For me, the Inspector is sided out in every matchup other than W/R Humans, so it seems like a no brainer. I would much rather have a 3/3 blocker that gives an anthem than a 1/2. If I have time to crack the clue in that matchup, I may well have stabilized.
Isn't it just a 2/2 unless you cast Lieutenant after it's in play?
I leave Inspector in vs. control decks. It's a turn 1 play that lets you put two bodies into the field with and not over expose yourself to Languish.
Admittedly, it's not a good card in the mirror or against GW, which make up a significant portion of the meta.
For me, the Inspector is sided out in every matchup other than W/R Humans, so it seems like a no brainer. I would much rather have a 3/3 blocker that gives an anthem than a 1/2. If I have time to crack the clue in that matchup, I may well have stabilized.
Isn't it just a 2/2 unless you cast Lieutenant after it's in play?
I leave Inspector in vs. control decks. It's a turn 1 play that lets you put two bodies into the field with and not over expose yourself to Languish.
Admittedly, it's not a good card in the mirror or against GW, which make up a significant portion of the meta.
The way I read it, with no lieutenants anywhere outside of your library or your hand, it blocks as a 3/3. If it is on the battlefield with a Pacifist and they block together, the Captain will block as a 3/3 and the Pacifist will block as a 4/4. Counters would only add from there.
I really like the Inspector, and I used to keep it in vs Control, but I've been getting more extreme with my sideboard. I sided in 13 cards in one control matchup last night. Still, read the Hamlet Captain text. In a human deck he's insane, although he doesn't help against Radiant Flames, Languish or Engulf the Shore (assuming the Engulfer is careful). Please let me know if I'm misreading the card.
I am trying to get better at making decks. I have had trouble creating more competitive decks as I only really build with the cards I have. I dont have that many value cards, in function or expense. I (almost) never play at FNM type events so its not like im playing against $2k decks. If I do usally play at one, Its a draft or limited game. Any advice on building decks is greatly supported! DMs are appreciated.
Thank you!
To put it more simply, it's like saying, "I can prove Jesus is real and loves you. See? Here's my Hispanic friend Jesus. He's had a crush on you for a long time. Tell em' Jesus."
Here's a joke! Whats the internal temperature of a Taun-Taun?
Seen a lot of GW/Bant/Naya lists here but no real WR lists, which is what I'm starting with for now. I like the idea of Hamlet Captain and Lambholt but I feel with the meta being a lot of mexican standoff type board states I want removal over bigger creatures. I feel Hanweir Garrison is perfect for the deck since it applies pressure faster than Militia Captain and can buff Lieutenant out of the range of deal/minus X sweepers pretty quick. Since I added Garrison I bumped up the number of main red sources slightly and felt with the deck still being about a third 1-drops that mained Bushwhacker was worth at least exploring. So far it's been pretty sweet and I've had a few instances of turn 5 Garrison + Bushwhacker for a lot of surprise damage. The board is essentially the same as it was pre-EDN but with removal like Flow and Volley. Plus the inclusion of Rending Volley in the board gives me an answer to Avacyn should I need it. This is where I'm at now after testing a gauntlet at my lgs with friends. So far I've tested against GW Tokens, UW Spirits, Bant CoCo, Bant Humans, BW Control, and UR Eldrazi/Emerge.
I like the list, a lot of good card choices similar to the list I posted on page 11 of this thread. Lightning Berserker is a workhorse and Dashing him out can grow Thalias Lieutenant, built-in Firebreathing, and can dodge Sorcery speed removal.
@Uncle_Oj the list looks fine but you are playing too few red mana sources to reliably cast Hanweir Garrison and Reckless Bushwhacker on curve. Last season's Wr deck would typically go up to 20 lands with the full 8 red sources when it sided in Bushwhackers. If you want to be able to reliably cast Garrison on turn 3 you probably need even more red sources, like 11 or 12.
I am really like the Incendiary Flow mainboard as it gives the deck some "to the face" reach and even more creature removal that can kill Sylvan Advocate and the like.
@Uncle_Oj the list looks fine but you are playing too few red mana sources to reliably cast Hanweir Garrison and Reckless Bushwhacker on curve. Last season's Wr deck would typically go up to 20 lands with the full 8 red sources when it sided in Bushwhackers. If you want to be able to reliably cast Garrison on turn 3 you probably need even more red sources, like 11 or 12.
