This deck can have very explosive starts and turns, I've often swung for 10 when I started the turn with no creatures in play. Also the deck has a possible turn three kill, just thought it was worth mentioning:
Not that likely but still not completely unreasonable, I've pulled it off a couple times.
Cards that I'm deliberating about:
Sunspear Shikari: A decent lifegain beater, the main thing making me think no is that its not a 1-drop. If it was a 1/1 for 1, I would run 2-3 for sure. Cunning Sparkmage: Cut these out for the Spikeshots. I'm still trying to decide which is superior, but so far I think Spikeshot gets to stay. Goblin Guide: A great early attacker, but doesn't really synergize with the deck. Also, my opponent gaining CA isnt a good thing. Infiltration Lens: Haven't tested it yet, but it seems like a solid 2-of. Teetering Peaks: I haven't tested this yet, but it's a nice little buff on a land, I think it could be usable.
I like it! I'd run the new duals though. They're incredible in fast decks. Best duals since the original dual lands according to Brad Nelson. Seems like a solid deck though.
I like it! I'd run the new duals though. They're incredible in fast decks. Best duals since the original dual lands according to Brad Nelson. Seems like a solid deck though.
Thanks for the praise. I would run the new duals but they are all ally coloured :(. Hopefully enemy ones will be printed in the next set, I'm hoping so anyways.
playing leonin arbiter in a deck with 12 of its own search cards is pretty bad.. take that outta the sideboard. the deck needs less equipment, and definitely at least 1 infiltrator lens, also definitely goblin guide is an autoinclude probably over the spikeshot, its super mana intensive when u already have a lot of sinks in equipment.
I think this list takes the equipment theme a little too far. I still think Steppe lynx and goblin guide are better than Kitesail apprentice. I'm a really big fan of Kor Duelist as he is just insane with adventuring gear. I also really like the common equipment that gives +1/+1 and haste for 1 equip.
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other possibilities
DOJ
hammer of ruin
journey to nowhere
kor firewalker
trigon of rage
brittle effigy
celestial purge
combust
cunning sparkmage
will get around to testing eventually, will likely play with something close to this at states.
also not too sure if sword of body and mind is actually good enough. could be though. kinda expensive for the deck.
edit: livewire lash may b a good addition to the deck, pumps attack and has good synergy with emerge unscathed.
although, if we keep basilisk collar in the main, then we can run cunning sparkmages in the side and do that whole shindig, or even just run the lash main, and 4 sparks and 1 collar in the side - we already have the SFM's to fetch the collar maindeck. Could be worth testing for sure against those pesky all creature decks.
Ran across this list. I know it's not the same as what you've thrown together BUT same idea.
If you play a Chimeric Mass on turn one, with the enchantment it is a 2/2 whenever you activate it if you did not bounce it before with the white fliers.
Turn 1: Land, Adventuring Gear, Ornithopter or Memnite, Mox Opal, Glint Hawk bouncing Mox Opal, Mox Opal, Steppe Lynx
Turn 2: Equip, Sac Land, Swing for 10. (Still have 2 available mana)
Turn 3: Win if he doesnt do anything about it hehe.
The list ppl have been suggesting are speed kill Boros lists with an equipment subtheme. This is not that. Im not aiming for T3 kills or anything, I keep the pressure on with equipment on cheap bodies that do well with equipment.
I hacve tested Boros, and like this better. Please keep Boros in its own thread.
The list ppl have been suggesting are speed kill Boros lists with an equipment subtheme. This is not that. Im not aiming for T3 kills or anything, I keep the pressure on with equipment on cheap bodies that do well with equipment.
I hacve tested Boros, and like this better. Please keep Boros in its own thread.
Goblin Guides, Pede's, and Steppe Lynx's, should prolly be in your list regardless. They're in your colors and are just too good not to run.
