If you want her first +1 to always cast a spell, you are not playing her right. It just won't happen. She is all about having options (4 abilities walkers tend to have that). She can ping walkers, occasionally cast some spells, remove creatures, regain tempo and ultimately win a game. Sure, mana +1 forces you to play at sorcery speed. But you can on turn 5 cast Glimmer tapping only 2 lands, still keping counter mana up. And some games where you remove everything before, slam her turn 4, and win by turn 7. And that's not that unlikely - I used her -7 at least 7 times at a GP. Mainly against delirium where she really shines, but isn't that 2nd best deck in the format?
Only valid argument against her is double red to me. My mana base is greedy, I play more fast lands so after turn 3 I have more tapped lands, I risk my port towns enterring tapped, and if you don't want that to happen that's ok. In aggro heavy meta it probably is a good thing. But for me Chandra has been fantastic, and mana didn't screw me that much.
Went 3-1 at my LGS for FNM this week. lost to a ganky deck round 1. B/W tokens, was very strange. Lost in 3, getting flooded is always not fun against an aggro deck
Emrakul was promptly removed as it was added. Feels really bad when you get a good opening hand with this card in it. dead card for 10+ turns
Went 3-1 at my LGS for FNM this week. lost to a ganky deck round 1. B/W tokens, was very strange. Lost in 3, getting flooded is always not fun against an aggro deck
Emrakul was promptly removed as it was added. Feels really bad when you get a good opening hand with this card in it. dead card for 10+ turns
What did you beat in the 3 wins?
Also, will you be sticking with nahiri even without emrakul in the deck?
Also also, my friend is building a BW tokens deck and wanted me to ask you what it was running? What were its finishers? What out of it gave you trouble (I assume it was our good friend Gideon)
I've been playing the UR Dynavolt deck and am trying to find an answer to our meta's boogieman in UWx Flash - having a kajillion Spell Queller and two kajillion ways to protect it from any kind of removal spell. Overwhelming Denial is the closest thing I can find to potentially shut it off and even then it's not perfect because they're playing unsubstantiate in the board to next-level it.
this deck looks interesting and it doesn't appear to be too much trouble to convert to, here's my rough first draft:
I have played with Torch of Defiance and she's been completely useless, partially because she almost never resolves and when she DOES it's only able to use her +1 once before getting blow up. Jace and Flamecaller can't be spell queller'd, which is a huge reason why they're in over the 4-mana ToD.
Any other advice?
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I've been playing the UR Dynavolt deck and am trying to find an answer to our meta's boogieman in UWx Flash - having a kajillion Spell Queller and two kajillion ways to protect it from any kind of removal spell. Overwhelming Denial is the closest thing I can find to potentially shut it off and even then it's not perfect because they're playing unsubstantiate in the board to next-level it.
this deck looks interesting and it doesn't appear to be too much trouble to convert to, here's my rough first draft:
I have played with Torch of Defiance and she's been completely useless, partially because she almost never resolves and when she DOES it's only able to use her +1 once before getting blow up. Jace and Flamecaller can't be spell queller'd, which is a huge reason why they're in over the 4-mana ToD.
Any other advice?
Not a ton of time to respond but I would absolutely start with switching the take inventory's to glimmer of genius. As is you have basically no impact cards, and not many cards in general, to flashback with gearhulk.
I think running 0 negates in the 75 is a mistake. Planeswalkers are such a killer for us that sometimes you don't have an untapped land turn 3 and just lose to a resolved gideon. Also, seems like you have a lot of burn based removal, may be harder to get rid of some of the bigger creatures out of bant and GB.
Curious, what matchups do you have perpetual timepiece for? I can't think of any reason to run it.
Lastly, I could see stasis snare and fumigate being hard to cast with only 11 W sources, especially when 4 of those are aether hub without glimmer backup.
Glimmer of genius, at least in UR dynavolt, is a dead card. There's never a time where it's the card I want to spend my mana on, even at your opponent's EoT.
Negate is a card I should look into, just couldn't think of a good cut for it.
Perpetual Timepiece is mostly to outlast control decks, and also can recycle dynavolt towers that have been killed or countered. It's flexible.