I am really like the Incendiary Flow mainboard as it gives the deck some "to the face" reach and even more creature removal that can kill Sylvan Advocate and the like.
You have 8 thraben inspectors
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I am trying to get better at making decks. I have had trouble creating more competitive decks as I only really build with the cards I have. I dont have that many value cards, in function or expense. I (almost) never play at FNM type events so its not like im playing against $2k decks. If I do usally play at one, Its a draft or limited game. Any advice on building decks is greatly supported! DMs are appreciated.
Thank you!
To put it more simply, it's like saying, "I can prove Jesus is real and loves you. See? Here's my Hispanic friend Jesus. He's had a crush on you for a long time. Tell em' Jesus."
Here's a joke! Whats the internal temperature of a Taun-Taun?
@Uncle_Oj the list looks fine but you are playing too few red mana sources to reliably cast Hanweir Garrison and Reckless Bushwhacker on curve. Last season's Wr deck would typically go up to 20 lands with the full 8 red sources when it sided in Bushwhackers. If you want to be able to reliably cast Garrison on turn 3 you probably need even more red sources, like 11 or 12.
I am currently on a very similar list:
<deck>
I am really like the Incendiary Flow mainboard as it gives the deck some "to the face" reach and even more creature removal that can kill Sylvan Advocate and the like.
You're wrong on how W/R would sideboard in the Bushwhackers. W/R took out 4 plains for 4 needle spires and 4 other things for the Bushwhackers.
I feel like the W/R list doesn't gain a lot from EMN, at least not for the mainboard. Thalia and Battlements are 3 mana, which is too much for the mainboard if you ask me. Collective Effort seems good, but I don't want to drop any of my other spells nor do I want to drop any of my threats. Incendiary Flow seems like a strong card, but I don't want to drop any creatures for it and I'm not sure it's better than Declaration in Stone either.
I think the sideboard will be the right place for the new cards. Personally I'll keep the Needle Spires / Bushwhackers package and the 4th Gryff's Boon in the side and I'll start experimenting with the other sideboard slots.
[quote from="Retsyn »" url="http://www.mtgsalvation.com/forums/the-game/standard-type-2/proven-standard/683693-w-x-humans?comment=377"]You're wrong on how W/R would sideboard in the Bushwhackers. W/R took out 4 plains for 4 needle spires and 4 other things for the Bushwhackers.
@Cronax That's not how Tom Ross played the deck on camera. (He has a sideboard guide in an article on SGC that actually shows him removing 1 Plains and siding in 4 Spires against control to bring his land count up from 18 to 21. http://www.starcitygames.com/article/33122_Your-SCGORL-Guide-To-WR-Humans.html) YMMV of course, but considering that you need 5 lands in play to effectively activate Needle Spires, I think staying at 18 lands would probably be a pretty iffy plan.
@Sun_Fin Lightning Berserker is a cute combo with Lieutenant, but the deck just doesn't have a heavy enough commitment to red to make him good. For a while I was playing a version with more red that also added Abbot of Keral Keep, Titan's Strength and Outnumber. Some of those cards have some spicy interactions but ultimately the mana was a mess and it wound up being too hard to cast Always Watching and Knight of the White Orchid.
Uncle_Oj The Mountains have no effect on your ability to play your double white spells. I still have 18 white sources in my list, which is the same number of white sources that the deck ran prior to rotation. The extra Mountains do mean reducing the creature count slightly. That combined with the 4 CIPT lands in the main deck, does mean that the deck is somewhat slower than it was before. But going up to 11 red sources is the only way to make turn 3/4 Hanweir Garrison and the additional burn spells feasible. Six red sources is way too few. At 8 red sources most of the time you won't be able to play your red spells reliably before turn 4 or 5 (which was fine when the red in the deck was only used to activate spires and cast Bushwhacker following a Languish). It's arguable whether the new red spells do enough to warrant their maindeck inclusion, but if you are going to add them you have to adjust the mana base to support them.
@Squirtle_Squad The 4 extra Thraben Inspectors should be Thalia's Lieutenant.
@Cronax That's not how Tom Ross played the deck on camera. (He has a sideboard guide in an article on SGC that actually shows him removing 1 Plains and siding in 4 Spires against control to bring his land count up from 18 to 21. http://www.starcitygames.com/article/33122_Your-SCGORL-Guide-To-WR-Humans.html) YMMV of course, but considering that you need 5 lands in play to effectively activate Needle Spires, I think staying at 18 lands would probably be a pretty iffy plan.
All power to the Boss, I got my sideboarding strategy straight from the original creator of the deck (he's on Reddit) and it really does seem to work. Activating Needle Spires is more of a 'mana sink' thing than the main gameplan, the main plan is to beat face with a few cheap dudes, force the boardwipe, then drop multiple 1-drops in a single turn combined with a surged Reckless Bushwhacker for hasted damage. I imagine the reason Needle Spire is played over any other tapland is that in scenario where you're out of dudes to cast and really need the extra damage, activating it is a fine idea.
On the other hand, I'm sure Tom Ross is a better player than I am and his win percentage with the deck is probably higher than mine, so I could well be wrong.
Spires is played because it's a good answer to sweepers. It's essential to have the mana to activate them because of how much reach they give the deck.
I'm liking the WR lists I'm seeing. Boros is my favorite. I think I found my standard deck, but I'm concerned that so many powerful cards will rotate soon, like Kytheon and Lightning Berserker. How can we build the list to last longer than a few months?
Hello,
we are a small group of kitchen table magic players,
playing with some standard builts, especilly with some WWr
(like this one)
against the Seasons Control Decks, which has a lot of destruction effects,
especially after Languish it is nearby impossible fr us to recover or to win,...
Can someone give tips us how to play with that Deck against the B/G Seasnosn Decks?
No one of us is able to win against this deck, even after sideboarding,...
We are doning actualy 2 strategies:
1. Bording in the Gideon, Ally of Zendikar, and with the Kytheon, we habe 2 Creatures, where
could be made indistrutable
2. Bording in the Red Reckless Bushwhacker Combo, to get after some normal attacks with the
creatures after the languish sweep a last final attack...
3. Or a combination of 1. and 2.?
4. Or is there any other special Sideboard card you use against this matuchup...?
I hope some WW player is reading this and can give us some tips....
Thans a lot for your help..
The answer is DEFINITELY the 2nd point. The Bushwhacker combo's entire reason for inclusion was to drop a few 1-drops + surge bushwhacker after the Languish. Don't overextend, keep at least 2 of your 1-drops in hand.
I actually don't like the Gideon in the sideboard, I feel its mana cost is too high for the deck's main gameplan, but I guess it does stay on the board after a sweeper so I guess that's decent.
I ended up picking up most of the previous iteration of the deck today off my buddy, still don't have much EMN though
where is the deck looking to head now that EMN is out? I kinda like GW as an idea
(I have no experience with the deck)
I think W/X Humans will split off in two directions: one side will stay w/r, play cheap creatures and aim to be faster than anything. The other will go W/G and take a more midrange-y value-card based approach. I think the challenge for W/G Humans to be good will be to find a list that is faster than the other decks in the meta without losing consistent access to its value cards.
so how many creatures should I commit to the board to protect myself from getting blown out by languish?
You want to lay down enough creatures to be a real threat, but keep enough of them in your hand to make the Bushwhacker combo hurt. This is why my personal rule of thumb is to keep 2 1-drops and 1 bushwhacker in my hand and commit the rest of my creatures to the board until I have about 4-5 creatures in play.
Could someone give me some quick insight on the 4 Needle Spires and 4 Bushwhackers in the SB? I'm super new to Standard (mostly play Modern) and not sure when you would side in those 2 sets of cards =S
so how many creatures should I commit to the board to protect myself from getting blown out by languish?
You want to lay down enough creatures to be a real threat, but keep enough of them in your hand to make the Bushwhacker combo hurt. This is why my personal rule of thumb is to keep 2 1-drops and 1 bushwhacker in my hand and commit the rest of my creatures to the board until I have about 4-5 creatures in play.
thanks for the advice, I'll have to keep that in mind. I'm relatively inexperienced with agro, as I mostly play control.
So some of this stuff is new to me
Could someone give me some quick insight on the 4 Needle Spires and 4 Bushwhackers in the SB? I'm super new to Standard (mostly play Modern) and not sure when you would side in those 2 sets of cards =S
Thanks in advance!
If nothing else, you want them against decks that have the ability to remove your entire board. As I mentioned in an earlier post, you want to keep the Bushwhacker in your hand along with some 1-drops so you can regain a board presence after the opponent clears it. The needle spires provide extra red sources for the Bushwhackers and by virtue of being lands (hence dodging boardwipes) they give you something to do post board-wipe.
I think W/X Humans will split off in two directions: one side will stay w/r, play cheap creatures and aim to be faster than anything. The other will go W/G and take a more midrange-y value-card based approach. I think the challenge for W/G Humans to be good will be to find a list that is faster than the other decks in the meta without losing consistent access to its value cards.
This is exactly what I am looking at right now. The W/g Humans deck I am building and testing isn't as low to the ground as W/r, but it offers an alternative to recovering from a board wipe, but with a similar outlook of not overextending your hand due to the reality of board wipes.
I can sideboard in bigger creatures for my 1-drops if I need to go long.
I can sideboard in more removal against creature heavy decks.
I probably need to add Hallowed Moonlight to my SB for CoCo instead of Gideon
If I am playing the mirror or a creature heavy deck I want to try a lifelink strategy of Lone Rider, Gisela, and Heron's Grace Champion to keep them from being able to kill me. This is also good in combatting a wipe, having 25+ life gives me time to recover.
I am a little concerned about curving out at 4CMC and only having 20 Lands, but I haven't had issues yet.
This is exactly what I am looking at right now. The W/g Humans deck I am building and testing isn't as low to the ground as W/r, but it offers an alternative to recovering from a board wipe, but with a similar outlook of not overextending your hand due to the reality of board wipes.
I can sideboard in bigger creatures for my 1-drops if I need to go long.
I can sideboard in more removal against creature heavy decks.
I probably need to add Hallowed Moonlight to my SB for CoCo instead of Gideon
If I am playing the mirror or a creature heavy deck I want to try a lifelink strategy of Lone Rider, Gisela, and Heron's Grace Champion to keep them from being able to kill me. This is also good in combatting a wipe, having 25+ life gives me time to recover.
I am a little concerned about curving out at 4CMC and only having 20 Lands, but I haven't had issues yet.
That looks like an interesting list, have you done any testing with it yet? It looks like you can't really attack with Lambholt Pacifist all that often since getting your creatures to 4+ will require at least 2 cards in that deck, so I'm thinking another creature might fill the slot better.
That looks like an interesting list, have you done any testing with it yet? It looks like you can't really attack with Lambholt Pacifist all that often since getting your creatures to 4+ will require at least 2 cards in that deck, so I'm thinking another creature might fill the slot better.
Lambholt Pacifist has a ton of ways to get there. Flipping Lone Rider off of Heron's Grace Champion, Champion's pump effect gets it temporarily, Gryff's Boon on Pacifist, Always Watching, Dromoka's Command +1 counter for Pacifist, Thalia's Lieutenant... any of them will make Pacifist itself a 4+ creature, excepting Lone Rider who becomes a 4+ on flip. Out of the sideboard, you have Gisela, Gideon activation, Gideon emblem, and Collective Effort. Pacifist will very easily be activated.
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Isn't it just a 2/2 unless you cast Lieutenant after it's in play?
I leave Inspector in vs. control decks. It's a turn 1 play that lets you put two bodies into the field with and not over expose yourself to Languish.
Admittedly, it's not a good card in the mirror or against GW, which make up a significant portion of the meta.
The way I read it, with no lieutenants anywhere outside of your library or your hand, it blocks as a 3/3. If it is on the battlefield with a Pacifist and they block together, the Captain will block as a 3/3 and the Pacifist will block as a 4/4. Counters would only add from there.I'm misreading the card.I really like the Inspector, and I used to keep it in vs Control, but I've been getting more extreme with my sideboard. I sided in 13 cards in one control matchup last night. Still, read the Hamlet Captain text. In a human deck he's insane, although he doesn't help against Radiant Flames, Languish or Engulf the Shore (assuming the Engulfer is careful). Please let me know if
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I am trying to build a naya humans deck based off of these instructions. Can someone help me? This is the link to the forum post
Thank you!
3x Dragon Hunter
3x Expedition Envoy
2x Hanweir Garrison
4x Knight of the White Orchid
3x Kytheon, Hero of Akros
3x Reckless Bushwhacker
4x Thalia's Lieutenant
4x Thraben Inspector
4x Town Gossipmonger
4x Battlefield Forge
2x Needle Spires
13x Plains
Spells (11)
4x Always Watching
3x Gryff's Boon
4x Declaration in Stone
2x Gideon, Ally of Zendikar
2x Hanweir Militia Captain
2x Incendiary Flow
1x Magmatic Chasm
2x Needle Spires
2x Rending Volley
2x Stasis Snare
2x Thalia, Heretic Cathar
I am currently on a very similar list:
4 Dragon Hunter
3 Expedition Envoy
4 Thraben Inspector
4 Town Gossipmonger
3 Kytheon, Hero of Akros
4 Knight of the White Orchid
4 Thalia's Lieutenant
2 Hanweir Garrison
4 Declaration in Stone
3 Incendiary Flow
4 Always Watching
Lands (21)
10 Plains
4 Battlefield Forge
4 Needle Spires
3 Mountain
3 Rending Volley
3 Reckless Bushwhacker
3 Gryff's Boon
2 Thalia, Heretic Cathar
2 Stasis Smare
1 Collective Effort
1 Magmatic Chasm
I am really like the Incendiary Flow mainboard as it gives the deck some "to the face" reach and even more creature removal that can kill Sylvan Advocate and the like.
You have 8 thraben inspectors
Thank you!
You're wrong on how W/R would sideboard in the Bushwhackers. W/R took out 4 plains for 4 needle spires and 4 other things for the Bushwhackers.
I feel like the W/R list doesn't gain a lot from EMN, at least not for the mainboard. Thalia and Battlements are 3 mana, which is too much for the mainboard if you ask me. Collective Effort seems good, but I don't want to drop any of my other spells nor do I want to drop any of my threats. Incendiary Flow seems like a strong card, but I don't want to drop any creatures for it and I'm not sure it's better than Declaration in Stone either.
I think the sideboard will be the right place for the new cards. Personally I'll keep the Needle Spires / Bushwhackers package and the 4th Gryff's Boon in the side and I'll start experimenting with the other sideboard slots.
@Cronax That's not how Tom Ross played the deck on camera. (He has a sideboard guide in an article on SGC that actually shows him removing 1 Plains and siding in 4 Spires against control to bring his land count up from 18 to 21. http://www.starcitygames.com/article/33122_Your-SCGORL-Guide-To-WR-Humans.html) YMMV of course, but considering that you need 5 lands in play to effectively activate Needle Spires, I think staying at 18 lands would probably be a pretty iffy plan.
@Sun_Fin Lightning Berserker is a cute combo with Lieutenant, but the deck just doesn't have a heavy enough commitment to red to make him good. For a while I was playing a version with more red that also added Abbot of Keral Keep, Titan's Strength and Outnumber. Some of those cards have some spicy interactions but ultimately the mana was a mess and it wound up being too hard to cast Always Watching and Knight of the White Orchid.
Uncle_Oj The Mountains have no effect on your ability to play your double white spells. I still have 18 white sources in my list, which is the same number of white sources that the deck ran prior to rotation. The extra Mountains do mean reducing the creature count slightly. That combined with the 4 CIPT lands in the main deck, does mean that the deck is somewhat slower than it was before. But going up to 11 red sources is the only way to make turn 3/4 Hanweir Garrison and the additional burn spells feasible. Six red sources is way too few. At 8 red sources most of the time you won't be able to play your red spells reliably before turn 4 or 5 (which was fine when the red in the deck was only used to activate spires and cast Bushwhacker following a Languish). It's arguable whether the new red spells do enough to warrant their maindeck inclusion, but if you are going to add them you have to adjust the mana base to support them.
@Squirtle_Squad The 4 extra Thraben Inspectors should be Thalia's Lieutenant.
All power to the Boss, I got my sideboarding strategy straight from the original creator of the deck (he's on Reddit) and it really does seem to work. Activating Needle Spires is more of a 'mana sink' thing than the main gameplan, the main plan is to beat face with a few cheap dudes, force the boardwipe, then drop multiple 1-drops in a single turn combined with a surged Reckless Bushwhacker for hasted damage. I imagine the reason Needle Spire is played over any other tapland is that in scenario where you're out of dudes to cast and really need the extra damage, activating it is a fine idea.
