What does smother hit that doomblade doesn't? Thrinax and most Vampires doesn't seem like a good trade off for not hitting Baneslayer. Maybe have them in the side for Vampires.
I think a sideboard explanation is in order here as the flyer hate is out there for Iona. My meta is (or used to be, cause i didn't see any this week) polymorph and summoner's trap. Both end up tossing Iona into play.
Since I am running heavy black, having 2 different ways to kill the angel is a must. Doom Blade and Vendetta are I believe the best kill spells (short of pulse) black has to offer. Hexmage is great to have in the board as its a dude and can stop pretty much anything with counters (which can be a PW, or a max level Transcendant Master).
I took this to my local FNM last night and went 2-1-1.
Round 1- VS. UB Mill
Game 1: Pretty easy fight. Didn't see any crabs, got Mind Funeraled twice (1st one didn't hurt as bad as the second one... thinning out lands is awesome till you have to mill till you hit 4 lands) and busted on a turn 0 Archive Trap. Leech and Mob for the win.
-3 Virulent Swipe +3 Hexmage
Game 2: Same thing. Saw crabs this time. Sadistic Sacrement hit 3/4 Archive Traps. Ended with 3 Leech swinging for win.
1-0
Round 2- UW Jace / Gideon Team up
Game 1:Turn 2 Luminarch Ascention followed by Naturalize. Sadistic Sacrement hit Gideon (all 3 copies) so I could finish up with Sorin and Garruk on board. Hard pressed to really cast anything as he ran 16 hard counters.
Consuming Vapors did hit a convertible turtle and a Wall of denial though... 12 life and 2 dudes dead? Definately a great kill card.
Game 2: Turn 2 Luminarch Ascention. Didn't see any nats or windstorm to save me.
Game 3: Time was called as we started to shuffle up for this... he revealed a wall of denial, 2 essence scatters and 3 lands after drawing our starting hands. Definately a draw.
1-0-1
Round 3- Naya Cats
Game 1: Grim Discovery and Sadistic were the mvp's this game... Sadistic went off twice sending Bloodbraid Elf and 2/3 Rangers of Eos packing. Got all 3 swipes on a Black Knight who made it through for kill.
-3 Explore +3 Hexmage
Game 2: Naya Charm took this one away... Bolts hit Black Knights, Path to Exile carried off Nighthawks. And for good measure Magma Sprays all around.
-3 Leech -3 Naturalize +3 Vendetta +3 Doom Blade
Game 3: Stupidy took this one away. Sadistic went off twice ending his charms and 2 rangers. We fought back and forth all game until i eventually had garruk ready to go super. Thought i was short on damage until i realized that most of my dudes out had first strike. O-ring hit garruk and it went downhill from there.
1-1-1
Round 4- Grixis Ascention
Game 1: Pretty easy beat down. Caught 2 Archive traps, but in the end 2 Leeches and an upgraded Scute mob did the job. Bloodchief Ascention encouraged me to slow boat with the leeches.
-2 Fleshbag -1 Naturalize +3 Hexmage
Game 2: Same thing. Sadistic hit 3/4 traps (Caught the other one turn 1) and a second one for his bloodchief ascentions. Scute mob for win.
2-1-1
In the end I believe that I should put the stag (eventually I'll get 2 more) and the swipes in the board. Opposing creatures really aren't a problem for this deck considering
Vapors and grim discovery tipping the board war in my favor. The biggest problem I had all day was all my dudes getting exiled (path, o-ring, magma spray, celestial purge). Vapors is at the very least a 1 for 1 and when it hits 2 dudes... well lets just say pretty epic. 2 more garruk will probably finish off the deck when I can get them. If anyone knows where I can pick up pulses for less than $22 a piece, let me know. I can't wait for next week! This is what I will probably be playing at PTQ SLC. Best of luck to you all!
Im really interested in rock. My main question is what does this deck offer that junk doesnt?
