I hate to be this picky, but the blue puzzleknot is NOT card advantage. It's literally no different than scrying with Treasure Map, Hidden Stockpile, or Contraband Kingpin.
Sure, just like those cards I just mentioned, it helps set up your following draws, but it will not pull you ahead at all. A deck like this wants to have cards be fairly versatile. Blue puzzleknot really is there to help facilitate the combo.
I think Daleos got mixed up. It's either Metalspinner's Puzzleknot or Implement of Examination. The last thing this deck needs is more scrying. Instant speed card draw on an artifact can be nice though because it allows us to rip a card or two off the top when we are in the middle of 3 scry 1's so none of the scry is wasted. It's also just another artifact to sacrifice to Master.
That's fair. I've tried both cards. I've seen Conley mess with Implement.
Metalspinner's Puzzleknot is ok. Drawing you a card right away is nice, but the 3 cost to sacrifice is a tad steep.
Implement is a less mana investment overall for the same amount of cards drawn, and no life lost. Just no card up front.
However, at this moment, I don't have anything at the 3 spot on my curve. Maybe I need to revisit Implement.
Ive found metalworkers puzzleknot better in most situations. 3 cmc feels bad for no immediate return. Usually if youre comboing youll have the mana to sac the puzzleknot for more damage anyway.
And it makes some 2 land hands keep able.
The t2 map
T3 puzzleknot lets you keep up mana for rebuke which people still ignore often or a push on a snake when they try to pump it with rhiskar.
Not to mention the spare mana we need to flip the treasure map asap.
Basically implement, in my experience, leaves us too open early game which is when we are the weakest.
Could try the improvise draw spell
Ive found metalworkers puzzleknot better in most situations. 3 cmc feels bad for no immediate return. Usually if youre comboing youll have the mana to sac the puzzleknot for more damage anyway.
And it makes some 2 land hands keep able.
The t2 map
T3 puzzleknot lets you keep up mana for rebuke which people still ignore often or a push on a snake when they try to pump it with rhiskar.
Not to mention the spare mana we need to flip the treasure map asap.
Basically implement, in my experience, leaves us too open early game which is when we are the weakest.
Could try the improvise draw spell
Sound argument.
How many Metallic Rebuke's are you running in your version? I still find operating at instant speed to be so awkward. This awkwardness is why I'm not liking Spell Swindle.
Side note: I have really liked Chard a Course so far. Just like your point of being able to keep 2 land hands with Metalspinner's Puzzleknot, Chart fills the same role.
How many Metallic Rebuke's are you running in your version? I still find operating at instant speed to be so awkward. This awkwardness is why I'm not liking Spell Swindle.
Side note: I have really liked Chard a Course so far. Just like your point of being able to keep 2 land hands with Metalspinner's Puzzleknot, Chart fills the same role.
I don't like Rebuke in the deck. The deck is kinda built around durdling until Marionette or Tezzeret go off, rather than countering things. I initially had the same thought about Spell Swindle being unnecessary, but Conley's explanation for it is that it can occasionally just win you the game with T5 Swindle into T6 Marionette. He went as far as to say it's the most powerful card in the deck for that reason. Watching his streams, it actually has won him the game on a couple occasions.
How many Metallic Rebuke's are you running in your version? I still find operating at instant speed to be so awkward. This awkwardness is why I'm not liking Spell Swindle.
Side note: I have really liked Chard a Course so far. Just like your point of being able to keep 2 land hands with Metalspinner's Puzzleknot, Chart fills the same role.
I don't like Rebuke in the deck. The deck is kinda built around durdling until Marionette or Tezzeret go off, rather than countering things. I initially had the same thought about Spell Swindle being unnecessary, but Conley's explanation for it is that it can occasionally just win you the game with T5 Swindle into T6 Marionette. He went as far as to say it's the most powerful card in the deck for that reason. Watching his streams, it actually has won him the game on a couple occasions.
He seems to have gone away from Spell Swindle. Aside from activating things like Hidden Stockpile or Treasure Map, I feel this deck just doesn't care to do anything at instant speed, including Spell Swindle. Every time I see Conley play the deck he just runs out of cards, and can fall behind because aside from MAYBE Stockpile and Tezzeret, none of our cards are great on their own. This is why my search for adding card advantage has been ongoing.
Because of this search for card advantage, I am going to try the following:
So far the inclusion of Metalspinner's Puzzleknot and Reverse Engineer make the deck flow a little better. Scrys on top of drawing actual cards feels so good.
Also again, the Forsaken Sanctuary is only there because Concealed Courtyard is pricey on MTGO.
Ive missed my last 2 FNM and this week will make 3 so i still havent played esper.
I was 4/2 rebuke/swindle 1st week of ixalan and swindle 100% blows out some games. Mainly the approach match.
Rebuke has saved my ass very often. The reason i feel its viable is because my tap out plays either leave it live (tez makes etherium for rebuke or push)
Or its master which is usually winning when he resolves
Well i wouldnt be running 4 copies.
Using conleys list it woukd be more like -1 renegade map +1 dockhand.
I think there could be alot of value in the card as a 1 of.
Just a note, I'm still rocking the deck -4 Tezzeret +4 Procession and it's a lot of fun. There's so many games where I just win off of threatening 8 servos a turn, or I get to use Ruthless Knave to repeatedly sac creatures to net 4-8 treasure (and a ton of scry off the Kingpin). Just need a Puzzleknot or Costly Plunder (or even Opt) to draw the cards in the middle of scrying.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
This list is nuts! and in a direction that I wasn't very sure about until I actually looked at this list. It's basically UB GPG, but with another mainline that combo out of nowhere! Everyone definitely has to give this a shot this weekend!
I dont typically use the "loses to X" argument but this deck actually does just lose to abrade and with pretty much every top deck outside of approach (and some approach do) playing red i think that is relevent. 2 win cons. That die to the same card feels pretty fragile. And not having refurbish to cheat in gift makes it worse that typical gift decks
Hi Folks!
Within two weeks I tested several UB Marionette builds and came to the conclusion that this version (which was published earlier by D90Dennis14) is optimal:
The deck works well, but It has problems in the struggle against Ixalan's Binding and Cast Out. In addition to this, after Pro Tour, the number of Sultai Energy decks will increase and we must ready for this.
What considerations about this?
I dont typically use the "loses to X" argument but this deck actually does just lose to abrade and with pretty much every top deck outside of approach (and some approach do) playing red i think that is relevent. 2 win cons. That die to the same card feels pretty fragile. And not having refurbish to cheat in gift makes it worse that typical gift decks
I would agree with this if there weren't so many ways to play around Abrade, and to rebuild after being Abrade'd. Trophy Mage and Glint-nest Crane cushion us if we happen to get screwed by our opponent having the Abrade or X amount of variance. Second, Hope of Ghirapur should insulate most of the hate for at least a couple of turns while we set up for either GPG or a Marionette combo.
I've yet to test it, but, on paper, it looks relatively strong even against Abrade.
I guess you don't remember my post about it. But Kevin (rogue deckbuilder) the creator of this version actually has gone 5-0 on mtgo competitive leagues. So it's got a shot. I just still feel like it still needs a good tweak before it becomes a true threat. Being able to do the metalworker colossus sac ability and they can do nothing in respond because it's a part of the activation cost, is so dirty with marionette master!
Hi Folks!
Within two weeks I tested several UB Marionette builds and came to the conclusion that this version (which was published earlier by D90Dennis14) is optimal:
The deck works well, but It has problems in the struggle against Ixalan's Binding and Cast Out. In addition to this, after Pro Tour, the number of Sultai Energy decks will increase and we must ready for this.
What considerations about this?
I guess you don't remember my post about it. But Kevin (rogue deckbuilder) the creator of this version actually has gone 5-0 on mtgo competitive leagues. So it's got a shot. I just still feel like it still needs a good tweak before it becomes a true threat. Being able to do the metalworker colossus sac ability and they can do nothing in respond because it's a part of the activation cost, is so dirty with marionette master!
I just looked back through the posts and found that you posted a link to Kevin's Youtube. I was wondering why I had never seen the decklist, but I know you posted about it. Sorry about that!
The interactions in the list are what make it great for me. I was a big fan of the Esper Conley Woods build because of all of the little interactions that could net you insane amounts of value over the course of a game, but this list can just downright win. Definitely worth sleeving up for this weekend!
I'll do a tournament report after the events, of course!
Am I silly for considering a list that involves both Tezzeret the Schemer and the God-Pharaoh’s Gift package? Identify crisis issue or potentially devastating?
That's fair. I've tried both cards. I've seen Conley mess with Implement.
Metalspinner's Puzzleknot is ok. Drawing you a card right away is nice, but the 3 cost to sacrifice is a tad steep.
Implement is a less mana investment overall for the same amount of cards drawn, and no life lost. Just no card up front.
However, at this moment, I don't have anything at the 3 spot on my curve. Maybe I need to revisit Implement.
Blue puzzleknot is really bad -_-
And it makes some 2 land hands keep able.
The t2 map
T3 puzzleknot lets you keep up mana for rebuke which people still ignore often or a push on a snake when they try to pump it with rhiskar.
Not to mention the spare mana we need to flip the treasure map asap.
Basically implement, in my experience, leaves us too open early game which is when we are the weakest.
Could try the improvise draw spell
Sound argument.
How many Metallic Rebuke's are you running in your version? I still find operating at instant speed to be so awkward. This awkwardness is why I'm not liking Spell Swindle.
Side note: I have really liked Chard a Course so far. Just like your point of being able to keep 2 land hands with Metalspinner's Puzzleknot, Chart fills the same role.
I don't like Rebuke in the deck. The deck is kinda built around durdling until Marionette or Tezzeret go off, rather than countering things. I initially had the same thought about Spell Swindle being unnecessary, but Conley's explanation for it is that it can occasionally just win you the game with T5 Swindle into T6 Marionette. He went as far as to say it's the most powerful card in the deck for that reason. Watching his streams, it actually has won him the game on a couple occasions.
