Oblivion Ring might be better than Phyrexian Revoker in the sideboard. Especially for Gideon. Or on their Oblivion Ring on our Tempered Steel. Also the mirror.
Oblivion Ring might be better than Phyrexian Revoker in the sideboard. Especially for Gideon. Or on their Oblivion Ring on our Tempered Steel. Also the mirror.
Demystify can be just as good though.
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Thanks to Hakai Studios for the awesome sig! Currently running in Legacy: BWRUGDredgeGURWB
Demystify only hits enchantments, just like Divine Offering only hits artifacts and Hex Parasite (mostly) disables planeswalkers. Having 4x Oblivion Rings to handle all of those frees up a lot of sideboard slots for other more useful tech cards.
Oblivion Ring might be better than Phyrexian Revoker in the sideboard. Especially for Gideon. Or on their Oblivion Ring on our Tempered Steel. Also the mirror.
I have already been testing oblivon ring in this deck (vs my friends). And I have found it fairly weak. because it only effects one. Isnt a beater nor costs 2.
Demystify only hits enchantments, just like Divine Offering only hits artifacts and Hex Parasite (mostly) disables planeswalkers. Having 4x Oblivion Rings to handle all of those frees up a lot of sideboard slots for other more useful tech cards.
Both are quite solid imo but to fit the mana curve, I would go with demystify. A big plus is that it also hurts twin, in which Oblivion Ring couldn't. Also having oblivion ring in the sb seems to already hinder our options for better choices. It belongs in the main if anything. I'll try it as a 4 of in the main to see.
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Thanks to Hakai Studios for the awesome sig! Currently running in Legacy: BWRUGDredgeGURWB
Back again for a list update. I'm running the following list at fnm tonight. Was going to run hawkward/ts/brown aggro last week, but I opted for my MBC infect deck I've been working on.
Anyway, here's the list. It's a bit "cutesy" but it should be fun.
I think running the swamps is worth it. Though, that's before I ran Hero of Bladehold, and Ajani, we'll see. Speaking of HoB and Ajani, I know they're cute, but I just want to play with them. We'll give it a go tonight, and see what happens. I hear people praising HoB pretty consistently, so I'm excited to try it.
So I know the general consensus for this deck is Tempered Steel plus artifact creatures but I was looking through M12 and Zombie Infestation caught my eye and this sort of deck strategy seemed to work with it.
My thought was end of turn ditching your hand of Vengevines/Bloodghasts for 2/2 Zombies (more bodies for Battle Cry) and then recur them next turn and swing big. Infiltration Lens and Lead the Stampede synergize well with the rest of the deck as well as facilitate the Zombie strategy. Just thought I would share here to get an idea of what you guys think. The core of creatures and Battle Cry is similar, that's why I'm posting here.
Since I know that isn't all that related to Brown Aggro, I'll post my actual list for your assistance as well. I'm not sure on a sideboard as of right now. I know I want counterspells and some Islands, and Indomitable Archangel sounds fun. Glint Hawk Idol should probably go in there somewhere but throughout my play testing I never really liked it MB. It just seemed to slow me down more so than help but I understand where and why it is useful. I'd rather just have it sideboard though.
So I know the general consensus for this deck is Tempered Steel plus artifact creatures but I was looking through M12 and Zombie Infestation caught my eye and this sort of deck strategy seemed to work with it.
My thought was end of turn ditching your hand of Vengevines/Bloodghasts for 2/2 Zombies (more bodies for Battle Cry) and then recur them next turn and swing big. Infiltration Lens and Lead the Stampede synergize well with the rest of the deck as well as facilitate the Zombie strategy. Just thought I would share here to get an idea of what you guys think. The core of creatures and Battle Cry is similar, that's why I'm posting here.
Since I know that isn't all that related to Brown Aggro, I'll post my actual list for your assistance as well. I'm not sure on a sideboard as of right now. I know I want counterspells and some Islands, and Indomitable Archangel sounds fun. Glint Hawk Idol should probably go in there somewhere but throughout my play testing I never really liked it MB. It just seemed to slow me down more so than help but I understand where and why it is useful. I'd rather just have it sideboard though.
The assistance I can offer starts with getting rid of the angel. It's bad, period. Unified Will is better than Negate as well. Also, MD your Spellskites.
