the aggro being WW quest) at the moment, so gideon would be good in a depressingly small number of matches. But there is a ton of variety in local metagames right now.
I'm trying to decide on some last minute decisions to my board before I take this to FNM. What match ups does goblin ruinblaster come in from the board?
I'm trying to decide on some last minute decisions to my board before I take this to FNM. What match ups does goblin ruinblaster come in from the board?
When you're on the play against a deck with a lot of non-basics. Heck, even on the draw, against a lot of non-basics it can be a house.
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I feel like against control decks it can be really devastating since I can fetch it on their turn 4 after they tap out for jace...then I roll over their man lands and eat their jace.
So after testing out this R/U/G build that my friend suggestion to go bak to R over black. He,and I co-built the deck . Later today I finally tested it against elves(with a decent-good pilot) and against an Elfdrazi deck(better pilot then the elves guy). I beat the pants off the elves guy 2-0. But, against the elfdrazi it was a harder. The guy made really good decision in game. First game he just mopped me. We made deck adjustments for second game and I got ahead of him quick and VVed him to death(had out 3 and a frost titan by turn 4). Game three was annoying he got slightly ahead of me at one point. I drop a Chandra and 2 turns later it was over as I used her ultimate wiping his side of the board and swinging for lethal. Game three was very close though. I think when I won, I had like 4-5 life left.
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STANDARD: currently testing RUGNLCRUG & BUGDarkNLBBUG
" Imma play when I wanna play(play). Imma do what I wanna do(do). Imma say what I wanna say(say). Did I say anything stupid today"..
"I don't shine shoes, I don't tape ankles, I don't cut checks....straight cash homie"
So after testing out this R/U/G build that my friend suggestion to go bak to R over black. He,and I co-built the deck . Later today I finally tested it against elves(with a decent-good pilot) and against an Elfdrazi deck(better pilot then the elves guy). I beat the pants off the elves guy 2-0. But, against the elfdrazi it was a harder. The guy made really good decision in game. First game he just mopped me. We made deck adjustments for second game and I got ahead of him quick and VVed him to death(had out 3 and a frost titan by turn 4). Game three was annoying he got slightly ahead of me at one point. I drop a Chandra and 2 turns later it was over as I used her ultimate wiping his side of the board and swinging for lethal. Game three was very close though. I think when I won, I had like 4-5 life left.
I've got 4 Arc Trail in my SB and it DESTROYS any decks that are dependant on critters. I'd love to get paired against ELFdrazi, rather that real Eldrazi Ramp.
Not sure if anyone has thought about it but my competitive deck at the moment is U/B and what seems to help more than anything for that is Mindbreak Trap. I play bant colors and was thinking of tossing some in sideboard. It may sound strange but being able to remove P-Titan off the stack and prevent them from being able to summoning trap because you didn't actually counter it is pretty sweet. Also, for those playing blue (which should be almost everyone) i can't stress enough how much to counter their ramp early game whenever possible. I do it all the time by leaving a fetch uncracked with cobra on table then manaleaking or whatever you happen to run. Just some help on how to deal with titan. I will make sure to test the trap some this week to make sure it works but anyone with a testing partner playing valakut should give it a try as well.
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UWBlade GRWolf Run
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."—Jace Beleren, to Garruk Wildspeaker
Made top four at FNM with this list. I'm thinking the Naturalize's aren't needed, and maybe run Negate on the SB for them. I'm not 100% sure though. Of course I might want something that gives me a better match up against the RUG Control versions.
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We are what we repeatedly do. Excellence then is not an act, but a habit.
you need to use atleast 8 fetches for the cobra to be worth it
try using mana leak over bolt
acidic slime is a good 1 of in the main, i would cut the goblin guides for 1 slime, 3 mages
as for your mana base go
4 misty
4 scalding tarn
3 ravine
3 gorge
2 mountain
4 island
4 forest
I don't know if anyone has considered G/b/w yet. I choose those colors because they have the best removal right now in standard. Here is what I am thinking as far as a list.
Well I will have to say that I prefer the darkvine variant over the R/U/G shaman variant. I like how the it is more tempo-ish. Plus casting a turn 3 memoricide and declaring a primeval titan is just plain awesome to do.
I was wondering though about what people thing about running a singleton of Thada Aquisitioner in the SB for any decks that have any interesting artifacts in them that we can use against themselves.
LTZ have you made any adjustments to your darkvine deck. If so could you post an updated list as I like comparing mine to your.
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" Imma play when I wanna play(play). Imma do what I wanna do(do). Imma say what I wanna say(say). Did I say anything stupid today"..