$200 bucks in your wallet.
but really, mana base is going to be much more reliable and consistant, maybe allowing you to play cards you may not be able too. I'm playing Hexmage, Persecutor and thornling in mine with no problems.
So in an attempt to keep this thread alive perhaps it would be beneficial to take a more systematic approach to building the rock. Traditionally one of the the rocks strengths has been its ability to adapt to different meta-games. Since jund is the top dawg right now, I think we should focus on being able to beat that when looking at our card choices.
With that in mind here's my updated list.
3 Abyssal Persecutor
3 Thornling
4 Putrid Leech
4 Great Sable Stag
4 Birds of Paradise
3 Consuming Vapors
2 Mind Shatter
2 Momentous Fall
4 Maelstrom Pulse
3 Smother
4 Inquistion of Kozilek
Tectonic Edge: This is a great card vs decks like Jund. A well placed edge can steal a game from them. Unfortunatley my build is very color intensive so I can't see fitting more than 2 in here as the deck is.
Terramorphic Expanse: The 5th and 6th fetch lands are also to help combat the admittidly bad color requirements for this deck. I don't like adding too many of these because they can stunt your growth if forced to play them early.
Thornling: Versus white he's not too great, but versus a deck like Jund he's a house imo. One thing I like is that we can switch him for Malakir Bloodwhich in the SB for white matches without disturbing our curve.
Great Sable Stag: This is a meta game call. No jund player wants to see this guy as he shuts down putrid leech and sprouting thirnax, and he's also immune to terminate and bituminous blast. I feel like the 3cc slot is one of our more variable slots. If we expect more control we can run hypnotic spector, versus aggro decks perhaps vampire nighthawk. In a jund dominated meta I like GSS.
Momentous Fall: Not everyone likes this card, personally I love it. Obviously it's a sac outlet for abyssal persecutor, but it also has the potential to really turn the game around by sacing in response to spot removal or a wrath effect, thus generating more threats and disruption.
Mind Shatter: One of my favorite cards in the deck. In addition to being game breaking versus control, it's also very poweful versus jund if you can sneak one out relatively early while they're still developing their mana base.
Smother: For our spot removal slot I think that it's between this and doomblade. I'm not sure which is better overall since we're considering card choices to use against jund. Smother hits leech and thrinax while doom blade hits siege-gang comander and a dragon token. I'm still playing with both to see which I like better.
Inquisition of Kozilek: Much like the GSS slot, if control were more prevalent I think duress would be a better choice. But I think that Inquisition is better versus jund, and creature decks in general while at the same time not being dead in other matchups. Versus jund it can hit blightning, thrinax, lightning bolt, leech, terminate etc.
So there's my current list and analysis. As always I'm open to constructive critism. Hopefully there's still some interest in this arch-type!
I finally found someone looking to trade pulses! They also traded me the ghasts too! Had to shell out for 2 Stags but in the end they're worth it. So far though the only under-performer has been Scute Mob. I end up chumping with him almost every game and the few times I don't, he ends up getting exiled. So I was looking over all the 1-3 cmc creatures in standard and i'm torn between Hypnotic Specter, Turntimber Basilisk, and Borderland Ranger. I would use the Daggerback basilisk if turntimber didn't have trigger lure. Leatherback Baloth is a little bit mana intensive for me. Hippy and the ranger are both awesome.
Any thoughts?
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"Failing to Find" Since March 2010.
Current Capt. of Team "Ju"
I play this:
Standard:
Rotation is coming...
Modern: GGGSTOMPY
ZOO (Goyf-less)
Legacy:
Brewing
EDH:
Too many to name.
inthemoment: with your terramorphics and verdants, I feel as though you should run the cobra over the birds.
Other than that, I like your build. I like that vapors gives us essentially 2 outs for the persecutor per 1 card. Makes him much safer to play. And yeah, mind shatter is awesome. Coupled with inquisition it gives solid disruption for the rock.
