well, being a hardcore mono green fan, i'm pretty scared how the release of MBS will affect my green token build. new additions to board wipes seem very opressing, and the possibility of infect being viable is a very scary thing for a deck that has no removal.
for me, I feel like a G/W may be a great changing point for me, and I think I will end up building something like this:
Thrun is auto include, GSZ is too awesome. not sure if should run stoneforge package or not. i will absolutely try Contested Warzone, athough i will be reluctant to drop it unless i have board control or lethal. has anyone considered Gore Vassal? It might just end up being good utility.
comments appreciated
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Here's my Deck Version of GW Aggro. i really would like your input on this. i think abusing beastmaster and true conviction will lead to a whole lot of shenanigans for sure.
this is a pretty interesting build, it's like a ramp deck, but with mana dorks that can possibly come back to overrun the opponents face. honestly tho, i think it might be smart to go with either/or. if you want to run a bunch fatties, i would recommend taking some of the mana dorks out and putting in more cards that could be more bombish (Primeival Titan, Genesis Wave, Emeria Angel) and running Eldrazi Monument over True Conviction (for the mass token production). and if you want to go aggro, you could lose Cultivate, cut down to 8 one-mana dorks, and run Lotus Cobra, which is a decent beater. Explore isn't that good with only 24 lands, especially if you dont have a Cultivate (or it gets countered).
All in all tho, this deck looks like it would be a house in multiplayer
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This is what I want to try and I feel very good about it right now. I can't wait to play with some crazy Battle Cry.
Any idea of sideboarding?
I think you should be play Nest Invader instead of Explore. It ramps and provides food for Battle Cry. Plus, going T1 Birds, T2 Invader, T3 Hero, T4 Vengevine is going to be awesome. Also, it doesn't require you to draw into lands to be good.
As far as SB options, Obstinate Baloth, and Vines are the only cards I'm dead set on atm. I'm also considering Choking Fumes for the inevitable uprising of Kuldotha Red. And I'm re-entertaining the idea of splashing Memoricide in the SB again. But right now that portion of it is dedicated to SBing into a Token list with Monument.
When I get the 4th Vengevine it will be replacing Elspeth, she is pretty much just place holding for now. And now that I'm not using fetches I might drop a land as well. I'm also looking at maybe using Mirran Crusader instead of LBB. He carries equipment better, but I need to pick some up. Also note that I moved back to Journeys main, it really is needed and it's the only reason I don't use Mul Daya anymore.
I agree about Baneslayer Angel. She's the best card out there for swinging games into your favor. I love her much more than Wurmcoil Engine, it's my personal preference. And Saga, I'll test Nest Invader over Explore, sounds interesting.
I like both. To be honest Wurmcoil slightly easier to cast due to mana requirements, sometimes you just don't have the WW, especially when everyone and their brother at my lgs are playing spreading seas. But, Fauna Shaman, I just can't get on board with. I realize why she is good and what she can accomplish, but I just don't care for the card. It's totally a personal thing.
But I could see playing both in a like a 2 BSA/1 Wurmcoil split.
They're both good in certain situations.I like using BSA with clear skies, you're looking at a "10 point" swing. But in our current meta, Wurmcoil Engine seems superior with the addition of Go for the Throat
Anyhow, I think Piston Sledge should find it's way into this deck.
Basically what Madding said. Any other deck and think would have more then likely been eaten removal.
Again, I'm by no means saying it's a bad card, just one I'm not interested in playing in this list. I'm not looking for a tool box, I want to curve out into nasty stuff and watch my opponent sweat it out.
for me, I feel like a G/W may be a great changing point for me, and I think I will end up building something like this:
Thrun is auto include, GSZ is too awesome. not sure if should run stoneforge package or not. i will absolutely try Contested Warzone, athough i will be reluctant to drop it unless i have board control or lethal. has anyone considered Gore Vassal? It might just end up being good utility.
comments appreciated
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
this is a pretty interesting build, it's like a ramp deck, but with mana dorks that can possibly come back to overrun the opponents face. honestly tho, i think it might be smart to go with either/or. if you want to run a bunch fatties, i would recommend taking some of the mana dorks out and putting in more cards that could be more bombish (Primeival Titan, Genesis Wave, Emeria Angel) and running Eldrazi Monument over True Conviction (for the mass token production). and if you want to go aggro, you could lose Cultivate, cut down to 8 one-mana dorks, and run Lotus Cobra, which is a decent beater. Explore isn't that good with only 24 lands, especially if you dont have a Cultivate (or it gets countered).
All in all tho, this deck looks like it would be a house in multiplayer
Check out NoShyfts, the webcomic that I illustrate for!
GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
4x Birds of Paradise
4x Accorder Paladin
4x Fauna Shaman
4x Leatherback Baloth
4x Vengevine
3x Hero of Bladehold
2x Baneslayer Angel
2x Acidic Slime
1x Victory's Herald
4x Explore
4x Journey to Nowhere
Lands - 24
12x Forest
4x Sunpetal Grove
4x Razorverge Thicket
4x Stirring Wildwood
This is what I want to try and I feel very good about it right now. I can't wait to play with some crazy Battle Cry.
Any idea of sideboarding?
Commander GU Edric Control
I think you should be play Nest Invader instead of Explore. It ramps and provides food for Battle Cry. Plus, going T1 Birds, T2 Invader, T3 Hero, T4 Vengevine is going to be awesome. Also, it doesn't require you to draw into lands to be good.
As far as SB options, Obstinate Baloth, and Vines are the only cards I'm dead set on atm. I'm also considering Choking Fumes for the inevitable uprising of Kuldotha Red. And I'm re-entertaining the idea of splashing Memoricide in the SB again. But right now that portion of it is dedicated to SBing into a Token list with Monument.
Here is my list as it stands right now.
3 Stirring Wildwood
4 Sunpetal Grove
3 Plains
10 Forest
4 Birds of Paradise
4 Squadron Hawk
2 Llanowar Elves
1 Stoneforge Mystic
3 Hero of Bladehold
4 Leatherback Baloth
3 Vengevine
2 Wurmcoil Engine
4 Nest Invader
3 Garruk Wildspeaker
1 Sword of Body and Mind
1 Basilisk Collar
3 Journey to Nowhere
3 Eldrazi Monument
3 Vines of Vastwood
2 Acidic Slime
1 Naturalize
1 Sun Titan
3 Obstinate Baloth
2 Kozilek's Predator
When I get the 4th Vengevine it will be replacing Elspeth, she is pretty much just place holding for now. And now that I'm not using fetches I might drop a land as well. I'm also looking at maybe using Mirran Crusader instead of LBB. He carries equipment better, but I need to pick some up. Also note that I moved back to Journeys main, it really is needed and it's the only reason I don't use Mul Daya anymore.
Commander GU Edric Control
But I could see playing both in a like a 2 BSA/1 Wurmcoil split.
Anyhow, I think Piston Sledge should find it's way into this deck.
Commander GU Edric Control
Two decks with no way of interacting is basically solitaire. Not case and point at all.
Basically what Madding said. Any other deck and think would have more then likely been eaten removal.
Again, I'm by no means saying it's a bad card, just one I'm not interested in playing in this list. I'm not looking for a tool box, I want to curve out into nasty stuff and watch my opponent sweat it out.