I'm pretty new to mono green aggro, and was wondering if you guys could describe both main board "keep" hands and sideboard strats with these decks as they seem to be similar and are quite successful. Thanks!
You've got an amazing hand. I've generally found that a hand to keep is something that has both 1-2 mana dorks, a win con, 1-2 lands, and two other creatures. That's the best hand to look for (within reason). I've found that keeping 4 land hands is bad, and I only run 20 lands. 1 Land hands can be bad, but if you have 2-3 mana dorks it'll be fine. You're gonna want some creature power in hand when you start, so keeping something with 2 mana dorks and 3 win cons is bad. Unless 1-2 of them are Garruk, which could turn the tables, however, that's situational.
Believe it or not, there's a lot more to playing this deck than just throwing down creatures and attacking. I find the surprise of 7 creatures then next turn throwing down BMA and winning the game.
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I was confused about the Lodestone Golem, too. My guess is that the Golems were just some tech that allowed him to stay ahead of his opponents. By the time he's playing Lodestone Golem he already has more than enough mana to cast anything after he plays it, while the opponent now has to spend more mana answering his creature rush.
Idk, it's definately an interesting build, the numbers all seem off balanced and the random Tumble Magnet intrigues me.
That took me a second to figure out too. I suppose in a ramp race, a Lodestone Golem t3 puts your ramp ahead of your opponent's, but that seems really risky maindeck. It's not my top 8 though, so who am I to say
I have 3 spots not sure what to add. More Garruks? Overwhelming Stampede? Beastmasters Ascension? Some more creatures, which ones? Lotus cobra, vengvine maybe? It seems most here play 3 or less Garruks, but with just 3 it feels like I'm not drawing him as much as I want to. Is 4 too much?
I'm very new to green overall and not sure what to go for ^^
Also, what would you say is best, 4 Arbor Elves or 4 Birds of Paradise?
I like Beastmaster Ascension here because you can activate it with the eldrazi spawns from your Kozilek's Predator in addition to all of your other creatures. I would consider adding Explore as a way to ramp up even faster.
I had a version of this deck for a while and got bored with it so I added in Eldrazi Conscription for some extra fun. If you're running it competitively though hardcasting it is just asking for trouble, even though you're more than capable of paying for it.
I have a question, and I hope that someone can answer.
What is there in MGA that can deal with planeswalkers? I ask this because last week at FNM, I went 3-2, losing to a UW Venser Control deck and a GW token deck.
I tried everything I could think of, but once Venser was out, I kept getting Silenced with his Memnic Wall + Venser combo. Add in Gideon, and I was basically screwed.
So, can anyone help me out?
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Nothing, I have just gotten back after a long hiatus, and am just now starting to rebuild my collection.
I think Lead the Stampede is decent enough to see some kind of play. perhaps in weenie-ish decks like elves or quest, but that is to say if those decks will still be competitive after MBS comes out. It's sure to be amazing in limited, and I'll throw one into my monogreen edh for sure.
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I have 3 spots not sure what to add. More Garruks? Overwhelming Stampede? Beastmasters Ascension? Some more creatures, which ones? Lotus cobra, vengvine maybe? It seems most here play 3 or less Garruks, but with just 3 it feels like I'm not drawing him as much as I want to. Is 4 too much?
I'm very new to green overall and not sure what to go for ^^
Also, what would you say is best, 4 Arbor Elves or 4 Birds of Paradise?
i vote arbor elves over bop for the 1 power, and i vote vengevine if you have open slots, but you may want to throw in more lands first. some decks will do nothing but kill every dork you play (boros, red), so it's important that you still curve out. as far as garruk, i used to always run 3 but have recently cut to 2 because of how often he just gets pinged every turn from a cunning sparkmage or a squadron hawk, or hexmaged. not to say that he still isn't amazing, but sometimes u cant overrun when u want to. garruk is still really good against control, so i keep my third in the sideboard. unfortunately i cant really justify mul daya channelers other than the fact that it's a fun card, but something like lotus cobra might be a better fit especially for the 3 wolfbriars. also, have you considered eldrazi monument?
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So after a rather interesting FNM three weeks back with me going 4-1 with a MGA deck that I tossed together with mostly terrible cards, like Greater Basilisk and Duskscale Wurm, I wanted to take a different approach to my MGA decks.
