Yeah I think I'm going to get not only Aether Hubs but also both Drowned Catacombs and Spirebluff Canals ready to see what happens. I mean there are two things the UW core has going for it over other control decks: a wincon that is tough to deal with and Fumigate. The former will let us cheese a lot of game 1s, and the latter allows us to beat that stupid six mana uncounterable hexproof 7/6 trampler BECAUSE THAT'S FAIR AND REASONABLE WIZARDS! Seriously that thing is going to be in every BG and RUG energy deck not to mention any possible dino midrange/ramp builds because it will end the game against every control deck that isn't packing white's board clearing spells. That being said, we still have scrapheap scrounger, longtusk cub etc to deal with. Even if it's literally a splash for 4-6 early game removal spells in either color and maybe a god as a finisher (I just wanna make the locust work because i opened it AND its token in the same pack lol), I think it is worth it. Especially, bear in mind, that unless Spell Swindle becomes completely bonkers the deck will really only need a double-color requirement turn four or five for a board wipe.
I have settled on 6 sweepers main board. Since we lost our best spot removal, the extra sweepers feel's like it is needed. And makes me giggle a little when they do drop a big stupid hexproof dude and are afraid to swing with him .
Been trying UW, UWb, UWr. If I splash, I am leaning towards black. The Locust God is very strong and I really like the early burns spells red gives, but The Scarab God just ends games. That and killing someone with their own Hazoret or Hydra is so much fun.
But here is the choice for me. My current UW list is very smooth and very consistent. Splashing a color feels like it makes the deck stronger but running 3 colors, even a splash, makes it less consistent. So do I go consistent and slightly weaker or stronger and a little less consistent?
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Modern
Currently Playing UW UW Control/Miracles R Skred Red
Outside of a wipe, our best bet against a resolved death lizard might just be running something with deathtouch like Gonti, Gifted Aetherborn, or Wasteland Scorpion.
I've been running black on MTGO (no Ixalan cards until monday, sadly) and it's felt very strong so far. The extra removal and graveyard hate is really good.
Consign/Oblivion is surprisingly good right now. It just helps so much early on with the bounce, it kills tokens and Eternalize/Embalm creatures, and the second half is overpriced, but it's useful a lot more than I thought it would be, although a lot of the time people will just dump whatever creature removal they've been holding if they're heavy in it, but it's not like I ever cast it unless I have nothing better to do. Farm/Market is also very good, both halves. vs. other controlish decks if you can get it in your yard it filters out stuff, and vs. aggro its a bad immolating glare that turns into card selection.
I think Approach is the best deck going into Ixalan, so the deck is built kind of with that matchup in mind. I'm not in love with Authority in the sideboard. Given the nature of Ixalan, I think aggro is going to slow down a bit, and the deck already handles it pretty well. Wait and see how the meta develops I guess. Insidious Will is another card that's surprisingly good a lot of the time. I love it as a one-of, might be worth taking up to 2.
Oh, and the mix of 2x Scarab Feast, 1x Razaketh's Rite, and 1x Forsake the Worldly is realy just 4x Opt in disguise. I think they're better than Opt though, because they're all basically "bad Opt" with a huge, but rare, upside. I think the versatility and power are more important than the raw dig power. YMMV.
I have been following this discussion for some time, as I have felt that UW Approach was a decent option before rotation and Esper Approach potentially a very good deck for the first few weeks after rotation, with many people trying out new versions of aggro and midrange decks, Pirates and Dinosaurs, that Approach should prey upon. Black looked like the best splash, and I have come up with the following deck:
I'm pretty satisfied with the overall deck. I like having all 4 Approaches in the main, having 7 sweepers main, and I like the Gideon -- actually, I would like to have a second, but there's nothing I want to take out. 3 Evolving Wilds is the only way to set up revolt for the Fatal Pushes, and I prefer them to Aether Hubs, particularly since I removed all Aether Meltdowns.
Does anyone have any good plans about sideboarding in general against Temur and 4-color Energy? Obviously, the Solemnity would come in, probably for the maindeck Authority of the Consuls. Since they will be bringing in countermagic - Negates and Spell Pierces - should I try to bring in creatures, or my own Negates and Duresses?
I'm planning to take the deck to SCG Dallas (Ft. Worth), so any suggestions would be appreciated!