On the other hand, I'm sure Tom Ross is a better player than I am and his win percentage with the deck is probably higher than mine, so I could well be wrong.
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where is the deck looking to head now that EMN is out? I kinda like GW as an idea
(I have no experience with the deck)
The answer is DEFINITELY the 2nd point. The Bushwhacker combo's entire reason for inclusion was to drop a few 1-drops + surge bushwhacker after the Languish. Don't overextend, keep at least 2 of your 1-drops in hand.
I actually don't like the Gideon in the sideboard, I feel its mana cost is too high for the deck's main gameplan, but I guess it does stay on the board after a sweeper so I guess that's decent.
I think W/X Humans will split off in two directions: one side will stay w/r, play cheap creatures and aim to be faster than anything. The other will go W/G and take a more midrange-y value-card based approach. I think the challenge for W/G Humans to be good will be to find a list that is faster than the other decks in the meta without losing consistent access to its value cards.
You want to lay down enough creatures to be a real threat, but keep enough of them in your hand to make the Bushwhacker combo hurt. This is why my personal rule of thumb is to keep 2 1-drops and 1 bushwhacker in my hand and commit the rest of my creatures to the board until I have about 4-5 creatures in play.
Thanks in advance!
thanks for the advice, I'll have to keep that in mind. I'm relatively inexperienced with agro, as I mostly play control.
So some of this stuff is new to me
If nothing else, you want them against decks that have the ability to remove your entire board. As I mentioned in an earlier post, you want to keep the Bushwhacker in your hand along with some 1-drops so you can regain a board presence after the opponent clears it. The needle spires provide extra red sources for the Bushwhackers and by virtue of being lands (hence dodging boardwipes) they give you something to do post board-wipe.
This is exactly what I am looking at right now. The W/g Humans deck I am building and testing isn't as low to the ground as W/r, but it offers an alternative to recovering from a board wipe, but with a similar outlook of not overextending your hand due to the reality of board wipes.
Here's my build:
4 Thraben Inspector
3 Kytheon, Hero of Akros
3 Town Gossipmonger
4 Lone Rider
3 Thalia's Lieutenant
3 Hanweir Militia Captain
2 Lambholt Pacifist
3 Thalia, Heretic Cathar
3 Heron's Grace Champion
3 Gryff's Boon
4 Always Watching
Instants (2)
2 Dromoka's Command
Sorceries (3)
3 Declaration in Stone
Land (20)
4 Fortified Village
4 Canopy Vista
8 Plains
4 Forest
2 Lambholt Pacifist
2 Knight of the White Orchid
3 Gisela, the Broken Blade
2 Gideon, Ally of Zendikar
2 Silkwrap
2 Stasis Snare
2 Collective Effort
I can sideboard in bigger creatures for my 1-drops if I need to go long.
I can sideboard in more removal against creature heavy decks.
I probably need to add Hallowed Moonlight to my SB for CoCo instead of Gideon
If I am playing the mirror or a creature heavy deck I want to try a lifelink strategy of Lone Rider, Gisela, and Heron's Grace Champion to keep them from being able to kill me. This is also good in combatting a wipe, having 25+ life gives me time to recover.
I am a little concerned about curving out at 4CMC and only having 20 Lands, but I haven't had issues yet.
Currently Playing:
WGW/G HumansGW
WUW/U SpiritsUW
WGG/W TokensGW
URU/R ProwessRU
That looks like an interesting list, have you done any testing with it yet? It looks like you can't really attack with Lambholt Pacifist all that often since getting your creatures to 4+ will require at least 2 cards in that deck, so I'm thinking another creature might fill the slot better.
Lambholt Pacifist has a ton of ways to get there. Flipping Lone Rider off of Heron's Grace Champion, Champion's pump effect gets it temporarily, Gryff's Boon on Pacifist, Always Watching, Dromoka's Command +1 counter for Pacifist, Thalia's Lieutenant... any of them will make Pacifist itself a 4+ creature, excepting Lone Rider who becomes a 4+ on flip. Out of the sideboard, you have Gisela, Gideon activation, Gideon emblem, and Collective Effort. Pacifist will very easily be activated.