The mana has been very easy to work through color-wise, aether hub makes it really easy.
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Went 3-1 at my LGS for FNM this week. lost to a ganky deck round 1. B/W tokens, was very strange. Lost in 3, getting flooded is always not fun against an aggro deck
Emrakul was promptly removed as it was added. Feels really bad when you get a good opening hand with this card in it. dead card for 10+ turns
What did you beat in the 3 wins?
Also, will you be sticking with nahiri even without emrakul in the deck?
Also also, my friend is building a BW tokens deck and wanted me to ask you what it was running? What were its finishers? What out of it gave you trouble (I assume it was our good friend Gideon)
Nothing really special with it. I just didn't get enough board wipes in time, https://www.mtggoldfish.com/deck/498947#online. Pretty close to the deck list, except he ran Gideon and Liliana. I am not sure how many of each. As far as what gave me trouble, just a bunch of 1/1 creatures with the new creature that gives servos +1/+1, one of the games he had those servos up to 6/6. This guy normally runs janky decks like this, wasn't fully sure what to even do VS him. Dec in stones would of been AMAZING here.
I love Nahiri, if they can't pressure her. you don't even ult right away @ 8 and just move on up so you can keep her around. I thought about dropping her for just Chandra. I don't know just yet.
My 3 wins were.
2-0 VS Jeskei Control, Dynavolt Tower or Chandra hit the board on my side. I just win vs this deck.
2-1 VS G/B Delerium. Got Chandra on 4, Nahiri on 5, protected both HARD. Pretty easy wins. Game i lost he had delerium online turn 2. Galvanic Bombardments just became a pretty dead card.
2-1 VS U/W Flash. Weaver of Lightning did so much work here.
I've been playing the UR Dynavolt deck and am trying to find an answer to our meta's boogieman in UWx Flash - having a kajillion Spell Queller and two kajillion ways to protect it from any kind of removal spell. Overwhelming Denial is the closest thing I can find to potentially shut it off and even then it's not perfect because they're playing unsubstantiate in the board to next-level it.
this deck looks interesting and it doesn't appear to be too much trouble to convert to, here's my rough first draft:
I have played with Torch of Defiance and she's been completely useless, partially because she almost never resolves and when she DOES it's only able to use her +1 once before getting blow up. Jace and Flamecaller can't be spell queller'd, which is a huge reason why they're in over the 4-mana ToD.
Any other advice?
U/W Flash deck kryptonite is Weaver of Lightning. jam them hard and win. Totally agree with Glimmer of Genius as well. Scry then draw is so huge, plus the whole energy for your D-Towers. Also agree every blue deck out there must have at least 2 Negates. Control decks are weak to resolved planeswalkers(unless you got black and a bunch of ruinous paths)
Feels bad when you put all 3 copies of Weaver of Lightning out against a U/W flash deck to have them all Quarantine Fielded, then top deck the Nahiri to get them all back!
With all the success I have had with big mama Chandra, i will never cut her from any of the Red decks I run. I am even working on a BIG RED deck that runs a playset of the new Chandra. A thread will be posted when I feel it can at least 3-1 or better at a FNM.
Glimmer of genius, at least in UR dynavolt, is a dead card. There's never a time where it's the card I want to spend my mana on, even at your opponent's EoT.
Then I would argue that you're doing it wrong. You're playing a deck that's trying to build energy and keep the action rolling. Glimmer of Genius just does this better than Take Inventory, especially because you can make it happen on your opponent's end step.
Negate is a card I should look into, just couldn't think of a good cut for it.
Perpetual Timepiece is mostly to outlast control decks, and also can recycle dynavolt towers that have been killed or countered. It's flexible.
The mana has been very easy to work through color-wise, aether hub makes it really easy.
I think the white cards and the white mana sources in your main deck don't line up. All your main deck white cards are WW, except for the activation on Needle Spires. You do have 11 potential sources of white mana, but that's for a total of 3 main deck spells and possibly a couple man-land activations? That's a little crazy considering a good number of those white sources have a decent likelihood to come into play tapped. What are you using Fumigate and Stasis Snare for that you can't use other removal? Most creatures not named Avacyn could be easily handled with Weaver of Lightning from the sideboard. That combined with Dynavolt Tower seems pretty strong. Even Thing in the Ice (as already suggested) seems pretty good for handling swarm situations. I would try to find a work around because your mana base seems a little strange when you compare it to the spell suite.
