It's going to be a tough one to combat. There are a LOT of answer cards of course but...
Smart players will have their own answers to your answers in their mainboard because combo is fragile and the best way to protect it is to not get too excited and only go all in when you know it's safe.
Because Splinter Twin enchants the creature to give it his tap ability, after the Splinter twin in attached to Exarch, you let them do they're thing having them call out an arbitrary number, then cast act of Aggression before he attacks with all his tokens, you get the exarch on your side, and the ability of the splinter twin still goes off even though the aura does not follow to your side of the field. You create the same amount of tokens to block. And then on your turn you get to keep the Exarch, and do the combo on your side.
Beating your opponents face in with his own combo.
Problem is very rarely will a good Exarch Twin player try to attach the splinter twin when they're opponent has 3 mana and 4 life to pay. Heck a good Exarch twin player wouldn't even try to attach the aura if they're opponent has 1 mana open.
But still it is a tough combo to stop mainly because of the toughness of the Exarch and the fact the Exarch has Flash.
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Because Splinter Twin enchants the creature to give it his tap ability, after the Splinter twin in attached to Exarch, you let them do they're thing having them call out an arbitrary number, then cast act of Aggression before he attacks with all his tokens, you get the exarch on your side, and the ability of the splinter twin still goes off even though the aura does not follow to your side of the field. You create the same amount of tokens to block. And then on your turn you get to keep the Exarch, and do the combo on your side.
Beating your opponents face in with his own combo.
Problem is very rarely will a good Exarch Twin player try to attach the splinter twin when they're opponent has 3 mana and 4 life to pay. Heck a good Exarch twin player wouldn't even try to attach the aura if they're opponent has 1 mana open.
That doesn't actually work since you only get to steal the creature until the end of turn.
On one hand, you could steal the Extarch in response to the Spinter Twin being played to fizzle the aura. You could also let them make all their dooders, attack, steal the Extarch, it untaps with Act of Agression's ability and you could make the same amount of tokens to block with. After that though you give the Extarch back at the end of the turn so you will not be able to untap and kill him with it.
As for actual answers to the combo there will be Despise and Dismember from the new set. There will also be Inquisition, Duress, counters, removal, etc. Extarch does get by Lightning Bolt pretty well and they won't go for the combo without stripping away your hand first. Therefore, the best ways to combat it are to run your own hand disruption to slow them down, kill them first, or work on their questionable manabase.
Act of Aggression lasts until end of turn but Twin tokens only disappear at the beginning of the end step, so yes that does work and instantly wins you the game, assuming they tapped out to cast Splinter Twin or don't have a protective counterspell in hand. And Splinter Twin wouldn't fizzle even if you cast AoA in response to the enchant, since there's nothing preventing your opponent from enchanting a creature they don't control (unlike Equipment).
Thought Scour is terrible in BV. How many flashback spells are being run? Say roughly 15. This gives you a roughly 38% chance of milling one flashback spell. And even if you do, you paid one mana to cantrip and dump an overcosted spell. Alchemy, Geistflame, Devil's play, etc. all cost much more to flash back than your average card, so you're not getting full value out of it.
You'd much rather play Ponder. At least that generates a tangible advantage.
Just kill it in response to the untap trigger. They tap it to make a new one, then they target the enchanted one with the untap trigger. While it's still on the stack, you kill it with any of the instant speed removal we have, and then they have a the least impressive ball lightning ever left.
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Why do people not get that Act of Aggression beats the combo and wins on the spot?
You play it in response to the splinter twin, then you get the exarch, the twin resolves, and during the end step you make the tokens. Next Turn, your opponent has a tapped Exarch and you have inf. tokens.
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Answer a R/U/x's combo with an x/1 creature isn't the most likely thing.
Bassman said stripmining lands, which seems pretty effective. Something like Norn's Annex alongside proper control would probably be pretty efficient, too, assuming the card has other practical applications. (Suicide control is not a practical application...)
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Why do people not get that Act of Aggression beats the combo and wins on the spot?
You play it in response to the splinter twin, then you get the exarch, the twin resolves, and during the end step you make the tokens. Next Turn, your opponent has a tapped Exarch and you have inf. tokens.
But thats wrong....
Also why do people just assume this is going into a deck with no counter magic at all? Duress? Metal Misstep. Bolt? Act? Leak those? Only bad players will play this like your acting.
Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
Also why do people just assume this is going into a deck with no counter magic at all? Duress? Metal Misstep. Bolt? Act? Leak those? Only bad players will play this like your acting.
Sorry, you missread me.
Of course it is possible to play around it, but my point was that some people do not understand that if the act lands then it is over (most of the time).
There are of course many ways to deal with the combo, I merely have suggested an auto win (if it lands).
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It shuts down my allies
And my beastin deck relies on Acidic slime quite heavily.
But it also hurts the Caw Blade Player, who is more than likely more concerned about the combo than most decks because they're like of spot removal
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I thought tokens had no converted mana cost regardless....
Tokens such as plants or cats do not. However, Converted Mana Cost is a copiable value and is copied when you make a copy of a real creature.
Torpor Orb doesn't really work. You might slow them down, but if they aren't playing Into the Roil to answer it they are doing it wrong. Norn's Annex suffers the same problem as hate against Splinter Twin.
The only real way is to kill the Exarch or the Enchantment. Everything else only buys time.
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Tokens such as plants or cats do not. However, Converted Mana Cost is a copiable value and is copied when you make a copy of a real creature.
Torpor Orb doesn't really work. You might slow them down, but if they aren't playing Into the Roil to answer it they are doing it wrong. Norn's Annex suffers the same problem as hate against Splinter Twin.
The only real way is to kill the Exarch or the Enchantment. Everything else only buys time.
