Skithiryx swings once and you'll probably win, either by proliferating with Contagion Engine or using Sarkhan's ability to basically fling your Skithiryx without the sacrifice. On top of that, you've got endless removal with Tumble Magnet, Triskelion, and -1/-1 counters from Necropedes and Clasps. If all else fails, a proliferated chalice the whole game opens the door for a blow-out Mindslaver or Comet Storm.
what is sarkhan doing in an infect deck? as cute as proliferating triskileon is once you remove all of his counters you can no longer proliferate him.... you also realize he costs 6 right? dont you think thats a bit much? i mean i love triskileon but it just doesnt seem to have a place
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yeah but judging by your deck and rather confused turn 6 i would say youre actually proliferating about once per turn, maybe 2 or 3 times starting on turn 7...
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I don't think I have to worry about whether or not I'm proliferating Triskelion two turns before he tables. Do you actually have any real comments or do I just have to keep telling you why you're wrong? there are like 10 holes in this deck that you don't notice, and the things you DO decide to look at are the few things I'm doing right.....
I don't think I have to worry about whether or not I'm proliferating Triskelion two turns before he tables. Do you actually have any real comments or do I just have to keep telling you why you're wrong? there are like 10 holes in this deck that you don't notice, and the things you DO decide to look at are the few things I'm doing right.....
Youre using triskileon... thats something youre doing wrong... seriously get your act together
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Circular Logic Example: You're splashing a color to fix your colors so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you.
like seriously if you want people to comment on your terrible decks dont insult their constructive criticism... you cant expect everyone to praise you for all the cards that dont belong in the deck... i was going to tell you one at a time but if you like ill tell you all of them... sarkhan -2 triskileon -2 skithryx- at least 1 maybe 2 -4 galvanic blast - at least one contagion engine... so before you tell me "all the reasons im wrong" post at least one good deck on this forum
Circular Logic Example: You're splashing a color to fix your colors so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you.
I don't like Triskelion either. Sure, it can be a Lightning Bolt a turn in the later stages of the game, but that does NOTHING to help your win condition, which is Infect (right?). I'd say to trim the deck up a little bit, I don't see Destructive Force, Galvanic Blast, Triskelion, or Jace Beleren ever pushing you any closer to winning. Destructive Force only helps if you've already gotten at least one poison counter on your opponent and if you have a big Everflowing Chalice, otherwise you're probably just killing off your Skithyrix and all of the lands you have. Galvanic Blast and Triskelion do damage, but not Infect, so that's counter-productive; 4 damage to the face doesn't mean anything when that's not your wincon, and black has better removal in Doom Blade / Smother. I also see that you're splashing Blue just for Jace, and Jace Beleren at that; it's not even an easily splashable card at 1UU.
Now that all that excess stuff is out of the way, you should focus on strengthening the good parts of your deck. I would add at least a few more infect creatures, either Ichorclaw Myr, which is a generally great Infect creature, or Ichor Rats, which helps you get a free poison counter to start Proliferating with right away. You can still use Lightning Bolt or Galvanic Blast if you want, as I think it's a pretty cool idea to splash Red for Sarkhan, the Mad, but I would recommend just sticking to Doom Blade or Smother for spot removal. If you want to stick with blue, then I'd recommend using either Jace TMS or Mana Leak for your splash, as both are much more game-changing than Jace Beleren; otherwise, you could just cut the blue splash for some extra Contagion artifacts, Voltaic Keys, Tumble Magnets, or Infect creatures. Mindslaver could also probably be cut, as it just doesn't add much to the deck and isn't much of an 'oops I win' card because you have to skip a turn of proliferating to activate it anyway.
I don't like the SparkCollar combo in the sideboard, it does very little to help your deck. I'd max out the Pyroclasms and probably add in another Tumble Magnet if its aggro you're worried about. I'm not sure what the point of Mindbreak trap was before, but now you can at least use it to combat Summoning Trap sometimes if you mainboard Mana Leak. You're also using Creeping Tar Pit for some unknown reason, when it doesn't do anything for you other than come into play tapped and occasionally provide an extra blocker. You really shouldn't split your wincons between damage and Infect because all it does is cut your clock in half.
you realize that destructive force kills ALL of your creatures right?
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Circular Logic Example: You're splashing a color to fix your colors so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you can cast a "tutor" that finds lands that you cut so you could make room for the color that you splashed so you.
It kills Necropede, which then kills any one of their titans that Destructive Force wouldn't hit. it doesn't kill Skithiryx because I can just regenerate him. Triskelion can be thrown into Throne of Geth, or he'll be at 5 or more counters and live, or I just suck him to 0 and hit them for 1-4 as he goes down. Whatever. They have no lands and I have a Blight Dragon, Good game....
Necropede, Skithiryx, Trisk + Throne or Trisk with five counters, a Dforce in hand, 5RRBB, and all against an opponent with only five lands, but also a Titan. GG, indeed.
You realize how ridiculous your response is, right?
This deck has some good ideas, but is too scatterbrained to capitalize on any of them. If you really want help, you'd be good to listen instead of getting defensive and (apparently) offended.