Fairly sure you can just board in regal caracals and scarab god, maybe gearhulks too, and not play the counter spell game. In my experience though they almost never have enough counterspells - I'd board in counterspells vs UB control though. Just my 2c
@Burned, we are running very similar list except I use Vraska's Contempt instead of Fatal Push. For me, taking the early hits is worth being able to kill anything on turn 4+, they also make better gearhulk targets. I really like your mana base and have switched over to it for testing. May swap the wilds for Field of Ruin but sacking to find the one extra color you need has been nice. I know we just run a splash of black, but I have 3 different colors I need double mana for on turn 4. Surprised at how much that has helped.
Here is my list. The sideboard is getting close but still working on it. Let me know what you think guys.
I'm not sure how you expect to get double white, double blue or even double black by the 6th turn when you are running 3 colors. You have to understand that if you plan to cast a spell with 2 of the same mana in the casting cost then you won't be able to cast a 2nd spell with even one of out that mana.
For example if turn 5 you want to cast a Gideon for 2 white and you only have 2 white out of 5 mana then you won't be able to cast another spell with white until the next turn when you untap, the same goes for blue or black. You deck wants to play a lot of 2 white mana casting cost cards so you need to have 2 white mana ready every turn starting on turn 3 until turn 6 maybe, so you can't worry about having 2 blue and 2 black also, which means you will never get to cast disallow or vraska's contempt until turn 7 or 8 maybe when you will have 2 mana of each of your 3 colors available, or maybe not even then.
If you try to force two blue or two black mana before turn 5 then you most likely will not have 2 white mana to cast your more important spells like Gideon, Settle the Wreckage or Fumigate.
I suggest you go down to U/W only or if you want to use Black then you have ot take out the 2 blue disallow counter, and take out the 2 vraska's contempt and just play spells that only have 1 blue or 1 black in their casting cost, so you deck will have enough white by turn 4 to cast your important white spells and you will only need 1 blue or 1 black mana to cast your other spells. Also you can't play Evolving Wilds with only 7 basics in the deck, it's just not worth it enought or 3 evolving wilds, because if you draw 5 of your basics in the first 7-8 turns then when you get evolving wilds you will not have much to search for, or even worse you could be drawing all 7 of your basics in the first 10 turns and then have nothing to search for later.
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With all of the draw and a couple of Search for Azcanta the double mana on turn 4 has been much of a problem. I don't always have it but most of the time I do. One of the reasons I like xMage so much is that I can jam a ton of games. It lets me tweak stuff like land counts until I get it smooth. The Evolving Wilds is just something I am playing with. 3 does seem like a bit much, but 2 does not feel bad. I understand the concern about only running 7 basics with them. One thing that I was surprised about was how much I like the shuffle your library effect. Without one, if I scry an approach turn 1 with an opt, I feel like I have to take it. Because if I bury it, I only have 2 left to find. Again not 100% on them, still testing. Your mileage may vary.
What is everyone running in their sideboard for control? What are you plan b's? With Esper, I run 3 Negates, 2 Scarab God's and maybe some Duress. I have 2 Gearhulks and 2 Gideon main. Most of the aggro or mid-range deck so far I am comfortable with but haven't been able to do much testing against control or mirrors.
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Modern
Currently Playing UW UW Control/Miracles R Skred Red
With all of the draw and a couple of Search for Azcanta the double mana on turn 4 has been much of a problem. I don't always have it but most of the time I do. One of the reasons I like xMage so much is that I can jam a ton of games. It lets me tweak stuff like land counts until I get it smooth. The Evolving Wilds is just something I am playing with. 3 does seem like a bit much, but 2 does not feel bad. I understand the concern about only running 7 basics with them. One thing that I was surprised about was how much I like the shuffle your library effect. Without one, if I scry an approach turn 1 with an opt, I feel like I have to take it. Because if I bury it, I only have 2 left to find. Again not 100% on them, still testing. Your mileage may vary.
What is everyone running in their sideboard for control? What are you plan b's? With Esper, I run 3 Negates, 2 Scarab God's and maybe some Duress. I have 2 Gearhulks and 2 Gideon main. Most of the aggro or mid-range deck so far I am comfortable with but haven't been able to do much testing against control or mirrors.
Control will not be a problem because R/G Dinos is a DECK and so is Ramunap Red still and those will be played a lot, so a control deck will be very busy with beating those decks rather than worry about a mirror match. Dinos can kills you by turn 5 as well, since turn 2 they start to ramp up, turn 3 they can cast a 4/5 dino, on turn four they can cast a 4/4 and 3/3 dino and turn five they can cast the uncounterable, hexproof 7/6 dino carnage tyrant.