"I don't shine shoes, I don't tape ankles, I don't cut checks....straight cash homie"
" Moss this, Moss that, Moss this, Moss that...."
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Whether by accident or design, your list is extremely similar to mine (see my sig.), so here are my thoughts:
Wall of omens really doesn't have that much impact against elves unfortunately. Their creatures get big really quickly. It is good against red/boros, but I think baneslayer angel is a much stronger card to bring in after sideboarding once you have them, and point removal would probably be the next best thing for those two decks after that.
The aggro match can either be a race or you can stall into multiple vengevines or a sticking baneslayer angel, depending on your draw. Against elves linvala is a key tutorable card that can stop them doing completely degenerate things.
Elspeth and Venser: I haven't done much testing with either of these. Jace is probably better than both once you get him in any case, but venser seems weak without something to bounce profitably (if you want unblockable, monument just seems better...), and elspeth is likely to be a conqueror's pledge over two turns a lot of the time.
As for the sideboard, here are the cards I've found are good to tutor for post-SB:
Admonition Angel (anything without removal, this is a top-class finisher)
Tajuru Preserver (mono-green ramp can really struggle to beat this)
Linvala, keeper of silence (elves, other FS decks...)
And here are the ones which I think you may want multiples of after sideboarding, either because you won't reliably be able to tutor for them, or they cannot be tutored:
Baneslayer Angel (red, elves, aggro in general)
Condemn/ratchet bomb/journey to nowhere (removal helps against red, probably our worst match)
Acidic Slime (surprisingly versatile and efficient in the control and ramp matches)
2011-2012:Bantblade, BantPod
2010-2011:Bant Shaman, Naya Shaman, Naya allies + Scars, URG Turboforce
2009-2010:Naya allies, Mono-White Titan Control
This isn't exactly my forte, but my roommate is getting bored of Valakut Titan and I told him I'd tinker with something for him. He runs Bant Survival in Legacy, and he's getting into Vintage Dredge, so I figured a shaman deck with Necrotic Ooze would be the best convergence of his interests. This is what I came up with for a first attempt...again, I'm not an expert on this archetype by any stretch...please critique away:
4x Fauna Shaman
4x Lotus Cobra
4x Necrotic Ooze
2x Molten-Tail Masticore
4x Vengevine
2x Frost Titan
1x Gigantomancer
1x Vampire Hexmage
1x Trinket Mage
1x Memnite
1x Royal Assassin
4x Mana Leak
4x Verdant Catacombs
4x Misty Rainforest
4x Darkslick Shores
4x Forest
4x Swamp
3x Island
I actually did base my deck off of yours since you seem to be having good results.
I kinda figured wall of omens wouldn't be all that good. I used to use battlements sb for naya shaman and that worked very well against red decks. As for removal I know you don's use any mana leaks but would they be worth a sb slot?
As much as I like Venser his unblockable does seem to be a little subpar to monumnet.
I was also thinking wurmcoil as a 1 of sacrificing him to a monument is always a fun move or against eldrazi.
That does make it very rewarding when you get it right though, and I enjoy the challenge.
I'm really not a fan of mana leak at the moment (I know I'm in a minority here...). The deck has a great control match just by being stuffed with diverse threats (jace, vengevine, masticore, manlands), so I would only want against ramp, and I already have a good ramp-only card in the form of eldrazi monument.
As I said before, my experience against ramp with mana leak in hand was that it was either a dead card because they generated too much mana, or they played around it anyway. The turns when you want to cast mana leak (turns 3-4) against ramp are also the turns you want to be casting vengevine, masticore and eldrazi monument to put real pressure on, or acidic slime to disrupt, and you generally won't have the mana to do both. This gives them time to just cast more ramp spells (due to lack of pressure), until they cast primeval with 9 mana in play).
Control is a different story because you want to cast mana leak on turn 6 or so (when they drop that grave titan...), so you will probably have the mana to spare and significant pressure on the board. Mana leak is (very) powerful here, but as I said before, we already have a fantastic match against U/x control variants because of vengevine and turn 3 jace.
Against aggro mana leak is pretty obviously poor.
Wurmcoil probably deserves a spot. I am flipping between dropping admonition angel or a baneslayer angel.