Um okay. Any deck killing with Skittles is not an infect deck so all you people have to stop calling it one Skittles can win the game in 3 turns possibly 2 with proliferate.
Dforce should probably be cut. Going to be very hard to resolve against control. Slow against boros/vamps and not very efficient against ramp.
I like Sarkan for his dragon punch but also because it is a good card... Mini draw engine plus being killing your necropede for a 5/5 is a good deal. It is also a way to deal with opposing Titans or what ever they might have.
The 1 mindslaver seems like it should be cut. I can just imagine drawing a hand of trike slaver and engine and wanting to cry. You can probably also cut Engine. You have clasps and blasts and necropede for early creatures and Engine doesnt do very much against titans/control.
Trike also seems like he is just a tad bit too slow. I would almost make this deck into a grixis control deck. Add manaleaks Cut engine trike dforce and the voltaic keys possibly. Big jace is better than little jace but if you dont have them mini jace is fine. At least he keeps opponents JTMS off the board.
You could also move a few pyroclasms to the main board. Pyroclasming with necropede out lets you hit some x/3 creatures. I know you probably like the synergy of voltaic key plus like clasp but thats 10 mana right there so probably not worth it. I know you can get 10 mana by hitting up your chalice but at that point you probably dont really care about the extra untap.
I would bump up clasp to 4 as well. Really good against vamps and hitting early metal craft for blast is nice as well. I would also consider a few darkslick shores/blackcleave clifts to the mana base. That many m10 duals could lead to frustration.
The real problem with this deck is that it tries to do 10 different things at once and winds up not being able to do any of them.
1. Destructive force, I know its temping if you can get a chaliace with 10+ counters on it(at which time the game is probably over anyway), but it blows up everything you put to the field for no real gain. Cut it.
2. Trisk, cute idea to use trisk+proliferate to ping someone to death, but it distracts(as in 6 mana to cast+at least four to proliferate him, keep in mind even with double engine out you would need to proliferate at least 5times to have ping someone to death with trisk) from what should be your real wincon, skittles.
3. You are running black/red/blue(?) you dont need silly stuff like trisk to go around with a collar pinging stuff to death to board sweep or kill creatures. Run some bolts/pyros/doomblade/consume, all cheaper and better.
4. I know you have little jace in that list because you dont own big jace, cut the blue then or run mana leak. Spreading seas are okay, but if you run bolt/doomblade+the 3 tec edges you should have man lands under control. Tarpits are amazing and I love them, but they dont belong in this deck. They effectively cost the same to activate/swing as proliferating, which is the overall goal of this deck. So they detract from your wincon for 3 damage that is frankly lack luster for an infect deck, plus they enter the battlefield tapped.
5. Necropede- should not be your only early infect creature, get some rats as they dont even have to attack to get a poison counter up.
6. Mindslaver- not worth losing the proliferate, and as a 1 of, most of the time you'll draw it you wont be in a position to use it.
7. Engines- I agree with uping the clasps to 4, but if you add some early infect besides necropede, and drop 2 skittles, two engines should be okay as a faster proliferate.
4x Skithiryx, the Blight Dragon
2x Triskelion
4x Necropede
Spells:
4x Galvanic Blast
2x Destructive Force
Artifacts:
4x Everflowing Chalice
3x Tumble Magnet
2x Contagion Engine
2x Contagion Clasp
2x Voltaic Key
1x Mindslaver
2x Sarkhan the Mad
3x Jace Beleren
Land:
4x Creeping Tar Pit
4x Drowned Catacombs
4x Dragonskull Summit
4x Scalding Tarn
3x Tectonic Edge
2x Island
1x Swamp
3x Mountain
2x Pyroclasm
4x Spreading Seas
2x Mindbreak Trap
4x Cunning Sparkmage
3x Basilisk Collar
Skithiryx swings once and you'll probably win, either by proliferating with Contagion Engine or using Sarkhan's ability to basically fling your Skithiryx without the sacrifice. On top of that, you've got endless removal with Tumble Magnet, Triskelion, and -1/-1 counters from Necropedes and Clasps. If all else fails, a proliferated chalice the whole game opens the door for a blow-out Mindslaver or Comet Storm.
Triskelion is a 2-of. proliferating 2-3 times a turn in the late game means he could be lightning bolting per turn.
Edit: Oh, hey, Modern is a format.
Yes, but the aforementioned argument was really insubstantial to the REAL weaknesses of the deck. Which has potential, may I add.
It's like looking at the tower of Pisa and saying, "Oh my... the color scheme is all horribly wrong!"
Youre using triskileon... thats something youre doing wrong... seriously get your act together
Galvanic blast? In an infect deck? What the hell is that thing doing, aside from being removal? And why destructive force?
Jace Beleren over JTMS? Explain that choice to me, would you?
I feel like it has potential, but it seems to lack direction as is.
Join the Poetry Running Contest!