You see, my MGA decks are usually always based on Elves. Sad, but it is the truth. I never understood how MGA worked outside of ramping into lord cards and smashing face with powered up elves. I never understood about board presence and all the technical mumbo-jumbo in MTG, but then I tried something I never used, straight aggro. Not combo aggro, i.e. Beastmaster's Ascension. So, I built this deck with a bit of a different style, on that is still a bit foreign to my own.
My last FNM I did a bit worse, going 2-3, but that is mostly because the people in my area know what to expect from my decks. I always face the same 2 people out of the 5 I play.
But I digress. Allow me to explain my card choices.
Engulfing Slagwurm - Not much is needed to explain. He is big, mean, and has an ability that will stop most aggro decks in their tracks.
Mitotic Slime - Plays very nicely with Mimic Vat.
Ulamog's Crusher - I'm broke, and he fit the bill of what I wanted.
Dreamstone Hedron - In a deck with so much ramp, these serve 2 purposes, which I enjoy. They either add to the ramp, or become card draws, something green lacks.
Protean Hydra - There are a few reasons why I enjoy him. First, he has a double pump, always a great thing. Second, he stops deathtouch, lifelink, infect, and trample, making him great versus most aggro decks, but not against control, hence the SB. Plus, he is never expected.
River Boa - Sadly, he is just a place holder until some of the MBS cards come out. I love the little guy, but he will be overwhelmed by a lot of the new cards.
Lack of Treespeaker - This deck is based on getting out my strongest guys quickly. Sadly, Treespeaker eats more removal than any other ramper.
Ok, keep in mind that when I go to the MBS prerelease in a few days, the mechanics of the deck is going to change. There are a few cards I am already eye-ing *coughLeadTheStampedecough*, so I will update then.
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Nothing, I have just gotten back after a long hiatus, and am just now starting to rebuild my collection.
No sideboard yet, was thinking of Revenge, Pelakka and Slime with GSZ, Shambler of course too. I don't have GSZ MD as I want maximum utility out of LtS. At 30+ creature, I expect it to be amazing.
I'm not totally sold on Omnath, it's a holdover from when I ran Greenffinity during Sha/Zen Standard and they are now freed up from my current Elf deck.
Even though this isn't a 'pure' speed aggro deck, I don't think you can afford the tempo loss of either Tectonic Edge or Khalni Garden. I don't think the 0/1 blocker is really doing anything for you either. Even though you aren't vomiting dudes onto the table ala Elves you still want to curve out nicely.
Every time I pick up my MGA deck I can't help but think how much Zendikar's rotation will kill a good part of the deck. Leatherback Baloth, Wolfbriar Elemental, Mul Daya Channelers...without those, the deck is just Llanowar Elves, Birds, Garruk, and Overwhelming Stampede.
(God, PLEASE let Garruk and Stampede stay in 2012!)
Guess I'm just overthinking it 'cause this version of MGA is my absolute favorite deck in my eight years of Magic and I hate knowing there's a somewhat of an "expiration date" on its awesomeness.
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"All are equal in the face of death." - Strider Hiryu
I've stopped back here after so long to poke my head into what's been going on here and to remind some people that token strategy is still very viable =D
Here's my revised list for MBS. It hasn't changed very much. . . Well, I guess that's obvious, but, Here it is anyway.
Reason for Signal Pest - He is amazing win win win. Great for any type of aggro deck, especially with pseudo-flying. Makes a leatherback attack for 5, makes a Nest invader attack for 4 (with token). With two, makes a field of 4 creatures almost lethal.
Reason for Contested War Zone - Great card for aggro, don't necessarily want to see it every game though, so only 2 of. (Boros or RDW is a bad choice to play it against)
Reason for Kozilek - Random mill strategies.
Thrun - Amazing card vs. Control. Must have at least in side.
Took out:
Sylvan Ranger - Never the best card to have played, normally wished for something else. At most makes you not miss a land drop and a bit of deck thining, other than that, signal pest is much better in its place.
Summoning Trap from side - With so many low cost creatures, the only reason to run this is if your opponent was playing heavy counters. And even then, it's only really great if they're going to COUNTER the creature, which is probably only Letherback or bigger, which will mainly just mean that you didn't waste mana and made sure you hit a creature.
1 Forest for 1 Verdant Catacomb - Fairly obvious reason. Thinking about 2 Misty Rainforest probably gonna do it.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I really feel MBS has allowed me to move back to the kind of MGA I like, Unstoppable beats. Here's the list I'm going to run as soon as my LCS stops playing Draft everyday.
