I really like the premise of the deck. The only problem I can see is that the curve of the enchantments in standard (worth playing and in UW) might be a little too high to support the deck right. Anyway, my take on it is:
Solemn Simulacrum - Sadbot makes for a turn 5 Sun Titan and a decent threat when paired with Angelic Destiny. It's generally a good card. I'm currently caught between this and Mirran Crusader (As an efficient, hard to remove threat, it might be better)
Celestial Mantle, you mean? At 6 mana, it's far too expensive. 4 mana for Angelic Destiny is much better to end the game, and a much more resilient threat.
Angelic Destiny is just better, and as said, it's more resilient and cost effective as a side-item finisher. the main focus is to run as control. but, having that as a finisher that doesn't disappear if the creature dies so I can Sun Titan back the Enchantress and replay it seems a lot better than soaking 6 mana into Celestial Mantle to get 2 for 1'd really the whole point of my OP build is to show that you can take advantage of enchantress without the constant fear of getting 2-for-1'd. The fact that it also looks like a fairly solid decklist that could be fun to play is just a bonus.
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1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures
Oh, okay. That would explain why it didn't show up on MagicCards.info.
Hm. It's a possibility. I might test it. It would make whatever threat I chose evasive. At that point, I would MD 4 and switch out Sadbots for Crusaders and they would become my main threat.
I'd say running one forest and Aura Gnarlid backup isn't a bad thing, esp if you run SS. Allows you to get aggressive versus control, who won't have many creatures for you to steal.
This build looks way too slow. Get rid of leyline of anticipation and replace it with eel umbra and leyline of sanctity should be in sidebored to add a singleton hyena umbra. In my honest opinion you only need 2 sun titans at max. So you should be able to add forced worship or some other kind of creature control. Best thing about it is the return to hand ability witch is key in drawing more. Also, I really don't think preordain is needed in this deck so try adding 3 spell pierce and another land...and is that 4 mind control? Really? Try running more hyena umbras/ forced worship over that, maybe at max only run 2 mind control, even though I say one of is the best.
After seeing Spirit Mantle, I tweaked my above list to be more aggressive, more tempo-like. The game plan is to use Mirran Crusader or Kor Spiritdancer as efficient threats when paired with Spirit Mantle, using Tectonic Edge, Spreading Seas, and Oblivion Ring to control the tempo via Mana denial, all the while using Enchantress and Spiritdancer as a CA engine to draw into Sun Titan or Angelic Destiny to end the game.
-1 Volition Reins
-2 Leyline of Anticipation
+3 Spirit Mantle
If I decide Sadbot is better than Crusader, I might go with the 1 Forsest + Aura Gnarlids plan. I feel like the deck needs a bit more aggression for the control matchup than my original build had.
the problem with Spirit mantle is that it still gives you no protection from removal spells, and since we're still only running a few things for buffing the creatures, the fact that it can get knocked away so easily and with so little benefit seems problematic. Also Dropping Volition Reigns could be setting yourself up for problems later. I could see where Leyline could be dropped, I'd be curious to test it both ways though since having it can give you a strong tactical advantage.
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the problem with Spirit mantle is that it still gives you no protection from removal spells, and since we're still only running a few things for buffing the creatures, the fact that it can get knocked away so easily and with so little benefit seems problematic. Also Dropping Volition Reigns could be setting yourself up for problems later. I could see where Leyline could be dropped, I'd be curious to test it both ways though since having it can give you a strong tactical advantage.
Exactly why I'm using Mirran Crusader instead of Solemn Simulacrum. Not only is it better as a threat, but it is also inherently resistant to black removal, which is going to be the most played removal due to UB Control.
As far as Volition Reins, it might be worth it to change Mind Control to it, or maybe run a 1/1 split. I'll test that.
Also, I understand the Leyline advantage. In fact, I hate cutting it, and it's definitely staying in my sideboard. It's one of the best ways to give this deck game against Splinter Twin ("On the stack, Oblivion Ring your Exarch") I might find a way to squeeze 2 into the MD again.
Last time I played/saw a competitive Enchantress deck was somewhere in Rath/Ursa, so I have to go with my experience there.
First if you look at the enchantments for blue, you see alot of them are weak at best aside from spreading seas.
