I think Collective Brutality is going to be good against Ramunap Red, every mode is relevant and the life drain in particular counters the burn from their deserts. I haven't picked up any copies yet but I plan to try two in the sideboard. I don't think Crook of Condemnation is something we want because we don't want to exile our own graveyard. The card is not overpowered with both abilities, if we only use half of Crook it's effectively underpowered and there are better options (Kalitas, Scarab Feast, Never // Return, Scarab God, etc.).
What jumps out at me about your build is you don't seem to be taking full advantage of Traverse the Ulvenwald, you could trim the second copies of some of those legends and make room for Tireless Trackers. Without Trackers or Lilis there aren't a lot of ways to grind value, which is really what traditional B/G delirium is designed to do.
Collective Brutality is not something I had thought of, but looking at the decklists I think you're absolutely right. Plus that's a spectacular way to fuel delirium. I see where you're coming from on Crook, I just wasn't sure if the top half was still worth running. Scarab feast is probably good enough.
Definitely need to go back up to the full 4 for traverse. I can definitely see cutting a gonti, though I think I want kalitas to stay at 2 just because of how powerful he is. Debating on the same with Ishkanah, but not as sold on 2x of her.
What are anyone's thoughts on abusing Ramunap Excavator? Evolving wilds and Endless Sands are the only two things I've really seen that are useful so far, and I'm not sure our mana base could support Endless Sands. Even then, how many useful ETBs do we have? Gonti and Nox Hulk and Ishkanah are all I can think of.
After serious consideration, specially after a crap Game Day with my other deck (mostly terrible MB/SB choices, but a lot of underwhelming deckbuilding) I've decided to try something similar to the following list:
Fatal Push feels like a necessity. Several games I had Doomfall in hand, which was too slow to matter. Any additional copies of Push would've killed the Winding Constrictor or Glory-bound Initiate. As such, Grasp goes down by 1.
I've decided to try out 4 copies of Grapple with the Past as opposed to the 2-2 split with Vessel of Nascency. Yes, it's more narrow, but less costly and with good Gearhulk synergy.
2 copies of Liliana, The Last Hope instead of only 1; it makes a great lightning rod/clock and it still remains relevant vs hard aggro.
2 Yahenni's Expertise mainboard. Because screw energy and counters decks. I'm hoping the turn 2 and 3 removal will be enough to keep them honest until I can land a good Yahenni's on turn 4, but we'll see. I also don't like Bontu's Last Reckoning main, so I'm keeping it in the side for now.
As for the SB, switching out Jace's Defeat with Liliana's Defeat, since I think it has more targets and potential upside than Jace's. Tried Doomfall and didn't like it too much, so for now I'm setting it aside for To the Slaughter. Lost Legacy is invaluable for midrange matches, hitting things like Glorybringer and Gearhulks, for example. Finally, debating over Nimble Obstructionist VS Dreamstealer, but I think I'll try the birdie first. Thoughts?
Grasp is important right now, Glorybringer will shred your blockers and eat your planeswalkers. I added the Vessels when I cut Walking Ballista, the most important part about them is their card type for delirium. The deck is already heavy on instants, you'll just be milling more instants a lot of the time.
If you don't want Jace's Defeat, I wouldn't replace it with another Defeat. The blue one is only good because it's like having Negate and Essence Scatter share a sideboard slot against control decks. There are creatureless decks like New Perspectives where all our black removal is dead, I try to make sure I have enough threats, countermagic, and discard to board it all out. Lili's Defeat is a sorcery so it also doesn't synergize well, I'd run another Grasp or Gifted Aetherborn if you really want more removal.
Lost Legacy is good against New Perspectives, Ulamog, and Approach of the Second Sun because those decks need those cards to win. The Glorybringer decks have plenty of other threats and Lost Legacy won't hit Gearhulks because they're artifacts. I wouldn't board it in against anything but ramp and combo, otherwise it's just costing you tempo and card advantage.
Sidenote: I'm leaning toward cutting Gonti, it's bad against Glorybringer decks and rarely finds anything good to steal against Ramunap Red. I'm not even sure there will be room for it in the sideboard, there's not enough G/B running around.
Grasp is important right now, Glorybringer will shred your blockers and eat your planeswalkers. I added the Vessels when I cut Walking Ballista, the most important part about them is their card type for delirium. The deck is already heavy on instants, you'll just be milling more instants a lot of the time.
Yeah, I realized that when I looked at the list again. Probably going with 3 Grasp of Darkness 3 Fatal Push for the final version. As for the Delirium plan, I guess putting in Vessel of Nascency makes sense, I just don't like that it's a 2 turn play. Been thinking a lot about Unbridled Growth, mainly because it buffed Push for free, but I guess Vessel covers the same function.
If you don't want Jace's Defeat, I wouldn't replace it with another Defeat. The blue one is only good because it's like having Negate and Essence Scatter share a sideboard slot against control decks. There are creatureless decks like New Perspectives where all our black removal is dead, I try to make sure I have enough threats, countermagic, and discard to board it all out. Lili's Defeat is a sorcery so it also doesn't synergize well, I'd run another Grasp or Gifted Aetherborn if you really want more removal.
I guess that makes sense. I'm thinking too much about the Grixis decks I'm seeing around on my LGS, which use several Lilianas main and Noxious Gearhulk. You make a good point about the sideboard tho, so I'll definitely consider it. On another topic, when are you siding in your Nimble Obstructioninst?
Lost Legacy is good against New Perspectives, Ulamog, and Approach of the Second Sun because those decks need those cards to win. The Glorybringer decks have plenty of other threats and Lost Legacy won't hit Gearhulks because they're artifacts. I wouldn't board it in against anything but ramp and combo, otherwise it's just costing you tempo and card advantage.