He seems to have gone away from Spell Swindle. Aside from activating things like Hidden Stockpile or Treasure Map, I feel this deck just doesn't care to do anything at instant speed, including Spell Swindle. Every time I see Conley play the deck he just runs out of cards, and can fall behind because aside from MAYBE Stockpile and Tezzeret, none of our cards are great on their own. This is why my search for adding card advantage has been ongoing.
Because of this search for card advantage, I am going to try the following:
4 Evolving Wilds
2 Fetid Pools
1 Field of Ruin
4 Forsaken Sanctuary
2 Glacial Fortress
3 Island
2 Plains
3 Swamp
4 Renegade Map
4 Hidden Stockpile
4 Metalspinner's Puzzleknot
4 Treasure Map
4 Cast Out
4 Tezzeret the Schemer
3 Fumigate
2 Reverse Engineer
4 Marionette Master
So far the inclusion of Metalspinner's Puzzleknot and Reverse Engineer make the deck flow a little better. Scrys on top of drawing actual cards feels so good.
Also again, the Forsaken Sanctuary is only there because Concealed Courtyard is pricey on MTGO.
I was 4/2 rebuke/swindle 1st week of ixalan and swindle 100% blows out some games. Mainly the approach match.
Rebuke has saved my ass very often. The reason i feel its viable is because my tap out plays either leave it live (tez makes etherium for rebuke or push)
Or its master which is usually winning when he resolves
I havent tested it but the scry would be huge and you get a card out of it
I believe that it's not very good. Dies to all removal and it's a very poor blocker.
Using conleys list it woukd be more like -1 renegade map +1 dockhand.
I think there could be alot of value in the card as a 1 of.
This assembly is a compilation of the previous versions which were published earlier in this group.
4 Treasure Map
2 Metalspinner's Puzzleknot
4 Marionette Master
3 Dire Fleet Hoarder
3 Contraband Kingpin
3 Spell Swindle
4 Costly Plunder
4 Fatal Push
3 Battle at the Bridge
2 Bontu's Last Reckoning
4 Fetid Pools
3 Ifnir Deadlands
1 Scavenger Grounds
3 Island
4 Swamp
4 Evolving Wilds
1 Field of Ruin
4 Duress
3 Negate
2 Essence Extraction
2 Vraska's Contempt
2 Never // Return
1 Bontu's Last Reckoning
1 Doomfall
Please tell us how you do at your next event with this list, it looks very solid.
I will be able to play FNM and Showdown this week, so I'll be sleeving a revised Esper list.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
This list is nuts! and in a direction that I wasn't very sure about until I actually looked at this list. It's basically UB GPG, but with another mainline that combo out of nowhere! Everyone definitely has to give this a shot this weekend!
Within two weeks I tested several UB Marionette builds and came to the conclusion that this version (which was published earlier by D90Dennis14) is optimal:
4x Dire Fleet Hoarder
4x Marionette Master
2x Herald of Anguish
Planeswalker (4)
4x Tezzeret the Schemer
Instant (11)
4x Fatal Push
4x Costly Plunder
3x Spell Swindle
Sorcery (5)
3x Battle at the Bridge
2x Bontu's Last Reckoning
4x Treasure Map
Enchantment (2)
2x Search for Azcanta
Land (24)
4x Drowned Catacomb
4x Evolving Wilds
2x Fetid Pools
3x Ifnir Deadlands
1x Scavenger Grounds
1x Field of Ruin
5x Swamp
4x Island
4x Duress
3x Negate
1x Doomfall
2x Essence Extraction
2x Never // Return
2x Vraska's Contempt
1x Bontu's Last Reckoning
The deck works well, but It has problems in the struggle against Ixalan's Binding and Cast Out. In addition to this, after Pro Tour, the number of Sultai Energy decks will increase and we must ready for this.
What considerations about this?
I would agree with this if there weren't so many ways to play around Abrade, and to rebuild after being Abrade'd. Trophy Mage and Glint-nest Crane cushion us if we happen to get screwed by our opponent having the Abrade or X amount of variance. Second, Hope of Ghirapur should insulate most of the hate for at least a couple of turns while we set up for either GPG or a Marionette combo.
I've yet to test it, but, on paper, it looks relatively strong even against Abrade.
I've recently replaced Costly Plunder which wasn't consistent enough with Metalspinner's Puzzleknot which helps power out Herald
(and boosts Tezzeret's removal ability) and is another sac'able artifact for M.Master.
Dealing with enchantments in UB is hard, you pretty much need to discard them (Duress/Doomfall) or have Negate/Spell Swindle up.
I just looked back through the posts and found that you posted a link to Kevin's Youtube. I was wondering why I had never seen the decklist, but I know you posted about it. Sorry about that!
The interactions in the list are what make it great for me. I was a big fan of the Esper Conley Woods build because of all of the little interactions that could net you insane amounts of value over the course of a game, but this list can just downright win. Definitely worth sleeving up for this weekend!
I'll do a tournament report after the events, of course!