You should xaltair over in the proven UW control thread. Telling control players not to play Glimmer of Genius. Now he is telling red players not to play burn.
When Casuals Strike: A Thread
Re: Monored List
Who else is testing Rekindling Phoenix?? The card is bonkers, a lot of stores are sold out (even online) and I could see it being a $40 card. Games you have it in play feel very favorable, even if the opponent contempts it — that’s one less contempt they use on Hazoret. It also plays well into the “gum up the ground and fly over” role that glorybringer used to thrive in, except a mana cheaper, built in recursion, and it’s a house against opposing Glorybringers and Chandras
Mirror (snipe a Magma Spray/Chandra’s Defeat, leave a 2/1 First Strike body behind - attrition!)
Grixis Energy (Fatal Push, their own vraskas contempt vs a scarab god)
UWx decks (target their counter spell, swing out and counter Settle the Wreckage)
BG Snek (Fatal Push again)
UG Merfolk (unsummon on a 2/x body for 3cmc got banned in Standard once)
I’m loving the card, I have 2 in board and I side it in so much that I’ve considered just playing two in the MB, likely over 3rd Kari Zev and the 2nd Pia Nalaar. Who else has tested with this card?
I feel like both of these cards have made Red so much more of a threat: Daredevil powers up our ability to interact with opponents, while Phoenix makes us way more resilient. I've been playing the deck online and currently have 2 Daredevils main and 2 in the side - which is probably too many, and I think I'll cut at least one - but getting to cast one for value in the mid- to late-game just puts you so far ahead. The fact that it's also a perfectly fine cheap beater makes it an excellent card for the deck.
I've got two Phoenix in my sideboard right now, and I'm thinking of replacing my two maindeck Chandras with them. The metagame is heavily slanted toward aggressive decks right now, and Phoenix is very hard to fight through for opposing aggro decks if they aren't already significantly ahead. I'm not as excited about it against the white-based control decks, though, since it often just feels slow and most of their answers take care of it cleanly.
I've come up against Phoenix once or twice. It was surprisingly frustrating to deal with. Seems like it's perfect at combating opposing Glorybringers in particular actually. I think it could be a good card in the sideboard against the slower matchups where they are trying to remove everything. Perhaps even in the Mirror as a way to "level" your opponent, who is likely bringing in Dragons.
Daredevil is less than a buck, I picked up my set for $4 a couple days ago.
Down to 3 Haz though??
Where from?! I need to go shop there. SCG have them at $4.50 each, and I think TCGPlayer have them at $3.50-4...
Oh, and Haz? Only 3 in the list because only 3 in my collection!
Apparently my LGS didn’t price them correctly, oops on their part!!! I didn’t even check, just kind of go with whatever they say (support local business and all that).
Re: Direfleet Daredevil in SB vs MB
I really REALLY want to put him in the MB, but I think it has to replace 3cmc creatures because that’s where he fits on the curve. At that point, we sacrifice some of our speed for some more interaction, and when you consider that you’ll often not play him if the opponent hasn’t cast a spell (2/1 first strike on t3 isn’t that amazing), he becomes a liability against any deck playing very few interactive spells. He’s pretty lackluster vs UW Cycling, UW Auras and UW Eternalize, for example. All decks that interact, but with enchantments and expensive spells we won’t want to cast anyway (Fumigate et al).
In the SB, he comes in very specifically (for me) Against decks playing a tempo game, as I try to “go bigger” and gain incremental value until the late game, where my threats outshine theirs and I can clog up the board until Haz Phoenix or Glory wipe it up
Re: Phoenix in SB vs MB
I’ve played exactly zero matches against the mirror so I have no idea how relevant Phoenix will be there (seems good to me though). I’m just not sure if I’d rather have the utility of Chandra, the raw power of Glorybringer, or the reoccurring value of Phoenix in the MB. This deck is primarily for grinding PPTQs this season so I’m expecting a lot of “unknowns” in the field.
Are there any tech options for the mirror other than harvester and Chandras defeat?
I prefer to have Dire Fleet Daredevil in SB. In MB I play single Pia Nalaar, as it is better card in unknown metagame. Both cards are good and provide some value in games against Grixis Energy, Grixis Control, UB Control and Mono Red, but Pia Nalaar is better card aginst UW decks and Tokens.
