Going into black, Postmortem lunge can snag one of the pieces we need to go off.
I don't see why we need to be in black to run that card.
I actually liked this idea.
I also like the Birthing Pod one, since our guys scale from 1cc to 3cc.
I don't see why we need to be in black to run that card.
I actually liked this idea.
I also like the Birthing Pod one, since our guys scale from 1cc to 3cc.
I never said we HAD to go into black. I meant if we were to, postmortem lunge would allow us to grab a combo piece from our yard.
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Legacy WUBRGBubble HulkWUBRG BGThe SicknessGB
EDH WGCaptain SisayGW GUEdric, Spymaster of Card-AdvantageUG
Well we could also go ahead and throw in Turntimber Ranger + Xenograft, and maybe some other Allies as well (Halimar Excavator wins with Xenograft on the field if you combo off, and Ondu Cleric could be Soul's Attendants 9-12). You could run Birds and Harabaz Druid to help ramp/fix, and a few Fauna Shaman to help smooth things out. Here's an obligatory decklist.
And no, there is no intended Melira's Unlife combo in the sideboard. One is there vs poison, one is there vs aggro.
Fauna Shaman and GSZ (along with a singleton Foresee for digging) give us some decent control over the deck, and Spiral/Revival lets us grab removed/discarded guys.
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Quote from Darth Nihilius »
El Presidente is like, I'm at 2 life. I take that goddamn shockland like a man!
Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) before you apply Xenograft's effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would not enter the battlefield with an additional +1/+1 counter.
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in Green white we can also run Garruk which will give us an overrun with the white and stoneforge we can run sword of vengeance to give trample to our pridemates after they are huge and we can run the green leyline as a 3rd "soul sister" now that we know we should be GW lets get some deck lists running and don't forget beast within to deal with pesky P. walkers and if we run the sword of B and M anti jace
in Green white we can also run Garruk which will give us an overrun with the white and stoneforge we can run sword of vengeance to give trample to our pridemates after they are huge and we can run the green leyline as a 3rd "soul sister" now that we know we should be GW lets get some deck lists running and don't forget beast within to deal with pesky P. walkers and if we run the sword of B and M anti jace
Or, maybe, none of those. Except the Stoneforge Mystic.
Ajani's Pridemate is flat out a bad card. Let's just get that out of the way, right now. It is not a constructed-applicable card in any way. It requires that the Pridemate be in play and able to attack the turn we want to win. It requires that the opponent doesn't have something as simple as a 1/1 Squadron Hawk or Plant token with which to block, or it requires Garruk/Sword of Vengeance to give it trample. It requires an opponent not having any form of spot removal in their hand or on the board.
So let's just skip that option entirely.
Postmortem Lunge is probably not the worst idea I've heard. The Phyrexian mana makes it a significantly better option to recur our combo pieces, though truthfully I'd probably still be running Sun Titan because, well, it's Sun Titan. Additionally, Sun Titan can get 2 of the 3 combo pieces back, just by living a turn to attack, whereas Postmortem Lunge will get one dude back, one time, so you'd better hope you've drawn the other two dudes or you're still SOL. Right now, I'd say probably Sun Titan as a 2x, Postmortem Lunge as a 1x.
I mentioned this in the other thread, but I think the best option for a win is something akin to Moltensteel Dragon. The Dragon has evasion, comes down on turn 4 if we need/want it, and once it punches through we can pump it for infinite damage. The reason Moltensteel is going to be better than Pridemate should be obvious: a 4/4 flyer is better, the dragon doesn't require the combo going off before it's a quality dude, and the dragon can just smash face aggro-style if we're missing one of the combo pieces. Also, unlike Pridemate/Garruk/whatever, the Dragon can come down in the later turns and still do what it's meant to do - whereas the Pridemate plan requires it being played before we combo. So it's really a 4 card combo, otherwise know as the Never Going To Happen idea.
The real problem here is that infinite life doesn't win the game. What we needed was Suture Priest to read, whenever ANY creature enters the battlefield, you can have that player lose a life. That would have been pretty much perfect. Instead, we got nothin'. The best thing I can think of is using that life as a resource with Moltensteel. And even that's subpar.
Lastly, so far the deck seems to be mono-white...so why not keep it that way, instead of throwing in random cards like Garruk?
Now you have basic white weenie deck with a bunch of win cons and some tricks. Keep in mind, this was made in 5 minutes, so there probably are some better choices.
1) Basic Swarm Death: 28 white creatures, capped at a max cost of "3" and 4 Honor of the Pure.
2) Soul Sister Death: Pummeling someone with 6/6 flying lifelinkers and 12/12 cats tends to put the game out of reach, regardless of board state.
3) Project X Death: Gain infinite life. Have an infinite/infinite lion. Both will make it hard for an opponent to win.
