Here is the deck I will bring tonight to the FNM. I will post tonight how well I fared. I only got three scrapmelter in time for tonight, I will probably switch the number between and the scrapper after.
Ok I just came back from the FNM, I went 2-1. No one at my store built a big deck yet so it doesnèt mean much. I beat easily a U/B Infect deck and G/B infect deck, they never got to fourth mana to cast Memoricide. I lost against a U/R Counterburn, even with a stirring in opening hand I got to the liquimetal too late and got destroyed by Sphinx of Jwar Isle once he got it out.
I clearly saw the deck potential but you must not be afraid to mulligan aggressively.
Got back a few hours ago from fnm. Played a deck very similar to the one in the post above me to a 4-0-1 split for first place. I must say this deck is very very strong. Turning everything into Vindicate has got to be one of the most broken things ive played with. Only one of my opponents all night got over 3 lands and the ones that got to 3 were lucky at best. Ancient stirring is great CA and dig for coatings or my baller extraordonaire, Steel Hellkite. This deck frustrated my opponents to no end. Pyroclasm would be a great sideboard too, as my sideboard just had Shatter and Nature's spiral and random filler, because thats all i could muster in time for fnm. I didnt main deck natures spiral at all because i didn't feel it needed it. Most decks dont run artifact hate sideboard this early to the release of scars around here. Most definitely next week will i need to bring it mainboard. Well, onto the deck list.
As you can see, that manabase is really wonky and theres much room for improvement but the deck is pretty damn solid as far as im concerned. There were very few times i was wishing that i dind't have all the artifact destruction and i didn't have any issue with the manabase besides thinking i had too much mana in the deck. I may get another Hoard-Smelting Dragon, as he was rediculously good, allowing for reusable artifact destruction and beats in the air, but overall i found the deck to be quite strong. If/when people start using sideboard hate agains the Liquimetal Coatings I'll have Nature's Spiral to return it back SO all will be well. Ill try and update with my results as often as i can.
Oh and my pairings/wins were:
2/0 against Monoblack Relentless Rats (terribly easy first round)
2/1 against U/B Poison Control
2/1 Against B/G Poison Aggro
2/0 Against U/W Control
Poison was just annoying, as it could sneak in there with very little, but a few sideboard pyroclasm will save me from the smaller, cheaper infect beats.
All in all a fun night. Keep em coming guys and lets get this deck tier 1.
Got back a few hours ago from fnm. Played a deck very similar to the one in the post above me to a 4-0-1 split for first place. I must say this deck is very very strong. Turning everything into Vindicate has got to be one of the most broken things ive played with. Only one of my opponents all night got over 3 lands and the ones that got to 3 were lucky at best. Ancient stirring is great CA and dig for coatings or my baller extraordonaire, Steel Hellkite. This deck frustrated my opponents to no end. Pyroclasm would be a great sideboard too, as my sideboard just had Shatter and Nature's spiral and random filler, because thats all i could muster in time for fnm. I didnt main deck natures spiral at all because i didn't feel it needed it. Most decks dont run artifact hate sideboard this early to the release of scars around here. Most definitely next week will i need to bring it mainboard. Well, onto the deck list.
As you can see, that manabase is really wonky and theres much room for improvement but the deck is pretty damn solid as far as im concerned. There were very few times i was wishing that i dind't have all the artifact destruction and i didn't have any issue with the manabase besides thinking i had too much mana in the deck. I may get another Hoard-Smelting Dragon, as he was rediculously good, allowing for reusable artifact destruction and beats in the air, but overall i found the deck to be quite strong. If/when people start using sideboard hate agains the Liquimetal Coatings I'll have Nature's Spiral to return it back SO all will be well. Ill try and update with my results as often as i can.
Oh and my pairings/wins were:
2/0 against Monoblack Relentless Rats (terribly easy first round)
2/1 against U/B Poison Control
2/1 Against B/G Poison Aggro
2/0 Against U/W Control
Poison was just annoying, as it could sneak in there with very little, but a few sideboard pyroclasm will save me from the smaller, cheaper infect beats.
All in all a fun night. Keep em coming guys and lets get this deck tier 1.
Nice showing but your meta seems weak (no offense) did you feel that you lacked removal for rushes ?
how do you feel about using mimic vat to recur opossing creatures or your own artifact destruction guys?
I must confess i never thought of the hoard smelter it seems so good.
yeah this deck seems pretty fun and annoying to most. I would be inclined to play the straight R/G version but with all the artifact hate meta around, maybe blue's counters to protect the coating isn't such a bad idea.