Not a lot of jund players where I play. I'd probably run Drana and Malakir Bloodwitch over thornling.
Spawn, of the three drops you list specter is the best. If he hits once it was worth it's cost.
Sideboard considerations include Great Stable stag, Duress, and Oblivion ring.
I would appreciate more disruption in this deck, but mind shatter and its analogs always felt too clunky. One card I would be interested in testing is Acidic slime. In the build that runs harrow, it could come out on turn three - and pitching one of their lands so early is always fun, especially when it leaves behind a 2/2 deathtouch body.
Cards to consider:
I love Pelakka Wurm, and it would be great to include him... but the GGG is impossible, especially in the white-ified version. I used to run Putrid leech, but the lifedrain really hurts when matched up against basically any aggro deck. He hits hard, but it is a little too risky. Swapped in the vampire nighthawk instead.
Thought Gorger seems so fun, and not impossible to run in duplicate if paired up with Grim discovery... yet I feel it might be too risky in this build, destabilizing it further.
Borderland ranger is unnecessary and I see no place for consume the meek in a deck with 15 creatures with CMC of less than or equal to three. I guess you can get your ghasts back, but I wouldn't use it main. Use consuming vapors instead. I really don't know if it's worth splashing white for path alone. Aside from that it doesn't look bad. If you are running 8 fetches, you might as well be running Knight of the Reliquary in place of the borderland.
Splashing white would essentially be only for path and oblivion ring - I have no interest in sliding towards junk with a Knight of the reliquary and was just interested in a way to kill off nonblack creatures without getting into the smother/doom blade debate.
[QUOTE=Divisionbyzer0;/comments/3058401]inthemoment: with your terramorphics and verdants, I feel as though you should run the cobra over the birds.
QUOTE]
I think that's a good point, I'll swamp them around and see how it goes. Adding the cobra's (and perhaps losing a 1 drop) seems to suggest adding more expanses, sound reasonable to you?
One card that I've been considering is Nest Invader. From my limited testing it often gets similar results to Lotus Cobra. It lacks the power of Lotus Cobra, but it's a lot more reliable.
Pros:
They can either kill it or the mana boost with one targeted removal spell instead of taking both out.
It is less of a lightning rod than Lotus Cobra meaning that you will usually untap with it still in play.
Provides an extra chump blocker.
Provides fodder to Fleshbag Marauder if you are running it.
Cons:
Only gives you colorless.
It is less of a lighting rod, meaning their removal will hit the creatures you care more about.
Only gives you 1 mana ever, even in the best of circumstances.
Doesn't have the possibility of any explosive plays.
I think that the best ramping package would be 4 Nest Invader, 4 Lotus Cobra. Both get you to at least 4 on turn 3 which is what I think this deck wants (Abyssal Persecutor).
Anyway, I'm interested to see if anyone else has been considering Nest Invader.
One card that I've been considering is Nest Invader. From my limited testing it often gets similar results to Lotus Cobra. It lacks the power of Lotus Cobra, but it's a lot more reliable.
Pros:
They can either kill it or the mana boost with one targeted removal spell instead of taking both out.
It is less of a lightning rod than Lotus Cobra meaning that you will usually untap with it still in play.
Provides an extra chump blocker.
Provides fodder to Fleshbag Marauder if you are running it.
Cons:
Only gives you colorless.
It is less of a lighting rod, meaning their removal will hit the creatures you care more about.
Only gives you 1 mana ever, even in the best of circumstances.
Doesn't have the possibility of any explosive plays.
I think that the best ramping package would be 4 Nest Invader, 4 Lotus Cobra. Both get you to at least 4 on turn 3 which is what I think this deck wants (Abyssal Persecutor).
Anyway, I'm interested to see if anyone else has been considering Nest Invader.
I have considered nest invader. I like him and might play him over the other choices except that, at least my build is very color intensive which leads me to play something else. If you're running a different build which can afford the colorless mana then I do like nest invader.