4) CawBlade: Got our full assortment of birds (and many other sword holders) along with a bunch of equipment. Riding a sword or batterskull to victory seems like a pretty proven strat.
5) Suture Priest Death: Sure they are there to gain infinite life, but haveing "8" copies can put your oppoent in a bad place. While you are gaining tons of life, they could easily be losing 2-3 everytime they play a creature. I know being a bad prison deck is never plan 1, but if this happens, your opponent can't afford to let you sit around and draw into another means of victory.
Again, just an idea, but both of these creatures fit right in the deck shell (as well as the tempered steel deck shell), so having an extra "I win" button is never looked down on.
Or, maybe, none of those. Except the Stoneforge Mystic.
Ajani's Pridemate is flat out a bad card. Let's just get that out of the way, right now. It is not a constructed-applicable card in any way. It requires that the Pridemate be in play and able to attack the turn we want to win. It requires that the opponent doesn't have something as simple as a 1/1 Squadron Hawk or Plant token with which to block, or it requires Garruk/Sword of Vengeance to give it trample. It requires an opponent not having any form of spot removal in their hand or on the board.
So let's just skip that option entirely.
Postmortem Lunge is probably not the worst idea I've heard. The Phyrexian mana makes it a significantly better option to recur our combo pieces, though truthfully I'd probably still be running Sun Titan because, well, it's Sun Titan. Additionally, Sun Titan can get 2 of the 3 combo pieces back, just by living a turn to attack, whereas Postmortem Lunge will get one dude back, one time, so you'd better hope you've drawn the other two dudes or you're still SOL. Right now, I'd say probably Sun Titan as a 2x, Postmortem Lunge as a 1x.
I mentioned this in the other thread, but I think the best option for a win is something akin to Moltensteel Dragon. The Dragon has evasion, comes down on turn 4 if we need/want it, and once it punches through we can pump it for infinite damage. The reason Moltensteel is going to be better than Pridemate should be obvious: a 4/4 flyer is better, the dragon doesn't require the combo going off before it's a quality dude, and the dragon can just smash face aggro-style if we're missing one of the combo pieces. Also, unlike Pridemate/Garruk/whatever, the Dragon can come down in the later turns and still do what it's meant to do - whereas the Pridemate plan requires it being played before we combo. So it's really a 4 card combo, otherwise know as the Never Going To Happen idea.
The real problem here is that infinite life doesn't win the game. What we needed was Suture Priest to read, whenever ANY creature enters the battlefield, you can have that player lose a life. That would have been pretty much perfect. Instead, we got nothin'. The best thing I can think of is using that life as a resource with Moltensteel. And even that's subpar.
Lastly, so far the deck seems to be mono-white...so why not keep it that way, instead of throwing in random cards like Garruk?
I like the idea of Moltensteel as it is something we can boost to no end and take the win I was just giving suggestions as Garruk with a ton of small creatures can be a wincon on his own and green gives us beast within like I said I didn't say it was the only plan just one of them Green also gives us tutors to grab the pieces and ramp to hit our titan or alternate wincons easier and sword of vengeance gives haste and trample remember that so a giant cat can smash through if necessary
Has anyone tested the soul sisters variant? I imagine it's slower than other weenie aggro decks (kuldotha red, steel artifact) but I also imagine that the lifegain makes up for that.
I don't see why we need to be in black to run that card.
I actually liked this idea.
I also like the Birthing Pod one, since our guys scale from 1cc to 3cc.
I never said we HAD to go into black. I meant if we were to, postmortem lunge would allow us to grab a combo piece from our yard.
WUBRGBubble HulkWUBRG
BGThe SicknessGB
EDH
WGCaptain SisayGW
GUEdric, Spymaster of Card-AdvantageUG
UThada Adel AcquisitorU
GB Savara, Queen of the Golgori BG
GR Ulasht, the Hate Seed RG
2x Leonin Relic-Warder
4x Phyrexian Metamorph
2x Suture Priest
2x Hada Freeblade
3x Harabaz Druid
2x Turntimber Ranger
2x Halimar Excavator
1x Birds of Paradise
1x Jwari Shapeshifter
3x Fauna Shaman
Spells - 14
2x Green Sun's Zenith
3x Xenograft
3x Mana Leak
1x Nature's Spiral
1x Noxious Revival
1x Spell Pierce
2x Journey to Nowhere
1x Foresee
3x Seachrome Coast
3x Razorverge Thicket
2x Celestial Colonnade
2x Stirring Wildwood
1x Misty Rainforest
2x Forest
1x Plains
2x Island
3x Flashfreeze
3x Celestial Purge
2x Steel Sabotage
2x Melira, Sylvok Outcast
3x Naturalize
2x Phyrexian Unlife
And no, there is no intended Melira's Unlife combo in the sideboard. One is there vs poison, one is there vs aggro.
