Has anyone tried making a deck with Fauna Shaman and Necrotic Ooze? They seem like they would work really well together. I wonder what the creature is with the best activated ability in standard. Molten-tail Masticore?
Has anyone tried making a deck with Fauna Shaman and Necrotic Ooze? They seem like they would work really well together. I wonder what the creature is with the best activated ability in standard. Molten-tail Masticore?
Yes. However, the deck is unreliable, not very explosive, and really fragile. It's a good idea on paper, but just doesn't work too well when it comes down to competitiveness.
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It’s was discussed for awhile. I myself have tried it numerous times. It’s was always a slow deck for me. The best options for the deck were the Gigantimancer and Molten-tail Masticore in most people’s opinions… Some thought a random Royal Assassin was good too. There were a few others thrown in as well. I tried Soliton so that I could use the stolen Fauna Shaman’s power and Royal Assassin’s powers a few times. My Favortite was Drana, Kalastria Bloodchief.
It seemed rather easy to disrupt. I agree it was much better on paper.
I am all for continuing to discuss it though, since I love the idea. I have hopes that there will be some things in the next set that make it worthwhile.
Yes. However, the deck is unreliable, not very explosive, and really fragile. It's a good idea on paper, but just doesn't work too well when it comes down to competitiveness.
Shouldn't we give it time to develop before bashing it? The set just came out, and I doubt that the Necrotic Ooze has hit its max potential.
Out of curiosity, has anyone though of pairing it up with Vengful Archon? You don't need to run white to do it, and the Archon's ability on a 4 mana creature is nothing short of ridiculous. I'm trying to make one now. Waiting on the parts to come in as I speak, lol.
Yeah a lot of people put Vengful Archon in there decks as well for testing. Most felt it was sideboard at best. If you run 4 you are wasting a lot of spots in a deck that just isn't going to run heavy, if any, white. If you just run 1, you have to use Fauna Shaman to get it, then wait until it untaps to pitch it. So it really seemed to have a minimal impact on the deck. And if you are SHaman Turtoring for the Archon then you are missing an oppurtunity for a Necrotic Ooze. I think the key to the deck is surviving to get the cards out you need to control the deck you are playing against. That takes some valuable time. Most deck are fast, or they just control so well that the pieces of your puzzle just get destroyed.
The deck has been discussed in at least one other thread for quite some time. I don't think it will be a truly competitive deck unless the next set offers up some really good junk. It might do well at a few FNM's... but then it depends what your meta looks like.
Seems like it could be pretty brutal with a few wincons, and the ability to use them. I was trying to think of a different 1 of that could replace River Boa, but nothing was coming to me.
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well, not really. All the lands are there...plus you get manlands. I think there is solid potential there. Wanna get Masticore regenerate while you're at it?
I think the only green even required is fauna. Hm... might need another discard/dredge outlet though.
Problem with that is double red in what would have to be a 3 color deck. Seems to unreliable.
No the problem with that is why most ooze decks are sucking the big one. They try to be too cute with 4 card combos featuring cards that blow horrifically on their own.
Gigantomancer is terrible, but as a 1-of he can be worth it since on resolution he provides a huge alpha strike even if all you have on the board is shaman & ooze.
And if you ever did hardcast him he could potentially win the game.
Not going to win many games hardcasting spikeshot elder or vector asp in a fauna-ooze deck.
I assume you are suggesting running 4 Vector Asps Since you don't want to have to Fauna Shaman turtor for them if need be. 1 spikehot elder... Running in those colors sounds risky simply because 1 Linvala, keeper of silence stalls you until you remove her, and 1 Haunting Echoes destroys you.
Without Blue you don't have any way to stop the graveyard exiling cards. So you might get a good week with it in FNM, but if it causes too much of a problem, people will be adding that stuff to their sideboard. And that's if it does well in the first place.
I still think the deck will run too slow to be anything more then a fun casual deck until we see what else the block has to offer.
No the problem with that is why most ooze decks are sucking the big one. They try to be too cute with 4 card combos featuring cards that blow horrifically on their own.