2011-2012:Bantblade, BantPod
2010-2011:Bant Shaman, Naya Shaman, Naya allies + Scars, URG Turboforce
2009-2010:Naya allies, Mono-White Titan Control
I know people think it's a bit of a Jank card but what do you guys think of Refraction Trap in the board? It has been working very well for me. Especially against RUG control where you can use it so they burn their own Cobra. It is damage preventage that hits back. My favourite aspect of it is it perfect reverses Arc Trail and Lightning Bolt making it useful in pretty much any red matchup. It even is pretty good against Pyroclasm letting you save most likely 2 of your creatures. And of course it is pretty funny against Kiln Fiend or Chandra's Spitire.. since it basically just backfires in their face.
So any thoughts on Refraction Trap? Anyway I will post my new list soon once I've ironed out the board.
GWU Knightfall Modern
UW Tempo Legacy
UGR Burning Wish Cobra Vintage
4 Birds of Paradise
4 Bloodghast
1 Cunning Sparkmage
4 Fauna Shaman
2 Gatekeeper of Malakir
1 Necrotic Ooze
3 Spikeshot Elder
3 Duress
4 Fling
3 Mind Rot
3 Basilisk Collar
4 Copperline Gorge
3 Dragonskull Summit
1 Forest
1 Lavaclaw Reaches
2 Raging Ravine
5 Swamp
1 Terramorphic Expanse
4 Verdant Catacombs
1 Sylvok Replica
4 Tunnel Ignus
4 Vampire Hexmage
1 Haunting Echoes
2 Memoricide
3 Pyroclasm
Birds make a turn 3 AP a common occurrence and fling makes an AP only really have to swing twice to win. Shaman with multiple bloodghasts make tutoring up whatever creature you need a no brainer as you can ditch ghast, play a land, put ghast in play and have the needed AP/Ooze/gatekeeper/even bop if low on mana. Elder/Ooze combo can be an alternate win if heavy on land and no fling in hand. Collars for taking out creatures with spikeshot/sparkmage/ooze, and making ghast a way better creature. Gaining life isn't that bad either. Discard is just to good at ruining opp. plan that it is a must for black.(better than draw imo) Sideboard is debatable, i'm not too experienced in the modern standard format so it is difficult to SB for me.
Refration Trap seems a nice sb tech for red. Since red is probably our hardest match up with them burning everything we play saving your creatures and killing theres would be very nice.
Just saw this at tcgplayer.
GUW Vine
By: Richmond Tan
2010 SoM Game Day - Quezon City II, PhilippinesType II
http://magic.tcgplayer.com/db/deck.asp?deck_id=716822
He has Gideon as a 1 of anyone able to do any testing with him or has tested him? I don't have any or the means to test it. Also noticed kor firewalker in the sb that might be another good option vs red.
Where's dem Vengies? Also, Gatekeeper does not like three-color decks at all.
"Stoned players can't attack, block, or play spells or abilities."
^^^
THIS
Elder is terrible unless you're a mono-red deck using it for long-game profit. I know you want it for Ooze silliness, but it's not worth it.
-3 Elder
-3 Mind Rot
-3 Duress
+1 Sparky
+4 Vengvine
+4 Inquisition of Kozilek
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Edit: just saw the post above
Does vengvine really work with the creature base in the deck? What's the reasoning for the discard choice? Duress grabs planeswalkers, monuments, traps, while still grabbing all the instants/sorcery iok grabs. Mind rot seems like it will really hurt alot of these top decks that cannot handle losing 2 cards out of their hand. Elder only needs to hit once with a collar for creature kill and can still attack or block with the collar on for more killing potential. Also works good with ooze if necessary. I think I would need more removal if I lower the count of sparkmage/elder cards to 2.
The other option I had running was the above list
+3 cunning sparkmage
-3 spikeshot elder
-1 Necrotic Ooze
+1 Basilisk collar
I guess you would agree that is a better option.
currently testing
RUGNLCRUG & BUG DarkNLB BUG
" Imma play when I wanna play(play). Imma do what I wanna do(do). Imma say what I wanna say(say). Did I say anything stupid today"..
"I don't shine shoes, I don't tape ankles, I don't cut checks....straight cash homie"
" Moss this, Moss that, Moss this, Moss that...."
Yeah, this is very solid control version, and pretty much what I would run if I switch from aggro, save for a few tweaks. Gideon is amazing for control and should definitely be a one of, perhaps two, and while the Sunblast Angel combo is cute I'd likely run Sphinx of Jwar Isle simply because of the heavy removal meta in the current format. Plus, with Jace, Effigy, and JtN, you should already have strong board control. Also, certainly Wurmcoil over BSA now. Firewalker is okay, but I've found Obstinate Baloth to be a much more fruitful play against RDW.