Also the idea of Enchantress is drawing alot of cards, and playing more stuff while accelerating massively.
Therefor blue is not the color to do this, green is. Also it happens green has some very good enchantments.
I looked at all the good cards we have at our disposal in G/W and I think you got 2 possibilities. Run with Rites of Flourishing or without.
Here is the decklist, the idea is simple. You ramp while building up a fortress and find a way to finish. Lightmine Field wrecks agro + splinter twin. Phyrexian Unlife is a cheap enchantment way to get life. Leyline of Sanctity is an allstar against rdw, valakut and even control matchups that run black.
Rest of the cards should be obvious.
This leaves 10 cards. This appears to be a more flexible build, but it also doesn't gain as much value from Kor Spiritdancer due to the lack of Spreading Seas and the general type of deck includes less Auras and more flat out Enchantments.
Thrun would definitely be a good threat in GW. But as far as Gigantiform goes, I would rather have Angelic Destiny. Why? Because if they remove the creature Gigantiform is on, it's gone. Not with Angelic Destiny. With so low threat density, you want your threats to be resilient.
If you are playing this deck with an all white creature base then shouldn't Honor of the Pure be a consideration? I won a couple of games attacking with Mesa Enchantress...good times there.
If you are playing this deck with an all white creature base then shouldn't Honor of the Pure be a consideration? I won a couple of games attacking with Mesa Enchantress...good times there.
I'm considering replacing Spirit Mantle in my last full build with Honor of the Pure. But Honor of the Pure usually wants to be in an aggro deck with a lot of creatures to get the most value out of it. Then you lose a little value from it not being an aura, thus not triggering Spiritdancer. It would definitely work going a more aggressive route, though.
@Harigh- I was meaning for Thrun to be the main target for your auras since he is the resilient creature needed to run auras. Swinging with 12/12 hexproof trampler on t5 would be scary.
I think Thrun is key. Esp with the regen. Once you lose Totem Armor after rotation it won't be as a big of a hit to the strategy. Also, Angelic is better than Giagant due to flying. That's one thing about this deck is we don't have many options against flyers.
For anti-flying, I like the Spider Umbra. While not a super powerful card, it costs and with enchantresses/dancers down, that's one mana for a few cards as well. I really like the Hyena Umbra as well for card draw - one mana for a potential few cards is pretty solid.
Personal Sactuary isn't very good. Manabarbs is cute, but the thing with bleed effects is that they won't stop playing spells just because it hurts... they just have to be more efficient about killing you. Abolisher however, is the nuts.
4 Kor Spiritdancer
4 Mesa Enchantress
3 Sun Titan
Spells (8)
4 Preordain
4 Mana Leak
Enchantments (18)
3 Spreading Seas
3 Oblivion Ring
4 Mind Control
2 Volition Reins
3 Leyline of Anticipation
1 Leyline of Sanctity
2 Angelic Destiny
3 Celestial Colonnade
4 Glacial Fortress
4 Seachrome Coast
4 Plains
4 Island
4 Tectonic Edge
If you hate the deck, I'm probably playing it!
4 Kor Spiritdancer
4 Mesa Enchantress
4 Solemn Simulacrum
2 Sun Titan
Spells (8)
4 Preordain
4 Mana Leak
4 Spreading Seas
4 Oblivion Ring
2 Angelic Destiny
2 Leyline of Anticipation
2 Mind Control
1 Volition Reins
4 Celestial Colonade
4 Seachrome Coast
4 Glacial Fortress
4 Tectonic Edge
4 Plains
3 Island
Solemn Simulacrum - Sadbot makes for a turn 5 Sun Titan and a decent threat when paired with Angelic Destiny. It's generally a good card. I'm currently caught between this and Mirran Crusader (As an efficient, hard to remove threat, it might be better)
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Celestial Mantle, you mean? At 6 mana, it's far too expensive. 4 mana for Angelic Destiny is much better to end the game, and a much more resilient threat.
If you hate the deck, I'm probably playing it!
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures
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Oh, okay. That would explain why it didn't show up on MagicCards.info.
Hm. It's a possibility. I might test it. It would make whatever threat I chose evasive. At that point, I would MD 4 and switch out Sadbots for Crusaders and they would become my main threat.
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I actually think this would be a great card maindeck. it makes Spirit Dancer a 3/5 and it blocks RDW all day long.
Also I feel Spreading Sea's and Oblivion Ring should be a 4 of.
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4 Kor Spiritdancer
4 Mesa Enchantress
4 Mirran Crusader
2 Sun Titan
Spells (8)
4 Preordain
4 Mana Leak
4 Spreading Seas
4 Oblivion Ring
2 Angelic Destiny
2 Mind Control
3 Spirit Mantle
4 Celestial Colonade
4 Seachrome Coast
4 Glacial Fortress
4 Tectonic Edge
4 Plains
3 Island
Tweaks:
-4 Solemn Simulacrum
+4 Mirran Crusader
-1 Volition Reins
-2 Leyline of Anticipation
+3 Spirit Mantle
If I decide Sadbot is better than Crusader, I might go with the 1 Forsest + Aura Gnarlids plan. I feel like the deck needs a bit more aggression for the control matchup than my original build had.
If you hate the deck, I'm probably playing it!
Exactly why I'm using Mirran Crusader instead of Solemn Simulacrum. Not only is it better as a threat, but it is also inherently resistant to black removal, which is going to be the most played removal due to UB Control.
As far as Volition Reins, it might be worth it to change Mind Control to it, or maybe run a 1/1 split. I'll test that.
Also, I understand the Leyline advantage. In fact, I hate cutting it, and it's definitely staying in my sideboard. It's one of the best ways to give this deck game against Splinter Twin ("On the stack, Oblivion Ring your Exarch") I might find a way to squeeze 2 into the MD again.
First if you look at the enchantments for blue, you see alot of them are weak at best aside from spreading seas.
Also the idea of Enchantress is drawing alot of cards, and playing more stuff while accelerating massively.
Therefor blue is not the color to do this, green is. Also it happens green has some very good enchantments.
I looked at all the good cards we have at our disposal in G/W and I think you got 2 possibilities. Run with Rites of Flourishing or without.
Here is the decklist, the idea is simple. You ramp while building up a fortress and find a way to finish.
Lightmine Field wrecks agro + splinter twin.
Phyrexian Unlife is a cheap enchantment way to get life.
Leyline of Sanctity is an allstar against rdw, valakut and even control matchups that run black.
Rest of the cards should be obvious.
4 Oblivion Ring
4 khalni Heart Expedition
3 Leyline of Sanctity
2 Luminarch Ascension
2 Phyrexian Unlife
3 Lightmine Field
4 Canopy Cover
2 Angelic Destiny
2 TrollHide
2 Birds of Paradise
4 Kor SpiritDancer
4 Mesa Enchantress
Land (24)
24 whatever land
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4 Mesa Enchantress
4 Oblivion Ring
2 Luminarch Ascension/Lightmine Field
2 Angelic Destiny
The Luminarch Ascension vs Lightmine Field slot changes depending on whether there is more aggro or control in your local meta.
That's 16 cards. That leaves 20 cards to fill. These are based on what color you choose, and what you're trying to accomplish.
U/W Core:
4 Preordain
4 Mana Leak
2 Mind Control
That leaves 6 cards on personal preference, including finishers/threats, and a few auxiliary enchantments.
G/W Core:
4 Khalni Heart Expedition
2 Trollhide
This leaves 10 cards. This appears to be a more flexible build, but it also doesn't gain as much value from Kor Spiritdancer due to the lack of Spreading Seas and the general type of deck includes less Auras and more flat out Enchantments.
Thrun would definitely be a good threat in GW. But as far as Gigantiform goes, I would rather have Angelic Destiny. Why? Because if they remove the creature Gigantiform is on, it's gone. Not with Angelic Destiny. With so low threat density, you want your threats to be resilient.
I'm considering replacing Spirit Mantle in my last full build with Honor of the Pure. But Honor of the Pure usually wants to be in an aggro deck with a lot of creatures to get the most value out of it. Then you lose a little value from it not being an aura, thus not triggering Spiritdancer. It would definitely work going a more aggressive route, though.
Would dungrove elder be ok in here as a potential finisher? Seeing how you might not have nearly as many forests, but just a thought.
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Also, I think Grand Abolisher needs to go in here somewhere.
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