Gigantomancer is terrible, but as a 1-of he can be worth it since on resolution he provides a huge alpha strike even if all you have on the board is shaman & ooze.
And if you ever did hardcast him he could potentially win the game.
Not going to win many games hardcasting spikeshot elder or vector asp in a fauna-ooze deck.
True. The best thing you can do is severly narrow down the abilities you want to 2 abilities that work great together. My variant of the Ooze deck is only going to run Pestilence Demon and something with regenerate for the combo. A resusuable sweeper? Yes please. That can end games in a hurry, and I think the four mana to cast the Ooze makes that ability broken on such a cheap creature. Plus, even if I don't get to use regenerate, that one field sweep in black (for standard) seems worth it enough to try the combo anyway. There's a ton of creatures with regenerate in green and black, shouldn't be difficult to pull it off at all really.
I still like Vector Asp + Nantuko Shade for pump. I think the problem is speed. How are you going to get say 3-4 specific creatures from you deck into the graveyard right before you want to combo or attack? You still have the spellbomb and whatever else that would give you fits if people used it against you. The fling idea would be cool if you could guarantee 10 infect but that would require Gigantomancer's G + BBBB + R1. Seems iffy. If there was a setup card that said; Instant: tutor for 3 creature cards and put them in your graveyard, then yay. But that's never going to happen.
I would think Genesis Wave might be something to try in the deck. It gets things you want out on the board and puts the rest in the graveyard where you might want them. It is not as good as Fauna Shaman for it, but maybe two of for later game things. Plus as it reads, you can put lands into play as well. Or so I am assuming...
yeah, best builds i have seen thus far are all very consistant and fast, designed to get out vengevine quickly and bash face as quickly as possible, necrotic ooze provides us with the versatility to use activated abilities out of the graveyard, so cards like gigantomancer have use in the yard, i think what shouldnt happen is the deck pilot gets to cute.
molten tail, gigantomancer, are consistent tricks that will win games and the cards are relavent on their own, vector asp, archon, and others are fun ideas that while they might be great at an fnm, i wouldn't expect them to carry weight on their own.
I think Green/Black would be good
Molten-Tail Masticore
Fauna Shaman
Gigantomancer
Nantuko Shade
Royal Assassin
Sideboard: Carnifex Demon all of a sudden blocking infect then using those -1 counters to clear the board then pump sounds nice.
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yeah, best builds i have seen thus far are all very consistant and fast, designed to get out vengevine quickly and bash face as quickly as possible, necrotic ooze provides us with the versatility to use activated abilities out of the graveyard, so cards like gigantomancer have use in the yard, i think what shouldnt happen is the deck pilot gets to cute.
molten tail, gigantomancer, are consistent tricks that will win games and the cards are relavent on their own, vector asp, archon, and others are fun ideas that while they might be great at an fnm, i wouldn't expect them to carry weight on their own.
This is basically what I've been thinking too. This deck idea really intrigues me and it seems like the best way get it running is to pick a couple cards abilities and stick with them.
4xFauna Shaman
4x Ooze
Xx Masticore
1x Giantomancer
And then cards to actually control the game in some way. Your standard black cards.
Either way I feel like the meta is still developing so its pretty difficult to say this is good or bad with absolute certainty yet.
I ran an shaman/ooze infect deck. It destroys if you get an asp and masticore in the yard but fails hard otherwise. Even with a speed element added it was disrupted easily. It also suffered hard to dead turns (land draw, nothing to toss for a tutor, mana screw). It seemed the deck worked really well if you had five mana out by turn five and horribly if not.
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Yes. However, the deck is unreliable, not very explosive, and really fragile. It's a good idea on paper, but just doesn't work too well when it comes down to competitiveness.
It seemed rather easy to disrupt. I agree it was much better on paper.
I am all for continuing to discuss it though, since I love the idea. I have hopes that there will be some things in the next set that make it worthwhile.
Basically your question is summed up right here.
The deck was overhyped and didn't deliver.
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Out of curiosity, has anyone though of pairing it up with Vengful Archon? You don't need to run white to do it, and the Archon's ability on a 4 mana creature is nothing short of ridiculous. I'm trying to make one now. Waiting on the parts to come in as I speak, lol.