Also, I really don't like the deathmantle. I'd swap it with Argentum Armor.
other possibilities
DOJ
hammer of ruin
journey to nowhere
kor firewalker
trigon of rage
brittle effigy
celestial purge
combust
will get around to testing eventually, will likely play with something close to this at states.
also not too sure if sword of body and mind is actually good enough. could be though. kinda expensive for the deck.
Holy crap, I was just tinkering around with a concept deck in excel when I decided to check the forums and see what people were doing with R/W landfall. Your list matches mine almost exactly. The only differences were some of the lands choices and the emerge unscathed. I was going to use Brave the Elements. I obviously haven't play tested anything yet. The build is incredibly aggressive with my only concern being that it has little removal. Have you had the chance to do any testing yet, if so, what has been your experience thus far?
Holy crap, I was just tinkering around with a concept deck in excel when I decided to check the forums and see what people were doing with R/W landfall. Your list matches mine almost exactly. The only differences were some of the lands choices and the emerge unscathed. I was going to use Brave the Elements. I obviously haven't play tested anything yet. The build is incredibly aggressive with my only concern being that it has little removal. Have you had the chance to do any testing yet, if so, what has been your experience thus far?
nope havnt gotten to test yet. pretty busy this week so doubt I will get to test too much before states unfortunately. Brave the elements is good but it only protects your white creatures, and emerge unscathed is probably just better anyway since u can protect ur dude and then it rebounds for a swing the next turn. I used to have PTE but obviously cant do that anymore. bolts r pretty good to get the early blockers dead and idk what other removal can even go into the deck, it cant be anything that costs more than 2, maybe journey to nowhere maindeck, but that is probably the only other possibility, aside from more burn. tunnel ignus may even have to get moved to maindeck since there are so many primevil titan decks running around. who knows. lol
nope havnt gotten to test yet. pretty busy this week so doubt I will get to test too much before states unfortunately. Brave the elements is good but it only protects your white creatures, and emerge unscathed is probably just better anyway since u can protect ur dude and then it rebounds for a swing the next turn. I used to have PTE but obviously cant do that anymore. bolts r pretty good to get the early blockers dead and idk what other removal can even go into the deck, it cant be anything that costs more than 2, maybe journey to nowhere maindeck, but that is probably the only other possibility, aside from more burn. tunnel ignus may even have to get moved to maindeck since there are so many primevil titan decks running around. who knows. lol
What are your thoughts on removing some red creatures for Warren Instigator? I was thinking of removing the goblin guides for 4 of him.
thats interesting, but i think that goblin guides r still pretty insane. and double red could be annoying to cast when u want to cast 2 white spells the next turn or cast a white spell and leave up emerge unscathed. We already have a double striker in kor duelist, and i would say that warren instigator isnt any better than him without equipment, and kor duelist and instigator are equally as good with equipment on them, but the duelist is in our main colors. Goblin guide is just so aggressive idk if we should even consider not running him. but feel free to try it definitely. Double strikers are pretty insane.
edit: at least in my build quest for the holy relic is wayyyyy slow. We should be able to kill an opponent before we cast 5 creatures, since each should beat for at least 4 per turn. Also I wouldnt run argentum armor in my build for the holy relic to get.
I dont mean to be rude, but I will state it again: This is RW Straight-up equipment. How Boros, Goblins, artifact Agro, and Quest Armor managed to show up within 15 posts is beyond me, please keep that all on their own threads.
Is anyone else actually playing RW equipment like I am (Boros with 3equip for Mystic package doesn't count)
cuz im only running 7 artifacts total. thats not enough half of what you would need for a limited deck! the "point" is to kill them as fast as possible, this can be done with or without equipment, its obviously better/faster with equipment. I'm considering galvanic blast for the sideboard however (instead of burst lightning) because of the possibility that I would have 3 or more... but I probably never will esp. post board when they bring in artifact hate.
alanexry:the title of your thread is rw koros - if i remember correctly, koros is an archetype that was based off of boros and using sfm to get equipment for it. My deck that i posted is koros, just like the thread title says.