@Division I guess I meant targeted removal. I might be too picky here, but I've seen too many weenies willing to pitch their t1 little guy to a consuming vapors. PtE is cheap, efficient, and easy to pull out in a moments notice.
Speaking realistically, it is also a lot harder to get 4 copies of Knight of the Reliquary. I know I say this with 4 Maelstrom pulse in my deck, but I am willing to admit I got supremely lucky and likely don't have the cash to spend on the Knights. They are incredibly efficient, but I can see the deck fall a bit out of focus with their inclusion.
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Behold: I teach you the Ubermensch! He is this lightning!
He is this Madness!
Knight of the Reliquary seems strong in this deck. The synergy between it, Grim Discovery, and Realms Uncharted is potent and is not to be ignored. By going with a splash of white, good manlands become available as well. Makes the realms all that better when your opponent dumps your manland only to have you Grim it right into your hand. Now if only we didn't have to play basic Plains in our deck.
Alright, I did some testing and this deck has put up the most potential against some primary metagame decks. I think it might be a suitable deck to run for FNM or competitively (but you might want to tune it to your meta).
Ok, to those of you going WTF when you look at certain cards I'll give you a rundown.
Guul Draz Assassin: I was skeptical about this guy but he is a MUST REMOVE for most decks. I he just gets to level 2 you can easily hold your ground against most decks and kill a lot of Boss Naya's creatures alone with him. Plus Drawing out a removal is never a bad thing.
Drana, Kalastria Bloodchief:Phyrexian Plaguelord's best replacement ATM. Plus she is not only a 4/4 that comes with a removal machine but also a huge threat on her own. Definitely a strong legend that deserves a spot in the decklist.
Student of Warfare: As a one of in a GWB deck she's good. She doesn't have to be dropped early to be good and still is a decent threat in the lategame when you have that extra mana to spend.
Emeria Angel: A great card in rock. With 10 fetch-esqe lands I can easily get at least 2-3 birds off of her and she helps stabilize against decks that can creature rush you. The WW in the cost is rough but, like the student, she doesn't need to be cast A.S.A.P to be 1000% effective. (yeah I said 1000%, whine a lil' bit about it).
Sideboard is a metagame choice. I think you got that out of the message put in there. I'd like some feedback on this list compared to my original failure of a GBR version.
Alright, I did some testing and this deck has put up the most potential against some primary metagame decks. I think it might be a suitable deck to run for FNM or competitively (but you might want to tune it to your meta).
Ok, to those of you going WTF when you look at certain cards I'll give you a rundown.
Guul Draz Assassin: I was skeptical about this guy but he is a MUST REMOVE for most decks. I he just gets to level 2 you can easily hold your ground against most decks and kill a lot of Boss Naya's creatures alone with him. Plus Drawing out a removal is never a bad thing.
Drana, Kalastria Bloodchief:Phyrexian Plaguelord's best replacement ATM. Plus she is not only a 4/4 that comes with a removal machine but also a huge threat on her own. Definitely a strong legend that deserves a spot in the decklist.
Student of Warfare: As a one of in a GWB deck she's good. She doesn't have to be dropped early to be good and still is a decent threat in the lategame when you have that extra mana to spend.
Emeria Angel: A great card in rock. With 10 fetch-esqe lands I can easily get at least 2-3 birds off of her and she helps stabilize against decks that can creature rush you. The WW in the cost is rough but, like the student, she doesn't need to be cast A.S.A.P to be 1000% effective. (yeah I said 1000%, whine a lil' bit about it).
Sideboard is a metagame choice. I think you got that out of the message put in there. I'd like some feedback on this list compared to my original failure of a GBR version.
i really think vampire nighthawk should be in this list, and not gul draz assassin
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Standard RGRWolf Run RampGRG Modern UUUVial FishUUU Legacy BUGDredgeBUG EDH RUGCombo/ControlRUG
This is the GB Rockish deck I've constructed and been playtesting. Has been testing very well against Naya and Bant but haven't tried Jund yet. Seems like it could be promising though.