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Adam, in your deck list, if you don't hit that turn one mana dork, it seems like you're just gonna sit there waiting for mana. I'd suggest running 3-4 Nest Invader a good blocker/attacker for the low price of 2 mana with a small mana return. In my opinion, you could take out the Mold Shamblers for it and throw those into sideboard. Remember, getting all your stuff online is important. And wasting turn 1 AND 2 is a big drawback. Also, 26 lands seems to be a bit much. . . You probably wouldn't need 4x Tec Edge, and 4x Oran Rief. I'd say you could cut one from each and drop the khalni gardens for some extra ramp. In the form of your two elves or Nest Invader (as said before). 22 Lands would probably be plenty because a hand with 2-3 ramp spells is 6 mana on turn 4 almost guaranteed. Especially if one's garruk.
Hey there l00ke00, long time since we've been dead here, huh?
Well, here's what I would say looking at your deck. With the type that you're running, it might be worth it to throw in a couple Lodestone Golems. I would say in place of the Nature's Spiral. Also, Tumble magnet is really helpful, even as a one of. Tapping down that annoying titan and swinging through is amazing. . . >_> My decklist doesn't really have the mana accel to use it, but yours seems to have some coherence other than just pure aggro. Also, I'd say punt out the sylvan rangers for more Mana dorks, Joraga Treespeaker or Birds of Paradise would love this deck. And only 3 emissaries really are necessary, since they need to die to rampant growth.
I would also suggest that you throw in 4 - 6 Fetchlands, it's not much deck thining, but it still does something.
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I've always thought of equipment as greens way of utility. And I remember back when ascetic troll would get a hold of sofai and it became insane. I know the new swords aren't nearly as powerful...but it would still generate some good card advantage. Especially birds w an equip attached on turn 3 and swinging?! Insanity.
Hey Shadowrulz long time no see indeed! I'll try to address your points coherently, so we can come to a harmonius conclusion.
Let me start by saying that what I've built here is something a little different as you already noticed. This deck is made to be MUCH more responsive than MGA has previously been able to be. Green Sun Zenith allows us to run small numbers of situational answer critters and actually see them when we need them.
- The reason Lodestone Golem is not in the deck is that he is not green and I have limited space. He would make a great leader of the Stampede though. I just don't know where to put him.
-Natures spiral was included in an effort to make the deck more resilient and able to cope with other decks nonsense. I run several one or two ofs and antures spiral can be essentially a GSZ for one more mana from the Grave instead of Library. It also mean that when they manage to answe Thrun or Gaeas Revenge it can still come back.
- Tumble Magnet could be great, I may try to find the room. Knowing I wont drop Nature's spiral where would you put it?
- The Rangers support my theme of resilience. Once they are out they're done. Mana dorks can be killed, but killing Rangers is a big fat waste of time. This tends to lead to them being around on turn 6 when Overwhelming makes them 5/5's with trample.
- I may switch the rangers and emmesaries but other than that I love them.
I love your list. It seems very rush aggro compared to mine. Do you have problems with control keeping you from doing much? How do you deal with DoJ? Just Eldrazi Monument?
@ShesXmyXsuicide: The swords are great but we have no way to tutor them so it can be unpredictable when they arrive. Conditional Utility without a tutor is like 3D glasses without a film...Useless.
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"People with needs have trivial purchasing power while people with purchasing power have trivial needs." -Steve Randy Waldman, Interfludity
- The reason Lodestone Golem is not in the deck is that he is not green and I have limited space. He would make a great leader of the Stampede though. I just don't know where to put him.
I see your point. Maybe he might be worth it for sideboard, He's a great card and really does slow down control quite a bit.
-Natures spiral was included in an effort to make the deck more resilient and able to cope with other decks nonsense. I run several one or two ofs and antures spiral can be essentially a GSZ for one more mana from the Grave instead of Library. It also mean that when they manage to answe Thrun or Gaeas Revenge it can still come back.
I see what you mean about Nature's Spiral. And it really does seem good to get recursion into your deck for cheap. One question though, with that type of mindset, wouldn't it be better to throw in (coughmoneycardcough) Vengevine?
Other than that, I don't see it getting you too much back except against control decks. And that's only if they let you resolve it.
- Tumble Magnet could be great, I may try to find the room. Knowing I wont drop Nature's spiral where would you put it?