How do you deal with a turn 5 Carnage Tyrant?
It can't be countered or targeted, so you can either block it or you will need a Fumigate the next turn or Settle the Wreckage on the same turn it attacks...those are literally the only two cards that can deal with it.
As I mentioned in my previous posts I have most of my sideboard cards be aggro hate to deal with Ramunap Red and R/G dinos, and just a couple of cards against the mirror match.
Actually I will be siding in a lot of creatures so those will be good against control decks as well which usually stay away from running creatures but I will be overwhelming them with my creatures while still playing 2 Negates, 2 Dismiss and 3-4 Censors maindeck to counter the opponent's key spells while I beat them with my critters.
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Looks good, it's an idea that's close to my idea of playing Sunscourge Champion and Fumigate main deck, and playing Settle the Wreckage and Slash of Talons in the sideboard against mono red, as well as Regal Caracal.
I don't think that the deck needs 9 wraths main deck and 4 aether meltdowns and 2 splash of talons, that's very overkill.
Also, the deck runs only 8 counters and I think that 10-12 counters are a must main deck, such as 4 Essence Scatters, 4 Censors and 2 Disallows as well as 2-3 Supreme Wills if possible.
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Looks good, it's an idea that's close to my idea of playing Sunscourge Champion and Fumigate main deck, and playing Settle the Wreckage and Slash of Talons in the sideboard against mono red, as well as Regal Caracal.
I don't think that the deck needs 9 wraths main deck and 4 aether meltdowns and 2 splash of talons, that's very overkill.
Also, the deck runs only 8 counters and I think that 10-12 counters are a must main deck, such as 4 Essence Scatters, 4 Censors and 2 Disallows as well as 2-3 Supreme Wills if possible.
A must now? Most Approach decks never run more than 8 counters main. It's always 4 Censor and 4 Supreme Will. People don't run counters main because of Ramunap Red. Counters are atrocious vs that deck since they can easily resolve spells through them. Censor and Supreme Will are never dead and against Temur they can actually counter things. Unless you are playing for the long game, which Approach is not then counters just lose so much value.
Looks good, it's an idea that's close to my idea of playing Sunscourge Champion and Fumigate main deck, and playing Settle the Wreckage and Slash of Talons in the sideboard against mono red, as well as Regal Caracal.
I don't think that the deck needs 9 wraths main deck and 4 aether meltdowns and 2 splash of talons, that's very overkill.
Also, the deck runs only 8 counters and I think that 10-12 counters are a must main deck, such as 4 Essence Scatters, 4 Censors and 2 Disallows as well as 2-3 Supreme Wills if possible.
A must now? Most Approach decks never run more than 8 counters main. It's always 4 Censor and 4 Supreme Will. People don't run counters main because of Ramunap Red. Counters are atrocious vs that deck since they can easily resolve spells through them. Censor and Supreme Will are never dead and against Temur they can actually counter things. Unless you are playing for the long game, which Approach is not then counters just lose so much value.
Not sure what you're talking about but I've been playing U/W control for over 20 years now and am also one of the creators of Ramunap Red so I know how both decks play against each other. Running 4 essence scatter is a must in U/W control, and usually you also want to run 2-3 censors and 2-3 Supreme Wills as well. I would say at least 10 counters if not even 12, my current deck runs 15 counters but I will cut them down to 12-13 counters.
Essence scatters are very useful against ramunap red and against the whole field since it's mostly creature based decks that we will be facing with U/W, aside from that I can always discard them from my hand after the first 4-5 turns if I don't need them. How does Ramunap red resolve spells through counters? That doesn't even make sense. A 4 of Essence Scatter is a must in every blue deck in this format.
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Why the 2 Fetid Pools? Are those just 2 more cycle lands? I can't argue with his list. It is the first 5-0 in the new set, so props to him there. Just some interesting choices.
As far as counters, this deck is different in that there are very different direction you can go. So are more counter heavy. If that works for you, sweet. I am more removal heavy. I feel like I would rather have a smaller number of counters but rely on taking care of stuff after it hits the board. I don't think there is only one 'right' way to play the deck, just depends on your playstyle.