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Level 1 Judge since 01/14/2011
Level 2 Judge since 12/01/2012
Jace bounce was a -1. He could do it 3 times before he would die. Liliana can only do it once before having to do her +1. Overall very disappointed with her unless we get Madness.
Crap, you're right, she's not as good as one of the single most overpowered cards ever printed. Unplayable!
Sorry, but i'll have to agree with Jimmy. Angelic Destiny really doesnt do anything for the deck that cannot be achieved more effectivly by other cards. Yes, it turns a small dude into a threat but our deck is still a weenie deck that ussualy swarms an enemy. A single enchant-effect does almost nothing compared to Battle Cry and the other board pumps we run.
Maybe I'm just thinking about a pile of game situations where I've been swept. Needing to still do 4-5 damage. And these are tarnishing my judgment. Overalll, you are probably right, Angelic is mediocre to not good in this deck. I think I was drawing on situations like below.
If I've been swept..
[Edit: I can see some issues with stack order I hadn't noticed before, making the card even more useless.]
I draw something biggish e.g. HoB, and it pulls out their removal.
Then I draw 2 weenies in a row. Who do relatively nothing without a swarm, and can't face down a titan.
It would have been better to top deck Angelic, and then a weenie.
Then play angelic on the first weenie, draw out removal, and then play another weenie with Angelic.
Yes, Exarch should come out. Angelic Destiny should stay out of this deck. It costs 4 and doesn't do enough. If you want 4 costs, run Simulacrum or Molten-Tail Masticore.
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Level 2 Judge since 12/01/2012
Jace bounce was a -1. He could do it 3 times before he would die. Liliana can only do it once before having to do her +1. Overall very disappointed with her unless we get Madness.
Crap, you're right, she's not as good as one of the single most overpowered cards ever printed. Unplayable!
A few pages ago i stated that Lead the Stampede is an option for us to withstand sweepers. Someone asked how often i whiffed on it. At FNM tonight i went 4-1 with second place out of 23. I casted Lead the Stampede 3 times in match 1, 2 times in match 2, 4 times in match 3, 0 in match 4, and 3 times in match 5. So in 5 matches with 13 games played i casted it 12 times all after day/slag/pyro. I completely whiffed once. Thats it. I love having this card if u have it before sweep it's great, u can go all out till turn 4, they doj, then u stampede into more creatures with ony missing a turn of attack. If u draw it after the day it's also great, however if u draw the counter magic afterwards it's kinda useless. I will be looking through all the available green cards we have and coming out next week to see if anything else is worth splashing but I'm game for reading anyone else's take on green splashable cards.
I was up against a field full of high budget U/W, U/W/B, and U/B control decks; the deck was blazing fast, but it loses steam really quickly, and if your opponent gets any kind of control out (DoJ, Gideon), you're properly boned. Man, I can't wait for Oblivion Ring.
Coming out: Porcelain Legionnaire (boarded them out every game), Contested War Zone (never used it), Hero of Bladehold (only useful if you keep it in hand and play it after a wipe, in which case the Inkmoths and Idols do fine), Spellskite (great, but going into the sideboard)
Going in: Phyrexian Revoker, Phyrexian Metamorph (literally always useful), Ajani Goldmane, maybe a blue splash for Tezzeret's Gambit and Mana Leak? I'd rather the deck be a bit slower and be able to last mid-game than have it go from 80mph to 0 after turn 5.
I got to finals and lost to due to black sun t3 twice. Oh well. My favorite moment of the night was g2 against UW. turn 4 spell pierce DOJ then turn 5 spell pierce Gideon and swing in for exact for match win. I love this deck and its 5 minute rounds.
4 razorvenge thicket (put into main)
2 seachrome (in SB)
2 revoker ( put into SB)
4 Lead the stampeade
2 spell pierce
3 lone missionary
2 topor orb
3 Mountains in your sideboard is not gonna be enough to use whipflare reliably when you need it. If you want to go red, you'll need 4 Arid Mesa main at least. And if you put Mesas and mountains main, you may as well play Galvanic Blast main too. Red isn't like Blue where you can get away with sideboarding into it, at least not in this deck.
As far as I'm concerned this build is the sweet spot for swarming and still being resilient.