After a little testing, Viridian Revel is broken once it hits the board and starts rolling. It makes syre you have more fuel to blow up more stuff. Much better than it seems.
Because she's the hero standard deserves, but not the one it needs right now... and so we'll chase her... because she can take it... because she's not a hero... she's a silent guardian
This has some established control to begin with. Tuktuk destroys as soon as it hits. Splinter Twin with an Evangel on the board protects your Scrapper at instant speed.
@Tubanazi - Your deck might have pressure from it's early creatures but it has no good way of finding any of it's 'combo' pieces. There's a realistic chance that you'll only draw Liquimetal Coating and Voltaic Key in a game but not Tuktuk Scrapper. Or maybe you'll get Tuktuk and Voltaic Key but no Liquimetal
I think the earlier I idea of Fissure Vent is great card advantage for the deck but I must admit that I prefer the advantage from creatures like Acidic Slime at my 5 mana slot. Getting a creature while destroying an artifact seems more helpful than destroying a land.
I am worried about my 1 and 2 drops for this deck. How reliably are people drawing Liquimetal by turn 2? Should I have something else to play as well as Ancient Stirrings?
I actually am running fine with just ancient stirrings and I get it on average by turn 2. You can't be afraid to keep hands light on artifact hate in lieu of already having a LMC or hands that are hate heavy but have ancient stirrings. 4/5 times I've kept hands without LMC and with ancient stirrings and hit an lmc with the stirrings. With stirrings revealing 5 cards the odds of hitting an LMC in the top 5 are much greater when there isn't one in your hand and if anything, it still hits other artifacts and lands too, and digs either way.
So far, the deck is holding up strong for me. Instances where the enemy has cheap artifact hate plus counterspells is turning out to be an issue but that's a small thing to overcome. Keep brewing guys.
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First tournament top 8 11/4/12 at the SCG IQ in Santa Cruz!
Control player were playing 6 for a 5/5 flying shroud ... here we only pay 4 for a 4/4 that gives shroud to most of the deck (including itself if liquimetal is on the table).
I am working on an Ally liquimetal deck and this card is finding his way into the deck.
After testing this for awhile, I really don't like relying on getting the coating out in order for the deck to do something. I rebuild it with a much stronger LD theme so it still gets the job done, and if you get a coating out it completely nuts.
I find too many people completely focus on the Destroy-All-Artifacts in sight theme, running as much as 24 dedicated artifact hate spells. I upped my removal to take care of early game while we stabilize. The battlements are for ramp and defense. Hellkite for a "fetchable" (via stirrings) finisher.
Roiling terrain is FANTASTIC. It usually hits a for 3, sometimes 4. Bolt + Stone rain in one card? Yes please!
10 spells in the deck are completely dedicated to artifact destruction (7 of which are creatures anyways). So at the very worst you'll have a shatter sitting in hand, or have to play a hill giant.
Have we all decided the RG is the way to go? If so, maybe we should make a new thread with a better name and shut down the current two that are going on.
When I saw the R/G version I became intrigued. I agree with the above poster that the entire deck should not rely on one card getting out early and staying there. So I built a deck that works without it, but is better with it.
Seems decent hands are pretty consistent, sometimes i have too few artifact destruction or not enough lands. I like lavaball trap to clear out nasty armies of tokens and early rushes and to screw midrange if they run fetches seems more of a SB card but i feel this deck can use some removal + land destruction. I been considering going creature less and just keep the dragons and the ravines as wincons since an opponent with 2 or less lands will not have acces to decent kill anyway. also the ravines are fetchable with the stirrings.
I have been thiniking of replacing acidic slime for the sorcery that destroys a nonbasic and an artifact double vendicate sounds so sweet. I see if i can test this on friday after rounds so i can gather some matchup info.
I im undecisive on Demolish but it gives this some flexibility vs running the Tuktuk scraper in case coating gets answered. I consider tuktuk becomes better as people start to exploit artifacts more and more.
I also considered running all is dust as an emergency reset button. Its my opinion that to be efficient this deck must be able to destroy minumin a permanent per turn so digressing to much into other strategies will just make the combo less efficient and more likely to be unessesary.
How about running Copperline Gorge instead of Rootbound? It seems having mana untapped turn 1 and 2 is necessary to Stirrings if needed and land a quick Liquimetal. I am liking the deck idea a lot. I will make a deck list for it in the next few days. Busy with mid terms at the moment :[
I don't like the gorge since later it will get in the way of the 4 and five drops which are more crucial too stay ahead. I been thinking about the viridian reveal idea maybe as a 2 off SB vs U/W to make sure we keep on trucking past their counter wall.