I would drop either Primal Bellow or a couple Vines of Vastwood. There are 17 creatures out of your selection that your opponents aren't going to bother targetting with removal. Acidic Slime, Mitotic Slime, and Gaea's revenge
- The Rangers support my theme of resilience. Once they are out they're done. Mana dorks can be killed, but killing Rangers is a big fat waste of time. This tends to lead to them being around on turn 6 when Overwhelming makes them 5/5's with trample.
Believe me, I know about resilience. I loved Tukatongue Thalid remember? But the rangers really only ensure that you don't miss a land drop, I think a bit of real mana accel might make the deck a bit faster.
I love your list. It seems very rush aggro compared to mine. Do you have problems with control keeping you from doing much? How do you deal with DoJ? Just Eldrazi Monument?
With control, I don't have too many problems because they want to only stop the big things (Garruk, BMA, Monument) and they tend to forget that damage accumulates over time. So it doesn't hurt too much.
Also vs. control if I see white, I tend not to drop my entire hand. I'll win if I have 1 signal pest and 3 other creatures on the field, so why waste good creatures right into a day? The trick is to not overextend.
Also, sideboard in the troll and Brittle Effigy, why? They're good. Effigy to stop their Titan/Wurmcoil and the Troll is obvious (and resilient to Day).
Although a turn 3 monument stops them dead in their tracks.
BTW, I do love your list as well. It's very pretty. =D
@ShesXmyXsuicide: The swords are great but we have no way to tutor them so it can be unpredictable when they arrive. Conditional Utility without a tutor is like 3D glasses without a film...Useless.
1. I loled
2. So true. If you were going to use a sword, use the G/U one and get a wolf out of it.
Weird...several of the decks are almost 100% identical, save for one or two cards in the sideboard.
I'm pretty new to mono green aggro, and was wondering if you guys could describe both main board "keep" hands and sideboard strats with these decks as they seem to be similar and are quite successful. Thanks!
Forest, Verdant Catacombs, Llanowar Elf, Lotus Cobra, Kozilek's Predator, Beastmaster Ascension, Memnite
You've got an amazing hand. I've generally found that a hand to keep is something that has both 1-2 mana dorks, a win con, 1-2 lands, and two other creatures. That's the best hand to look for (within reason). I've found that keeping 4 land hands is bad, and I only run 20 lands. 1 Land hands can be bad, but if you have 2-3 mana dorks it'll be fine. You're gonna want some creature power in hand when you start, so keeping something with 2 mana dorks and 3 win cons is bad. Unless 1-2 of them are Garruk, which could turn the tables, however, that's situational.
Believe it or not, there's a lot more to playing this deck than just throwing down creatures and attacking. I find the surprise of 7 creatures then next turn throwing down BMA and winning the game.
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
That took me a second to figure out too. I suppose in a ramp race, a Lodestone Golem t3 puts your ramp ahead of your opponent's, but that seems really risky maindeck. It's not my top 8 though, so who am I to say
@MarkBGH on Twitter | Bloody Good Horror
So, I decided to try running a blue splash to stop boardwipes from wrecking my day. Thoughts/comments/critiques?
4 Llanowar Elves
4 Arbor Elves
1 Joraga Treespeaker
1 Birds of Paradise
4 Nest Invader
3 Mul Daya Channelers
4 Leatherback Baloth
1 Gaea's Revenge
2 Kozilek's Predator
2 Acidic Slime
3 Mana Leak
3 Overwhelming Stampede
Planeswalkers
3 Garruk Wildspeaker
Artifacts
1 Eldrazi Monument
Lands
4 Misty Rainforest
3 Island
2 Tectonic Edge
15 Forest
2 Acidic Slime
1 Tectonic Edge
3 Negate
3 Fog
3 Gravity Well
Modern: B/W Tokens
I am a DCI rules advisor.
Birds of Paradise, for sure. Also, replace the Llanowar Elves with Joraga Treespeakers if you can get a hold of them.
I like Beastmaster Ascension here because you can activate it with the eldrazi spawns from your Kozilek's Predator in addition to all of your other creatures. I would consider adding Explore as a way to ramp up even faster.
I had a version of this deck for a while and got bored with it so I added in Eldrazi Conscription for some extra fun. If you're running it competitively though hardcasting it is just asking for trouble, even though you're more than capable of paying for it.
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What is there in MGA that can deal with planeswalkers? I ask this because last week at FNM, I went 3-2, losing to a UW Venser Control deck and a GW token deck.