The same point is with Phoenix in MB or SB. You can play it in MB over Chandra, Torch of Defiance but Chandra is more flexible and give you different ways of attack.
2 Glorybringer
3 Chandra
2 Ixalan's Binding
3 Direfleet Daredevil
3 Abrade
2 (forgot this last one) Could be sunscorched desert, chandra's defeat ect.
I lost once to mono red (better draws) and twice to the same uw eternalize deck. (Sunscorched desert or enchantment hate would have helped)
I beat 2x Grixis Control, BUG Control, UW GPG, and Mono Red.
I almost pulled out wins vs the eternalize deck but Authority of the Councils and Annointed Procession + Sunscourge Champion was too much.
Love your list, but I'm a little confuse about the sideboard, would you mind sharing when you bring what card in? (Especially the binding, never played that one in my deck before)
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"What's your plan?" Gideon asked.
"Are you serious?" Chandra replied.
So how are you supposed to beat the Anointed Procession tokens deck with Mono Red Aggro? I just played a matchup and the guy simply ran away with life gain getting up to 50 the first game and 70 the second game. Without Ferocidon there was simply nothing I could do.
So how are you supposed to beat the Anointed Procession tokens deck with Mono Red Aggro? I just played a matchup and the guy simply ran away with life gain getting up to 50 the first game and 70 the second game. Without Ferocidon there was simply nothing I could do.
You can sideboard in Sweltering Suns or if needed Hour of Devastation. Aside from that hit them with Glorybringer because they usually don't have fliers.
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"May he who is without mana cast the first spell!"
Check out my Youtube channel where I upload MTG content videos twice a week!
So how are you supposed to beat the Anointed Procession tokens deck with Mono Red Aggro? I just played a matchup and the guy simply ran away with life gain getting up to 50 the first game and 70 the second game. Without Ferocidon there was simply nothing I could do.
You can sideboard in Sweltering Suns or if needed Hour of Devastation. Aside from that hit them with Glorybringer because they usually don't have fliers.
Yeah well I was hitting this dude with 2 Glorybringers but he was gaining like 12 a turn from lifelink and making tokens. Board wipes are the only way to win?
So how are you supposed to beat the Anointed Procession tokens deck with Mono Red Aggro? I just played a matchup and the guy simply ran away with life gain getting up to 50 the first game and 70 the second game. Without Ferocidon there was simply nothing I could do.
You can sideboard in Sweltering Suns or if needed Hour of Devastation. Aside from that hit them with Glorybringer because they usually don't have fliers.
Yeah well I was hitting this dude with 2 Glorybringers but he was gaining like 12 a turn from lifelink and making tokens. Board wipes are the only way to win?
Yeah pretty much, board wipe then cast a guy and hit him, you have to board wipe 2 or 3 times a game. That's what I did against merfolk, as soon as he got 3 guys out I wiped the board, sometimes up to 3 times in one game.
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You can typically go low and kill them before they set up, outside of that there isn’t much you can do. Red isn’t particularly capable of handling Enchantments in any format, let alone standard. It’s a tough matchup for sure.
Also you can just clog the board and tick Chandra to ultimate and then unleash a flurry of spells from your hand, that’s a solid route to victory.
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Hi everyone, I'm new to playing this deck. What are the best ways to sideboard against the meta? like Vehicles, Grixis Energy or Grixis Control, Constrictor.
Any deck that I can get help with post board strategy would be amazing!
take out some number of crashers, shocks, and khenras
add in a land, some number of Chandra, Glorybringer, and the 3rd Phoenix
If opponent played artifacts, swap a strike for Abrade #4.
If on the draw, play “big red” - kill everything, then use superior creatures to close out the game — Crasher is less good here
If on the play, go fast and sneak as much damage in as possible, even if it means giving up a creature in combat. A lot of games you’ll win by exact lethal right when they’re about to stabilize if you can keep chipping away at their life total.
Example, if you have 3 cards under courier and still have 2 cards in hand, your opponent has a siphoner untapped, it might be a good idea to offer that trade and sneak in damage by attacking with everything. If he doesn’t block, you just gained another card. If he does, you just gained damage — and can still sacrifice before damage.
Bomat in multiples can stack triggers to draw lots of cards, a hand with 3 bomat 2 land and 2 burn spells might be one of your best starts on the play — but don’t be afraid to side out 1 or 2 on the draw in MUs where he immediately gets stonewalled (RG Aggro, fish, vamps, etc)
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take out some number of crashers, shocks, and khenras
add in a land, some number of Chandra, Glorybringer, and the 3rd Phoenix
If opponent played artifacts, swap a strike for Abrade #4.
If on the draw, play “big red” - kill everything, then use superior creatures to close out the game — Crasher is less good here
If on the play, go fast and sneak as much damage in as possible, even if it means giving up a creature in combat. A lot of games you’ll win by exact lethal right when they’re about to stabilize if you can keep chipping away at their life total.
Example, if you have 3 cards under courier and still have 2 cards in hand, your opponent has a siphoner untapped, it might be a good idea to offer that trade and sneak in damage by attacking with everything. If he doesn’t block, you just gained another card. If he does, you just gained damage — and can still sacrifice before damage.
Bomat in multiples can stack triggers to draw lots of cards, a hand with 3 bomat 2 land and 2 burn spells might be one of your best starts on the play — but don’t be afraid to side out 1 or 2 on the draw in MUs where he immediately gets stonewalled (RG Aggro, fish, vamps, etc)
@kodieyost: i'm curious on your list in relation to the sideboard tips you mentioned.
No one has built a good shell for path yet, I've been playing my w/r path deck with success at my lgs for the past two weeks, working on tuning it further.
Right now it has good match ups with almost every deck, just some trouble with r/g dinos but I'm working on solving that before the next fnm.
Interesting how he is running a full set of Phoenix main/side. Perhaps he was expecting a bunch of other red decks and figured it was better at fighting the opposing Glorybringers? Phoenix is quite good against the decks that rely on lots of spot removal too, so it might just simply be that.
Interesting inclusion. With 24 lands and 18 mountains, the deck isn’t going to get colour screwed very often statistically. So it seems like a pretty low opportunity cost to include the Dunes. At that rate it doesn’t have to do very much to be worth including. Though, there are plenty of good X/1s to kill depending on the matchup. Bomat Courier, Syphoner, Phoenix tokens, Earthshakers, Toolcraft Exemplars, Motorists... might even snipe an Angel of Invention if you are lucky.
This is where I was at for my LGS's First PPTQ, piloted to the top 4 at a small 16man event.
Had a lot of interesting games and found some interesting things out, the main being that I never ended up bringing in my Glorybringers.
Maybe it was correct, maybe it wasn't, but I never sideboarded into the Big Red shell. This was back on the Saturday, so I don't really remember all my specific SB decisions. Grixis Energy 2-1: Tight games, wonderful magic and a solid start.
Temur Energy 0-2: Really nothing to say here, my opponent drew more spells and bigger spells than me. Game 2 Both of my Phoenixes got Confiscation Coup'd and I cried.
Mardu Vehicles 2-0: Really close game one, took risks here and there by pointing burn at the face early, hoping that I'm just going to get there and I did for exactsies. Game 2 I took out Bomats, brought in Dual Shots, KZE and Pia. Opponent dies to not being able to cast spells (Double Spire of Industry and only one artifact which ate an Abrade.
Mono Red Mirror 2-0: Another VERY tight game one, leaving me on about 3 life when I ripped one of my four outs off the top. Game 2 I went into more removal, again siding out my Bomats. Opponent elected to stay on the aggro shell, hoping I side into Big Red and that he can go under. Not a lot to say, I absolutely cleaned his clock.
Esper GPG 2-0: Drew the nuts and rolled face game one, to the point where I wasn't even sure what opponent was on. Sided expecting a controly shell, not bringing in the 3rd Scav Grounds, didn't need it though. Abraded the GPG he hardcast, then activated a Scav Ground off the top to put the last nail in the coffin.
Quick break, followed by Top4 (Grixis player, Temur player and my Esper GPG opponent)
Grixis Energy 1-2: After a cruisy game one I proceed to draw many land and just get Vraska's Contempt'd out of the game. Unfortunate, but my opponent went on to win and he's a good mate so I can't really complain too much.
I'm happy with the deck and I like this list a lot. I could see myself cutting GBringers for more Phoenixes in my meta and I like the idea of Grasping Dunes instead of Sunscorched. That also helps free up some of the slots in my Side Board, bringing Dual Shot out.