I opted to exclude Nighthawk to try and keep any of my creatures from being killed by Bolt, but I might change that depending on how effective the Bloodlord proves to be. Sideboard will be something like Consume the Meek for Naya/WW and Black Knights and other UW hate cards.
I've mulled over what to do with my Junk deck for a bit now. I finally settled on shifting it to more of a G/B Rock deck, splashed for Knight to fuel some Landfall shenanigans. Not sure on which finisher I like more, Baloths or Ob Nixilis. Ob is nice to squeeze in that last bit of damage after a bit of persecutor beat down.
One card I didn't include, but would really like to find a spot in this deck for is Behemoth Sledge. Anything with trample and Lifelink becomes a threat. Even a typical Stoneforge package wouldn't be too bad, just not sure what to cut. Just quickly glancing over, probably something like -1 Sorin, -1 Leech, -1 Realms, -1 Vapors.
I edited the deck to include more beef. I realized that the threat density was low so I added in 3 Beastbreakers and 2 Nighthawks for removal and beats. Since my 3 drop count is very low Beastbreaker is a fantastic choice of a leveler.
@ Moobeat: I'd run just 3 Ob nixilus or 3 Baloths. They both have their merits but you could put less of a strain on your manabase by reducing or eliminating one or the other.
@Price: How much have you tested Bloodlord against bant/naya. I found him to be rather underwhelming considering they can just leave a mana dork untapped after you play him and at best he'll just be a Bala Ged Scorpion in an extremely slow sorcery form. I'd replace him with Vampire Nighthawk.
I split Doom Blade and Smother 2-2
Trades
UBRTezzUBR
UMono-Blue-ControlU
RUGRiku of Two ReflectionsRUG
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless
I think you should replace Terramorphic Expanse with Evolving Wilds, better art IMO.
Trades
UBRTezzUBR
UMono-Blue-ControlU
RUGRiku of Two ReflectionsRUG
$200 bucks in your wallet.
but really, mana base is going to be much more reliable and consistant, maybe allowing you to play cards you may not be able too. I'm playing Hexmage, Persecutor and thornling in mine with no problems.
More disruption. And as mentioned less of a blow to your wallet, and a more stable mana base.
With that in mind here's my updated list.
3 Abyssal Persecutor
3 Thornling
4 Putrid Leech
4 Great Sable Stag
4 Birds of Paradise
3 Consuming Vapors
2 Mind Shatter
2 Momentous Fall
4 Maelstrom Pulse
3 Smother
4 Inquistion of Kozilek
7 Swamp
9 Forest
4 Verdant Catacombs
2 Tectonic Edge
2 Terramorphic Expanse
Some explanations on card choices:
Tectonic Edge: This is a great card vs decks like Jund. A well placed edge can steal a game from them. Unfortunatley my build is very color intensive so I can't see fitting more than 2 in here as the deck is.
Terramorphic Expanse: The 5th and 6th fetch lands are also to help combat the admittidly bad color requirements for this deck. I don't like adding too many of these because they can stunt your growth if forced to play them early.
Thornling: Versus white he's not too great, but versus a deck like Jund he's a house imo. One thing I like is that we can switch him for Malakir Bloodwhich in the SB for white matches without disturbing our curve.
Great Sable Stag: This is a meta game call. No jund player wants to see this guy as he shuts down putrid leech and sprouting thirnax, and he's also immune to terminate and bituminous blast. I feel like the 3cc slot is one of our more variable slots. If we expect more control we can run hypnotic spector, versus aggro decks perhaps vampire nighthawk. In a jund dominated meta I like GSS.
Momentous Fall: Not everyone likes this card, personally I love it. Obviously it's a sac outlet for abyssal persecutor, but it also has the potential to really turn the game around by sacing in response to spot removal or a wrath effect, thus generating more threats and disruption.