I tried everything I could think of, but once Venser was out, I kept getting Silenced with his Memnic Wall + Venser combo. Add in Gideon, and I was basically screwed.
So, can anyone help me out?
Currently Running:
Nothing, I have just gotten back after a long hiatus, and am just now starting to rebuild my collection.
Current Capt. of Team "Ju"
I play this:
Rotation is coming...
Modern: GGGSTOMPY
ZOO (Goyf-less)
Legacy:
Brewing
EDH:
Too many to name.
Commander GU Edric Control
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GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
i vote arbor elves over bop for the 1 power, and i vote vengevine if you have open slots, but you may want to throw in more lands first. some decks will do nothing but kill every dork you play (boros, red), so it's important that you still curve out. as far as garruk, i used to always run 3 but have recently cut to 2 because of how often he just gets pinged every turn from a cunning sparkmage or a squadron hawk, or hexmaged. not to say that he still isn't amazing, but sometimes u cant overrun when u want to. garruk is still really good against control, so i keep my third in the sideboard. unfortunately i cant really justify mul daya channelers other than the fact that it's a fun card, but something like lotus cobra might be a better fit especially for the 3 wolfbriars. also, have you considered eldrazi monument?
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
With that curve, I agree.
4 Khalni Garden
18 Forest
Creatures
4 Arbor Elf
4 Llanowar Elves
4 Overgrown Battlement
4 Leatherback Baloth
3 Mitotic Slime
3 Engulfing Slagwurm
3 Ulamog's Crusher
4 Overwhelming Stampede
3 Cultivate
3 Mimic Vat
3 Dreamstone Hedron
4 Plummet
4 River Boa
3 Protean Hydra
3 Mold Shambler
1 Cultivate
So after a rather interesting FNM three weeks back with me going 4-1 with a MGA deck that I tossed together with mostly terrible cards, like Greater Basilisk and Duskscale Wurm, I wanted to take a different approach to my MGA decks.
You see, my MGA decks are usually always based on Elves. Sad, but it is the truth. I never understood how MGA worked outside of ramping into lord cards and smashing face with powered up elves. I never understood about board presence and all the technical mumbo-jumbo in MTG, but then I tried something I never used, straight aggro. Not combo aggro, i.e. Beastmaster's Ascension. So, I built this deck with a bit of a different style, on that is still a bit foreign to my own.
My last FNM I did a bit worse, going 2-3, but that is mostly because the people in my area know what to expect from my decks. I always face the same 2 people out of the 5 I play.
But I digress. Allow me to explain my card choices.
Engulfing Slagwurm - Not much is needed to explain. He is big, mean, and has an ability that will stop most aggro decks in their tracks.
Mitotic Slime - Plays very nicely with Mimic Vat.
Ulamog's Crusher - I'm broke, and he fit the bill of what I wanted.
Dreamstone Hedron - In a deck with so much ramp, these serve 2 purposes, which I enjoy. They either add to the ramp, or become card draws, something green lacks.
Protean Hydra - There are a few reasons why I enjoy him. First, he has a double pump, always a great thing. Second, he stops deathtouch, lifelink, infect, and trample, making him great versus most aggro decks, but not against control, hence the SB. Plus, he is never expected.
River Boa - Sadly, he is just a place holder until some of the MBS cards come out. I love the little guy, but he will be overwhelmed by a lot of the new cards.
Lack of Treespeaker - This deck is based on getting out my strongest guys quickly. Sadly, Treespeaker eats more removal than any other ramper.
Ok, keep in mind that when I go to the MBS prerelease in a few days, the mechanics of the deck is going to change. There are a few cards I am already eye-ing *coughLeadTheStampedecough*, so I will update then.
Currently Running:
Nothing, I have just gotten back after a long hiatus, and am just now starting to rebuild my collection.
Creeping Corrosion - Sideboard material?
Glissa's Courier - Sideboard against red decks?
Green Sun's Zenith - No explanation necessary, I think.
Lead the Stampede - Refill your hand with threats.
Tangle Mantis - Not very efficient, but won't die to Bolt or Slagstorm.
Thrun, the Last Troll - Bad-ass and a half.
Viridian Emissary - Not a bad little bit of ramp.
Phyrexian Revoker - Stops Planeswalkers.
Pierce Strider - Three-point life loss can be useful.