Fauna Shaman and GSZ (along with a singleton Foresee for digging) give us some decent control over the deck, and Spiral/Revival lets us grab removed/discarded guys.
[MANA]UB[/MANA] Draw, Go BU
GULorthodonUG
RBGNext Level JundGBR
I collect Mirror of Fate (18) and Darksteel Relic (5)!
That combo doesn't actually work.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/703
At the very bottom it outlines almost that exact scenario:
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Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Or, maybe, none of those. Except the Stoneforge Mystic.
Ajani's Pridemate is flat out a bad card. Let's just get that out of the way, right now. It is not a constructed-applicable card in any way. It requires that the Pridemate be in play and able to attack the turn we want to win. It requires that the opponent doesn't have something as simple as a 1/1 Squadron Hawk or Plant token with which to block, or it requires Garruk/Sword of Vengeance to give it trample. It requires an opponent not having any form of spot removal in their hand or on the board.
So let's just skip that option entirely.
Postmortem Lunge is probably not the worst idea I've heard. The Phyrexian mana makes it a significantly better option to recur our combo pieces, though truthfully I'd probably still be running Sun Titan because, well, it's Sun Titan. Additionally, Sun Titan can get 2 of the 3 combo pieces back, just by living a turn to attack, whereas Postmortem Lunge will get one dude back, one time, so you'd better hope you've drawn the other two dudes or you're still SOL. Right now, I'd say probably Sun Titan as a 2x, Postmortem Lunge as a 1x.
I mentioned this in the other thread, but I think the best option for a win is something akin to Moltensteel Dragon. The Dragon has evasion, comes down on turn 4 if we need/want it, and once it punches through we can pump it for infinite damage. The reason Moltensteel is going to be better than Pridemate should be obvious: a 4/4 flyer is better, the dragon doesn't require the combo going off before it's a quality dude, and the dragon can just smash face aggro-style if we're missing one of the combo pieces. Also, unlike Pridemate/Garruk/whatever, the Dragon can come down in the later turns and still do what it's meant to do - whereas the Pridemate plan requires it being played before we combo. So it's really a 4 card combo, otherwise know as the Never Going To Happen idea.
The real problem here is that infinite life doesn't win the game. What we needed was Suture Priest to read, whenever ANY creature enters the battlefield, you can have that player lose a life. That would have been pretty much perfect. Instead, we got nothin'. The best thing I can think of is using that life as a resource with Moltensteel. And even that's subpar.
Lastly, so far the deck seems to be mono-white...so why not keep it that way, instead of throwing in random cards like Garruk?
4 Phyrexian Metamorph
4 Suture Priest
4 Ajani's Pridemate
4 Serra Ascendant
4 Squadron Hawk
4 Stoneforge Mystic
1 Sword of War and Peace
1 Mortarpod
1 Batterskull
4 Honor of the Pure
2 Brave the Elements
4 Kabira Crossroads
Now you have basic white weenie deck with a bunch of win cons and some tricks. Keep in mind, this was made in 5 minutes, so there probably are some better choices.
1) Basic Swarm Death: 28 white creatures, capped at a max cost of "3" and 4 Honor of the Pure.
2) Soul Sister Death: Pummeling someone with 6/6 flying lifelinkers and 12/12 cats tends to put the game out of reach, regardless of board state.
3) Project X Death: Gain infinite life. Have an infinite/infinite lion. Both will make it hard for an opponent to win.
4) CawBlade: Got our full assortment of birds (and many other sword holders) along with a bunch of equipment. Riding a sword or batterskull to victory seems like a pretty proven strat.
5) Suture Priest Death: Sure they are there to gain infinite life, but haveing "8" copies can put your oppoent in a bad place. While you are gaining tons of life, they could easily be losing 2-3 everytime they play a creature. I know being a bad prison deck is never plan 1, but if this happens, your opponent can't afford to let you sit around and draw into another means of victory.
Again, just an idea, but both of these creatures fit right in the deck shell (as well as the tempered steel deck shell), so having an extra "I win" button is never looked down on.
=
"Sup dawg! I herd u like mountains so I equipped a mountain on your mountain so your can swing with land while you swing with land!"
I like the idea of Moltensteel as it is something we can boost to no end and take the win I was just giving suggestions as Garruk with a ton of small creatures can be a wincon on his own and green gives us beast within like I said I didn't say it was the only plan just one of them Green also gives us tutors to grab the pieces and ramp to hit our titan or alternate wincons easier and sword of vengeance gives haste and trample remember that so a giant cat can smash through if necessary
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Vi - Apollo - Armory - Sokai - Kylar - Gerr - CT -Dmitri
Amaya - Lilith - Lazarus - Yoko the Fox - Eli
Assume Nothing."