And looking at the 5-0 list, with 15 removal/wipes mainboard, it would really suck to play against with any creature deck.
I will be testing a 3 Fumigate / 3 Settle the wreckage / 3 Slash of Talons removal package main deck, maybe even try 1 Hour of Revelation although I'm not sure how useful it is, but it does kill all non-land permanents which I'm guessing also includes planeswalkers. If it does then maybe I'll play 2 Hours maindeck and only 2 Settle the wreckage, and have the 3rd settle the wreckage in the sideboard against very aggro decks.
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This is one of the few decks, pumpmonkey, where the cycle ability of the AMK duals is arguably more important than the mana production. I've played with a single fetid pool to basically be a non-spell cantrip mid to late game. When your win is six turns away otherwise, everything helps. That's probably what makes Opt so great for this list, too.
I've seen some talk of Wakening Sun's Avatar in the side for the Temur matchup as a late-game board wipe they can't counter (since they typically run Negate and probably Spell Pierce). Has anyone tested this?
This is one of the few decks, pumpmonkey, where the cycle ability of the AMK duals is arguably more important than the mana production. I've played with a single fetid pool to basically be a non-spell cantrip mid to late game. When your win is six turns away otherwise, everything helps. That's probably what makes Opt so great for this list, too.
Thanks, that is what I was guessing. Really looking forward to the next few weeks to see what decks start showing up. I don't think there is going to be just one list, but several that does well. The Esper build I posted early has been running very smoothly and just wins games. The splash of black for Vraska's Contempt helps so much against almost every deck, then flashing in a gearhulk to block one guy and exile another is so good.
@Meecht, I like the idea of him, but I think the mana cost is too high. With 6+ sweeper and 2 gearhulk, usually, I can fight through their counters. I have found that I need to use my sweepers earlier now. Usually turn 4 I cast one against Temur. Can't let yourself get put in a spot where one counter cost you the game. And I do play the game of 'I better not cast this because it may get countered'. Cast what you need to, if it gets countered, then that is one less they have to use against approach. Make them use it. But that is just how I play.
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Modern
Currently Playing UW UW Control/Miracles R Skred Red
Another list. I think its crucial not to get attached to any particualr list. Judging by the amount of control people say they are seeing it looks like this is geared for the mirror
I still need to pick up a Gideon for the mirror, but until then am running my Torrential Gearhulk. I'm very happy to see this deck is still in the mix in the early goings of the new format. I just picked up some IXA singles even though I probably won't have a chance to play for a couple weeks with scheduling conflicts.
"U/W Approach is entirely dependent on resolving some very expensive, sorcery-speed threats, and a well-timed Duress, Spell Pierce, or Negate can completely unravel their plans. Having access to any of these three cards will wildly swing your matchup against the deck, which is something to keep in mind when building your deck and sideboard. Also be aware that the U/W Approach players are aware of this as well; be ready for them to bring in creatures like Regal Caracal and Torrential Gearhulk!
U/W Approach is probably going to be the most important deck at #SCGDFW, so whether you plan on playing it or playing against it, be ready."
I am going to have to spend a lot more time working on my mirror match up. Still working on a solid sideboard for it. You have to expect them to bring in more counters, Negate, Dispell and Pierce, and a couple big dude that they think I cant deal with, Gearhulk, Cats or Scarab God if they are Esper. Trying to come up with a different direction to come at them. Maybe an off-color planeswalker or something like metallurgic summonings. Just something they don't except.
I plan on going to GP Atlanta and this is my deck. I am comfortable with the creature decks but I do need to shore up the mirror matchup pretty quick.
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Modern
Currently Playing UW UW Control/Miracles R Skred Red
I want to run a couple of spell pierce in the side almost specifically as a way to stop temur's PWs and on the play to stop the turn 1 attune. They keep iffy hands in terms of mana when they can fetch whatever land is needed AND get energy at the start.
The only problem with Pierce (same with Censor and Supreme Will) is with Settle the Wreckage, they almost become useless counters after turn 4. I feel like Negate, Dispell and Disallow are better now. I am even testing Spell Swindle, not 100% sold yet but as a 1 of it may find a place in my 75.
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Modern
Currently Playing UW UW Control/Miracles R Skred Red
Another list 5-0d today featuring the full 4 Search for Azcanta and 3 Farm//Market with no Settles in the maindeck. I really think 4 Search is the place to be. It's just such a powerful card that I think you always want to have it in play on turn 2.
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Been trying UW, UWb, UWr. If I splash, I am leaning towards black. The Locust God is very strong and I really like the early burns spells red gives, but The Scarab God just ends games. That and killing someone with their own Hazoret or Hydra is so much fun.
But here is the choice for me. My current UW list is very smooth and very consistent. Splashing a color feels like it makes the deck stronger but running 3 colors, even a splash, makes it less consistent. So do I go consistent and slightly weaker or stronger and a little less consistent?
Modern
Currently Playing
UW UW Control/Miracles
R Skred Red
Retired
BU Faeries
RGW Naya Burn
BW B/W Tokens
1x Duress
1x Razaketh's Rite
2x Never // Return
4x Fumigate
3x Approach of the Second Sun
Instants - 24
2x Fatal Push
2x Scarab Feast
3x Censor
2x Consign // Oblivion
1x Forsake the Worldly
2x Farm // Market
4x Supreme Will
4x Glimmer of Genius
1x Insidious Will
2x Commit // Memory
1x Pull from Tomorrow
3x Scavenger Grounds
2x Ipnu Rivulet
1x Ifnir Deadlands
2x Irrigated Farmlands
2x Concealed Courtyard
2x Fetid Pools
2x Evolving Wilds
4x Aether Hub
2x Island
3x Plains
2x Swamp
3x Negate
3x Lost Legacy
2x Duress
2x Gideon of the Trials
1x Forsake the Wordly
4x Authority of the Consuls
Consign/Oblivion is surprisingly good right now. It just helps so much early on with the bounce, it kills tokens and Eternalize/Embalm creatures, and the second half is overpriced, but it's useful a lot more than I thought it would be, although a lot of the time people will just dump whatever creature removal they've been holding if they're heavy in it, but it's not like I ever cast it unless I have nothing better to do. Farm/Market is also very good, both halves. vs. other controlish decks if you can get it in your yard it filters out stuff, and vs. aggro its a bad immolating glare that turns into card selection.
I think Approach is the best deck going into Ixalan, so the deck is built kind of with that matchup in mind. I'm not in love with Authority in the sideboard. Given the nature of Ixalan, I think aggro is going to slow down a bit, and the deck already handles it pretty well. Wait and see how the meta develops I guess. Insidious Will is another card that's surprisingly good a lot of the time. I love it as a one-of, might be worth taking up to 2.
Oh, and the mix of 2x Scarab Feast, 1x Razaketh's Rite, and 1x Forsake the Worldly is realy just 4x Opt in disguise. I think they're better than Opt though, because they're all basically "bad Opt" with a huge, but rare, upside. I think the versatility and power are more important than the raw dig power. YMMV.
2 Fetid Pools
4 Glacial Fortress
2 Drowned Catacomb
4 Plains
2 Swamp
1 Island
4 Concealed Courtyard
3 Evolving Wilds
2 Opt
2 Authority of the Consuls
4 Censor
3 Supreme Will
4 Glimmer of Genius
4 Cast Out
4 Fatal Push
4 Fumigate
3 Settle the Wreckage
1 Gideon of the Trials
4 Approach of the Second Sun
3 Regal Caracal
1 Search for Azcanta
2 Torrential Gearhulk
1 The Scarab God
2 Negate
2 Duress
2 Solemnity
I'm pretty satisfied with the overall deck. I like having all 4 Approaches in the main, having 7 sweepers main, and I like the Gideon -- actually, I would like to have a second, but there's nothing I want to take out. 3 Evolving Wilds is the only way to set up revolt for the Fatal Pushes, and I prefer them to Aether Hubs, particularly since I removed all Aether Meltdowns.
Does anyone have any good plans about sideboarding in general against Temur and 4-color Energy? Obviously, the Solemnity would come in, probably for the maindeck Authority of the Consuls. Since they will be bringing in countermagic - Negates and Spell Pierces - should I try to bring in creatures, or my own Negates and Duresses?
I'm planning to take the deck to SCG Dallas (Ft. Worth), so any suggestions would be appreciated!
Here is my list. The sideboard is getting close but still working on it. Let me know what you think guys.