Here's what I've got so far on this front. This deck is actually for a friend of mine as it's a bit to combo-y for my tastes. Still I'm helping him make it as he has no cards. Any thoughts or comments are quite welcome.
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1) I'm using shatter over naturalize simply because the deck is mainly red and naturalize would pull from that. Not a huge deal, being able to kill enchantments (without having a coating) hasn't come up yet. The rare chance to need to do so added to the chance of me already having a coating out is worth sacrificing to keep the deck focused on color.
On that note, I know this goes against my earlier post, I really want to up the amount of artifact removal. I played a dozen more games, and I was getting the coating online by turn 4 80-90% of the time and would have loved to draw vincidates for the rest of the game.
I'm considering Nature's Spiral to fix this. Brings back artifact hate (the creature based stuff) or, in a pinch, a blown up coating.
2) I would love Raging Ravines. but my play group plays alot of RG so they are in short supply. I am primarily a UR player, so I don't want to order singles for a dual land I'll never play.
3) I'm thinking I want to just add 2 Hoard-smelters along side the hellkites. Many games after I stabilize I'll sit there waiting for my finisher, dealing 1-3 damage per turn. After a while my opponent will start dropping lands faster then I can blow them up and the game is back on. I would love to drop my finisher while the board is stabilized, so we need to increase the chances of that.
4) I really like the sideboard you presented. I always have the hardest time figuring out SBs, this is a good start:)
I think this deck is kind of running away from its purpose. I'm not sure, but has anyone considered prototype portal for this deck? If the coating is so important, which it seems like that is what this deck is based around, having the portal can help ensure its existance. Consider these changes.
This can create extra card advantage late game, so you won't be waiting for you win con so much. Your Artifact destruction suite is carried just fine by the Nats, vandals, and replica's plus the hord smelters.
I must say I strongly disagree with the use of protoype portal. In order to get this online we would need to have it and Liquimetal in our hand at the same time. With so few other viable artifact targets it would probably be useless. Add to that the fact that when we do play it we have to wait a turn, or have 6 mana, in order to get a Coating right then. If we play it and they destroy the protype portal we've lost it and the coating we needed. It dosen't add resilence to the coating unless we have it online for a turn or two before they destroy it. In conclusion I think that any deck that can destroy Liquimetal will probably just destroy the portal.
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"People with needs have trivial purchasing power while people with purchasing power have trivial needs." -Steve Randy Waldman, Interfludity
Having Finally playtested our version some, My friend and I have concluded that early bolts/galvanics are better than a few mana dorks. I see little need of ramp in this build but if you have the room for Cultivate feel free I spose it cant hurt.
Overall though, no it does not need ramp or even really want it.
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4 Ancient Stirrings
3 Nature's Claim
4 Lightning Bolt
2 Naturalize
2 Nature's Spiral
2 Slice into Twain
4 Liquimetal Coating
4 Manic Vandal
3 Oxidda Scrapmelter
4 Tuktuk Scrapper
2 Sylvok Replica
2 Acidic Slime
Land
4 Rootbond Crag
10 Forest
10 Mountain
3 Plummet
1 Ratchet Bomb
4 Ricochet Trap
4 Pyroclasm
3 Nihil Spellbomb
Ok I just came back from the FNM, I went 2-1. No one at my store built a big deck yet so it doesnèt mean much. I beat easily a U/B Infect deck and G/B infect deck, they never got to fourth mana to cast Memoricide. I lost against a U/R Counterburn, even with a stirring in opening hand I got to the liquimetal too late and got destroyed by Sphinx of Jwar Isle once he got it out.
I clearly saw the deck potential but you must not be afraid to mulligan aggressively.
4 Manic Vandal
3 Sylvok Replica
3 Oxidda Scrapmelter
4 Tuktuk Scrapper
3 Acidic Slime
1 Steel Hellkite
1 Hoard-Smelter Dragon (SO GOOD)
Enabler
4 Liquimetal Coating
4 Nature's Claim
4 Naturalize
Others
4 Ancient Stirrings
1 Garruk Wildspeaker
Lands
10 Mountain
10 Forest
2 Evolving Wilds
1 Raging Ravine
1 Copperline Gorge
4 Shatter
4 Nature's Spiral
7 Cardsthatdidn'tmatter
As you can see, that manabase is really wonky and theres much room for improvement but the deck is pretty damn solid as far as im concerned. There were very few times i was wishing that i dind't have all the artifact destruction and i didn't have any issue with the manabase besides thinking i had too much mana in the deck. I may get another Hoard-Smelting Dragon, as he was rediculously good, allowing for reusable artifact destruction and beats in the air, but overall i found the deck to be quite strong. If/when people start using sideboard hate agains the Liquimetal Coatings I'll have Nature's Spiral to return it back SO all will be well. Ill try and update with my results as often as i can.