Yes, I'm ignoring your single main deck Spell Queller in all this. I just don't understand why you're playing it as a 1-of. Seems like it should be another Torrential Gearhulk.
Glimmer of genius, at least in UR dynavolt, is a dead card. There's never a time where it's the card I want to spend my mana on, even at your opponent's EoT.
Then I would argue that you're doing it wrong. You're playing a deck that's trying to build energy and keep the action rolling. Glimmer of Genius just does this better than Take Inventory, especially because you can make it happen on your opponent's end step.
The times when I have 4 mana free on my opponent's end step is very rare, and it's never right to tap out against UW flash because you're giving them complete control of the game. Take Inventory doesn't get countered as often and allows me to do something turns 2 and 3.
Negate is a card I should look into, just couldn't think of a good cut for it.
Perpetual Timepiece is mostly to outlast control decks, and also can recycle dynavolt towers that have been killed or countered. It's flexible.
Metallurgic Summonigs can't recur dynavolt tower. That's the main thing.
The mana has been very easy to work through color-wise, aether hub makes it really easy.
I think the white cards and the white mana sources in your main deck don't line up. All your main deck white cards are WW, except for the activation on Needle Spires. You do have 11 potential sources of white mana, but that's for a total of 3 main deck spells and possibly a couple man-land activations? That's a little crazy considering a good number of those white sources have a decent likelihood to come into play tapped. What are you using Fumigate and Stasis Snare for that you can't use other removal? Most creatures not named Avacyn could be easily handled with Weaver of Lightning from the sideboard. That combined with Dynavolt Tower seems pretty strong. Even Thing in the Ice (as already suggested) seems pretty good for handling swarm situations. I would try to find a work around because your mana base seems a little strange when you compare it to the spell suite.
Yes, I'm ignoring your single main deck Spell Queller in all this. I just don't understand why you're playing it as a 1-of. Seems like it should be another Torrential Gearhulk.
I admit that lands ETBT is an issue, but there's not really much better options that I can see.
Weaver of lightning holds the deck back for a few turns, but it hasn't been a stymie to UW flash in the slightest. It's a check and not a great one in my experience.
With all the success I have had with big mama Chandra, i will never cut her from any of the Red decks I run.
I can't justify her inclusion whatsoever in this meta. The only relevant ability is her -3 and she still so rarely resolves because it's just asking to get spell queller'd. Flamecaller may not be as great, but 9 times out of 10 when I cast her, she's going to resolve and either wipe the board or draw me cards.
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Guess it depends on how you play and what decks you play against. Last few PPTQ and FNM i went to, every Chandra I cast resolved. For my deck, she is 100% 2 of, possibly 3 of if i remove my Nahiri's.
I don't play U/R Dynavolt deck, so i can't say for sure how well it would do. I know the player at my LGS that runs that deck, runs 3 of Big Mana Chandra. that +1 for extra 2R mana can really help out some times.
Glimmer of genius, at least in UR dynavolt, is a dead card. There's never a time where it's the card I want to spend my mana on, even at your opponent's EoT.
Then I would argue that you're doing it wrong. You're playing a deck that's trying to build energy and keep the action rolling. Glimmer of Genius just does this better than Take Inventory, especially because you can make it happen on your opponent's end step.
The times when I have 4 mana free on my opponent's end step is very rare, and it's never right to tap out against UW flash because you're giving them complete control of the game. Take Inventory doesn't get countered as often and allows me to do something turns 2 and 3.
Negate is a card I should look into, just couldn't think of a good cut for it.
Perpetual Timepiece is mostly to outlast control decks, and also can recycle dynavolt towers that have been killed or countered. It's flexible.
Metallurgic Summonigs can't recur dynavolt tower. That's the main thing.
The mana has been very easy to work through color-wise, aether hub makes it really easy.