Current Decks
Standard:
GWB Junk Midrange BWG
RWB Mardu Midrange BWR
Modern:
GWB Angel Pod BWG
I found Gideon (and the whole style of deck that won the gameday) to be too clunky. I can barely fault the deck if you are seeing a heavy aggro meta, and maybe whoever built it was seeing that, but gideon is a weak card in other matches. It is, however, amazing against anyone wanting to attack with small-ish creatures, especially combined with vengevine or sunblast angel. Unlike other anti-aggro/finisher cards (BSA, wurmcoil) he cannot be tutored for or discarded away by fauna shaman, which was sometimes a bit irritating.
Online is almost exactly one third ramp, control and aggro (with half the aggro being WW quest) at the moment, so gideon would be good in a depressingly small number of matches. But there is a ton of variety in local metagames right now.
2011-2012:Bantblade, BantPod
2010-2011:Bant Shaman, Naya Shaman, Naya allies + Scars, URG Turboforce
2009-2010:Naya allies, Mono-White Titan Control
Standard:
UGR Goodstuff
UR Force
Extended:
WW Weenie
When you're on the play against a deck with a lot of non-basics. Heck, even on the draw, against a lot of non-basics it can be a house.
Plus, if if you feel like watching a few games: My Stream
I'm normally on most nights between 6pm-whenever.
Standard:
UGR Goodstuff
UR Force
Extended:
WW Weenie
currently testing
RUGNLCRUG & BUG DarkNLB BUG
" Imma play when I wanna play(play). Imma do what I wanna do(do). Imma say what I wanna say(say). Did I say anything stupid today"..
"I don't shine shoes, I don't tape ankles, I don't cut checks....straight cash homie"
" Moss this, Moss that, Moss this, Moss that...."
I've got 4 Arc Trail in my SB and it DESTROYS any decks that are dependant on critters. I'd love to get paired against ELFdrazi, rather that real Eldrazi Ramp.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
GRWolf Run
"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."—Jace Beleren, to Garruk Wildspeaker
this is a u/g/r build, still needs some work, suggestions would be awesome :]
1st place GPT Seattle
1st place GPT Anaheim
Hi, no Trinket Mage to fetch chimeric mass and memnite?
(mana]RGW[/mana] Marath, Will of the Wild RGW + UB Wydwen, the Biting Gale UB
Multiplayer
(mana]RGW[/mana] Uril the Miststalker RGW + UB Grimgrin, Corpse-Born UB
4x Birds of Paradise
4x Lotus Cobra
1x Memite
4x Fauna Shaman
3x Trinket mage
4x Vengevine
2x Frost Titan
1x Gaea's Revenge
spells: 13
4x Mana Leak
4x Lightning Bolt
4x Jace, The Mind Scuplter
1x Brittle Effigy
3x Raging Ravine
4x Copperline Gorge
4x Misty Rainforest
4x Scalding Tarn
4x Island
3x Forest
2x Mountain
3x Brittle Effigy
3x Dispel
3x Pyroclasim
3x Naturalize
3x Flashfreeze
Made top four at FNM with this list. I'm thinking the Naturalize's aren't needed, and maybe run Negate on the SB for them. I'm not 100% sure though. Of course I might want something that gives me a better match up against the RUG Control versions.
Reping Hometown Hobbies in Huntington, WV
http://hometownhobbies.net/
Blue's Trading Shop
http://forums.mtgsalvation.com/showthread.php?p=8105656#post8105656
you need to use atleast 8 fetches for the cobra to be worth it
try using mana leak over bolt
acidic slime is a good 1 of in the main, i would cut the goblin guides for 1 slime, 3 mages
as for your mana base go
4 misty
4 scalding tarn
3 ravine
3 gorge
2 mountain
4 island
4 forest
4 Vengevine
4 Birds of Paradise
4 Overgrown Battlement
4 Kor Skyfisher
2 Cadaver Imp
4 Doomblade
4 Journey to Nowhere
4 Explore
4 Temple Bell
3 Sunpetal Grove
4 Oran-rief, the vastwood
4 Swamp
3 Plains
4 Forest
4 Celestial Purge
3 Haunting Echoes
3 Vines of Vastwood
1 Sun Titan
4 Day of Judgment
I was wondering though about what people thing about running a singleton of Thada Aquisitioner in the SB for any decks that have any interesting artifacts in them that we can use against themselves.
LTZ have you made any adjustments to your darkvine deck. If so could you post an updated list as I like comparing mine to your.
currently testing
RUGNLCRUG & BUG DarkNLB BUG
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