Oh and my pairings/wins were:
2/0 against Monoblack Relentless Rats (terribly easy first round)
2/1 against U/B Poison Control
2/1 Against B/G Poison Aggro
2/0 Against U/W Control
Poison was just annoying, as it could sneak in there with very little, but a few sideboard pyroclasm will save me from the smaller, cheaper infect beats.
All in all a fun night. Keep em coming guys and lets get this deck tier 1.
My decks
Top 4 (4th) SCG IQ 11/4/12
how do you feel about using mimic vat to recur opossing creatures or your own artifact destruction guys?
I must confess i never thought of the hoard smelter it seems so good.
how do you play oxidia golem in std?!
lol I thought the same thing.
yeah this deck seems pretty fun and annoying to most. I would be inclined to play the straight R/G version but with all the artifact hate meta around, maybe blue's counters to protect the coating isn't such a bad idea.
:symwr:BorosBGR Living End(Primer) W Soul Sisters Tokens
UGrand Architect+Pili-Pala Infinite combo:symq::chaos:
My decks
Top 4 (4th) SCG IQ 11/4/12
EllE:
4 Kabira Evangel
3 Kazuul Warlord
4 Ondu Cleric
4 Talus Paladin
4 Tuktuk Scrapper
3 Splinter Twin
4 Liquimetal Coating
3 Voltaic Key
10 Mountain
9 Plains
This has some established control to begin with. Tuktuk destroys as soon as it hits. Splinter Twin with an Evangel on the board protects your Scrapper at instant speed.
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http://forums.mtgsalvation.com/showthread.php?t=157704
I think the earlier I idea of Fissure Vent is great card advantage for the deck but I must admit that I prefer the advantage from creatures like Acidic Slime at my 5 mana slot. Getting a creature while destroying an artifact seems more helpful than destroying a land.
I am worried about my 1 and 2 drops for this deck. How reliably are people drawing Liquimetal by turn 2? Should I have something else to play as well as Ancient Stirrings?
So far, the deck is holding up strong for me. Instances where the enemy has cheap artifact hate plus counterspells is turning out to be an issue but that's a small thing to overcome. Keep brewing guys.
My decks
Top 4 (4th) SCG IQ 11/4/12
Control player were playing 6 for a 5/5 flying shroud ... here we only pay 4 for a 4/4 that gives shroud to most of the deck (including itself if liquimetal is on the table).
I am working on an Ally liquimetal deck and this card is finding his way into the deck.
After testing this for awhile, I really don't like relying on getting the coating out in order for the deck to do something. I rebuild it with a much stronger LD theme so it still gets the job done, and if you get a coating out it completely nuts.
3 Oxidda Scrapmelter
4 Sylvok Replica
4 Overgrown Battlement
2 Steel Hellkite
3 Flameslash
4 Roiling Terrain
3 Shatter
4 Ancient Stirrings
4 Liquimetal Coating
4 Rootbound Crag
10 Mountain
6 Forest
I find too many people completely focus on the Destroy-All-Artifacts in sight theme, running as much as 24 dedicated artifact hate spells. I upped my removal to take care of early game while we stabilize. The battlements are for ramp and defense. Hellkite for a "fetchable" (via stirrings) finisher.
Roiling terrain is FANTASTIC. It usually hits a for 3, sometimes 4. Bolt + Stone rain in one card? Yes please!
10 spells in the deck are completely dedicated to artifact destruction (7 of which are creatures anyways). So at the very worst you'll have a shatter sitting in hand, or have to play a hill giant.
Have we all decided the RG is the way to go? If so, maybe we should make a new thread with a better name and shut down the current two that are going on.
4x Oxidda Scrapmelter
1x Hoard-Smelter Dragon
3x Cunning Sparkmage
4x Manic Vandal
3x Acidic Slime
1x Steel Hellkite
1x Wurmcoil Engine
Spells:
4x Lightning Bolt
1x Nature's Claim
4x Ancient Stirrings
4x Liquimetal Coating
1x Basilisk Collar
1x Mox Opal
Planeswalkers:
3x Garruk Wildspeaker
1x Koth of the Hammer
Land:
8x Forest
7x Mountain
1x Raging Ravine
4x Rootbound Crag
2x Tectonic Edge
2x Terramorphic Expanse
1x Basilisk Collar
3x Tunnel Ignus
1x Cunning Sparkmage
3x Overgrown Battlement
1x Nature's Claim
4x Arc Trail
2x Nature's Spiral
Still a little wonky here and there. Going to test and make adjustments though.