3x Approach of the Second Sun
2x Torrential Gearhulk
Draw
3x Glimmer of Genius
1x Pull From Tomorrow
4x Opt
Counter
3x Supreme Will
1x Disallow
3x Censor
Removal
3x Fumigate
3x Settle the Wreckage
3x Vraska's Contempt
2x Search for Azcanta
3x Authority of the Consuls
2x Gideon of the Trials
Land
4x Concealed Courtyard
4x Glacial Fortress
2x Drowned Catacomb
3x Irrigated Farmland
2x Fetid Pools
3x Evolving Wilds
1x Island
4x Plains
2x Swamp
3x Duress
2x Doomfall
1x Yahenni's Expertise
1x Spell Swindle
3x Negate
3x Regal Caracal
2x The Scarab God
Modern
Currently Playing
UW UW Control/Miracles
R Skred Red
Retired
BU Faeries
RGW Naya Burn
BW B/W Tokens
For example if turn 5 you want to cast a Gideon for 2 white and you only have 2 white out of 5 mana then you won't be able to cast another spell with white until the next turn when you untap, the same goes for blue or black. You deck wants to play a lot of 2 white mana casting cost cards so you need to have 2 white mana ready every turn starting on turn 3 until turn 6 maybe, so you can't worry about having 2 blue and 2 black also, which means you will never get to cast disallow or vraska's contempt until turn 7 or 8 maybe when you will have 2 mana of each of your 3 colors available, or maybe not even then.
If you try to force two blue or two black mana before turn 5 then you most likely will not have 2 white mana to cast your more important spells like Gideon, Settle the Wreckage or Fumigate.
I suggest you go down to U/W only or if you want to use Black then you have ot take out the 2 blue disallow counter, and take out the 2 vraska's contempt and just play spells that only have 1 blue or 1 black in their casting cost, so you deck will have enough white by turn 4 to cast your important white spells and you will only need 1 blue or 1 black mana to cast your other spells. Also you can't play Evolving Wilds with only 7 basics in the deck, it's just not worth it enought or 3 evolving wilds, because if you draw 5 of your basics in the first 7-8 turns then when you get evolving wilds you will not have much to search for, or even worse you could be drawing all 7 of your basics in the first 10 turns and then have nothing to search for later.
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Mtg Lifestyle
What is everyone running in their sideboard for control? What are you plan b's? With Esper, I run 3 Negates, 2 Scarab God's and maybe some Duress. I have 2 Gearhulks and 2 Gideon main. Most of the aggro or mid-range deck so far I am comfortable with but haven't been able to do much testing against control or mirrors.
Modern
Currently Playing
UW UW Control/Miracles
R Skred Red
Retired
BU Faeries
RGW Naya Burn
BW B/W Tokens
Control will not be a problem because R/G Dinos is a DECK and so is Ramunap Red still and those will be played a lot, so a control deck will be very busy with beating those decks rather than worry about a mirror match. Dinos can kills you by turn 5 as well, since turn 2 they start to ramp up, turn 3 they can cast a 4/5 dino, on turn four they can cast a 4/4 and 3/3 dino and turn five they can cast the uncounterable, hexproof 7/6 dino carnage tyrant.
How do you deal with a turn 5 Carnage Tyrant?
It can't be countered or targeted, so you can either block it or you will need a Fumigate the next turn or Settle the Wreckage on the same turn it attacks...those are literally the only two cards that can deal with it.
As I mentioned in my previous posts I have most of my sideboard cards be aggro hate to deal with Ramunap Red and R/G dinos, and just a couple of cards against the mirror match.
Actually I will be siding in a lot of creatures so those will be good against control decks as well which usually stay away from running creatures but I will be overwhelming them with my creatures while still playing 2 Negates, 2 Dismiss and 3-4 Censors maindeck to counter the opponent's key spells while I beat them with my critters.
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Mtg Lifestyle
3 Approach of the Second Sun
4 Fumigate
3 Hour of Revelation
4 Censor
4 Glimmer of Genius
3 Opt
2 Settle the Wreckage
2 Slash of Talons
4 Supreme Will
4 Aether Meltdown
2 Fetid Pools
2 Field of Ruin
4 Glacial Fortress
4 Irrigated Farmland
7 Island
7 Plains
1 Gideon of the Trials
1 Disallow
4 Negate
1 Primal Amulet
3 Regal Caracal
1 Search for Azcanta
4 Sunscourge Champion
Interesting things for me are 3 approaches, the gideon split, 9! wraths, also no main deck Search for Azcanta
I don't think that the deck needs 9 wraths main deck and 4 aether meltdowns and 2 splash of talons, that's very overkill.