TBH, even killing the exarch or splinter twin is just buying time. It's not like they have only one copy of each.
The point here is can you buy enough time to kill them before they get their combo off?
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so i'm really not seeing what the problem is. thats an abundance of answers that are easily playable in many decks.
whats going on? are you playing a deck that can't use any of these effectively?
Countering the Exarch is the best way to stop it. The ideal way to play out the combo is to drop Exarch EoT, tap down an opposing land to try and shut down any removal or answers to Twin, then play Twin and combo off. Unless you're going to leave at least 3 up every turn (or are playing Vendetta), removal isn't great against that play. Permanent based answers have plenty of time to be answered, and I can't see a whole lot of those being common choices unless Exarch/Twin really takes off.
Obviously it's not going to happen like that every time, but you're downplaying the combo slightly.
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I've tried testing Soul's Attendant in a Naya Cawblade sideboard, but decks using the combo can kill Soul's Attendant pretty easily. Thoughts?
Doom Blade?
Beast Within?
Go for the Throat?
Double Lightning Bolt
Counterspells
Usually, if someone casts Splinter Twin, they are tapped out.
Smart players will have their own answers to your answers in their mainboard because combo is fragile and the best way to protect it is to not get too excited and only go all in when you know it's safe.
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Because Splinter Twin enchants the creature to give it his tap ability, after the Splinter twin in attached to Exarch, you let them do they're thing having them call out an arbitrary number, then cast act of Aggression before he attacks with all his tokens, you get the exarch on your side, and the ability of the splinter twin still goes off even though the aura does not follow to your side of the field. You create the same amount of tokens to block. And then on your turn you get to keep the Exarch, and do the combo on your side.
Beating your opponents face in with his own combo.
Problem is very rarely will a good Exarch Twin player try to attach the splinter twin when they're opponent has 3 mana and 4 life to pay. Heck a good Exarch twin player wouldn't even try to attach the aura if they're opponent has 1 mana open.
Into the Roil, Dismember, Doom Blade, Go for the Throat, Beast Within, Tumble Magnet (in response to them casting the splinter twin), Spell pierce, mana leak, Regress, your own Exarch (flashing in and tapping down they're exarch in response to them casting splinter twin). Combust (especially since it cannot be countered). Those are all cards you can use.
But still it is a tough combo to stop mainly because of the toughness of the Exarch and the fact the Exarch has Flash.
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That doesn't actually work since you only get to steal the creature until the end of turn.
On one hand, you could steal the Extarch in response to the Spinter Twin being played to fizzle the aura. You could also let them make all their dooders, attack, steal the Extarch, it untaps with Act of Agression's ability and you could make the same amount of tokens to block with. After that though you give the Extarch back at the end of the turn so you will not be able to untap and kill him with it.
As for actual answers to the combo there will be Despise and Dismember from the new set. There will also be Inquisition, Duress, counters, removal, etc. Extarch does get by Lightning Bolt pretty well and they won't go for the combo without stripping away your hand first. Therefore, the best ways to combat it are to run your own hand disruption to slow them down, kill them first, or work on their questionable manabase.
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That's true, one soul's attendant would offset all the attacks.. suture priest of course would kill the twin player.
You play it in response to the splinter twin, then you get the exarch, the twin resolves, and during the end step you make the tokens. Next Turn, your opponent has a tapped Exarch and you have inf. tokens.
Bassman said stripmining lands, which seems pretty effective. Something like Norn's Annex alongside proper control would probably be pretty efficient, too, assuming the card has other practical applications. (Suicide control is not a practical application...)
But thats wrong....
Also why do people just assume this is going into a deck with no counter magic at all? Duress? Metal Misstep. Bolt? Act? Leak those? Only bad players will play this like your acting.
Sorry, you missread me.
Of course it is possible to play around it, but my point was that some people do not understand that if the act lands then it is over (most of the time).
There are of course many ways to deal with the combo, I merely have suggested an auto win (if it lands).
A ratchet bomb on zero kills the tokens,which buys you a turn to answer the combo
Ratchet Bomb would need to be on 3 to kill the tokens as they are exact copies...
Problem it absolute kills my own decks as well
It shuts down my allies
And my beastin deck relies on Acidic slime quite heavily.
But it also hurts the Caw Blade Player, who is more than likely more concerned about the combo than most decks because they're like of spot removal
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Either way the player isn't going to combo off when you have a Ratchet Bomb sitting on board to answer it.
Tokens such as plants or cats do not. However, Converted Mana Cost is a copiable value and is copied when you make a copy of a real creature.
Torpor Orb doesn't really work. You might slow them down, but if they aren't playing Into the Roil to answer it they are doing it wrong. Norn's Annex suffers the same problem as hate against Splinter Twin.
The only real way is to kill the Exarch or the Enchantment. Everything else only buys time.
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4 points of burn
second to that you can counter the Splinter Twin
failing that you can pre-emptively protect yourself with a permanent
so i'm really not seeing what the problem is. thats an abundance of answers that are easily playable in many decks.
whats going on? are you playing a deck that can't use any of these effectively?
TBH, even killing the exarch or splinter twin is just buying time. It's not like they have only one copy of each.
The point here is can you buy enough time to kill them before they get their combo off?
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Countering the Exarch is the best way to stop it. The ideal way to play out the combo is to drop Exarch EoT, tap down an opposing land to try and shut down any removal or answers to Twin, then play Twin and combo off. Unless you're going to leave at least 3 up every turn (or are playing Vendetta), removal isn't great against that play. Permanent based answers have plenty of time to be answered, and I can't see a whole lot of those being common choices unless Exarch/Twin really takes off.
Obviously it's not going to happen like that every time, but you're downplaying the combo slightly.