I like this :x
I ran a wierd Red/White deck before the scars, and I can share my thoughts on a few things.
Runs Out Of Fuel!
With an equpment heavy red/white deck, you dont have this problem as much. But honestley sometimes after the opponent has controlled you and starts drawing, youll have no cards in hand and are topdecking lands..
I solved this problem by running ways to keep the deck running. Ranger of Eos, Stoneforge Mystic, and Sun Titan. These cards kept me in the game and kept my hand full.
Losing Ranger of Eos is a pretty big smack, since we gained like.. three more kickass 1 drops. But stoneforge and Sun Titan are still there.
You get my point though. If you are, later game, running out of fuel, then we may need to address it.
Another problem: Creates toughness is WAY too low! The one creature in this deck that isn't below 2 toughness is Kemba. And she is still kinda iffy.
I played a simmilar deck against an opponents deck, and like halfway through the game he'd just pyroclasm everything, totally knocking me on my butt.
So: Limit the number of little guys. I understand the reasons, they are quicker and its more aggro. I say keep TWO little dudes at best.
And they should be Goblin Gaveleer and Kor Duelist, as ill explain next.
Too Much Equipment! An equipment deck doesn't need like 10 equipments man >.<
I ran three in my deck, and four in the new one. And it works fine. You have 4 stoneforge and 4 equipments, so technically 8 cards that you can get your equipment by.
I can understand if we need to up it to 6 for aggro, but thats all.
Which equipments is also a good question. Nim Deathmantle is too expensive for my taste. 4 to equip is a heafty cost to just get 2 more damage, of which is either red/black or white/black...
Adventuring Gear Definitley an interesting equipment. It's aggro pump can be good, assuming we run more than 4 fetchlands. As a cheap equipment.. it might be the best one.
Basilisk Collar I love this card as much as the next guy, but do we need the lifegain? I'd prefer somebody playtests this before we decide its the best equipment. I feel we will find that its just not up to par.
Sword of Body and Mind Stick with one, but definitley keep. With the double stirke he becomes somebody they usually have to block (So they dont get milled 20 and you dont get 2 lizards). Also nets you guys to equip. Sword of Vengeance Stick with one, but definitley keep.
Argentum Armor Before anybody suggests it. Too expensive, and it belongs in mini sovreigns deck.
Infiltration Lens Another card to think about. If they DO block, you get the card advantage. Makes blocking less appealing too. Especially if we run a bunch of removal.
Livewire Lash Card seems cool and cheap. What do you guys think of it?
Removal: We should definitley go a little heavier on the removal. Just 4 lightning bolt won't cut it.
Once you guys more equipment and creatures, you'll have room for it.
Baneslayer should be the 5 drop, because its a 5/5 flying lifelink, and thats better than 1/1's
Koth of the Hammer should be in this deck. 4 drop, gives you another body. Lives a turn, he gives you the mana needed to make 3 guys equipped or something. But mostley he will force your opponent to swing and kill it, giving you an opening.
Elspeth? She competes with baneslayer. But she puts just as much pressure on the opponent, and gives you bodies. Only problem.. she kills your equipment :/
I like this :x
I ran a wierd Red/White deck before the scars, and I can share my thoughts on a few things.
Runs Out Of Fuel!
With an equpment heavy red/white deck, you dont have this problem as much. But honestley sometimes after the opponent has controlled you and starts drawing, youll have no cards in hand and are topdecking lands..
I solved this problem by running ways to keep the deck running. Ranger of Eos, Stoneforge Mystic, and Sun Titan. These cards kept me in the game and kept my hand full.
Losing Ranger of Eos is a pretty big smack, since we gained like.. three more kickass 1 drops. But stoneforge and Sun Titan are still there.
You get my point though. If you are, later game, running out of fuel, then we may need to address it.
Another problem: Creates toughness is WAY too low! The one creature in this deck that isn't below 2 toughness is Kemba. And she is still kinda iffy.