Also, the deck runs only 8 counters and I think that 10-12 counters are a must main deck, such as 4 Essence Scatters, 4 Censors and 2 Disallows as well as 2-3 Supreme Wills if possible.
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Mtg Lifestyle
A must now? Most Approach decks never run more than 8 counters main. It's always 4 Censor and 4 Supreme Will. People don't run counters main because of Ramunap Red. Counters are atrocious vs that deck since they can easily resolve spells through them. Censor and Supreme Will are never dead and against Temur they can actually counter things. Unless you are playing for the long game, which Approach is not then counters just lose so much value.
Not sure what you're talking about but I've been playing U/W control for over 20 years now and am also one of the creators of Ramunap Red so I know how both decks play against each other. Running 4 essence scatter is a must in U/W control, and usually you also want to run 2-3 censors and 2-3 Supreme Wills as well. I would say at least 10 counters if not even 12, my current deck runs 15 counters but I will cut them down to 12-13 counters.
Essence scatters are very useful against ramunap red and against the whole field since it's mostly creature based decks that we will be facing with U/W, aside from that I can always discard them from my hand after the first 4-5 turns if I don't need them. How does Ramunap red resolve spells through counters? That doesn't even make sense. A 4 of Essence Scatter is a must in every blue deck in this format.
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Mtg Lifestyle
As far as counters, this deck is different in that there are very different direction you can go. So are more counter heavy. If that works for you, sweet. I am more removal heavy. I feel like I would rather have a smaller number of counters but rely on taking care of stuff after it hits the board. I don't think there is only one 'right' way to play the deck, just depends on your playstyle.
And looking at the 5-0 list, with 15 removal/wipes mainboard, it would really suck to play against with any creature deck.
Modern
Currently Playing
UW UW Control/Miracles
R Skred Red
Retired
BU Faeries
RGW Naya Burn
BW B/W Tokens
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Mtg Lifestyle
Thanks, that is what I was guessing. Really looking forward to the next few weeks to see what decks start showing up. I don't think there is going to be just one list, but several that does well. The Esper build I posted early has been running very smoothly and just wins games. The splash of black for Vraska's Contempt helps so much against almost every deck, then flashing in a gearhulk to block one guy and exile another is so good.
@Meecht, I like the idea of him, but I think the mana cost is too high. With 6+ sweeper and 2 gearhulk, usually, I can fight through their counters. I have found that I need to use my sweepers earlier now. Usually turn 4 I cast one against Temur. Can't let yourself get put in a spot where one counter cost you the game. And I do play the game of 'I better not cast this because it may get countered'. Cast what you need to, if it gets countered, then that is one less they have to use against approach. Make them use it. But that is just how I play.
Modern
Currently Playing
UW UW Control/Miracles
R Skred Red
Retired
BU Faeries
RGW Naya Burn
BW B/W Tokens
Another list. I think its crucial not to get attached to any particualr list. Judging by the amount of control people say they are seeing it looks like this is geared for the mirror
"U/W Approach is entirely dependent on resolving some very expensive, sorcery-speed threats, and a well-timed Duress, Spell Pierce, or Negate can completely unravel their plans. Having access to any of these three cards will wildly swing your matchup against the deck, which is something to keep in mind when building your deck and sideboard. Also be aware that the U/W Approach players are aware of this as well; be ready for them to bring in creatures like Regal Caracal and Torrential Gearhulk!
U/W Approach is probably going to be the most important deck at #SCGDFW, so whether you plan on playing it or playing against it, be ready."
I am going to have to spend a lot more time working on my mirror match up. Still working on a solid sideboard for it. You have to expect them to bring in more counters, Negate, Dispell and Pierce, and a couple big dude that they think I cant deal with, Gearhulk, Cats or Scarab God if they are Esper. Trying to come up with a different direction to come at them. Maybe an off-color planeswalker or something like metallurgic summonings. Just something they don't except.
I plan on going to GP Atlanta and this is my deck. I am comfortable with the creature decks but I do need to shore up the mirror matchup pretty quick.
Modern
Currently Playing
UW UW Control/Miracles
R Skred Red
Retired
BU Faeries
RGW Naya Burn
BW B/W Tokens
Modern
Currently Playing
UW UW Control/Miracles
R Skred Red
Retired
BU Faeries
RGW Naya Burn
BW B/W Tokens