I dont think we want missteps, because even as a sideboard. There are only good againsts maybye 1 or2 cards( inquistion and possbly spell pierce and or preordian ) i dont think its worth it. WE need the extra card
Alright guys this deck is truly amazing! Official record now is 6-1 and 5-1 getting me first and second place at local tourneys. What I have learned: main board spell pierce saves so many games over dispatch, 21 sources of mana is far better for mana screws then 20. Preordain is sweet and I will most likely replace the lost Ornithopters post rotation with Ponders for better TS draws.
And... a turn one, 3 ornothopter drop and turn two mox and TS drop made a player quit in 30 sec of the match =D Watch out Grand Prix tryouts Im coming!
(I was supposed to have Opals in the deck, but the guy I bought them from last Saturday on eBay didn't ship until yesterday. Sigh. Hence the last-minute shuffling of extra lands into the maindeck and the removal of Spell Pierces. The SB would probably have more Dismembers and Spellskites if I had them. Also, I really need to find some Inkmoths.)
I really think evasion-overload is the key right now. Note that the only creatures in my maindeck that don't fly (or 'fly') are Memnites and Overseers.
Honestly, though, after going 4-0-1 and 4-1 in the two FNM's I've played with this, I'm afraid that adding Opals will only make me do worse...
he said he dropped mox on turn 2, not dropped 2 moxes
to those losing to RDW and Twin and NOT using spellskite: USE IT. MD it(2-4). LOVE IT!!!
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1. Good Decks Play With Good Cards
2. Good Decks Have Good Plans
3. Good Decks Have Good Mana Bases
4. Good Decks Respect Their Opponents
5. Good Decks Have 75 Cards
6. Sometimes Even Good Decks Are Bad Choices
7. Sometimes Your 'Good Deck' Isn't
pretty standard decklist as far as I can tell. I'm missing 2-3 spellskite, and 2 nexus. I don't know yet whether I want to put in a 3rd mox.
My sideboard was pretty ugly... Right before the tournament started I thought it'd be a good idea to throw in some choking fumes for the mirror, but I do not know if I would even want to bring them in to be honest.
First match was against rdw, and he pretty much saved his burn for all my creatures and just kept hitting me with guides both games. The whole time I was wishing I had more spellskites.
0-2
Game two is the one I mentioned about valakut.
Game 1 He dropped to of the mana walls real quick, but I had vault skirges hopping over them, and a 3rd turn tempered steel. He got a titan out with 2 valakuts, and would have gotten them going if he got to swing, but I had a dispatch to get rid of his titan and clear the way for exact damage.
Game 2 I won around turn 4. Just dropped my hand real quick and got a tempered steel out.
2-2
Match 3 was rdw
I flew through match 3 though. I just got two hands with a lot of creatures. The first game though he got a little mana screwed. He had lands just no red. Game two the kor firewalkers were all I needed. Got two out right away and they gained me so much life, and just went to town. I did see my spellskite in this game, and it is amazing. I need to pick up some more.
4-2
Match 4 was UB control
Game one I flew at him, he stabilized around 6, but we were both low on hands so I got lucky with my draws.
game 2 I made a big mistake and didn't retarget to my spellskite, but I think he would have won it anyway because he plays the card that kills all 3 mana creatures on my next turn after I had activated my glint hawk idol, and I had overextended.
Game 3 he mulls to 5 and doesn't see a second land until turn 4 even though he preordains twice. I get 2 skirges and a tempered steel out and he dies.
Nothing special, but I'm happy with the results. My deck is unfinished, and actually winning some packs in this will help me to get the rest of the pieces.
Thanks to Hakai Studios for the awesome sig!
Currently running in Legacy:
BWRUGDredgeGURWB
Demystify can be just as good though.
Thanks to Hakai Studios for the awesome sig!
Currently running in Legacy:
BWRUGDredgeGURWB
Demystify only hits enchantments, just like Divine Offering only hits artifacts and Hex Parasite (mostly) disables planeswalkers. Having 4x Oblivion Rings to handle all of those frees up a lot of sideboard slots for other more useful tech cards.
I have already been testing oblivon ring in this deck (vs my friends). And I have found it fairly weak. because it only effects one. Isnt a beater nor costs 2.