Mind Shatter: One of my favorite cards in the deck. In addition to being game breaking versus control, it's also very poweful versus jund if you can sneak one out relatively early while they're still developing their mana base.
Smother: For our spot removal slot I think that it's between this and doomblade. I'm not sure which is better overall since we're considering card choices to use against jund. Smother hits leech and thrinax while doom blade hits siege-gang comander and a dragon token. I'm still playing with both to see which I like better.
Inquisition of Kozilek: Much like the GSS slot, if control were more prevalent I think duress would be a better choice. But I think that Inquisition is better versus jund, and creature decks in general while at the same time not being dead in other matchups. Versus jund it can hit blightning, thrinax, lightning bolt, leech, terminate etc.
So there's my current list and analysis. As always I'm open to constructive critism. Hopefully there's still some interest in this arch-type!
6 Swamp
4 Forest
4 Terramorphic Expanse
4 Verdant Catacombs
2 Tectonic Edge
Creatures:
4 Putrid Leech
4 Vampire Nighthawk
3 Bloodghast
3 Black Knight
3 Scute Mob
3 Elvish Visionary
1 Garruk Wildspeaker
2 Sorin Markov
Spells:
4 Explore
4 Grim Discovery
3 Maelstrom Pulse
3 Consuming Vapors
3 Sadistic Sacrament
3 Vampire Hexmage
3 Naturalize
3 Windstorm
3 Great Sable Stag
3 Fleshbag Marauder
I finally found someone looking to trade pulses! They also traded me the ghasts too! Had to shell out for 2 Stags but in the end they're worth it. So far though the only under-performer has been Scute Mob. I end up chumping with him almost every game and the few times I don't, he ends up getting exiled. So I was looking over all the 1-3 cmc creatures in standard and i'm torn between Hypnotic Specter, Turntimber Basilisk, and Borderland Ranger. I would use the Daggerback basilisk if turntimber didn't have trigger lure. Leatherback Baloth is a little bit mana intensive for me. Hippy and the ranger are both awesome.
Any thoughts?
Current Capt. of Team "Ju"
I play this:
Rotation is coming...
Modern: GGGSTOMPY
ZOO (Goyf-less)
Legacy:
Brewing
EDH:
Too many to name.
Other than that, I like your build. I like that vapors gives us essentially 2 outs for the persecutor per 1 card. Makes him much safer to play. And yeah, mind shatter is awesome. Coupled with inquisition it gives solid disruption for the rock.
Not a lot of jund players where I play. I'd probably run Drana and Malakir Bloodwitch over thornling.
Spawn, of the three drops you list specter is the best. If he hits once it was worth it's cost.
4 Forest
2 Plains
6 Swamp
2 Stirring Wildwood
4 Marsh Flats
4 Verdant Catacombs
2 Tectonic edge
4 Abyssal Persecutor
4 Birds of Paradise
3 Borderland Ranger (This is normally Harrow)
4 Bloodghast
4 Vampire Nighthawk
2 Consume the Meek
4 Inquisition of Kozilek
3 Momentous Fall
4 Maelstrom Pulse
4 Path to Exile
Sideboard considerations include Great Stable stag, Duress, and Oblivion ring.
I would appreciate more disruption in this deck, but mind shatter and its analogs always felt too clunky. One card I would be interested in testing is Acidic slime. In the build that runs harrow, it could come out on turn three - and pitching one of their lands so early is always fun, especially when it leaves behind a 2/2 deathtouch body.
Cards to consider:
I love Pelakka Wurm, and it would be great to include him... but the GGG is impossible, especially in the white-ified version. I used to run Putrid leech, but the lifedrain really hurts when matched up against basically any aggro deck. He hits hard, but it is a little too risky. Swapped in the vampire nighthawk instead.