I think the white cards and the white mana sources in your main deck don't line up. All your main deck white cards are WW, except for the activation on Needle Spires. You do have 11 potential sources of white mana, but that's for a total of 3 main deck spells and possibly a couple man-land activations? That's a little crazy considering a good number of those white sources have a decent likelihood to come into play tapped. What are you using Fumigate and Stasis Snare for that you can't use other removal? Most creatures not named Avacyn could be easily handled with Weaver of Lightning from the sideboard. That combined with Dynavolt Tower seems pretty strong. Even Thing in the Ice (as already suggested) seems pretty good for handling swarm situations. I would try to find a work around because your mana base seems a little strange when you compare it to the spell suite.
Yes, I'm ignoring your single main deck Spell Queller in all this. I just don't understand why you're playing it as a 1-of. Seems like it should be another Torrential Gearhulk.
I admit that lands ETBT is an issue, but there's not really much better options that I can see.
Weaver of lightning holds the deck back for a few turns, but it hasn't been a stymie to UW flash in the slightest. It's a check and not a great one in my experience.
With all the success I have had with big mama Chandra, i will never cut her from any of the Red decks I run.
I can't justify her inclusion whatsoever in this meta. The only relevant ability is her -3 and she still so rarely resolves because it's just asking to get spell queller'd. Flamecaller may not be as great, but 9 times out of 10 when I cast her, she's going to resolve and either wipe the board or draw me cards.
I think you are way overloading on 4 CMC counters in your side. Also Spell queller can still hit overwhelming denial since queller isn't technically countering the spell.
Who cares that timepiece "recurs" your towers? It only shuffles them back into the library instead of actually bringing it to your hand and the summonings makes threats on its own AND refills your hand when you need it. I think you may be overthinking yourself with the timepieces here.
Why even play gearhulk if you aren't playing glimmer? You have no impact spells to flash back. Watch the finals of the pro tour when it was grixis control vs jeskai control; they explicitly state that wizards put glimmer into the set because gearhulk was too weak without it. You seem to be pretty set against it but just so you know, your deck is worse without it.
On a side note, jeskai control managed second at a recent open losing to delirium. 3rd-5th were all delirium as well, and 6th-8th were all UW flash so he obviously got through some of the boogie men of the format.
Lots of main deck counters, and I am not sure about the revolutionary rebuffs. I considered them for awhile but they seem like such terrible top decks for a deck trying to go long that it seems like an odd choice. Also can't counter vehicles while negate hits vehicles and walkers. I think it may be a concession to delirium as more early interaction but it just seems wrong. I do like the winds/shatter split though.
Not in love with gideon in the side, he's ok but I think we have better cards for the slots. What is he doing with the brutal expulsions? I actually had a few in a pile of cards I was considering for the deck, but I just don't know what he was bringing them in against?
I think 4 gearhulks is probably the correct creature base for us, I was worried about getting blown out by lost legacy taking all our threats but it can't actually hit artifacts.
Why even play gearhulk if you aren't playing glimmer? You have no impact spells to flash back. Watch the finals of the pro tour when it was grixis control vs jeskai control; they explicitly state that wizards put glimmer into the set because gearhulk was too weak without it. You seem to be pretty set against it but just so you know, your deck is worse without it.
My concern is that glimmer is only advantageous when casting it for free in the UWx flash matchup, which is the majority of the local meta. Even if I tap out for it at my opponent's EoT, it's giving them a clear window for a huge blowout play in response.
Overwhelming denial is what I'm using to counter the queller going after my first spell, because the times where they'll have 2 quellers is rare - it's specifically in there for that matchup and nothing else.
I'm willing to be moved off timepiece if we're playing a deck that has tower just as the last 3-6 points of damage to the face, but 4 fatcaster as our only non-land way to win is something I'm not keen on.
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I've been playing the UR Dynavolt deck and am trying to find an answer to our meta's boogieman in UWx Flash - having a kajillion Spell Queller and two kajillion ways to protect it from any kind of removal spell.
