Be aware that Vraska's Contempt and other BB spells are not the same as splashing for B. There are decks with Vraska's Contempt, but they are really Sultai Red with Glint-Sleeve Siphoner and no RR cards like Chandra or Glorybringer, from what I've seen.
I see. I will study some lists and see what's viable. Thank you!
Have started jamming this deck both in paper and mtgo. The more experience I get with it, the more I see why it's considered the "best deck" in the format. The options are crazy good in this deck. Went 2-1 last night in a paper tournament and tested this week on mtgo with strong results. I'll jump into a competitive league and start getting my teeth kicked soon. The decisions trees are complex and you get rewarded for tight play.
I lost to 4c energy last night. G1 I outplayed him and won with a single thopter :p. G2 and G3 he resolved Scarab God and I didn't have the answers (plus I flooded supa hard in G2-3). I don't like the black splash, a lot of players in my area on still on ramunap red and you get punished hard when lose 4x glorybringers and mana consistency. The same 4c energy player got rolled by red 2-0 and afterwards we laughed about it but it wasn't pretty.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
Have started jamming this deck both in paper and mtgo. The more experience I get with it, the more I see why it's considered the "best deck" in the format. The options are crazy good in this deck. Went 2-1 last night in a paper tournament and tested this week on mtgo with strong results. I'll jump into a competitive league and start getting my teeth kicked soon. The decisions trees are complex and you get rewarded for tight play.
I lost to 4c energy last night. G1 I outplayed him and won with a single thopter :p. G2 and G3 he resolved Scarab God and I didn't have the answers (plus I flooded supa hard in G2-3). I don't like the black splash, a lot of players in my area on still on ramunap red and you get punished hard when lose 4x glorybringers and mana consistency. The same 4c energy player got rolled by red 2-0 and afterwards we laughed about it but it wasn't pretty.
Yes, I love this deck due to its flexibility. What's your build like?
I've included a Commit/Memory, because last week I got wrecked by a few too many Vraskas and Scarab Gods and I want additional means of dealing with these threats.
I have substituted Abrades for Lightning Strikes due to the paucity of artifacts in my meta (mostly consists of 4C energy, UB midrange, UB control, UW Approach, some red). Lightning Strikes have the obvious added benefit of being able to go to the face and can hit Planeswalkers (ie. Vraska). I have also decided that Strikes are a better source of burn than Magma Spray; there has been too many times where I have held a Magma Spray in hand whilst staring down a 3-toughness threat.
I am looking forward to seeing how this list fares, although I'm not entirely sure about the sideboard. Nissa, Vital Force is still a maybe, only because I haven't had the opportunity to cast her yet! Anyone here have any suggestions about my main or sideboard that might be helpful in tackling the above described meta?
Busy work week for me, I did jump into 2 friendly leagues to get my bearings (and mining play points ). Both leagues went 3-2, with 3 of those losses being mono red. Sand Strangler is MEAN card lol.
Here's my list and it's not exactly "updated", I just really like my 6 counterspells out of the SB:
Now that I've racked up enough play points I'll jump into the competitive league. What did I beat?:
UW Gift 2-0
Temur Mirror 2-0
BR Midrange 2-0
2 Mono Black Aggro both 2-0
1 Sultai Pummeler 2-0
What did I lose this week?
Ramunap Red x3 YEAH... I might need a little advice on SB'ing against this, the Strangler version is not a fun experience
1) 0-2
2) 1-2
3) 0-2
All three found a ferocidon to screw with my Whirler's. Being on the draw G1 is so...BLAH!!
Temur 1x in 3.
G1 Win, G2 I flooded and died, G3 he stuck an early chandra and I couldn't beat it.
Busy work week for me, I did jump into 2 friendly leagues to get my bearings (and mining play points ). Both leagues went 3-2, with 3 of those losses being mono red. Sand Strangler is MEAN card lol.
Here's my list and it's not exactly "updated", I just really like my 6 counterspells out of the SB:
Now that I've racked up enough play points I'll jump into the competitive league. What did I beat?:
UW Gift 2-0
Temur Mirror 2-0
BR Midrange 2-0
2 Mono Black Aggro both 2-0
1 Sultai Pummeler 2-0
What did I lose this week?
Ramunap Red x3 YEAH... I might need a little advice on SB'ing against this, the Strangler version is not a fun experience
1) 0-2
2) 1-2
3) 0-2
All three found a ferocidon to screw with my Whirler's. Being on the draw G1 is so...BLAH!!
Temur 1x in 3.
G1 Win, G2 I flooded and died, G3 he stuck an early chandra and I couldn't beat it.
Howdy. I do not have a huge amount of experience playing against the Sandstrangler version of mono-red, but I typically find that Bristling Hydra is the MVP in the red match-up. If you can land a Hydra or two with sufficient energy to provide them hexproof, you're in an extremely advantageous position. I'd imagine that Hydra would also be quite strong against Sandstrangler considering Hydra's hexproof ability. If you're able to stabilise with Hydras and then curve into a Glorybringer or two, they're essentially done.
Against Red, I usually remove Chandra, Flagship and some Servants/Cubs, to make way for Chandra's Defeat, Abrade, Confiscation Coup and Commit/Memory.
I often find Bristling Hydra is the MVP period. It's interesting to me that so many people play 3.
Every time I play the mirror, if the other guy sticks a Hydra--I find myself back pedaling the rest of the game. any tips?
I agree. I insist on playing 4 Hydra. It is an extremely strong Magic card and I'm generally happy to see it in my hand/on my side of the battlefield.
Opposing Hydras are tricky to deal with -- it depends on how much energy they have. Sometimes there are moments where you can coax the opponent into draining their energy to make thopters and hence burn the Hydra. Otherwise, I often meet their Hydra with my own Hydra, trade, and then play an additional threat to re-stabilise.
I often find Bristling Hydra is the MVP period. It's interesting to me that so many people play 3.
Every time I play the mirror, if the other guy sticks a Hydra--I find myself back pedaling the rest of the game. any tips?
I agree. I insist on playing 4 Hydra. It is an extremely strong Magic card and I'm generally happy to see it in my hand/on my side of the battlefield.
Opposing Hydras are tricky to deal with -- it depends on how much energy they have. Sometimes there are moments where you can coax the opponent into draining their energy to make thopters and hence burn the Hydra. Otherwise, I often meet their Hydra with my own Hydra, trade, and then play an additional threat to re-stabilise.
Thing is, as good as Hydras are, they're not the ones that push the game forward against other midrange decks (in part, because cub tends to trade very well against them). Instead they're the "meat shield" of the deck, the almost-eternal board presence.
Also they're a lot more vulnerable to control decks (which usually runs sweepers) compared to a card like Glorybringer, which not only pressures the midrange opponent much more, he always gets the value of an attack in case your opponent has Fumigate. And that attack might be just enough.
What I've been doing is use 3 hydras, 3 glorybringers and 2 Viziers main deck, that way I have a lot of versatility on which creatures I want to use, and having the Viziers on the grave means I always have a backup threat. It's been working out well, made one top8 and one top4 on this weekend's PPTQs.
I gave it a spin and put together the Stock Temur list I've been playing for months.
FWIW, I've been on Brad Nelson's 60 from about a month ago and it's still insane. He played it at a GP/Open (?) and subsequently a few weeks later at a Classic.
Temur, hands down, is the best deck in the format.
Kinda' on autopilot this format as I just sleeve Nelson's most recent list.
I gave it a spin and put together the Stock Temur list I've been playing for months.
FWIW, I've been on Brad Nelson's 60 from about a month ago and it's still insane. He played it at a GP/Open (?) and subsequently a few weeks later at a Classic.
Temur, hands down, is the best deck in the format.
Kinda' on autopilot this format as I just sleeve Nelson's most recent list.
Yeah, yeah, play good decks, win. Here's an MTGO 5-0 that I think you'd like (well, except for having two too many colors).
Hi guys. I've been playing with Temur for a while now. I'm happy with my results against most of the decks in the meta, but I seem to struggle a lot with the mirror. Can anyone offer some suggestions as to the main considerations when facing up temur vs temur / 4c energy.
Thanks in advance.
Guys I have a question: how do I beat your deck?
I'm currently playing UW Gifts and couldn't beat Temur a single time, I'm something like 0-7.
I don't know what to side in besides Angel of Sanction and Settle the Wreckage.
Guys I have a question: how do I beat your deck?
I'm currently playing UW Gifts and couldn't beat Temur a single time, I'm something like 0-7.
I don't know what to side in besides Angel of Sanction and Settle the Wreckage.
Any advice?
Step 1: Bring fumigates. It's the single best card vs temur. I've seen GPG running Fumigate main on a heavy Temur field with great success.
Step 2: Play the heavy combo version (Strategic Planning + Chart a Course for Refurbish GPG from grave). Do not play the Gate version, its too slow vs Temur.
Step 3: Play some Fairgrounds Warden on the maindeck. He's good for resetting cubs that might be giving you trouble.
All in all, you're supposedly on a favorable match, depending on how many Abrades or counters the temur has on the maindeck. In any case, a T4 refurbish into GPG into Angel of Invention should win 99% of the time on game 1.
I feel like UW Gift is a very hard match up. I'm 2-2 in leagues? One opponent had triple Refurbish I answered the first 2 but the 3rd one (right after another) was not possible to fully beat. I even had River's Rebuke but he had Settle the Wreckage for protection.
I recently cut Spell Pierce and it feels weird. I liked access to 6 counters against Approach and Gift. 4 Negate's seem fine against Approach but not nearly enough against Gift. The mono red match up has improved after heeding the advice offered to me in an earlier post. I'm constantly going 3-2 in leagues...so frustrating to go 3-0 and lose the last 2 matches.
What's the best Sb plan against Gift variants? I know how to beat Red and Approach, also, I hear so many different players say "cut cubs" in the mirror but it always seems like players keep at least 2. I need to read some more articles, but the deck always helps me go 3-2 and with better piloting I think it's 4-1 most of the time.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
And Deathgorge Scavenger. Even goofing around with a non-competitive dino deck that mained 4 Deathgorge, I have pulled out matches. It doesn't look like much, but between Ramunap Red and Gift, they pull their weight. I start with 3 in the sideboard of my G creature decks and try hard not to go below 2.
Guys I have a question: how do I beat your deck?
I'm currently playing UW Gifts and couldn't beat Temur a single time, I'm something like 0-7.
I don't know what to side in besides Angel of Sanction and Settle the Wreckage.
Any advice?
Step 1: Bring fumigates. It's the single best card vs temur. I've seen GPG running Fumigate main on a heavy Temur field with great success.
Step 2: Play the heavy combo version (Strategic Planning + Chart a Course for Refurbish GPG from grave). Do not play the Gate version, its too slow vs Temur.
Step 3: Play some Fairgrounds Warden on the maindeck. He's good for resetting cubs that might be giving you trouble.
All in all, you're supposedly on a favorable match, depending on how many Abrades or counters the temur has on the maindeck. In any case, a T4 refurbish into GPG into Angel of Invention should win 99% of the time on game 1.
I do play the combo version with one Fumigate and one Fairgrounds Warden maindeck. Sideboard has 2 Fairgrounds Warden and 2 Settle the Wreckage.
Either on play or draw I'd remove 2 Cast Out, 4 Minister and 2 Azcanta for 2 Fairgrounds, 2 Settle the Wreckage and 4 Angel of Sanctions.
I try to avoid grave-comboing on g2/g3 because usually there would be a lot of grave/artifact hate.
played standard for the first time since March on Sunday.
Went 3-1 in Swiss, losing in Top 4.
Round 1, I lost to Grixis Control 1-2. Didn't really know what to do and probably lost some percentages by making bad plays. Apparently this matchup is just bad for us.
Round 2, I beat Ramunap Red 2-1, it was a tight match
Round 3, I beat the mirror 2-1, I think he beat me game 1 and then I drew all my glorybringers game 2 and brought him to the point where a servant of the conduit was lethal. Game 3 I just ran over him
Round 4 I destroyed some GW embalm deck, game 1 I kept an okay hand not knowing what he was on and he had a slow start. my Game 2 went t4 hydra,t5 glorygbringer, t6 chandra then t7 vizier of many faces.
Lost to Ramunap red in top 4. I kept an okay hand game 1, but managed to win. He didn't get good draws game 2 and I feel not being able to find aethersphere harvesters around here cost me game 3.
I'll post my list some other time but I'm happy with how I did considering I haven't really played the format in over 6 months and I went mostly to get legacy stuff I was looking for
Anybody had any experience using a sorcerous spyglass against mirror matches? I feel it could be pretty good against whirlers or hydras.
Chandra or Nissa also get neutered. But are you siding out your own? If you are spending a card to neutralize threats that you share, then you are down a card. The card is intriguing, but I lean against it in mirrors.
Anybody had any experience using a sorcerous spyglass against mirror matches? I feel it could be pretty good against whirlers or hydras.
Chandra or Nissa also get neutered. But are you siding out your own? If you are spending a card to neutralize threats that you share, then you are down a card. The card is intriguing, but I lean against it in mirrors.
I see what you mean. I don't have a Chandra and only one Nissa, Steward of Elements. I like running four colour temur just for fun with stuff like two Vraska and a Bolas, so I think my general temur style is a bit different.
I usually run 3 chandra's defeat in my sideboard, so getting rid of Chandra in a mirror usually isn't a problem for me. (I also like running a Nissa, Vital Force in my sideboard, but mostly against control stuff. I just usually like Nissa planeswalkers)
I just like the Sourcerous Spyglass card and figured it would be sneaky (and cheap mana cost) way to get rid of some pesky cards and save removal for other stuff. And the woman on artwork looks exactly like my gf so I'd like to use it hehe
what cards should I focus on picking up at the prerelease for the deck?
Here's the only article I've really seen. He advocates Journey and Angrath for Temur Black. I'll probably test Rekindling Phoenix, Ghalta and Jadelight Ranger, but I can't recommend them as solid specs.
I see. I will study some lists and see what's viable. Thank you!
I lost to 4c energy last night. G1 I outplayed him and won with a single thopter :p. G2 and G3 he resolved Scarab God and I didn't have the answers (plus I flooded supa hard in G2-3). I don't like the black splash, a lot of players in my area on still on ramunap red and you get punished hard when lose 4x glorybringers and mana consistency. The same 4c energy player got rolled by red 2-0 and afterwards we laughed about it but it wasn't pretty.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Yes, I love this deck due to its flexibility. What's your build like?
Here's the list I am going to be playing over the weekend: https://deckstats.net/decks/83317/854686-temur-energy
I've included a Commit/Memory, because last week I got wrecked by a few too many Vraskas and Scarab Gods and I want additional means of dealing with these threats.
I have substituted Abrades for Lightning Strikes due to the paucity of artifacts in my meta (mostly consists of 4C energy, UB midrange, UB control, UW Approach, some red). Lightning Strikes have the obvious added benefit of being able to go to the face and can hit Planeswalkers (ie. Vraska). I have also decided that Strikes are a better source of burn than Magma Spray; there has been too many times where I have held a Magma Spray in hand whilst staring down a 3-toughness threat.
I am looking forward to seeing how this list fares, although I'm not entirely sure about the sideboard. Nissa, Vital Force is still a maybe, only because I haven't had the opportunity to cast her yet! Anyone here have any suggestions about my main or sideboard that might be helpful in tackling the above described meta?
I gave it a spin and put together the Stock Temur list I've been playing for months.
Here's my list and it's not exactly "updated", I just really like my 6 counterspells out of the SB:
4x Aether Hub
4x Botanical Sanctum
3x Forest
1x Island
2x Mountain
3x Rootbound Crag
2x Sheltered Thicket
3x Spirebluff Canal
Sorcery (6)
4x Attune with Aether
2x Confiscation Coup
3x Bristling Hydra
4x Glorybringer
4x Longtusk Cub
4x Rogue Refiner
4x Servant of the Conduit
4x Whirler Virtuoso
Instant (7)
2x Abrade
4x Harnessed Lightning
1x Magma Spray
Planeswalker (2)
2x Chandra, Torch of Defiance
1x Abrade
2x Chandra's Defeat
2x Deathgorge Scavenger
1x Magma Spray
4x Negate
1x Nissa, Steward of Elements
2x Spell Pierce
2x Vizier of Many Faces
Now that I've racked up enough play points I'll jump into the competitive league. What did I beat?:
UW Gift 2-0
Temur Mirror 2-0
BR Midrange 2-0
2 Mono Black Aggro both 2-0
1 Sultai Pummeler 2-0
What did I lose this week?
Ramunap Red x3 YEAH... I might need a little advice on SB'ing against this, the Strangler version is not a fun experience
1) 0-2
2) 1-2
3) 0-2
All three found a ferocidon to screw with my Whirler's. Being on the draw G1 is so...BLAH!!
Temur 1x in 3.
G1 Win, G2 I flooded and died, G3 he stuck an early chandra and I couldn't beat it.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Howdy. I do not have a huge amount of experience playing against the Sandstrangler version of mono-red, but I typically find that Bristling Hydra is the MVP in the red match-up. If you can land a Hydra or two with sufficient energy to provide them hexproof, you're in an extremely advantageous position. I'd imagine that Hydra would also be quite strong against Sandstrangler considering Hydra's hexproof ability. If you're able to stabilise with Hydras and then curve into a Glorybringer or two, they're essentially done.
Against Red, I usually remove Chandra, Flagship and some Servants/Cubs, to make way for Chandra's Defeat, Abrade, Confiscation Coup and Commit/Memory.
Here's my list for reference!
Every time I play the mirror, if the other guy sticks a Hydra--I find myself back pedaling the rest of the game. any tips?
I agree. I insist on playing 4 Hydra. It is an extremely strong Magic card and I'm generally happy to see it in my hand/on my side of the battlefield.
Opposing Hydras are tricky to deal with -- it depends on how much energy they have. Sometimes there are moments where you can coax the opponent into draining their energy to make thopters and hence burn the Hydra. Otherwise, I often meet their Hydra with my own Hydra, trade, and then play an additional threat to re-stabilise.
Thing is, as good as Hydras are, they're not the ones that push the game forward against other midrange decks (in part, because cub tends to trade very well against them). Instead they're the "meat shield" of the deck, the almost-eternal board presence.
Also they're a lot more vulnerable to control decks (which usually runs sweepers) compared to a card like Glorybringer, which not only pressures the midrange opponent much more, he always gets the value of an attack in case your opponent has Fumigate. And that attack might be just enough.
What I've been doing is use 3 hydras, 3 glorybringers and 2 Viziers main deck, that way I have a lot of versatility on which creatures I want to use, and having the Viziers on the grave means I always have a backup threat. It's been working out well, made one top8 and one top4 on this weekend's PPTQs.
FWIW, I've been on Brad Nelson's 60 from about a month ago and it's still insane. He played it at a GP/Open (?) and subsequently a few weeks later at a Classic.
Temur, hands down, is the best deck in the format.
Kinda' on autopilot this format as I just sleeve Nelson's most recent list.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Everything I'd say has already been said by Steven Rubin.
Plus he has better finishes under his belt, so it's more likely that the contrarians won't chime in to argue.
Anyway, hope this manual helps!
I'm currently playing UW Gifts and couldn't beat Temur a single time, I'm something like 0-7.
I don't know what to side in besides Angel of Sanction and Settle the Wreckage.
Any advice?
Step 1: Bring fumigates. It's the single best card vs temur. I've seen GPG running Fumigate main on a heavy Temur field with great success.
Step 2: Play the heavy combo version (Strategic Planning + Chart a Course for Refurbish GPG from grave). Do not play the Gate version, its too slow vs Temur.
Step 3: Play some Fairgrounds Warden on the maindeck. He's good for resetting cubs that might be giving you trouble.
All in all, you're supposedly on a favorable match, depending on how many Abrades or counters the temur has on the maindeck. In any case, a T4 refurbish into GPG into Angel of Invention should win 99% of the time on game 1.
I recently cut Spell Pierce and it feels weird. I liked access to 6 counters against Approach and Gift. 4 Negate's seem fine against Approach but not nearly enough against Gift. The mono red match up has improved after heeding the advice offered to me in an earlier post. I'm constantly going 3-2 in leagues...so frustrating to go 3-0 and lose the last 2 matches.
What's the best Sb plan against Gift variants? I know how to beat Red and Approach, also, I hear so many different players say "cut cubs" in the mirror but it always seems like players keep at least 2. I need to read some more articles, but the deck always helps me go 3-2 and with better piloting I think it's 4-1 most of the time.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
I also really really like sticking an early threat like Hydra, on turn 3, and riding it out.
You generally don't have to go wide, or even want to (a lot play W gearhulk), oddly, but keep disruption up.
The only threat you have to keep off the table is Angel, so save removal for that. You can go over the top of everything else.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I do play the combo version with one Fumigate and one Fairgrounds Warden maindeck. Sideboard has 2 Fairgrounds Warden and 2 Settle the Wreckage.
Either on play or draw I'd remove 2 Cast Out, 4 Minister and 2 Azcanta for 2 Fairgrounds, 2 Settle the Wreckage and 4 Angel of Sanctions.
I try to avoid grave-comboing on g2/g3 because usually there would be a lot of grave/artifact hate.
Maybe I should bring more Fumigates on sb?
Went 3-1 in Swiss, losing in Top 4.
Round 1, I lost to Grixis Control 1-2. Didn't really know what to do and probably lost some percentages by making bad plays. Apparently this matchup is just bad for us.
Round 2, I beat Ramunap Red 2-1, it was a tight match
Round 3, I beat the mirror 2-1, I think he beat me game 1 and then I drew all my glorybringers game 2 and brought him to the point where a servant of the conduit was lethal. Game 3 I just ran over him
Round 4 I destroyed some GW embalm deck, game 1 I kept an okay hand not knowing what he was on and he had a slow start. my Game 2 went t4 hydra,t5 glorygbringer, t6 chandra then t7 vizier of many faces.
Lost to Ramunap red in top 4. I kept an okay hand game 1, but managed to win. He didn't get good draws game 2 and I feel not being able to find aethersphere harvesters around here cost me game 3.
I'll post my list some other time but I'm happy with how I did considering I haven't really played the format in over 6 months and I went mostly to get legacy stuff I was looking for
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I see what you mean. I don't have a Chandra and only one Nissa, Steward of Elements. I like running four colour temur just for fun with stuff like two Vraska and a Bolas, so I think my general temur style is a bit different.
I usually run 3 chandra's defeat in my sideboard, so getting rid of Chandra in a mirror usually isn't a problem for me. (I also like running a Nissa, Vital Force in my sideboard, but mostly against control stuff. I just usually like Nissa planeswalkers)
I just like the Sourcerous Spyglass card and figured it would be sneaky (and cheap mana cost) way to get rid of some pesky cards and save removal for other stuff. And the woman on artwork looks exactly like my gf so I'd like to use it hehe
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.