My errata'd commons cube
Both are quite solid imo but to fit the mana curve, I would go with demystify. A big plus is that it also hurts twin, in which Oblivion Ring couldn't. Also having oblivion ring in the sb seems to already hinder our options for better choices. It belongs in the main if anything. I'll try it as a 4 of in the main to see.
Thanks to Hakai Studios for the awesome sig!
Currently running in Legacy:
BWRUGDredgeGURWB
Anyway, here's the list. It's a bit "cutesy" but it should be fun.
2x Hero of Bladehold
2x Phyrexian Revoker
3x Ornithopter
4x Meminte
4x Signal Pest
4x Steel Overseer
4x Vault Skirge
Spells/Other:
1x Shrine of Loyal Legions
1x Dismember
2x Ajani Goldmane
3x Mox Opal
3x Glint Hawk Idol
4x Dispatch
4x Tempered Steel
11x Plains
4x Inkmoth Nexus
2x Marsh Flats
2x Swamp
3x Dismember
3x Act of Aggression
3x Celestial Purge
2x Divine Offering
2x Shrine of Loyal Legions
2x Phyrexian Metamorph
I think running the swamps is worth it. Though, that's before I ran Hero of Bladehold, and Ajani, we'll see. Speaking of HoB and Ajani, I know they're cute, but I just want to play with them. We'll give it a go tonight, and see what happens. I hear people praising HoB pretty consistently, so I'm excited to try it.
My thought was end of turn ditching your hand of Vengevines/Bloodghasts for 2/2 Zombies (more bodies for Battle Cry) and then recur them next turn and swing big. Infiltration Lens and Lead the Stampede synergize well with the rest of the deck as well as facilitate the Zombie strategy. Just thought I would share here to get an idea of what you guys think. The core of creatures and Battle Cry is similar, that's why I'm posting here.
4x Bloodghast
4x Vengevine
4x Memnite
4x Ornithopter
4x Signal Pest
4x Vault Skirge
2x Hex Parasite
3x Dismember
3x Lead the Stampede
3x Mox Opal
3x Zombie Infestation
2x Infiltration Lens
4x Contested War Zone
4x Verdant Catacomb
4x Forest
8x Swamp
Since I know that isn't all that related to Brown Aggro, I'll post my actual list for your assistance as well. I'm not sure on a sideboard as of right now. I know I want counterspells and some Islands, and Indomitable Archangel sounds fun. Glint Hawk Idol should probably go in there somewhere but throughout my play testing I never really liked it MB. It just seemed to slow me down more so than help but I understand where and why it is useful. I'd rather just have it sideboard though.
4x Signal Pest
4x Memnite
4x Ornithopter
4x Vault Skirge
4x Spined Thopter
4x Inquisitor Exarch
4x Hero of Bladehold
3x Mox Opal
3x Dispatch
4x Tempered Steel
2x Chimeric Mass
Lands: 20
4x Contested War Zone
4x Seachrome Coast
12x Plains
2x Island
4x Negate
2x Indomitable Archangel
3x Spellskite
4x Glinthawk Idol
Any assistance will be much appreciated.
The assistance I can offer starts with getting rid of the angel. It's bad, period. Unified Will is better than Negate as well. Also, MD your Spellskites.
Level 2 Judge since 12/01/2012
-On Liliana of the Veil
Maybe I'm just thinking about a pile of game situations where I've been swept. Needing to still do 4-5 damage. And these are tarnishing my judgment. Overalll, you are probably right, Angelic is mediocre to not good in this deck. I think I was drawing on situations like below.
If I've been swept..
[Edit: I can see some issues with stack order I hadn't noticed before, making the card even more useless.]
I draw something biggish e.g. HoB, and it pulls out their removal.
Then I draw 2 weenies in a row. Who do relatively nothing without a swarm, and can't face down a titan.
It would have been better to top deck Angelic, and then a weenie.
Then play angelic on the first weenie, draw out removal, and then play another weenie with Angelic.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Level 2 Judge since 12/01/2012
-On Liliana of the Veil
"Why, you haven't even taken your first turn."
"That's why!" (Holding my TS and land for turn 2)
4x Signal Pest
4x Steel Overseer
4x Vault Skirge
3x Porcelain Legionnaire
2x Hero of Bladehold
2x Spellskite
4x Dispatch
2x Mox Opal
4x Glint Hawk Idol
4x Tempered Steel
2x Contested War Zone
4x Inkmoth Nexus
15x Plains
2x Divine Offering
3x Phyrexian Revoker
2x Phyrexian Metamorph
2x Shrine of Loyal Legions
3x Refraction Trap
3x Celestial Purge
I was up against a field full of high budget U/W, U/W/B, and U/B control decks; the deck was blazing fast, but it loses steam really quickly, and if your opponent gets any kind of control out (DoJ, Gideon), you're properly boned. Man, I can't wait for Oblivion Ring.
Coming out: Porcelain Legionnaire (boarded them out every game), Contested War Zone (never used it), Hero of Bladehold (only useful if you keep it in hand and play it after a wipe, in which case the Inkmoths and Idols do fine), Spellskite (great, but going into the sideboard)
Going in: Phyrexian Revoker, Phyrexian Metamorph (literally always useful), Ajani Goldmane, maybe a blue splash for Tezzeret's Gambit and Mana Leak? I'd rather the deck be a bit slower and be able to last mid-game than have it go from 80mph to 0 after turn 5.
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
Land
2 Contested War Zone
9 Plains
3 Inkmoth nexus
4 seachrome coast
Creatures
4 Ardent Recruit
3 Glint Hawk
4 Memnite
4 Signal Pest
4 vault skirge
3 accorder paladin
2 Phyrexian revoker
Artifacts
3 Glint Hawk Idol
3 mox opal
Other Spells
4 Tempered Steel
3 dispatch
4 gitaxian probe
Help would be welcome
EDIT: I am deciding on a sideboard
2 phyrexian revoker
3 mountain
3 whipflare
4 spell pierce
3 topor orb
Or
4 razorvenge thicket (put into main)
3 seachrome (in SB)
2 revoker ( put into SB)
4 Lead the stampeade (into main)
4 spell pierce
3 lone missionary
3 topor orb
My errata'd commons cube
3 Mountains in your sideboard is not gonna be enough to use whipflare reliably when you need it. If you want to go red, you'll need 4 Arid Mesa main at least. And if you put Mesas and mountains main, you may as well play Galvanic Blast main too. Red isn't like Blue where you can get away with sideboarding into it, at least not in this deck.
4 Inkmoth Nexus
7 Plains
4 Seachrome Coast
3 Glacial Fortress
Creatures
4 Vault Skirge
4 Steel Overseer
2 Spellskite
4 Signal Pest
2 Hex Parasite
4 Ornithopter
4 memnite
3 Mox Opal
4 Glint Hawk Idol
Spells
4 Spell Pierce
4 Preordain
4 Tempered Steel
3 refraction Trap
2 Phyrexian revoker
3 Revoke Existence
3 mental misstep
4 Dispatch
I went 4-0 then drew with the last guy since we were both top 8. Won first top 8 match then split with the top four.
I don't have timefor a full report, but I beat u/w angel something-or-other, b/r vamps, Valakut, b/u control and u/w control.
Refraction trap wasn't very handy since I never drew into it. Phyrexian Revoker wasn't too helpful in most games but hilarious against vamps (named Viscera Seer). Revoke Existence was really handy against u/b control for Wurmcoil Engine, Batterskull and spreading seas. The real sideboard star was Mental Misstep. Paying two life to block turn one Inquisition of Kozilek or Preordain feels awesome, it's also great for countering condemn and spell pierce.
As far as I'm concerned this build is the sweet spot for swarming and still being resilient.
Modern:
UR Storm RU
RG Titanshift GR
MTGO: MrPajitnv (Yes I typo'd it)
I dont think we want missteps, because even as a sideboard. There are only good againsts maybye 1 or2 cards( inquistion and possbly spell pierce and or preordian ) i dont think its worth it. WE need the extra card
My errata'd commons cube
And... a turn one, 3 ornothopter drop and turn two mox and TS drop made a player quit in 30 sec of the match =D Watch out Grand Prix tryouts Im coming!
