I have had a full set for a while, but have had trouble fitting in the last one into my builds. Do you guys think we should be running a full set of Jace 2.0? What would you take out of my list for it (click banner in sig for my latest list)? Maybe sb Journey for another Condemn and Jace 2.0? Or maybe just sb Jace for the MU's I need him? I dunno, it seems like running a full set would be good. Thoughts?
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out my music at J-Xile.com | Me on the sig My Decks, Haves & Wants, Buy/Wish List, and Worksheets:
The answer is yes absolutely. Jace is a 4 of in standard right now. What i would do is cut a spell pierce. I know you are a fan of diverse counter magic but i would cut it down by 1. Jace is really good you always want to see it and you are never not happy to see it so why not make it a 4 of. In my list i am using 4 and i havnt looked back. What i would recomend doing is upping negate in the board to 4. Most decks will not see that coming at all.
I'd say the number should depend on whether you're running sun titan or frost titan. regardless of which is the correct finisher to run, it really can help you determine how many of each kind of jace to have.
if you're running frost titan, i'd suggest running a full playset of JTMS with a jace b or two alongside it to help win the jace war with UB and URg.
if you've got sun titans at all, i'd say 3 JTMS and 2 jb - getting back the smaller jace with titan means that the big one will get stranded in your hand more often for a couple of turns at least.
with 4 preordains, there really is no reason to run more than 3. youre almost guaranteed to get one, and any more is usually a dead card. jace is good, but with card filtering/draw, theres no reason to run more than 3
I run only 3 but with all my card draw I usually see all 3 in most games. So having 4 isnt the biggest deal for me. I just either supplement the 3 Jace 2.0 with a Beleren or 2 or some omens and oracles and never have trouble drawing them really.
IMO theres no reason not to run 4 JTMS. You want as many opportunities to stick Jace as you can get, and if Jace is wasting space in your hand it means you're already winning.
IMO theres no reason not to run 4 JTMS. You want as many opportunities to stick Jace as you can get, and if Jace is wasting space in your hand it means you're already winning.
That was my logic too. I am usually never mad to see jace in my hand and i always want the ability to play it. A lot of the time i can get pretty mad when i lose to not seeing it.
My Decks, Haves & Wants, Buy/Wish List, and Worksheets:
Standard:
:symu::symw::symb:Control:symb::symw::symu:
:symu::symw::symr:Flash:symr::symw::symu:
Modern:
:symu::symb: Tezzfinty :symb::symu:
Legacy:
:symu::symw::symr:Stoneblade:symr::symw::symu:
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
if you're running frost titan, i'd suggest running a full playset of JTMS with a jace b or two alongside it to help win the jace war with UB and URg.
if you've got sun titans at all, i'd say 3 JTMS and 2 jb - getting back the smaller jace with titan means that the big one will get stranded in your hand more often for a couple of turns at least.
Commander GU Edric Control
I think this pretty much nailed it. Because then your Jace becomes the anti jace, which opens more windows for Jace 2.0 to resolve.
Yea I would run 3/3 if I ran like 2 Sun Titan finishers. The problem is frost titan, do you have a good answer for multiple?
That was my logic too. I am usually never mad to see jace in my hand and i always want the ability to play it. A lot of the time i can get pretty mad when i lose to not seeing it.