I played a simmilar deck against an opponents deck, and like halfway through the game he'd just pyroclasm everything, totally knocking me on my butt.
So: Limit the number of little guys. I understand the reasons, they are quicker and its more aggro. I say keep TWO little dudes at best.
And they should be Goblin Gaveleer and Kor Duelist, as ill explain next.
Too Much Equipment! An equipment deck doesn't need like 10 equipments man >.<
I ran three in my deck, and four in the new one. And it works fine. You have 4 stoneforge and 4 equipments, so technically 8 cards that you can get your equipment by.
I can understand if we need to up it to 6 for aggro, but thats all.
Which equipments is also a good question. Nim Deathmantle is too expensive for my taste. 4 to equip is a heafty cost to just get 2 more damage, of which is either red/black or white/black...
Adventuring Gear Definitley an interesting equipment. It's aggro pump can be good, assuming we run more than 4 fetchlands. As a cheap equipment.. it might be the best one.
Basilisk Collar I love this card as much as the next guy, but do we need the lifegain? I'd prefer somebody playtests this before we decide its the best equipment. I feel we will find that its just not up to par.
Sword of Body and Mind Stick with one, but definitley keep. With the double stirke he becomes somebody they usually have to block (So they dont get milled 20 and you dont get 2 lizards). Also nets you guys to equip. Sword of Vengeance Stick with one, but definitley keep.
Argentum Armor Before anybody suggests it. Too expensive, and it belongs in mini sovreigns deck.
Infiltration Lens Another card to think about. If they DO block, you get the card advantage. Makes blocking less appealing too. Especially if we run a bunch of removal.
Livewire Lash Card seems cool and cheap. What do you guys think of it?
Removal: We should definitley go a little heavier on the removal. Just 4 lightning bolt won't cut it.
Once you guys more equipment and creatures, you'll have room for it.
Baneslayer should be the 5 drop, because its a 5/5 flying lifelink, and thats better than 1/1's
Koth of the Hammer should be in this deck. 4 drop, gives you another body. Lives a turn, he gives you the mana needed to make 3 guys equipped or something. But mostley he will force your opponent to swing and kill it, giving you an opening.
Elspeth? She competes with baneslayer. But she puts just as much pressure on the opponent, and gives you bodies. Only problem.. she kills your equipment :/
Interesting...I really think you need the gear playset thought, and at least 9 1drop, to get fast starts. Also, Elspeth would bve better than Koth in your deck I think.
hmm yeah livewire lash might be something to think about. Emerge unscathing a guy with livewire lash on it is pretty nice getting to shock something... could go in instead of basilisk collar in my build. My build is super aggro of course so im not running anything if at all above CMC 2, but i do understand your point, and its valid, but when u are consistently killing people before turn 5-6 then it doesn't rly matter how big their butts are
hmm yeah livewire lash might be something to think about. Emerge unscathing a guy with livewire lash on it is pretty nice getting to shock something... could go in instead of basilisk collar in my build. My build is super aggro of course so im not running anything if at all above CMC 2, but i do understand your point, and its valid, but when u are consistently killing people before turn 5-6 then it doesn't rly matter how big their butts are
Yeah, the Livewire Lash I'm going to main deck. Thanks to Dracus on that one. It wasn't even on my radar. As it has been stated, draw could be an issue should the game last a bit longer than I hope. So Infiltration Lens seems like a must for main deck. With one Sword of Body and Mind, this puts me at 7 equipment (I'm running x4 Adventuring Gear). I don't think 7 is too many, when running agro that is. Deck list is below.
Sterno, you could be right about the Warren Instigators, but I'm gonna do some testing with them and see how it plays. If they don't work, I'll drop the Goblin Guides back in.