Thought Gorger seems so fun, and not impossible to run in duplicate if paired up with Grim discovery... yet I feel it might be too risky in this build, destabilizing it further.
Thoughts?
Sans white:
-2 Stirring Wildwood
+2 Dread Statuary
-4 Path to Exile
+4 (as of yet undetermined removal)
-3 Borderland Ranger
+3 Harrow
-2 Consume the Meek
+2 (Who knows, man)
-2 Marsh Flats
+2 Misty Rainforest
Fleshbag Marauder, Gatekeeper of Malakir, Bone Splinters, Consuming vaprors, and Consume Spirit are all ways to kill non-black creatures without moving from black.
QUOTE]
I think that's a good point, I'll swamp them around and see how it goes. Adding the cobra's (and perhaps losing a 1 drop) seems to suggest adding more expanses, sound reasonable to you?
Changes to my deck:
-4 bop
-2 forest
-2 swamp
+4 lotus cobra
+2 terramorphic expanses
+1 misty rainforest
+1 marsh flats
Pros:
They can either kill it or the mana boost with one targeted removal spell instead of taking both out.
It is less of a lightning rod than Lotus Cobra meaning that you will usually untap with it still in play.
Provides an extra chump blocker.
Provides fodder to Fleshbag Marauder if you are running it.
Cons:
Only gives you colorless.
It is less of a lighting rod, meaning their removal will hit the creatures you care more about.
Only gives you 1 mana ever, even in the best of circumstances.
Doesn't have the possibility of any explosive plays.
I think that the best ramping package would be 4 Nest Invader, 4 Lotus Cobra. Both get you to at least 4 on turn 3 which is what I think this deck wants (Abyssal Persecutor).
Anyway, I'm interested to see if anyone else has been considering Nest Invader.
I have considered nest invader. I like him and might play him over the other choices except that, at least my build is very color intensive which leads me to play something else. If you're running a different build which can afford the colorless mana then I do like nest invader.
Speaking realistically, it is also a lot harder to get 4 copies of Knight of the Reliquary. I know I say this with 4 Maelstrom pulse in my deck, but I am willing to admit I got supremely lucky and likely don't have the cash to spend on the Knights. They are incredibly efficient, but I can see the deck fall a bit out of focus with their inclusion.
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless
about possible lists into RoE standard.
2 of which were GB rock lists
with a little editing the lists could be something
http://strategy.channelfireball.com/featured-articles/in-development-the-stars-are-right-concepting-decks-for-rise-standard/
thought id throw it out there.
Standard:
:symb::symu: Monoblack Devotion (W/ Notion Thief)
Previous Standards:
:symg::symr::symb::symw: Darthsaber
:symg::symw::symr: Naya Midrange
:symg::symw::symr: Naya Pod
:symg::symw::symr: GWr Caw Blade
:symg::symr::symb: Jund
:symu::symw: Merfolk
My Cube
http://forums.mtgsalvation.com/showthread.php?p=7854834#post7854834
4 Verdant Catacombs
4 Marsh Flats
2 Evolving Wilds
2 Stirring Wildwood
5 Plains
4 Swamp
4 Forest
Creatures
2 Guul Draz Assassin
2 Drana, Kalastria Bloodchief
3 Beastbreaker of Bala Ged
4 Putrid Leech
1 Student of Warfare
2 Emeria Angel
2 Stoneforge Mystic
2 Vampire Nighthawk
3 Awakening Zone
3 Oblivion Ring
Sorcery
4 Inquisition of Kozilek
2 Grim Discovery
Instants
3 Path to Exile
Artifacts
2 Basilisk Collar
(Your Choice, I cannot
emphazise this enough)
3 Consume the Meek
4 Duress
3 Celestial Purge
2 Malakir Bloodwitch
1 Path to Exile
2 Consuming Vapors
Ok, to those of you going WTF when you look at certain cards I'll give you a rundown.