Forgot about that. So you don't board it in against comboish decks like BG counters?
Sidenote: I'm leaning toward cutting Gonti, it's bad against Glorybringer decks and rarely finds anything good to steal against Ramunap Red. I'm not even sure there will be room for it in the sideboard, there's not enough G/B running around.
What would you say can fit in that slot?
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What jumps out at me about your build is you don't seem to be taking full advantage of Traverse the Ulvenwald, you could trim the second copies of some of those legends and make room for Tireless Trackers. Without Trackers or Lilis there aren't a lot of ways to grind value, which is really what traditional B/G delirium is designed to do.
Esper Control
Definitely need to go back up to the full 4 for traverse. I can definitely see cutting a gonti, though I think I want kalitas to stay at 2 just because of how powerful he is. Debating on the same with Ishkanah, but not as sold on 2x of her.
So maybe -2 Gonti, -1 Kalitas, -1 Vessel, -1 Nox hulk; +2 LLH, +2 Tracker, +1 Traverse. Then SB -2 LLH, -1 tracker; +1 Gonti, +2 Collective Brutality
What are anyone's thoughts on abusing Ramunap Excavator? Evolving wilds and Endless Sands are the only two things I've really seen that are useful so far, and I'm not sure our mana base could support Endless Sands. Even then, how many useful ETBs do we have? Gonti and Nox Hulk and Ishkanah are all I can think of.
4 Traverse the Ulvenwald
4 Fatal Push
2-Cost
2 Censor
2 Grasp of Darkness
4 Grapple with the Past
2 Negate
3-Cost
2 Liliana, the Last Hope
2 Tireless Tracker
2 Supreme Will
1 Never//Return
4-Cost
1 Kalitas, Traitor of Ghet
1 Gonti, Lord of Luxury
2 Yahenni's Expertise
5-Cost
2 Ishkanah, Grafwidow
1 The Scarab God
2 Liliana, Death's Majesty
2 Torrential Gearhulk
1 Noxious Gearhulk
Lands
4 Botanical Sanctum
4 Blooming Marsh
2 Evolving Wilds
2 Fetid Pools
2 Sunken Hollow
1 Lumbering Falls
1 Hissing Quagmire
2 Forest
3 Swamp
2 Island
1 Liliana's Defeat
2 To the Slaughter
2 Bontu's Last Reckoning
1 Manglehorn
2 Lost Legacy
1 Essence Scatter
2 Nimble Obstructionist
1 Negate
1 Essence Scatter
2 Collected Brutality
Fatal Push feels like a necessity. Several games I had Doomfall in hand, which was too slow to matter. Any additional copies of Push would've killed the Winding Constrictor or Glory-bound Initiate. As such, Grasp goes down by 1.
I've decided to try out 4 copies of Grapple with the Past as opposed to the 2-2 split with Vessel of Nascency. Yes, it's more narrow, but less costly and with good Gearhulk synergy.
2 copies of Liliana, The Last Hope instead of only 1; it makes a great lightning rod/clock and it still remains relevant vs hard aggro.
2 Yahenni's Expertise mainboard. Because screw energy and counters decks. I'm hoping the turn 2 and 3 removal will be enough to keep them honest until I can land a good Yahenni's on turn 4, but we'll see. I also don't like Bontu's Last Reckoning main, so I'm keeping it in the side for now.
As for the SB, switching out Jace's Defeat with Liliana's Defeat, since I think it has more targets and potential upside than Jace's. Tried Doomfall and didn't like it too much, so for now I'm setting it aside for To the Slaughter. Lost Legacy is invaluable for midrange matches, hitting things like Glorybringer and Gearhulks, for example. Finally, debating over Nimble Obstructionist VS Dreamstealer, but I think I'll try the birdie first. Thoughts?
If you don't want Jace's Defeat, I wouldn't replace it with another Defeat. The blue one is only good because it's like having Negate and Essence Scatter share a sideboard slot against control decks. There are creatureless decks like New Perspectives where all our black removal is dead, I try to make sure I have enough threats, countermagic, and discard to board it all out. Lili's Defeat is a sorcery so it also doesn't synergize well, I'd run another Grasp or Gifted Aetherborn if you really want more removal.
Lost Legacy is good against New Perspectives, Ulamog, and Approach of the Second Sun because those decks need those cards to win. The Glorybringer decks have plenty of other threats and Lost Legacy won't hit Gearhulks because they're artifacts. I wouldn't board it in against anything but ramp and combo, otherwise it's just costing you tempo and card advantage.
Sidenote: I'm leaning toward cutting Gonti, it's bad against Glorybringer decks and rarely finds anything good to steal against Ramunap Red. I'm not even sure there will be room for it in the sideboard, there's not enough G/B running around.
Esper Control
Yeah, I realized that when I looked at the list again. Probably going with 3 Grasp of Darkness 3 Fatal Push for the final version. As for the Delirium plan, I guess putting in Vessel of Nascency makes sense, I just don't like that it's a 2 turn play. Been thinking a lot about Unbridled Growth, mainly because it buffed Push for free, but I guess Vessel covers the same function.
I guess that makes sense. I'm thinking too much about the Grixis decks I'm seeing around on my LGS, which use several Lilianas main and Noxious Gearhulk. You make a good point about the sideboard tho, so I'll definitely consider it. On another topic, when are you siding in your Nimble Obstructioninst?
Forgot about that. So you don't board it in against comboish decks like BG counters?
What would you say can fit in that slot?