3 Kitesail Apprentice
4 Kor Duelist
4 Goblin Gaveleer
3 Spikeshot Elder
4 Stoneforge Mystic
2 Kemba, Kha Regent
Equipment (11)
4 Adventuring Gear
2 Basilisk Collar
1 Nim Deathmantle
2 Sword of Body and Mind
2 Sword of Vengeance
4 Lightning Bolt
Lands (25)
4 Arid Mesa
2 Marsh Flats
2 Scalding Tarn
1 Evolving Wilds
1 Terramorphic Expanse
2 Tectonic Edge
7 Plains
6 Mountain
3 Leonin Arbiter
2 Tunnel Ignus
4 Revoke Existence
3 Luminarch Ascension
1 Hammer of Ruin
1 Nim Deathmantle
1 Sword of Vengeance
This deck can have very explosive starts and turns, I've often swung for 10 when I started the turn with no creatures in play. Also the deck has a possible turn three kill, just thought it was worth mentioning:
Turn 1: Plains, Kor Duelist
Turn 2: Untapped Land, Adventuring Gear, Equip, Swing for 2
Turn 3: Adventuring Gear, Equip, Fetchland, Sac Fetchland, Swing for 18.
Not that likely but still not completely unreasonable, I've pulled it off a couple times.
Cards that I'm deliberating about:
Sunspear Shikari: A decent lifegain beater, the main thing making me think no is that its not a 1-drop. If it was a 1/1 for 1, I would run 2-3 for sure.
Cunning Sparkmage: Cut these out for the Spikeshots. I'm still trying to decide which is superior, but so far I think Spikeshot gets to stay.
Goblin Guide: A great early attacker, but doesn't really synergize with the deck. Also, my opponent gaining CA isnt a good thing.
Infiltration Lens: Haven't tested it yet, but it seems like a solid 2-of.
Teetering Peaks: I haven't tested this yet, but it's a nice little buff on a land, I think it could be usable.
So? Comments? Ideas?
- whhhhhaaat?
Standard Decks:
UBRGrixis ControlRBU
Thanks for the praise. I would run the new duals but they are all ally coloured :(. Hopefully enemy ones will be printed in the next set, I'm hoping so anyways.
- whhhhhaaat?
Standard Decks:
UBRGrixis ControlRBU
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1 darksteel axe
1 livewire lash or basilisk collar
3 adventuring gear
1 sword of body and mind
1 infiltration lens
creatures 24
4 kor duelist
4 stoneforge mystic
4 goblin graveleer
4 goblin guide
4 steppe lynx
4 plated geopede
4 bolt
3 emerge unscathed
lands 22
4 arid mesa
3 marsh flat
3 scalding tarn
7 plains
5 mountain
4 red removal (burst lightning or galvanic blast)
4 tunnel ignus
4 revoke existence or maniac vandal or shatter
3 luminarsh ascension
other possibilities
DOJ
hammer of ruin
journey to nowhere
kor firewalker
trigon of rage
brittle effigy
celestial purge
combust
cunning sparkmage
will get around to testing eventually, will likely play with something close to this at states.
also not too sure if sword of body and mind is actually good enough. could be though. kinda expensive for the deck.
edit: livewire lash may b a good addition to the deck, pumps attack and has good synergy with emerge unscathed.
although, if we keep basilisk collar in the main, then we can run cunning sparkmages in the side and do that whole shindig, or even just run the lash main, and 4 sparks and 1 collar in the side - we already have the SFM's to fetch the collar maindeck. Could be worth testing for sure against those pesky all creature decks.
4 Tempered Steel
4 Adventuring Gear
3 Hedron Scrabbler
4 Ornithopter
4 Glint Hawk
4 Memnite
3 Mox Opal
4 Steppe Lynx
4 Chimeric Mass
4 Marsh Flats
2 Mountain
4 Arid Mesa
9 Plains
3 Scalding Tarn
1 Teetering Peaks
Ran across this list. I know it's not the same as what you've thrown together BUT same idea.
If you play a Chimeric Mass on turn one, with the enchantment it is a 2/2 whenever you activate it if you did not bounce it before with the white fliers.
Turn 1: Land, Adventuring Gear, Ornithopter or Memnite, Mox Opal, Glint Hawk bouncing Mox Opal, Mox Opal, Steppe Lynx
Turn 2: Equip, Sac Land, Swing for 10. (Still have 2 available mana)
Turn 3: Win if he doesnt do anything about it hehe.
I hacve tested Boros, and like this better. Please keep Boros in its own thread.
- whhhhhaaat?
Standard Decks:
UBRGrixis ControlRBU
Goblin Guides, Pede's, and Steppe Lynx's, should prolly be in your list regardless. They're in your colors and are just too good not to run.
Also, I really don't like the deathmantle. I'd swap it with Argentum Armor.
Legacy: Pox | Tiny Leaders: Thalia Hatebears
Holy crap, I was just tinkering around with a concept deck in excel when I decided to check the forums and see what people were doing with R/W landfall. Your list matches mine almost exactly. The only differences were some of the lands choices and the emerge unscathed. I was going to use Brave the Elements. I obviously haven't play tested anything yet. The build is incredibly aggressive with my only concern being that it has little removal. Have you had the chance to do any testing yet, if so, what has been your experience thus far?
nope havnt gotten to test yet. pretty busy this week so doubt I will get to test too much before states unfortunately. Brave the elements is good but it only protects your white creatures, and emerge unscathed is probably just better anyway since u can protect ur dude and then it rebounds for a swing the next turn. I used to have PTE but obviously cant do that anymore. bolts r pretty good to get the early blockers dead and idk what other removal can even go into the deck, it cant be anything that costs more than 2, maybe journey to nowhere maindeck, but that is probably the only other possibility, aside from more burn. tunnel ignus may even have to get moved to maindeck since there are so many primevil titan decks running around. who knows. lol
What are your thoughts on removing some red creatures for Warren Instigator? I was thinking of removing the goblin guides for 4 of him.
edit: at least in my build quest for the holy relic is wayyyyy slow. We should be able to kill an opponent before we cast 5 creatures, since each should beat for at least 4 per turn. Also I wouldnt run argentum armor in my build for the holy relic to get.
WUControlWU
Commander (EDH)
WBRKaalia of the VastWBR
WRGMayael the AnimaWRG
Is anyone else actually playing RW equipment like I am (Boros with 3equip for Mystic package doesn't count)
- whhhhhaaat?
Standard Decks:
UBRGrixis ControlRBU
alanexry:the title of your thread is rw koros - if i remember correctly, koros is an archetype that was based off of boros and using sfm to get equipment for it. My deck that i posted is koros, just like the thread title says.
I ran a wierd Red/White deck before the scars, and I can share my thoughts on a few things.
Runs Out Of Fuel!
With an equpment heavy red/white deck, you dont have this problem as much. But honestley sometimes after the opponent has controlled you and starts drawing, youll have no cards in hand and are topdecking lands..
I solved this problem by running ways to keep the deck running. Ranger of Eos, Stoneforge Mystic, and Sun Titan. These cards kept me in the game and kept my hand full.
Losing Ranger of Eos is a pretty big smack, since we gained like.. three more kickass 1 drops. But stoneforge and Sun Titan are still there.
You get my point though. If you are, later game, running out of fuel, then we may need to address it.
Another problem: Creates toughness is WAY too low! The one creature in this deck that isn't below 2 toughness is Kemba. And she is still kinda iffy.
I played a simmilar deck against an opponents deck, and like halfway through the game he'd just pyroclasm everything, totally knocking me on my butt.
So: Limit the number of little guys. I understand the reasons, they are quicker and its more aggro. I say keep TWO little dudes at best.
And they should be Goblin Gaveleer and Kor Duelist, as ill explain next.
Too Much Equipment! An equipment deck doesn't need like 10 equipments man >.<
I ran three in my deck, and four in the new one. And it works fine. You have 4 stoneforge and 4 equipments, so technically 8 cards that you can get your equipment by.
I can understand if we need to up it to 6 for aggro, but thats all.