4x Rampaging Baloths
4x Terra Stomper
4x Leatherback Baloth
4x Llanowar Elves
4x Arbor Elf
2x Oracle of Mul Daya
4x Khalni Heart Expidition
2x Growth Spasm
2x Harrow
Growth
4x Overwhelming Stampede
2x Primal Bellow
2x Eldrazi Conscription
22x Forest
My Trade Thread
3 Creeping Corrosion
3 Plummet
3 Acidic Slime
2 Summoning trap
GMono Green ElvesGIn progress
RWRed White AgroRW4-4-0
24 Forest
Creatures (31)
4 Thrun, the Last Troll
4 Leatherback Baloth
4 Obstinate Baloth
4 Khalni Hydra
1 Bellowing Tanglewurm
2 Omnath, Locus of Mana
4 Llanowar Elves
4 Nest Invader
4 Wolfbriar Elemental
4 Lead the Stampede
1 Overwhelming Stampede
I'm not totally sold on Omnath, it's a holdover from when I ran Greenffinity during Sha/Zen Standard and they are now freed up from my current Elf deck.
Even though this isn't a 'pure' speed aggro deck, I don't think you can afford the tempo loss of either Tectonic Edge or Khalni Garden. I don't think the 0/1 blocker is really doing anything for you either. Even though you aren't vomiting dudes onto the table ala Elves you still want to curve out nicely.
(God, PLEASE let Garruk and Stampede stay in 2012!)
Guess I'm just overthinking it 'cause this version of MGA is my absolute favorite deck in my eight years of Magic and I hate knowing there's a somewhat of an "expiration date" on its awesomeness.
Here's my revised list for MBS. It hasn't changed very much. . . Well, I guess that's obvious, but, Here it is anyway.
4x Llanowar Elves
4x Birds of Paradise
4x Memnite
4x Nest Invader
4x Signal Pest
4x Garruk's Companion
4x Leatherback Baloth
2x Wurmcoil Engine
2x Precursor Golem
3x Garruk Wildspeaker
4x Beastmaster Ascension
2x Eldrazi Monument
Land 20:
4x Verdant Catacombs
2x Contested War Zone
14x Forest
2x Plummet
2x Naturalize
2x Hornet Sting
2x Brittle Effigy
2x Elixir of Immortality
2x Thrun, The Last Troll
2x Obstinate Baloth
1x Kozilek, Butcher of Truths
4x Sylvan Ranger
3x Summoning Trap (Side)
3x Verdant Catacombs
17x Forest
4x Signal Pest
2x Thrun, the Last Troll (Side)
1x Kozilek, Butcher of Truths (Side)
4x Verdant Catacombs
2x Contested War Zone
14x Forest
Reason for Signal Pest - He is amazing win win win. Great for any type of aggro deck, especially with pseudo-flying. Makes a leatherback attack for 5, makes a Nest invader attack for 4 (with token). With two, makes a field of 4 creatures almost lethal.
Reason for Contested War Zone - Great card for aggro, don't necessarily want to see it every game though, so only 2 of. (Boros or RDW is a bad choice to play it against)
Reason for Kozilek - Random mill strategies.
Thrun - Amazing card vs. Control. Must have at least in side.
Took out:
Sylvan Ranger - Never the best card to have played, normally wished for something else. At most makes you not miss a land drop and a bit of deck thining, other than that, signal pest is much better in its place.
Summoning Trap from side - With so many low cost creatures, the only reason to run this is if your opponent was playing heavy counters. And even then, it's only really great if they're going to COUNTER the creature, which is probably only Letherback or bigger, which will mainly just mean that you didn't waste mana and made sure you hit a creature.
1 Forest for 1 Verdant Catacomb - Fairly obvious reason. Thinking about 2 Misty Rainforest probably gonna do it.
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
2 Khalni Garden
4 Oran-Rief, the Vastwood
16 Forest
3 Arbor Elf
4 Leatherback Baloth
3 Molten-Tail Masticore
4 Acidic Slime
3 Mold Shambler
4 Wolfbriar Elemental
4 Explore
3 Vines of Vastwood
4 Leatherback Baloth
2 Thrun, The last Troll
2 Acidic Slime
1 Mitotic Slime
1 Gaea’s Revenge
1 Terrastadon
Ramp
4 Llanowar Elves
4 Viridian Emissary
3 Sylvan Ranger
4 Overwhelming Stampede
3 Garruk, Wildspeaker
Utility
3 Vines of Vastwood
3 Green Sun Zenith
2 Nature’s Spiral
1 Primal Below
1 Fauna Shaman
Land
21 Forests
4 Overgrown Battlement
3 Withstand Death
3 Phyrexian Revoker
2 Mold Shambler
2 Creeping Corrosion
1 Mitotic Slime
Is nice no? All advice is welcome.