4x Oxidda Scrapmelter
2x Hoard-Smelter Dragon
4x Birds of paradise
4x Manic Vandal
3x Acidic Slime
Spells:
4x Demolish
4x Ancient Stirrings
4x Nature's Claim
2x Lavaball Trap
4x Cultivate
4x Liquimetal Coating
Land:
7x Forest
6x Mountain
3x Raging Ravine
4x Rootbound Crag
3x terastodon
4x Autumn's Veil
4x Summoning Trap
4x ?
Seems decent hands are pretty consistent, sometimes i have too few artifact destruction or not enough lands. I like lavaball trap to clear out nasty armies of tokens and early rushes and to screw midrange if they run fetches seems more of a SB card but i feel this deck can use some removal + land destruction. I been considering going creature less and just keep the dragons and the ravines as wincons since an opponent with 2 or less lands will not have acces to decent kill anyway. also the ravines are fetchable with the stirrings.
I have been thiniking of replacing acidic slime for the sorcery that destroys a nonbasic and an artifact double vendicate sounds so sweet. I see if i can test this on friday after rounds so i can gather some matchup info.
I im undecisive on Demolish but it gives this some flexibility vs running the Tuktuk scraper in case coating gets answered. I consider tuktuk becomes better as people start to exploit artifacts more and more.
I also considered running all is dust as an emergency reset button. Its my opinion that to be efficient this deck must be able to destroy minumin a permanent per turn so digressing to much into other strategies will just make the combo less efficient and more likely to be unessesary.
Nothin.
Waiting to see whats good.
Modern
:symbr:20 Bolt Rakdos:symrb:
AiR
Legacy
RRRSlightly BrokenRRR - Retired
Working on Team Italia.
4 Lightning Bolt
4 Galvanic Blast
4 Ancient Stirrings
_2 Mana_
4 Liquimetal Coating
4 Naturalize
_3 Mana_
4 Manic Vandal
3 Mimic Vat
3 Sylvok Replica
2 Viridian Revel
3 Acidic Slime
2 Hoard-smelter Dragon
1 Fissure Vent
_Land_
4 Rootbound Crag
4 Raging Ravine
1 Copperline Gorge
7 Forests
6 Mountains
4 Nature’s Spiral
3 Roiling Terrain
4 Wall of Tanglecord
3 Autumns Viel
1 Viridian Revel
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
"People with needs have trivial purchasing power while people with purchasing power have trivial needs."
-Steve Randy Waldman, Interfludity
1) I'm using shatter over naturalize simply because the deck is mainly red and naturalize would pull from that. Not a huge deal, being able to kill enchantments (without having a coating) hasn't come up yet. The rare chance to need to do so added to the chance of me already having a coating out is worth sacrificing to keep the deck focused on color.
On that note, I know this goes against my earlier post, I really want to up the amount of artifact removal. I played a dozen more games, and I was getting the coating online by turn 4 80-90% of the time and would have loved to draw vincidates for the rest of the game.
I'm considering Nature's Spiral to fix this. Brings back artifact hate (the creature based stuff) or, in a pinch, a blown up coating.
2) I would love Raging Ravines. but my play group plays alot of RG so they are in short supply. I am primarily a UR player, so I don't want to order singles for a dual land I'll never play.
3) I'm thinking I want to just add 2 Hoard-smelters along side the hellkites. Many games after I stabilize I'll sit there waiting for my finisher, dealing 1-3 damage per turn. After a while my opponent will start dropping lands faster then I can blow them up and the game is back on. I would love to drop my finisher while the board is stabilized, so we need to increase the chances of that.
4) I really like the sideboard you presented. I always have the hardest time figuring out SBs, this is a good start:)
+ 2 Prototype portal
+ 1 Viridian Revel
+ 1 Hord-smelter dragon
+ 1 Sylvak Replica
- 3 Acidic Slime
- 1 Fissure Vent
- 1 Ancient Stirrings
This can create extra card advantage late game, so you won't be waiting for you win con so much. Your Artifact destruction suite is carried just fine by the Nats, vandals, and replica's plus the hord smelters.
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
"People with needs have trivial purchasing power while people with purchasing power have trivial needs."
-Steve Randy Waldman, Interfludity
Overall though, no it does not need ramp or even really want it.
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
"People with needs have trivial purchasing power while people with purchasing power have trivial needs."
-Steve Randy Waldman, Interfludity