4 Inkmoth Nexus
6 Plains
4 Seachrome Coast
4 Glacial Fortress
Creatures
4 Vault Skirge
4 Steel Overseer
3 Spellskite
4 Signal Pest
4 Ornithopter
4 memnite
3 Mox Opal
4 Glint Hawk Idol
Spells
4 Spell Pierce
4 Preordain
4 Tempered Steel
1 Phyrexian Metamorph
3 Phyrexian revoker
2 Revoke Existence
2 Divine Offering
4 Dispatch
2 Kor Firewalker
1 Celestial Purge
4 Contested War Zone
4 Seachrome Coast
4 Memnite
3 Ornithopter
4 Gitaxian Probe
3 Glint Hawk
4 Vault Skirge
4 Signal Pest
4 Dispatch
4 Glint Hawk Idol
4 Steel Overseer
4 Tempered Steel
2 Shrine of Loyal Legions
1 Dismember
3 Phyrexian Revoker
2 Kor Firewalker
3 Refraction Trap
1 Spellskite
1 Glint Hawk
2 Divine Offering
(I was supposed to have Opals in the deck, but the guy I bought them from last Saturday on eBay didn't ship until yesterday. Sigh. Hence the last-minute shuffling of extra lands into the maindeck and the removal of Spell Pierces. The SB would probably have more Dismembers and Spellskites if I had them. Also, I really need to find some Inkmoths.)
I really think evasion-overload is the key right now. Note that the only creatures in my maindeck that don't fly (or 'fly') are Memnites and Overseers.
Honestly, though, after going 4-0-1 and 4-1 in the two FNM's I've played with this, I'm afraid that adding Opals will only make me do worse...
he said he dropped mox on turn 2, not dropped 2 moxes
to those losing to RDW and Twin and NOT using spellskite: USE IT. MD it(2-4). LOVE IT!!!
2. Good Decks Have Good Plans
3. Good Decks Have Good Mana Bases
4. Good Decks Respect Their Opponents
5. Good Decks Have 75 Cards
6. Sometimes Even Good Decks Are Bad Choices
7. Sometimes Your 'Good Deck' Isn't
~Metamorph
Daily in mtgo, I 2-0 a valakut before anyone else even gets done with game one.
Editted with more info on the tournament----
My decklist (I made the deck last night and didn't want to spend too much so it's unfinished but...)
4x ornithopter
4x porcelain legionnaire
4x signal pest
4x steel overseer
1x spellskite
4x vault skirge
1x dismember
4x dispatch
4x tempered steel
18x plains
pretty standard decklist as far as I can tell. I'm missing 2-3 spellskite, and 2 nexus. I don't know yet whether I want to put in a 3rd mox.
My sideboard was pretty ugly... Right before the tournament started I thought it'd be a good idea to throw in some choking fumes for the mirror, but I do not know if I would even want to bring them in to be honest.
sideboard was
2x Condemn
2x Divine Offering
2x Journey to Nowhere
4x Kor Firewalker
2x Shrine of loyal legions
First match was against rdw, and he pretty much saved his burn for all my creatures and just kept hitting me with guides both games. The whole time I was wishing I had more spellskites.
0-2
Game two is the one I mentioned about valakut.
Game 1 He dropped to of the mana walls real quick, but I had vault skirges hopping over them, and a 3rd turn tempered steel. He got a titan out with 2 valakuts, and would have gotten them going if he got to swing, but I had a dispatch to get rid of his titan and clear the way for exact damage.
Game 2 I won around turn 4. Just dropped my hand real quick and got a tempered steel out.
2-2
Match 3 was rdw
I flew through match 3 though. I just got two hands with a lot of creatures. The first game though he got a little mana screwed. He had lands just no red. Game two the kor firewalkers were all I needed. Got two out right away and they gained me so much life, and just went to town. I did see my spellskite in this game, and it is amazing. I need to pick up some more.
4-2
Match 4 was UB control
Game one I flew at him, he stabilized around 6, but we were both low on hands so I got lucky with my draws.
game 2 I made a big mistake and didn't retarget to my spellskite, but I think he would have won it anyway because he plays the card that kills all 3 mana creatures on my next turn after I had activated my glint hawk idol, and I had overextended.
Game 3 he mulls to 5 and doesn't see a second land until turn 4 even though he preordains twice. I get 2 skirges and a tempered steel out and he dies.
Nothing special, but I'm happy with the results. My deck is unfinished, and actually winning some packs in this will help me to get the rest of the pieces.