Which equipments is also a good question.
Nim Deathmantle is too expensive for my taste. 4 to equip is a heafty cost to just get 2 more damage, of which is either red/black or white/black...
Adventuring Gear Definitley an interesting equipment. It's aggro pump can be good, assuming we run more than 4 fetchlands. As a cheap equipment.. it might be the best one.
Basilisk Collar I love this card as much as the next guy, but do we need the lifegain? I'd prefer somebody playtests this before we decide its the best equipment. I feel we will find that its just not up to par.
Sword of Body and Mind Stick with one, but definitley keep. With the double stirke he becomes somebody they usually have to block (So they dont get milled 20 and you dont get 2 lizards). Also nets you guys to equip.
Sword of Vengeance Stick with one, but definitley keep.
Argentum Armor Before anybody suggests it. Too expensive, and it belongs in mini sovreigns deck.
Infiltration Lens Another card to think about. If they DO block, you get the card advantage. Makes blocking less appealing too. Especially if we run a bunch of removal.
Livewire Lash Card seems cool and cheap. What do you guys think of it?
Removal: We should definitley go a little heavier on the removal. Just 4 lightning bolt won't cut it.
Once you guys more equipment and creatures, you'll have room for it.
Heres my thoughts:
4x Lightning Bolt
3x Burst Lightning
3x Journey to Nowhere
Condemn maybe..?
Sideboard:
4x Day of Judgment
4x Kor Sanctifiers (Toying with just maindecking this)
And my last few thoughts:
Baneslayer should be the 5 drop, because its a 5/5 flying lifelink, and thats better than 1/1's
Koth of the Hammer should be in this deck. 4 drop, gives you another body. Lives a turn, he gives you the mana needed to make 3 guys equipped or something. But mostley he will force your opponent to swing and kill it, giving you an opening.
Elspeth? She competes with baneslayer. But she puts just as much pressure on the opponent, and gives you bodies. Only problem.. she kills your equipment :/
Here is my decklist:
3x Kor Duelist
3x Goblin Gaveleer
3x Kor Outfitter
4x Stoneforge Mystic
2x Kemba, Kha Regent
3x Baneslayer Angel
2x Sun Titan
3x Koth of the Hammer
Noncreature: 10
3x Lightning Bolt
3x Burst Lightning
3x Journey to Nowhere
3x Condemn
Equipment: 5
1x Sword of Body and Mind
1x Sword of Vengeance
1x Livewire Lash
1x Infiltration Lens
1x Basilisk Collar
4x Arid Mesa
3x Dread Statuary
6x Mountain
7x Plains
4x Day of Judgment
4x Kor Sanctifiers
4x Celestial Purge
3x Combust
Fungusaur
Interesting...I really think you need the gear playset thought, and at least 9 1drop, to get fast starts. Also, Elspeth would bve better than Koth in your deck I think.
- whhhhhaaat?
Standard Decks:
UBRGrixis ControlRBU
Yeah, the Livewire Lash I'm going to main deck. Thanks to Dracus on that one. It wasn't even on my radar. As it has been stated, draw could be an issue should the game last a bit longer than I hope. So Infiltration Lens seems like a must for main deck. With one Sword of Body and Mind, this puts me at 7 equipment (I'm running x4 Adventuring Gear). I don't think 7 is too many, when running agro that is. Deck list is below.
4 Stoneforge Mystic
4 Kor Duelist
4 Steppe Lynx
4 Goblin Gaveleer
4 Plated Geopede
4 Warren Instigator
4 Lightning Bolt
2 Emerge Unscathed
Equipment
4 Adventuring Gear
1 Infiltration Lens
1 Livewire Lash
1 Sword of Body and Mind
4 Arid Mesa
3 Marsh Flats
3 Scalding Tarn
6 Plains
7 Mountains
Sterno, you could be right about the Warren Instigators, but I'm gonna do some testing with them and see how it plays. If they don't work, I'll drop the Goblin Guides back in.