Guul Draz Assassin: I was skeptical about this guy but he is a MUST REMOVE for most decks. I he just gets to level 2 you can easily hold your ground against most decks and kill a lot of Boss Naya's creatures alone with him. Plus Drawing out a removal is never a bad thing.
Drana, Kalastria Bloodchief: Phyrexian Plaguelord's best replacement ATM. Plus she is not only a 4/4 that comes with a removal machine but also a huge threat on her own. Definitely a strong legend that deserves a spot in the decklist.
Student of Warfare: As a one of in a GWB deck she's good. She doesn't have to be dropped early to be good and still is a decent threat in the lategame when you have that extra mana to spend.
Emeria Angel: A great card in rock. With 10 fetch-esqe lands I can easily get at least 2-3 birds off of her and she helps stabilize against decks that can creature rush you. The WW in the cost is rough but, like the student, she doesn't need to be cast A.S.A.P to be 1000% effective. (yeah I said 1000%, whine a lil' bit about it).
Sideboard is a metagame choice. I think you got that out of the message put in there. I'd like some feedback on this list compared to my original failure of a GBR version.
Old School Like the Old school
:evillol:Thanks to .toRRent for the awesome Avi and Piet for the Banner:evillol:
i really think vampire nighthawk should be in this list, and not gul draz assassin
RGRWolf Run RampGRG
Modern
UUUVial FishUUU
Legacy
BUGDredgeBUG
EDH
RUGCombo/ControlRUG
4 Putrid Leech
3 Sign in Blood
2 Smother
2 Doom Blade
4 Maelstrom Pulse
4 Arrogant Bloodlord
3 Abyssal Persecutor
2 Momentous Fall
3 Consuming Vapors
3 Thornling
2 Sorin Markov
3 Tectonic Edge
10 Swamp
7 Forest
I opted to exclude Nighthawk to try and keep any of my creatures from being killed by Bolt, but I might change that depending on how effective the Bloodlord proves to be. Sideboard will be something like Consume the Meek for Naya/WW and Black Knights and other UW hate cards.
4 Lotus Cobra
4 Knight of the Reliquary
4 Abyssal Persecutor
3 Putrid Leech
2 Ob Nixilis, the Fallen
2 Rampaging Baloths
Utility ( 7 ):
3 Grim Discovery
3 Momentous Fall
1 Realms Uncharted
4 Maelstrom Pulse
3 Consuming Vapors
1 Oblivion Ring
Walkers ( 2 ):
1 Garruk Wildspeaker
1 Sorin Markov
Land ( 24 ):
5 Swamp
5 Forest
4 Verdant Catacombs
4 Marsh Flats
2 Stirring Wildwood
2 Plains
1 Tectonic Edge
1 Seijiri Steppe
I've mulled over what to do with my Junk deck for a bit now. I finally settled on shifting it to more of a G/B Rock deck, splashed for Knight to fuel some Landfall shenanigans. Not sure on which finisher I like more, Baloths or Ob Nixilis. Ob is nice to squeeze in that last bit of damage after a bit of persecutor beat down.
One card I didn't include, but would really like to find a spot in this deck for is Behemoth Sledge. Anything with trample and Lifelink becomes a threat. Even a typical Stoneforge package wouldn't be too bad, just not sure what to cut. Just quickly glancing over, probably something like -1 Sorin, -1 Leech, -1 Realms, -1 Vapors.
T2
B Maga, Traitor to MortalsB
@ Moobeat: I'd run just 3 Ob nixilus or 3 Baloths. They both have their merits but you could put less of a strain on your manabase by reducing or eliminating one or the other.
@Price: How much have you tested Bloodlord against bant/naya. I found him to be rather underwhelming considering they can just leave a mana dork untapped after you play him and at best he'll just be a Bala Ged Scorpion in an extremely slow sorcery form. I'd replace him with Vampire Nighthawk.
Old School Like the Old school
:evillol:Thanks to .toRRent for the awesome Avi and Piet for the Banner:evillol: