I've been doing somewhat good online lately with this list, Though I feel the constrictor decks are not quite as favorable as they used to be. There is interaction in almost every deck I encounter. We are still a synergy based deck, and it's getting difficult to keep the pieces together to the point I actually want Blossoming Defense back in the main.
How are your experiences with Adventurous Impulse?
I have very mixed feelings about it afyer some weeks of play.
Didn't see where anyone posted the Snek presence at GP Birmingham May 12/13:
Etienne Busson pilots GB version to top 8 (7th decklist down)
Alan Simon pilots GB version to 19th place (11th decklist down)
Sean Lynch and Mark McGovern pilot GB versions with 8-0 records (2nd and 3rd decklists down)
Looking at all the lists, every one of them runs Llanowar Elves and Adventurous Impulse. I've evaluated my own decklist (I've been on Sultai for quite some time) and feel like moving to GB makes a lot of sense if placing Llanowar Elves. Woodland Cemetery punishes tri-color builds, as the number of comes-into-play-tapped lands is high. If I was playing Cemetery in the lands, as well as accommodating the requisite blue mana sources, I only had 3-4 basics, insufficient to make Cemetery a reliable untapped land. This slows down the deck, which runs counter to the premise of running Llanowar Elves. I found myself cutting back to The Scarab God being the only blue card (not enough blue mana to reliably hit Hadana's Climb reliably on T3), and it didn't feel like she was worth playing if it warped the mana that much. This led me to fall into the GB build as well. Playing Elves and having more streamlined mana should make the deck most consistent. I was also finding that my decklist had very little counters interaction, which made Snek lackluster. So I ended up putting Rishkar and Gearhulk back into the deck to make the deck more of a classic Snek deck and actually have a counters-matters theme again, as opposed to a value-centric midrange with a minor counters theme. All in all, I came up with a similar build to these lists.
Thoughts on the builds and the deck moving forward?
It seems like the three other decks we're competing with are U/W Control Variants, Mono Green Stompy (most lists for that are the same) and R/B Vehicles / R/B Aggro. R/B seems tricky since sometimes they're on Heart of Kiran and the attendant plan and other times it's more similar to Hazoret decks.
A lot of lists I look at seem to feature Constrictor in the top 8, but R/B at the top spot. I think it's worth thinking about that decks success. What is it doing that makes it so successful and how can we effectively combat that? I haven't really been getting to play Standard much due to end of school year craziness. I would say I'm sure since we often have gone down on the number of Fatal Pushes, fighting Heart probably has gotten more difficult. Scrapheap and Heart are a tough pair in general.
I would say I'm sure since we often have gone down on the number of Fatal Pushes, fighting Heart probably has gotten more difficult. Scrapheap and Heart are a tough pair in general.
I would say this is 100% it. They took advantage of the meta shifting. I think playing less than 3 pushes is a mistake. Maybe dead against control but great against all other matchups. I did decrease from 4 to 3 and added in 1 chupacabra to help fight lyra but she doesn't hose us like you'd think. That deck doesn't play many 'must kill' creatues. I dont waste my contempts on anything except her and teferi. Plow into karn when you can, dont smoke him with spells unless you have no choice. Brontodon is a must. he is A+ right now and jadelight is just a meh now that impulse is out, although i was never on the JL ranger train to begin with.
That being said...my list from my FNM this past week
I dominated last time. 5-0, and didn't even lose a game. Played VS rdw, UW control, 2 r/b vehicles and one b/w aggro
In hindsight, I think I want gonti in or around my deck. With midrange and control emerging this week, i think we can definitely take advantage of him. Especially since hes not a dud vs aggro either.
I would say I'm sure since we often have gone down on the number of Fatal Pushes, fighting Heart probably has gotten more difficult. Scrapheap and Heart are a tough pair in general.
I would say this is 100% it. They took advantage of the meta shifting. I think playing less than 3 pushes is a mistake. Maybe dead against control but great against all other matchups. I did decrease from 4 to 3 and added in 1 chupacabra to help fight lyra but she doesn't hose us like you'd think. That deck doesn't play many 'must kill' creatues. I dont waste my contempts on anything except her and teferi. Plow into karn when you can, dont smoke him with spells unless you have no choice. Brontodon is a must. he is A+ right now and jadelight is just a meh now that impulse is out, although i was never on the JL ranger train to begin with.
That being said...my list from my FNM this past week
I dominated last time. 5-0, and didn't even lose a game. Played VS rdw, UW control, 2 r/b vehicles and one b/w aggro
In hindsight, I think I want gonti in or around my deck. With midrange and control emerging this week, i think we can definitely take advantage of him. Especially since hes not a dud vs aggro either.
Out of curiosity, did you see any particular cards as worrisome or problematic in those match-ups? I feel like Heart of Kiran is the worst card to see on the other side of the table unless you have Harvester out.
I would say I'm sure since we often have gone down on the number of Fatal Pushes, fighting Heart probably has gotten more difficult. Scrapheap and Heart are a tough pair in general.
I would say this is 100% it. They took advantage of the meta shifting. I think playing less than 3 pushes is a mistake. Maybe dead against control but great against all other matchups. I did decrease from 4 to 3 and added in 1 chupacabra to help fight lyra but she doesn't hose us like you'd think. That deck doesn't play many 'must kill' creatues. I dont waste my contempts on anything except her and teferi. Plow into karn when you can, dont smoke him with spells unless you have no choice. Brontodon is a must. he is A+ right now and jadelight is just a meh now that impulse is out, although i was never on the JL ranger train to begin with.
That being said...my list from my FNM this past week
I dominated last time. 5-0, and didn't even lose a game. Played VS rdw, UW control, 2 r/b vehicles and one b/w aggro
In hindsight, I think I want gonti in or around my deck. With midrange and control emerging this week, i think we can definitely take advantage of him. Especially since hes not a dud vs aggro either.
You have ‘23’ next to creatures yet only 21 listed. What are the 2 missing?
Out of curiosity, did you see any particular cards as worrisome or problematic in those match-ups? I feel like Heart of Kiran is the worst card to see on the other side of the table unless you have Harvester out.
Tbh, heart did hit me twice one game and i got nervous but i topped a push.
I dont fear the heart cause i run 2 contempt and 3 push main. As well as a brontodon. I have since added two more dino's main and one side tho.
Shalai is easy to work around but can cause issues if you kept a 'ballista' hand. Tbh, my biggest issue was against a superfriends BANT deck. I handled every shali, lyra and teferi put in front of me but started to gas when karn landed. Hes so darn tanky. then a nissa steward finished me cause i just couldn't keep pace. after i adjusted SB i was fine tho
You have ‘23’ next to creatures yet only 21 listed. What are the 2 missing?
I typo'd in two places. 4x ballista and 3x hydra
Although in hindsight after my Tuesday games I might go all in on hydra. and might add in a rhonas or two so i can finish planeswalkers easier (with elves)
How good is lost legacy? It's for the UW matchup I guess. I've some trouble with them. I want to try a 1 of Multani in the sideboard against them.
I'm also thinking about a more grindy version of the deck without constrictor. Scrounger, Karn, Brontodon main, Liliana...
Really curious how the PT will shake up the format.
Tbh, I never sided em in. I have them in the side cause my LGS (only place i play) has two people playing approach. It's basically an auto win if you hit that.
Another note:
I am having a lil issue with control so I think i'm going to go to 4 hydra's and 2 blossoming defense. Maybe just two carnage tyrants in the SB would seal the deal.
Well, sadly I tried to make a few changes to hedge my bets against control and it backfired. While I did beat my Rd1 U/W control opponent, I lost to my next two aggro opponents. Was the first time I didn't make a prize pool in 2 years playing this deck. Was a heartbreak haha.
A few lists here. One with Karn (ugh). U/W took top. U/W seems really good, but requires pretty tight play compared to other decks. I think that's really its weakness though. The deck really does pack some power though. It is tough being torn between efficient aggro and really grindy control.
Well, sadly I tried to make a few changes to hedge my bets against control and it backfired. While I did beat my Rd1 U/W control opponent, I lost to my next two aggro opponents. Was the first time I didn't make a prize pool in 2 years playing this deck. Was a heartbreak haha.
The deck is not very well positioned against the W removal suite. From the Rx aggro side, Goblin chainwhirler doesn't make our life easier aswell. One of our key CA engines and failed explorations are very weak against it. We're wedged inbetween the two.
I think Untamed Kavu is very good versus Wx and scales well as the games go on against others. I've also swapped out Merfolk Branchwalker for Seekers' Squire. In the proces I dropped the double green spells untill T4 (Hydra and up) and made the mana base a little more centered around black to have the removal and disruption from the side we need early. I don't think Adventurous Impulse is good enough in our deck because I want to play more removalspells and have really missed Blossoming Defense in my recent tests. Still splashing white for Shalai, Voice of Plenty, I think the card is great.
This is what i'm testing at the moment. It's very low on three drops, but makes up for it by keeping up mana for defense or push. The manabase probably needs some finetuning though.
On a sidenote, Dev from SBMTG made a strong argument for Aethergeode Miner against the Wx control decks. I think I agree and it fits the GBw deck pretty nicely, but it's weak against the same chainwhirling goblin from the other side. Maybe a good (GREAT) sideboard card for Wx control.
I have to disagree. I tinkered to much and leaned to heavy on Hydra and it burned me. He gets 100% hosed by most of the non-control decks out there atm. I smashed b/w aggro the before and lost handily to it this week. Wasn't my draws, was just my deck. Although, I agree with the branchwalker being 'meh' now. I dont agree with chainwhirler being that big of a deal. He hits kills maybe one guy, and i push him. Seems easy enough. Adventurous Impulse is one of my fav cards in the deck and smooths out early...or keeps the gas going late. The card is awesome. I do miss having blossoming defense as of recently tho. I may turn down the threat density and go more midrange for my LGS. We dont have any midrange decks up there now. Just like 7 aggro and 2 control. So i need to be poised to beat either one of them each trip up there. I've been lookin at that squire guy too. Have you tried him yet? Seems like a good dude but I just dont need any more 2 drops.
Are you just not playing ballista cause you dont have em? It is probably the most versatile card in standard now. It's good against every deck.
How do we feel about 1-2 of spyglass in the side for control and superfriends? With control’s only (and most annoying) real wincon being teferi, and superfriends relying on their walkers, and many decks slamming karn, a spyglass seems pretty good.
I have to disagree. I tinkered to much and leaned to heavy on Hydra and it burned me. He gets 100% hosed by most of the non-control decks out there atm. I smashed b/w aggro the before and lost handily to it this week. Wasn't my draws, was just my deck. Although, I agree with the branchwalker being 'meh' now. I dont agree with chainwhirler being that big of a deal. He hits kills maybe one guy, and i push him. Seems easy enough. Adventurous Impulse is one of my fav cards in the deck and smooths out early...or keeps the gas going late. The card is awesome. I do miss having blossoming defense as of recently tho. I may turn down the threat density and go more midrange for my LGS. We dont have any midrange decks up there now. Just like 7 aggro and 2 control. So i need to be poised to beat either one of them each trip up there. I've been lookin at that squire guy too. Have you tried him yet? Seems like a good dude but I just dont need any more 2 drops.
Want midrange and beat aggro (and vehicles)? go Jund. RBg has everything you need and more.
Are you just not playing ballista cause you dont have em? It is probably the most versatile card in standard now. It's good against every deck.
I do have them, but cut them from the deck before the banhammer hit. Never gave it a second look. I know the card is good with snake out, but snake just dies a lot on me migjt give it another go though.
I think trying to squeeze in Heart of Kiran would do well to enhance our control matchup, and just adding our own planeswalkers in general; like Karn or Liliana/Vraska
not much helps for aggro other than more removal; Moment of Craving and Vraska's Contempt (s)
or big butts like Thrashing Brontodon.
I sarcastically put in the immortal sun in my sideboard to troll a friend. I got one out and had lost legacy'd his cast outs. Was so much fun.
Walking ballista isn't just good with snake out. Thats whey every deck in the format is playing them. They are just one of the best utility creatures ever to run thru standard.
I dont wanna F up my mana any more than it already is. That's why i haven't played w or r in the list yet.
I like the spyglass too. I just think its always a good choice to force a cast out on a spyglass and leaving my creature/walker to smack into em. I just think carnage tyrant can be slotted in too. He can attack into lyra and if you play duress you can keep em safe.
I was surprised to see GB Constrictor struggle at the PT.
Going forward, it looks like Mono Red and variations of RB will be the decks to beat. How does GB Constrictor adapt? I've noticed several decks drop their removal in favor of more creatures. I would think that increasing the number of Fatal Push may help mitigate aggro, but I'm just now piloting this deck.
I wasn't surprised. RB midrange is a serious problem for GB/x decks imo. Game 1 seems to be slightly in the favor of GBx with the post-sideboard games being far more in the favor of RB. I'm not sure how much we can actually do about it other than hope our draws are much better than their draws. The only thing we could do is go back to playing more Blossoming Defense to defend our threats, but that really doesn't help deal with Heart of Kiran. Awkwardly, Thrashing Brontodon seems slow against them. I'm still trying to figure this match out, but from what I've seen, it's not in a good place for us.
I was surprised to see GB Constrictor struggle at the PT.
Going forward, it looks like Mono Red and variations of RB will be the decks to beat. How does GB Constrictor adapt? I've noticed several decks drop their removal in favor of more creatures. I would think that increasing the number of Fatal Push may help mitigate aggro, but I'm just now piloting this deck.
What do you all think?
Don't get me wrong, cuz I think the Chainwhirler decks are great, but I think they are attackable and I would love to see a meta with 50% of the grinders on Chainwhirler. I am going to test the all-in explore build like this: nothing dies to Chainwhirler without drawing me a card and lifegain. I may need to up the number of pushes, depending on whether the default build is on Heart.
I thought Fatal Push was the answer against Heart of Kiran, personally. I've also taken to main decking 2x Aethersphere Harvester to help in this regard, in addition to answering any other evasion out there. I've seen Ravenous Chupacabra hit main deck for a lot of lists, but to me it just seems really slow for removal. Especially against aggro. I'm considering pulling Blossoming Defense back into my main deck to help.
It does, but so many GBx players have cut the number of Fatal Push and Vraska's Contempt to play Adventurous Impulse. Even if you're the particular deck that hasn't done so, you still need to be able to deal with RB's other flyer, Rekindling Phoenix. The biggest weakness GBx has on the battlefield is dealing with flyers. It's why Temur's top end of Glorybringer always seemed to end us (take a big hit and possibly lose a creature).
@hoser2, I actually love the explore deck, but I don't have the stones to take it into competitive battle. I think the deck has some legs. I just feel like UW and UB wreck it. I guess we can't win 'em all.
How are your experiences with Adventurous Impulse?
I have very mixed feelings about it afyer some weeks of play.
4 Aether Hub
4 Woodland Cemetery
4 Sunpetal Grove
3 Blooming Marsh
5 Forest
1 Swamp
1 Plains
Creatures
4 Winding Constrictor
4 Servant of the Conduit
4 Glint Sleeve Siphoner
3 Walking Ballista
4 Jadelight Ranger
2 Rishkar, Peema Renegade
3 Bristling Hydra
2 Ravanous Chupacabra
2 Shalai, Voice of Plenty
4 Adventurous Impulse
3 Cast Down
3 Cast Out
3 Duress
3 Blossoming Defense
2 Fatal Push
2 Prowling Serpopard
3 Thrashing Brontodon
2 Vraska, Relic Seeker
Another problem I have is the curve. This list is very light on 3cmc and to be honest, without the snake/counters, Jadelight Ranger is a bit.... Meh.
Any suggestions are welcome, but I might go back to Sultai and fill op with Hadana's Climb
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I'm assuming beyond that it's just a matter of trying to play around getting blown out by Soulscar Mage into Goblin Chainwhirler with a snake in play?
Etienne Busson pilots GB version to top 8 (7th decklist down)
Alan Simon pilots GB version to 19th place (11th decklist down)
Sean Lynch and Mark McGovern pilot GB versions with 8-0 records (2nd and 3rd decklists down)
Looking at all the lists, every one of them runs Llanowar Elves and Adventurous Impulse. I've evaluated my own decklist (I've been on Sultai for quite some time) and feel like moving to GB makes a lot of sense if placing Llanowar Elves. Woodland Cemetery punishes tri-color builds, as the number of comes-into-play-tapped lands is high. If I was playing Cemetery in the lands, as well as accommodating the requisite blue mana sources, I only had 3-4 basics, insufficient to make Cemetery a reliable untapped land. This slows down the deck, which runs counter to the premise of running Llanowar Elves. I found myself cutting back to The Scarab God being the only blue card (not enough blue mana to reliably hit Hadana's Climb reliably on T3), and it didn't feel like she was worth playing if it warped the mana that much. This led me to fall into the GB build as well. Playing Elves and having more streamlined mana should make the deck most consistent. I was also finding that my decklist had very little counters interaction, which made Snek lackluster. So I ended up putting Rishkar and Gearhulk back into the deck to make the deck more of a classic Snek deck and actually have a counters-matters theme again, as opposed to a value-centric midrange with a minor counters theme. All in all, I came up with a similar build to these lists.
Thoughts on the builds and the deck moving forward?
A lot of lists I look at seem to feature Constrictor in the top 8, but R/B at the top spot. I think it's worth thinking about that decks success. What is it doing that makes it so successful and how can we effectively combat that? I haven't really been getting to play Standard much due to end of school year craziness. I would say I'm sure since we often have gone down on the number of Fatal Pushes, fighting Heart probably has gotten more difficult. Scrapheap and Heart are a tough pair in general.
What have people's experiences been with this?
I would say this is 100% it. They took advantage of the meta shifting. I think playing less than 3 pushes is a mistake. Maybe dead against control but great against all other matchups. I did decrease from 4 to 3 and added in 1 chupacabra to help fight lyra but she doesn't hose us like you'd think. That deck doesn't play many 'must kill' creatues. I dont waste my contempts on anything except her and teferi. Plow into karn when you can, dont smoke him with spells unless you have no choice. Brontodon is a must. he is A+ right now and jadelight is just a meh now that impulse is out, although i was never on the JL ranger train to begin with.
That being said...my list from my FNM this past week
4x winding constrictor
3x walking ballista
2x blistering hydra
3x verdurous gearhulk
2x rishkar, pemme renegade
4x glint-sleeve siphoner
1x thrashing brontodon
2x ravenous chupacabra
2x Aethersphere harvester
4x adventurous impulse
3x fatal push
2x vraska's contempt
4x blooming marsh
4x woodland cemetary
4x aether hub
2x hashep oasis
2x ifnir deadlands
5x swamp
4x forest
2x lifecrafter's beastiary
1x vraska, relic seeker
1x fatal push
1x vraska's contempt
4x duress
2x lost legacy
2x moment of craving
2x thrashing brontodon
I dominated last time. 5-0, and didn't even lose a game. Played VS rdw, UW control, 2 r/b vehicles and one b/w aggro
In hindsight, I think I want gonti in or around my deck. With midrange and control emerging this week, i think we can definitely take advantage of him. Especially since hes not a dud vs aggro either.
Out of curiosity, did you see any particular cards as worrisome or problematic in those match-ups? I feel like Heart of Kiran is the worst card to see on the other side of the table unless you have Harvester out.
You have ‘23’ next to creatures yet only 21 listed. What are the 2 missing?
Tbh, heart did hit me twice one game and i got nervous but i topped a push.
I dont fear the heart cause i run 2 contempt and 3 push main. As well as a brontodon. I have since added two more dino's main and one side tho.
Shalai is easy to work around but can cause issues if you kept a 'ballista' hand. Tbh, my biggest issue was against a superfriends BANT deck. I handled every shali, lyra and teferi put in front of me but started to gas when karn landed. Hes so darn tanky. then a nissa steward finished me cause i just couldn't keep pace. after i adjusted SB i was fine tho
I typo'd in two places. 4x ballista and 3x hydra
Although in hindsight after my Tuesday games I might go all in on hydra. and might add in a rhonas or two so i can finish planeswalkers easier (with elves)
Tbh, I never sided em in. I have them in the side cause my LGS (only place i play) has two people playing approach. It's basically an auto win if you hit that.
Another note:
I am having a lil issue with control so I think i'm going to go to 4 hydra's and 2 blossoming defense. Maybe just two carnage tyrants in the SB would seal the deal.
http://mtgtop8.com/event?e=19317&d=322654&f=ST
The deck is not very well positioned against the W removal suite. From the Rx aggro side, Goblin chainwhirler doesn't make our life easier aswell. One of our key CA engines and failed explorations are very weak against it. We're wedged inbetween the two.
I think Untamed Kavu is very good versus Wx and scales well as the games go on against others. I've also swapped out Merfolk Branchwalker for Seekers' Squire. In the proces I dropped the double green spells untill T4 (Hydra and up) and made the mana base a little more centered around black to have the removal and disruption from the side we need early. I don't think Adventurous Impulse is good enough in our deck because I want to play more removalspells and have really missed Blossoming Defense in my recent tests. Still splashing white for Shalai, Voice of Plenty, I think the card is great.
This is what i'm testing at the moment. It's very low on three drops, but makes up for it by keeping up mana for defense or push. The manabase probably needs some finetuning though.
3 Swamp
2 Plains
2 Forest
4 Aether Hub
4 Blooming Marsh
4 Scattered Groves
3 Woodland Cemetery
1 Isolated Chapel
1 Sunpetal Grove
Creatures
4 Winding Constrictor
4 Servant of the Conduit
3 Seekers' Squire
4 Untamed Kavu
2 Rishkar, Peema Renegade
4 Bristling Hydra
2 Shalai, Voice of Plenty
2 Verdurous Gearhulk
4 Fatal Push
3 Blossoming Defense
2 Cast Down
2 Vraska's Contempt
4 Duress
2 Prowling Serpopard
3 Thrashing Brontodon
2 Lost Legacy
1 Vraska's Contempt
1 Liliana, Death's Majesty
2 Vraska, Relic Seeker
On a sidenote, Dev from SBMTG made a strong argument for Aethergeode Miner against the Wx control decks. I think I agree and it fits the GBw deck pretty nicely, but it's weak against the same chainwhirling goblin from the other side. Maybe a good (GREAT) sideboard card for Wx control.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Are you just not playing ballista cause you dont have em? It is probably the most versatile card in standard now. It's good against every deck.
Want midrange and beat aggro (and vehicles)? go Jund. RBg has everything you need and more.
I do have them, but cut them from the deck before the banhammer hit. Never gave it a second look. I know the card is good with snake out, but snake just dies a lot on me migjt give it another go though.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I don't think Spyglass is great, it'll just get put under a Cast Out
Lost Legacy still works
I think trying to squeeze in Heart of Kiran would do well to enhance our control matchup, and just adding our own planeswalkers in general; like Karn or Liliana/Vraska
not much helps for aggro other than more removal; Moment of Craving and Vraska's Contempt (s)
or big butts like Thrashing Brontodon.
Walking ballista isn't just good with snake out. Thats whey every deck in the format is playing them. They are just one of the best utility creatures ever to run thru standard.
I dont wanna F up my mana any more than it already is. That's why i haven't played w or r in the list yet.
I like the spyglass too. I just think its always a good choice to force a cast out on a spyglass and leaving my creature/walker to smack into em. I just think carnage tyrant can be slotted in too. He can attack into lyra and if you play duress you can keep em safe.
Going forward, it looks like Mono Red and variations of RB will be the decks to beat. How does GB Constrictor adapt? I've noticed several decks drop their removal in favor of more creatures. I would think that increasing the number of Fatal Push may help mitigate aggro, but I'm just now piloting this deck.
What do you all think?
Feedback please!
3 Wildgrowth Walker
4 Seekers' Squire
4 Winding Constrictor
1 Hostage Taker
4 Merfolk Branchwalker
1 Ravenous Chupacabra
4 Jadelight Ranger
1 The Scarab God
1 Muldrotha, the Gravetide
Land
4 Forest
1 Island
2 Swamp
4 Fetid Pools
1 Field of Ruin
4 Evolving Wilds
4 Hinterland Harbor
4 Woodland Cemetery
1 Walking Ballista
1 Verdurous Gearhulk
Instant
3 Blossoming Defense
2 Fatal Push
2 Vraska's Contempt
Sorcery
2 Adventurous Impulse
Planeswalker
1 Liliana, Death's Majesty
1 Vraska, Relic Seeker
1 Wildgrowth Walker
3 Glint-Sleeve Siphoner
2 Arguel's Blood Fast
2 Lifecrafter's Bestiary
2 Fatal Push
2 Vraska's Contempt
1 Negate
2 Duress
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
fatal push never fell outta favor for me cause aggro is all my LGS has atm. one control player and 15-16 aggro decks.
Dont forget, these decks are based of a fast evolving meta. Not all LGS have that type of meta.