Now that all that excess stuff is out of the way, you should focus on strengthening the good parts of your deck. I would add at least a few more infect creatures, either Ichorclaw Myr, which is a generally great Infect creature, or Ichor Rats, which helps you get a free poison counter to start Proliferating with right away. You can still use Lightning Bolt or Galvanic Blast if you want, as I think it's a pretty cool idea to splash Red for Sarkhan, the Mad, but I would recommend just sticking to Doom Blade or Smother for spot removal. If you want to stick with blue, then I'd recommend using either Jace TMS or Mana Leak for your splash, as both are much more game-changing than Jace Beleren; otherwise, you could just cut the blue splash for some extra Contagion artifacts, Voltaic Keys, Tumble Magnets, or Infect creatures. Mindslaver could also probably be cut, as it just doesn't add much to the deck and isn't much of an 'oops I win' card because you have to skip a turn of proliferating to activate it anyway.
I don't like the SparkCollar combo in the sideboard, it does very little to help your deck. I'd max out the Pyroclasms and probably add in another Tumble Magnet if its aggro you're worried about. I'm not sure what the point of Mindbreak trap was before, but now you can at least use it to combat Summoning Trap sometimes if you mainboard Mana Leak. You're also using Creeping Tar Pit for some unknown reason, when it doesn't do anything for you other than come into play tapped and occasionally provide an extra blocker. You really shouldn't split your wincons between damage and Infect because all it does is cut your clock in half.
/2cents
Big Chalice + Destructive Force is consistent enough to happen every game.
I will probably cut blue.
You realize how ridiculous your response is, right?
This deck has some good ideas, but is too scatterbrained to capitalize on any of them. If you really want help, you'd be good to listen instead of getting defensive and (apparently) offended.
Have a merry day in Magical Christmas Land.
Edit: Oh, hey, Modern is a format.
Dforce should probably be cut. Going to be very hard to resolve against control. Slow against boros/vamps and not very efficient against ramp.
I like Sarkan for his dragon punch but also because it is a good card... Mini draw engine plus being killing your necropede for a 5/5 is a good deal. It is also a way to deal with opposing Titans or what ever they might have.
The 1 mindslaver seems like it should be cut. I can just imagine drawing a hand of trike slaver and engine and wanting to cry. You can probably also cut Engine. You have clasps and blasts and necropede for early creatures and Engine doesnt do very much against titans/control.
Trike also seems like he is just a tad bit too slow. I would almost make this deck into a grixis control deck. Add manaleaks Cut engine trike dforce and the voltaic keys possibly. Big jace is better than little jace but if you dont have them mini jace is fine. At least he keeps opponents JTMS off the board.
You could also move a few pyroclasms to the main board. Pyroclasming with necropede out lets you hit some x/3 creatures. I know you probably like the synergy of voltaic key plus like clasp but thats 10 mana right there so probably not worth it. I know you can get 10 mana by hitting up your chalice but at that point you probably dont really care about the extra untap.
I would bump up clasp to 4 as well. Really good against vamps and hitting early metal craft for blast is nice as well. I would also consider a few darkslick shores/blackcleave clifts to the mana base. That many m10 duals could lead to frustration.
1. Destructive force, I know its temping if you can get a chaliace with 10+ counters on it(at which time the game is probably over anyway), but it blows up everything you put to the field for no real gain. Cut it.
2. Trisk, cute idea to use trisk+proliferate to ping someone to death, but it distracts(as in 6 mana to cast+at least four to proliferate him, keep in mind even with double engine out you would need to proliferate at least 5times to have ping someone to death with trisk) from what should be your real wincon, skittles.
3. You are running black/red/blue(?) you dont need silly stuff like trisk to go around with a collar pinging stuff to death to board sweep or kill creatures. Run some bolts/pyros/doomblade/consume, all cheaper and better.
4. I know you have little jace in that list because you dont own big jace, cut the blue then or run mana leak. Spreading seas are okay, but if you run bolt/doomblade+the 3 tec edges you should have man lands under control. Tarpits are amazing and I love them, but they dont belong in this deck. They effectively cost the same to activate/swing as proliferating, which is the overall goal of this deck. So they detract from your wincon for 3 damage that is frankly lack luster for an infect deck, plus they enter the battlefield tapped.
5. Necropede- should not be your only early infect creature, get some rats as they dont even have to attack to get a poison counter up.
6. Mindslaver- not worth losing the proliferate, and as a 1 of, most of the time you'll draw it you wont be in a position to use it.
7. Engines- I agree with uping the clasps to 4, but if you add some early infect besides necropede, and drop 2 skittles, two engines should be okay as a faster proliferate.
4 Tectonic Edge
12 Island
CREATURES
4 Steel Overseer
4 Memnite
4 Ornithopter
2 Riddlesmith
ARTIFACTS
3 Contagion Clasp
2 Chimeric Mass
4 Steady Progress
3 Throne of Geth
4 Everflowing Chalice
3 Mox Opal
4 Voltaic Key
3 Tumble Magnet
2 Infiltration Lens
2 Jace, the Mind Sculptor
4 All Is Dust
4 Lodestone Golem
4 Etched Champion
3 Lux Cannon
if not then im sorry for breathing
YUMA, AZ