Over all, Mono-Red feels absolutely correct, the inconsistent mana base of trying to play Boros is just too punishing. if Dominaria brings us anything playable (Battlefield Forge would be sweeeeet) I'll investigate some more but until then, jamming MonoR until I die.
Not sure how to sideboard versus UB decks. Versus control version, the one for example Efro was playing in Memphis, I would go like this:
+2 Dire Fleet Daredevil
+1 Abrade
+3 Chandra, Torch of Defiance
+1 Rekindling Phoenix
+1 Vance's Blasting Cannons
-1 Magma Spray
-3 Shock
-4 Lightning Strike
Another option is sideboarding Abrade out for Pia Nalaar but this makes you soft to Gearhulks and Gifted Aetherborn and Pias seems not that good here for me, everything is killing her and lonely thopter dont put that much pressure. Also sometimes Abrading my own phoenix in response to exile spell is decent.
The deck i got more problems with creating sideboard plan for is UB Midrange played by for example Corey Baumeister. It seems like we need removal for them - Sprays for Siphoners and Champion of Wits, 3 dmg removals for Aetherborns and Gontis. Khenras and Crashers also seems good when he is trying to block, but I think we want this high impact spells from sideboard too. Am I crazy or Kari Zev and Bomat are bad versus them beacause of a lot of deathtouchers and fatal push? So maybe something like this:
+2 Magma Spray
+2 Abrade
+2 Dire Fleet Daredevil
+3 Chandra, Torch of Defiance
+1 Rekindling Phoenix
+1 Vance's Blasting Cannons
-3 Shock
-3 Kari Zev, Skyship Raider
-4 Bomat Courier
-1 Lightning Strike
I feel like this plan is making deck too slow. Maybe we should ignore their creatures and just make them unable to block and sideboard like playing against control deck? Or maybe have drastically different plans for play/draw? What do you think?
Down to 3 Haz though??
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I feel like both of these cards have made Red so much more of a threat: Daredevil powers up our ability to interact with opponents, while Phoenix makes us way more resilient. I've been playing the deck online and currently have 2 Daredevils main and 2 in the side - which is probably too many, and I think I'll cut at least one - but getting to cast one for value in the mid- to late-game just puts you so far ahead. The fact that it's also a perfectly fine cheap beater makes it an excellent card for the deck.
I've got two Phoenix in my sideboard right now, and I'm thinking of replacing my two maindeck Chandras with them. The metagame is heavily slanted toward aggressive decks right now, and Phoenix is very hard to fight through for opposing aggro decks if they aren't already significantly ahead. I'm not as excited about it against the white-based control decks, though, since it often just feels slow and most of their answers take care of it cleanly.
Oh, and Haz? Only 3 in the list because only 3 in my collection!
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Apparently my LGS didn’t price them correctly, oops on their part!!! I didn’t even check, just kind of go with whatever they say (support local business and all that).
Re: Direfleet Daredevil in SB vs MB
I really REALLY want to put him in the MB, but I think it has to replace 3cmc creatures because that’s where he fits on the curve. At that point, we sacrifice some of our speed for some more interaction, and when you consider that you’ll often not play him if the opponent hasn’t cast a spell (2/1 first strike on t3 isn’t that amazing), he becomes a liability against any deck playing very few interactive spells. He’s pretty lackluster vs UW Cycling, UW Auras and UW Eternalize, for example. All decks that interact, but with enchantments and expensive spells we won’t want to cast anyway (Fumigate et al).
In the SB, he comes in very specifically (for me) Against decks playing a tempo game, as I try to “go bigger” and gain incremental value until the late game, where my threats outshine theirs and I can clog up the board until Haz Phoenix or Glory wipe it up
Re: Phoenix in SB vs MB
I’ve played exactly zero matches against the mirror so I have no idea how relevant Phoenix will be there (seems good to me though). I’m just not sure if I’d rather have the utility of Chandra, the raw power of Glorybringer, or the reoccurring value of Phoenix in the MB. This deck is primarily for grinding PPTQs this season so I’m expecting a lot of “unknowns” in the field.
Are there any tech options for the mirror other than harvester and Chandras defeat?
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Our MB difference is 2 Chandra’s SB and 2 Phoenixes MB for me, I’m playing 24th land over 3rd Abrade.
SB looks interesting, how has the blasting cannons been? Otherwise very similar, your two Dual Shot are 3rd Chandra and 1 Harsh Mentor in my SB.
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Love your list, but I'm a little confuse about the sideboard, would you mind sharing when you bring what card in? (Especially the binding, never played that one in my deck before)
"Are you serious?" Chandra replied.
You can sideboard in Sweltering Suns or if needed Hour of Devastation. Aside from that hit them with Glorybringer because they usually don't have fliers.
Check out my Youtube channel where I upload MTG content videos twice a week!
Mtg Lifestyle
Yeah well I was hitting this dude with 2 Glorybringers but he was gaining like 12 a turn from lifelink and making tokens. Board wipes are the only way to win?
Yeah pretty much, board wipe then cast a guy and hit him, you have to board wipe 2 or 3 times a game. That's what I did against merfolk, as soon as he got 3 guys out I wiped the board, sometimes up to 3 times in one game.
Check out my Youtube channel where I upload MTG content videos twice a week!
Mtg Lifestyle
Also you can just clog the board and tick Chandra to ultimate and then unleash a flurry of spells from your hand, that’s a solid route to victory.
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Any deck that I can get help with post board strategy would be amazing!
take out some number of crashers, shocks, and khenras
add in a land, some number of Chandra, Glorybringer, and the 3rd Phoenix
If opponent played artifacts, swap a strike for Abrade #4.
If on the draw, play “big red” - kill everything, then use superior creatures to close out the game — Crasher is less good here
If on the play, go fast and sneak as much damage in as possible, even if it means giving up a creature in combat. A lot of games you’ll win by exact lethal right when they’re about to stabilize if you can keep chipping away at their life total.
Example, if you have 3 cards under courier and still have 2 cards in hand, your opponent has a siphoner untapped, it might be a good idea to offer that trade and sneak in damage by attacking with everything. If he doesn’t block, you just gained another card. If he does, you just gained damage — and can still sacrifice before damage.
Bomat in multiples can stack triggers to draw lots of cards, a hand with 3 bomat 2 land and 2 burn spells might be one of your best starts on the play — but don’t be afraid to side out 1 or 2 on the draw in MUs where he immediately gets stonewalled (RG Aggro, fish, vamps, etc)
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Feel free to PM me about Affinity decks in any format!
@kodieyost: i'm curious on your list in relation to the sideboard tips you mentioned.
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Hi kodieyost, haven't received it yet..
No one has built a good shell for path yet, I've been playing my w/r path deck with success at my lgs for the past two weeks, working on tuning it further.
Right now it has good match ups with almost every deck, just some trouble with r/g dinos but I'm working on solving that before the next fnm.
Check out my Youtube channel where I upload MTG content videos twice a week!
Mtg Lifestyle
C Long Live Eldrazi C
Best performing list:
4 Ahn-Crop Crasher
4 Bomat Courier
4 Earthshaker Khenra
4 Fanatical Firebrand
4 Hazoret the Fervent
3 Kari Zev, Skyship Raider
1 Pia Nalaar
3 Rekindling Phoenix
1 Abrade
4 Lightning Strike
1 Magma Spray
3 Shock
Land (24)
3 Grasping Dunes
18 Mountain
3 Scavenger Grounds
60 Cards
2 Pia Nalaar
1 Rekindling Phoenix
2 Abrade
2 Magma Spray
2 Aethersphere Harvester
3 Chandra, Torch of Defiance
2 Dire Fleet Daredevil
1 Vance's Blasting Cannons
Interesting how he is running a full set of Phoenix main/side. Perhaps he was expecting a bunch of other red decks and figured it was better at fighting the opposing Glorybringers? Phoenix is quite good against the decks that rely on lots of spot removal too, so it might just simply be that.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
4 Soul-Scar Mage
3 Kari Zev, Skyship Raider
4 Earthshaker Khenra
4 Ahn-Crop Crasher
1 Pia Nalaar
4 Hazoret the Fervent
2 Chandra, Torch of Defiance
4 Shock
3 Abrade
4 Lightning Strike
2 Scavenger Grounds
3 Sunscorched Desert
1 Scavenger Grounds
2 Chandra's Defeat
2 Dual Shot
1 Dire Fleet Daredevil
1 Kari Zev's Expertise
2 Aethersphere Harvester
1 Pia Nalaar
1 Vance's Blasting Cannons
2 Rekindling Phoenix
2 Glorybringer
This is where I was at for my LGS's First PPTQ, piloted to the top 4 at a small 16man event.
Had a lot of interesting games and found some interesting things out, the main being that I never ended up bringing in my Glorybringers.
Maybe it was correct, maybe it wasn't, but I never sideboarded into the Big Red shell. This was back on the Saturday, so I don't really remember all my specific SB decisions.
Grixis Energy 2-1: Tight games, wonderful magic and a solid start.
Temur Energy 0-2: Really nothing to say here, my opponent drew more spells and bigger spells than me. Game 2 Both of my Phoenixes got Confiscation Coup'd and I cried.
Mardu Vehicles 2-0: Really close game one, took risks here and there by pointing burn at the face early, hoping that I'm just going to get there and I did for exactsies. Game 2 I took out Bomats, brought in Dual Shots, KZE and Pia. Opponent dies to not being able to cast spells (Double Spire of Industry and only one artifact which ate an Abrade.
Mono Red Mirror 2-0: Another VERY tight game one, leaving me on about 3 life when I ripped one of my four outs off the top. Game 2 I went into more removal, again siding out my Bomats. Opponent elected to stay on the aggro shell, hoping I side into Big Red and that he can go under. Not a lot to say, I absolutely cleaned his clock.
Esper GPG 2-0: Drew the nuts and rolled face game one, to the point where I wasn't even sure what opponent was on. Sided expecting a controly shell, not bringing in the 3rd Scav Grounds, didn't need it though. Abraded the GPG he hardcast, then activated a Scav Ground off the top to put the last nail in the coffin.
Quick break, followed by Top4 (Grixis player, Temur player and my Esper GPG opponent)
Grixis Energy 1-2: After a cruisy game one I proceed to draw many land and just get Vraska's Contempt'd out of the game. Unfortunate, but my opponent went on to win and he's a good mate so I can't really complain too much.
I'm happy with the deck and I like this list a lot. I could see myself cutting GBringers for more Phoenixes in my meta and I like the idea of Grasping Dunes instead of Sunscorched. That also helps free up some of the slots in my Side Board, bringing Dual Shot out.
Over all, Mono-Red feels absolutely correct, the inconsistent mana base of trying to play Boros is just too punishing. if Dominaria brings us anything playable (Battlefield Forge would be sweeeeet) I'll investigate some more but until then, jamming MonoR until I die.
https://www.mtggoldfish.com/deck/960743#paper
Not sure how to sideboard versus UB decks. Versus control version, the one for example Efro was playing in Memphis, I would go like this:
+2 Dire Fleet Daredevil
+1 Abrade
+3 Chandra, Torch of Defiance
+1 Rekindling Phoenix
+1 Vance's Blasting Cannons
-1 Magma Spray
-3 Shock
-4 Lightning Strike
Another option is sideboarding Abrade out for Pia Nalaar but this makes you soft to Gearhulks and Gifted Aetherborn and Pias seems not that good here for me, everything is killing her and lonely thopter dont put that much pressure. Also sometimes Abrading my own phoenix in response to exile spell is decent.
The deck i got more problems with creating sideboard plan for is UB Midrange played by for example Corey Baumeister. It seems like we need removal for them - Sprays for Siphoners and Champion of Wits, 3 dmg removals for Aetherborns and Gontis. Khenras and Crashers also seems good when he is trying to block, but I think we want this high impact spells from sideboard too. Am I crazy or Kari Zev and Bomat are bad versus them beacause of a lot of deathtouchers and fatal push? So maybe something like this:
+2 Magma Spray
+2 Abrade
+2 Dire Fleet Daredevil
+3 Chandra, Torch of Defiance
+1 Rekindling Phoenix
+1 Vance's Blasting Cannons
-3 Shock
-3 Kari Zev, Skyship Raider
-4 Bomat Courier
-1 Lightning Strike
I feel like this plan is making deck too slow. Maybe we should ignore their creatures and just make them unable to block and sideboard like playing against control deck? Or maybe have drastically different plans for play/draw? What do you think?