Any other advice?
my weapon of choice against Flash in my UcontrolB list is Horribly Awry
Hey all, I took a break a from MTG for a bit, sold my cards off and yata yata. Friend loaned me his Jeskai control deck for tonight, and went undefeated. Deck's great and coming from a guy who's main jam's were:
UB Control (during Theros/Khans) UWB Esper Dragons (top 8 2 Pptq's and 1 SCG Qualifer) during Khans Origins
I think this deck is...a hot tamale!
Didn't drop a match or round:
Vs Grixis Control 1-1-0 Win (We went to time in game 2 but I took game 1 handily)
Vs U/W Colossus 2-0 Win
Vs G/R Energy 2-0 Win
I might buy into this deck, Gearhulk is my homeboy I played the Dynavolt Tower version with 2 Nahiri's. Was a fun FNM and the Fiery Temper promo is sweet. Anyhow it's not the easiest deck to pilot but Glimmer of Genius and Tower = happy dance. I got to like 20 energy against Colossus and beat 3 ina row (that's no Ulamog so easy peesey).
Will be buying into this now not that I think about it.
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Hey all, I took a break a from MTG for a bit, sold my cards off and yata yata. Friend loaned me his Jeskai control deck for tonight, and went undefeated. Deck's great and coming from a guy who's main jam's were:
UB Control (during Theros/Khans) UWB Esper Dragons (top 8 2 Pptq's and 1 SCG Qualifer) during Khans Origins
I think this deck is...a hot tamale!
Didn't drop a match or round:
Vs Grixis Control 1-1-0 Win (We went to time in game 2 but I took game 1 handily)
Vs U/W Colossus 2-0 Win
Vs G/R Energy 2-0 Win
I might buy into this deck, Gearhulk is my homeboy I played the Dynavolt Tower version with 2 Nahiri's. Was a fun FNM and the Fiery Temper promo is sweet. Anyhow it's not the easiest deck to pilot but Glimmer of Genius and Tower = happy dance. I got to like 20 energy against Colossus and beat 3 ina row (that's no Ulamog so easy peesey).
Will be buying into this now not that I think about it.
Great to hear! Just beware, not every matchup is easy like that. 3 you have encountered are pretty easy.
I got very tilted last week at pptq. Got paired with zombies, UW colossus and zombies again, which led to 1-2 drop. Day earlier on FNM i got stomped by UW Flash with 3 consecutive Quellers with Selfless on the battlefield.
The worst part about this deck is in my opinion mana screws. Library manipulation in anticipate is just not enough, and sometimes you sit on 3 mana with those Glimmers and Nahiris.
Also removal suite seems a bit too situational. Harnessed lightning and Stasis snare are great, although Immolating Glare I just hate. I will kill a creature just to find out, that in second main there is Gideon being cast... which leads to me not killing creature and holding counter magic, while sometimes opponent just does nothing (or holds his Queller). I don't think there are options to improve on those areas (i tried 27 lands once, horrible floods every game almost), and I'm waiting for Aether Revolt to maybe bring something decent.
And on the optimistic note: Bradley Hill top 2d SCG Open in Knoxville! He is playing 2x Revolutionary Rebuff main, maybe that's the way to go?
Yeah my buddy is in the mastermind group so he had told me about the Deck since it's inception at the PT. If I remember correctly Travis Woo mentioned it on his youtube page so I paid close attention to how the deck performed. Before I get into that list I'll make a quick report:
Went to Standard show down with the deck and came in 6th out of 16. My record was 2 wins, 1 Tie, 1 Loss.
Vs U/W Flash 2-0 Win (I played CoCo last standard and hated it. This is no CoCo deck even though it's core remind me of the Bant Spirits list that was being run as a way to make Spirits work) I played around Queller by letting queller take a burn spell; only to hold it as a trap card for me. I blew him out both games and Tower did a ton of work here.
Vs Jeskai Mirror Tie 1-1-1. I made a joke to my buddy (shout out to him Mr. Hobbs for making day 2 at the Dallas GP) in G2 about dropping Ulamog; I mean who plays that card anymore. He did, and 2 turns after I made the joke he said "Ulamog" and I went "Wut? What did you say?". I lost quickly after that. Game 3 went to time.