The deck has been discussed in at least one other thread for quite some time. I don't think it will be a truly competitive deck unless the next set offers up some really good junk. It might do well at a few FNM's... but then it depends what your meta looks like.
4x Fauna Shaman
4x Vengevine
4x Necrotic Ooze
4x Bloodghast
4x Enclave Cryptologist
1x Gigantomancer
2x Molten-Tail Masticore
4x Renegade Doppleganger
4x Hedron Crab
4x Birds of Paradise
1x River Boa
4x Verdant Catacombs
4x Misty Rainforest
4x Creeping Tar Pit
4x Island
4x Swamp
4x Forest
Seems like it could be pretty brutal with a few wincons, and the ability to use them. I was trying to think of a different 1 of that could replace River Boa, but nothing was coming to me.
It is good to learn from your failures, but I prefer to learn from the failures of others.
Could it become good? Yeah, it has potential, but I don't think it'll reach that potential until better cards are released in future sets.
Which is a little strange since ooze, like vengevine, fits that 4 drop sweet spot
T1 treespeaker.
T2 LUP, play shaman
T3 trigger shaman, 4 mana left... venge/ooze ftw
I suspect people are being too cute with the ooze and adding lots of crap cards. I would imagine a good ooze deck looks like:
4 treespeaker
4 fauna
4 vengevine
4 necrotic ooze
3 razormane masitcore
1 gigantomancer
+16 other dudes/spells that are good cards and not gimmicks.
Vector Asp + Spikeshot Elder
4 mana = 4 infect dmg! looks pretty good to me! and if you can ramp 4 more red and 2 more colourless you got the win right there!
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Problem with that is double red in what would have to be a 3 color deck. Seems to unreliable.
I think the only green even required is fauna. Hm... might need another discard/dredge outlet though.
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No the problem with that is why most ooze decks are sucking the big one. They try to be too cute with 4 card combos featuring cards that blow horrifically on their own.
Gigantomancer is terrible, but as a 1-of he can be worth it since on resolution he provides a huge alpha strike even if all you have on the board is shaman & ooze.
And if you ever did hardcast him he could potentially win the game.
Not going to win many games hardcasting spikeshot elder or vector asp in a fauna-ooze deck.
Without Blue you don't have any way to stop the graveyard exiling cards. So you might get a good week with it in FNM, but if it causes too much of a problem, people will be adding that stuff to their sideboard. And that's if it does well in the first place.
I still think the deck will run too slow to be anything more then a fun casual deck until we see what else the block has to offer.
But I do enjoy the concept of the deck...
True. The best thing you can do is severly narrow down the abilities you want to 2 abilities that work great together. My variant of the Ooze deck is only going to run Pestilence Demon and something with regenerate for the combo. A resusuable sweeper? Yes please. That can end games in a hurry, and I think the four mana to cast the Ooze makes that ability broken on such a cheap creature. Plus, even if I don't get to use regenerate, that one field sweep in black (for standard) seems worth it enough to try the combo anyway. There's a ton of creatures with regenerate in green and black, shouldn't be difficult to pull it off at all really.
molten tail, gigantomancer, are consistent tricks that will win games and the cards are relavent on their own, vector asp, archon, and others are fun ideas that while they might be great at an fnm, i wouldn't expect them to carry weight on their own.
Molten-Tail Masticore
Fauna Shaman
Gigantomancer
Nantuko Shade
Royal Assassin
Sideboard: Carnifex Demon all of a sudden blocking infect then using those -1 counters to clear the board then pump sounds nice.
Playing:
Modern:
BWEldrazi and TaxesBW
Legacy:
WEldraziW
This is basically what I've been thinking too. This deck idea really intrigues me and it seems like the best way get it running is to pick a couple cards abilities and stick with them.
4xFauna Shaman
4x Ooze
Xx Masticore
1x Giantomancer
And then cards to actually control the game in some way. Your standard black cards.
Either way I feel like the meta is still developing so its pretty difficult to say this is good or bad with absolute certainty yet.
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The EDH stax primer
When you absolutely, positively got to kill every permanent in the room, accept no substitutes.