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"People with needs have trivial purchasing power while people with purchasing power have trivial needs."
-Steve Randy Waldman, Interfludity
Hey there l00ke00, long time since we've been dead here, huh?
Well, here's what I would say looking at your deck. With the type that you're running, it might be worth it to throw in a couple Lodestone Golems. I would say in place of the Nature's Spiral. Also, Tumble magnet is really helpful, even as a one of. Tapping down that annoying titan and swinging through is amazing. . . >_> My decklist doesn't really have the mana accel to use it, but yours seems to have some coherence other than just pure aggro. Also, I'd say punt out the sylvan rangers for more Mana dorks, Joraga Treespeaker or Birds of Paradise would love this deck. And only 3 emissaries really are necessary, since they need to die to rampant growth.
I would also suggest that you throw in 4 - 6 Fetchlands, it's not much deck thining, but it still does something.
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
I've always thought of equipment as greens way of utility. And I remember back when ascetic troll would get a hold of sofai and it became insane. I know the new swords aren't nearly as powerful...but it would still generate some good card advantage. Especially birds w an equip attached on turn 3 and swinging?! Insanity.
Let me start by saying that what I've built here is something a little different as you already noticed. This deck is made to be MUCH more responsive than MGA has previously been able to be. Green Sun Zenith allows us to run small numbers of situational answer critters and actually see them when we need them.
- The reason Lodestone Golem is not in the deck is that he is not green and I have limited space. He would make a great leader of the Stampede though. I just don't know where to put him.
-Natures spiral was included in an effort to make the deck more resilient and able to cope with other decks nonsense. I run several one or two ofs and antures spiral can be essentially a GSZ for one more mana from the Grave instead of Library. It also mean that when they manage to answe Thrun or Gaeas Revenge it can still come back.
- Tumble Magnet could be great, I may try to find the room. Knowing I wont drop Nature's spiral where would you put it?
- The Rangers support my theme of resilience. Once they are out they're done. Mana dorks can be killed, but killing Rangers is a big fat waste of time. This tends to lead to them being around on turn 6 when Overwhelming makes them 5/5's with trample.
- I may switch the rangers and emmesaries but other than that I love them.
I love your list. It seems very rush aggro compared to mine. Do you have problems with control keeping you from doing much? How do you deal with DoJ? Just Eldrazi Monument?
@ShesXmyXsuicide: The swords are great but we have no way to tutor them so it can be unpredictable when they arrive. Conditional Utility without a tutor is like 3D glasses without a film...Useless.
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
"People with needs have trivial purchasing power while people with purchasing power have trivial needs."
-Steve Randy Waldman, Interfludity
I see your point. Maybe he might be worth it for sideboard, He's a great card and really does slow down control quite a bit.
I see what you mean about Nature's Spiral. And it really does seem good to get recursion into your deck for cheap. One question though, with that type of mindset, wouldn't it be better to throw in (coughmoneycardcough) Vengevine?
Other than that, I don't see it getting you too much back except against control decks. And that's only if they let you resolve it.
I would drop either Primal Bellow or a couple Vines of Vastwood. There are 17 creatures out of your selection that your opponents aren't going to bother targetting with removal. Acidic Slime, Mitotic Slime, and Gaea's revenge
Believe me, I know about resilience. I loved Tukatongue Thalid remember? But the rangers really only ensure that you don't miss a land drop, I think a bit of real mana accel might make the deck a bit faster.
With control, I don't have too many problems because they want to only stop the big things (Garruk, BMA, Monument) and they tend to forget that damage accumulates over time. So it doesn't hurt too much.
Also vs. control if I see white, I tend not to drop my entire hand. I'll win if I have 1 signal pest and 3 other creatures on the field, so why waste good creatures right into a day? The trick is to not overextend.
Also, sideboard in the troll and Brittle Effigy, why? They're good. Effigy to stop their Titan/Wurmcoil and the Troll is obvious (and resilient to Day).
Although a turn 3 monument stops them dead in their tracks.
BTW, I do love your list as well. It's very pretty. =D
1. I loled
2. So true. If you were going to use a sword, use the G/U one and get a wolf out of it.
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima