So me and another regular at FNM were kinda joking about a mono green control deck being viable with all the versatile answers available. So I decided to try my luck. Here's my first draft:
What makes green interesting to me right now are Mold Shambler, Acidic Slime and Beast Within. Those cards answer everything efficiently except creatures. But creatures can be answered with more efficient creatures, which just happens to be greens forte.
With Zenith and Shaman the deck can have access to a pretty nice toolbox but this sacrifices a little potential gas for lead the stampede (I haven't hit less than 2 creatures in the few games I've played.). The zeniths could be removed for another Thrun, Wurmcoil, Mold Shambler and Stampede to give it a little more consistency.
I haven't figured out a SB yet. Thoughts?
Comments, questions and criticisms are what I'm looking for as always. Thanks in advance.
Private Mod Note
():
Rollback Post to RevisionRollBack
If we're alive tomorrow, we'll know we aren't dead.
Masticore is a good idea I hadn't thought of for some reason. Colorless damage (the 1 creature the deck can't answer very well is Mirran Crusader obviously), fits with the creature theme. I'll try 1 MD and 1 SB.
^very true! Another obvious option I hadn't considered (which is weird because I've been trying to fit him into everything because he's just so saucy). This is why I love Sally! Even though it does make me feel kinda dumb for not considering things that should be obvious to at least test. I was trying to stick with mostly creatures to optimize my Stampedes but that isn't a hard stance.
This is basically a birthing pod deck without the birthing pod...the idea is solid, but other than Green Sun you have no way to tutor for a specific bullet that you need.
This is basically a birthing pod deck without the birthing pod...the idea is solid, but other than Green Sun you have no way to tutor for a specific bullet that you need.
Seriously, Terrastodon is amazing. The ability to kill any 3 Artifacts is very relevant in the current metagame. It also kills problem PWs like Venser, Koth and Tezz, as well as Enchantments and even Lands. You can also kill you own lands if you don't need them to put 18 points of power and toughness on the board for just 8 mana.
So you should totally put dismember in this deck. Green easily has life gain to over come the life loss of it and it lets us answer creatures fairly easily. Just an idea.
I would not suggest genesis wave. You need to ramp very high to hit most of the stuff you're looking for, and even still, it is not guaranteed you'll get what you need.
Lead the stampede works pretty much the same as Genesis wave anyway. You're paying 3 for the card, and hoping you hit what you need. Granted it doesn't put it into play, but with Genesis wave, if you pay 9 cmc, and miss, you're tapped down pretty far.
With lead the stampede, you got the 3 cmc, and if it hits, you can pay the additional 6, or whatever it is you need. If you miss, you still have mana open.
I really like the idea for this deck. Further, I think it gains a bunch from M12. both, which bodes well for the future.
Questions:
How has Fauna Shaman been performing for you? Seems like he actually isn't that good in a slower deck without vengevines.
Similarly, how has mold shambler been treating you as a 6 mana acidic slime?
Finally, I really don't like all your fetches: without lotus cobra all they are doing is hurting you. The math works out to be something like 15 life for 1 extra card with the "land thinning" idea. Not a good plan.
Comments
What about Garruk. He seems very well poised in any sort of controlling green deck, doing exactly what you want to be doing.
Also, maybe several copies of some sword? Feast and Famine seems like it could fit your controlling theme and makes elves not dead late game.
Those changes do take your good deck in a very, different, less creature based idea.
I will post a list idea at some point... I feel like M12 will really help this idea. When can I post lists including such cards?
So you should totally put dismember in this deck. Green easily has life gain to over come the life loss of it and it lets us answer creatures fairly easily. Just an idea.
Dismember is indeed a must have for the deck somewhere. After playing against 4 Mirran Crusaders this became very obvious.
I would not suggest genesis wave. You need to ramp very high to hit most of the stuff you're looking for, and even still, it is not guaranteed you'll get what you need.
Lead the stampede works pretty much the same as Genesis wave anyway. You're paying 3 for the card, and hoping you hit what you need. Granted it doesn't put it into play, but with Genesis wave, if you pay 9 cmc, and miss, you're tapped down pretty far.
With lead the stampede, you got the 3 cmc, and if it hits, you can pay the additional 6, or whatever it is you need. If you miss, you still have mana open.
I still haven't tested the wave yet. I don't know how I feel about those 2. I have had a couple complete whiffs with stampede, which makes me a sad panda. Stampede is better with fauna shaman but fauna shaman might not be in the final list. Need more testing. I like the potential amazability of genesis wave though. Just haven't had a lot of time this week to test, which will answer some of these questions.
I really like the idea for this deck. Further, I think it gains a bunch from M12. both, which bodes well for the future.
Questions:
How has Fauna Shaman been performing for you? Seems like he actually isn't that good in a slower deck without vengevines.
Similarly, how has mold shambler been treating you as a 6 mana acidic slime?
Finally, I really don't like all your fetches: without lotus cobra all they are doing is hurting you. The math works out to be something like 15 life for 1 extra card with the "land thinning" idea. Not a good plan.
Comments
What about Garruk. He seems very well poised in any sort of controlling green deck, doing exactly what you want to be doing.
Also, maybe several copies of some sword? Feast and Famine seems like it could fit your controlling theme and makes elves not dead late game.
Those changes do take your good deck in a very, different, less creature based idea.
I will post a list idea at some point... I feel like M12 will really help this idea. When can I post lists including such cards?
Fauna shaman has been pretty good actually. Being able to turn my elves and walls into wurmcoils and hellkites (OR TERRASTODON!) later in the game is pretty awesome and has saved me a couple times. Fauna Shaman DOES NOT NEED vengevine to be great. Seems like there are some people who think some cards are unplayable without other awesome cards. (Thrun+sword guy earlier in thread, shaman+vengevine) What's up with this? Both of those creatures are amazing by themselves. (fauna not exactly "by herself" but you know what I mean)
Mold Shambler hits PW's. Something slime sits in his room late at night and wishes on shooting stars he could do. Shambler > Slime all day everyday. (except when there's a scary titan or huge creature that needs to be touched with death to be dealt with :D)
Pretty sure the fetchland math is off, but either way I'm sticking with them. You might play 3/game. The [potential] 3 life is not going to break you. It does help over the course of multiple matches though.
Yes the Garruk and Swords are potential candidates for slots, but as you said, it will take away from the creature-based route the deck is going in atm. I'm not saying it is bad, and may be the way I ultimately end up going, but the only reason they aren't in there now is because of lead the stampede/creature theme i have atm basically.
I, too can't wait for M12! (NEW GARRUK! shhhh)
I will hopefully be testing a lot more this week to give some more/better feedback/changes. Thanks for all the suggestions so far guys!
Private Mod Note
():
Rollback Post to RevisionRollBack
If we're alive tomorrow, we'll know we aren't dead.
To post a comment, please login or register a new account.
4 Llanowar Elves
4 Overgrown Battlement
4 Fauna Shaman
4 Acidic Slime
2 Mold Shambler
1 Viridian Corrupter
1 Obstinate Baloth
1 Thrun, the Last Troll
1 Terra Stomper
1 Steel Hellkite
1 Wurmcoil Engine
1 Terrastodon
4 Green Sun's Zenith
4 Beast Within
3 Lead the Stampede
Land
4 Tectonic Edge
4 Misty Rainforest
4 Verdant Catacombs
12 Forest
15 ?!?!?!?
What makes green interesting to me right now are Mold Shambler, Acidic Slime and Beast Within. Those cards answer everything efficiently except creatures. But creatures can be answered with more efficient creatures, which just happens to be greens forte.
With Zenith and Shaman the deck can have access to a pretty nice toolbox but this sacrifices a little potential gas for lead the stampede (I haven't hit less than 2 creatures in the few games I've played.). The zeniths could be removed for another Thrun, Wurmcoil, Mold Shambler and Stampede to give it a little more consistency.
I haven't figured out a SB yet. Thoughts?
Comments, questions and criticisms are what I'm looking for as always. Thanks in advance.
vs. RDW
Leyline of Vitality, Sylvok Lifestaff, or more Obstinate Baloths (which are also good vs. discard)
vs. artifacts or enchantments
Viridian Corrupter
Nature's Claim
Naturalize
for graveyard control you could try Nihil Spellbomb
if you need more removal, try these:
Molten-Tail Masticore
Mortarpod
Brittle Effigy
Hope that helps.
Sideboard looking like this atm,
Yo dawg, I heard you like MTG so we put a game into your game so you can play MTG while you play MTG
So from the original list,
-2 Zenith
+2 Karn
Any thoughts on Terra Stomper vs Gaea's Revenge?
Phyrexian Metamorph is going to get some number of slots I think.
Standard:
WBRG Aggro-Reanimator Humans GRBW
Modern:
UR Twinning RU
G Venus Fly Trap G
U Artifacts Aggro U
Legacy:
B Reanimator B
WU Stoneblade UW
EDH
WBGGhave, Guru of SporesGBW
URGRiku of the Two ReflectionsGRU
WUBRGScion of the Ur-DragonGRBUW
Casual
Far too many to list
+ cultivate
consider genesis wave instead of zenith.
Vorinclex, Voice of Hunger over the elephant
the baloth is side board material
24 land seems low, add 1-2 more
Y is thrun bad exactly? General weird statements about good creatures don't help. If u had some reasoning I'd consider.
Fauna shaman tutors.
That spot is a toss up between terra stomper and revenge. Any thoughts on which is better md?
Idk about this but I am willing to try. What would this be good against?
Any reasoning behind this? I can see the wave over zenith and therefore taking out stampede but Id like to hear a little reasoning. Thanks
Terastodon >>>>>>>> Vorinclex, Voice of Hunger
Seriously, Terrastodon is amazing. The ability to kill any 3 Artifacts is very relevant in the current metagame. It also kills problem PWs like Venser, Koth and Tezz, as well as Enchantments and even Lands. You can also kill you own lands if you don't need them to put 18 points of power and toughness on the board for just 8 mana.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
I would not suggest genesis wave. You need to ramp very high to hit most of the stuff you're looking for, and even still, it is not guaranteed you'll get what you need.
Lead the stampede works pretty much the same as Genesis wave anyway. You're paying 3 for the card, and hoping you hit what you need. Granted it doesn't put it into play, but with Genesis wave, if you pay 9 cmc, and miss, you're tapped down pretty far.
With lead the stampede, you got the 3 cmc, and if it hits, you can pay the additional 6, or whatever it is you need. If you miss, you still have mana open.
Questions:
How has Fauna Shaman been performing for you? Seems like he actually isn't that good in a slower deck without vengevines.
Similarly, how has mold shambler been treating you as a 6 mana acidic slime?
Finally, I really don't like all your fetches: without lotus cobra all they are doing is hurting you. The math works out to be something like 15 life for 1 extra card with the "land thinning" idea. Not a good plan.
Comments
What about Garruk. He seems very well poised in any sort of controlling green deck, doing exactly what you want to be doing.
Also, maybe several copies of some sword? Feast and Famine seems like it could fit your controlling theme and makes elves not dead late game.
Those changes do take your good deck in a very, different, less creature based idea.
I will post a list idea at some point... I feel like M12 will really help this idea. When can I post lists including such cards?
Dismember is indeed a must have for the deck somewhere. After playing against 4 Mirran Crusaders this became very obvious.
I still haven't tested the wave yet. I don't know how I feel about those 2. I have had a couple complete whiffs with stampede, which makes me a sad panda. Stampede is better with fauna shaman but fauna shaman might not be in the final list. Need more testing. I like the potential amazability of genesis wave though. Just haven't had a lot of time this week to test, which will answer some of these questions.
Fauna shaman has been pretty good actually. Being able to turn my elves and walls into wurmcoils and hellkites (OR TERRASTODON!) later in the game is pretty awesome and has saved me a couple times. Fauna Shaman DOES NOT NEED vengevine to be great. Seems like there are some people who think some cards are unplayable without other awesome cards. (Thrun+sword guy earlier in thread, shaman+vengevine) What's up with this? Both of those creatures are amazing by themselves. (fauna not exactly "by herself" but you know what I mean)
Mold Shambler hits PW's. Something slime sits in his room late at night and wishes on shooting stars he could do. Shambler > Slime all day everyday. (except when there's a scary titan or huge creature that needs to be touched with death to be dealt with :D)
Pretty sure the fetchland math is off, but either way I'm sticking with them. You might play 3/game. The [potential] 3 life is not going to break you. It does help over the course of multiple matches though.
Yes the Garruk and Swords are potential candidates for slots, but as you said, it will take away from the creature-based route the deck is going in atm. I'm not saying it is bad, and may be the way I ultimately end up going, but the only reason they aren't in there now is because of lead the stampede/creature theme i have atm basically.
I, too can't wait for M12! (NEW GARRUK! shhhh)
I will hopefully be testing a lot more this week to give some more/better feedback/changes. Thanks for all the suggestions so far guys!