Vs Jeskai Control 1-2 Loss. I always win all my G1's in control mirrors,I have a knack for doing that but having been out of the meta for a few months I wasn't up to date on the SB. I did SB correctly but my buddies deck wasn't exactly updated so I had to work with less. Ceremonious Rejection blew me out (I went up to 4 Void Shatter's) and he just waited to T5 to drop gideon backed by rejection and I lost quickly.
Vs Esper Control 2-0 Win We have access to 2 manlands, they have access to 1. I dealt with his spells via negate's and just waited for him to start trying to cast draw spells when I felt like he was trying to refuel. No Uh, no drawing for you
Okay on to the new list, Expulsion is there for Gideon I believe, at least that's what Travis mentioned and that list doesn't run Tower. I find tower to be one of the reasons I win every single G1 against Walkers. Sweepers seem terrible right now, I've been able to run 1 Radiant Flames and another out of the SB. I like the 1 of Fumigate in the main but copter and the flash elements of U/W make it rough sometimes. My friends mana base was rough, it is the older version so I had to Anticipate and mull often to smooth things out. The games where I tied and lost were due to me having to mull every single game. I kept a tally of how many times I mulled it was about 6.
Brutal Expulsion hurts a lot against WR Vehicles. I had a slow draw against my friend's UR Tower deck and he hit me with four consecutive Expulsions from t4-t7 (the last two stapled to Gearhulks). Even on a good draw from Vehicles, bounce Copter and kill something has a similar effect in terms of resources to Lightning Helix -- if I replay Copter then your Expulsion effectively cost 2 mana (since you spent 4 but made me spend 2 to retain position) and saved you at least 3 life while killing an attacker. You can't play it on turn 2 so it's obviously not quite Lightning Helix, but you make up for that with its flexibility -- bounce a Gideon to counter it later, or possibly gain more than 3 life depending on whether the Copter was boosted by Veteran Motorist, Depala, or an anthem; or even just 2-spot a Gideon after a Tower hit while remanding some other spell on the stack.
I'm sure it's useful elsewhere but the card is there for Vehicles first and foremost, and it's very good.
I went 1-3 drop at the Richmond Super IQ on the 3rd.
Round 1: Beat 4-color rites 2-0.
Easy matchup for us.
Round 2: Lost to flash 0-2.
Had to mull to 6 G-1 and then 5 G-2. Think I made some misplays G1 by using early removal and counters to try to stop copter to have him play 3 in a row. Couldn't hit a 4th land and Lost to a resolved gideon. G2 I kept a hand with only a plains and island as my sources but also an anticipate, spell queller, and stasis snare. Anticipate on T2 wiffed on finding me another land, eventually drew an aether hub but considering it was turn 5 it was just way too late.
Round 3: Lost to RG energy (all in version) 1-2
game 1 he started with one mountain and didnt see his second land until I was already ultimating Nahiri. G2 he overran me with card advantage from 2 trackers. G3 I had to mull to 5. went T3 queller on a tracker, turn 4 blessed alliance kicked, turn 5 blessed alliance kicked again, turn 6 fumigate, turn 7 gearhulk on alliance again, turn 8 descend upon the sinful, next turn he drops a pummeler, I draw an immolating glare but he goes blossoming defense main phase so my glare is useless and does his ability 3 times to swing for 24. I definitely feel like this is a favored matchup, can't believe I lost that G3 but the mull to 5 ran me out of cards before he ran out of threats.
Round 4: Lost to Delirium aggro 1-2
Playing against my buddy here and it is absolutely in our favor. The aggro version doesn't run emrakul and leaves us with a bunch of targets for radiant flames G1. I take G1 after stabilizing around 8 life. He gets game 2 when I can't get to 6 lands for gearhulk with 3 of them in hand. G3 my opener is 2 radiant flames, descend upon the sinful, fumigate, wandering fumarole, inspiring vantage, and spirebluff canal. first draw is another radiant flames. He drops a copter and a scrapheap scrounger early, I blow up his board every turn but he uses his topdecked creatures to crew and get a swing in first, and then uses the creature I kill to keep bringing back scrapheap at my EOT. It get's to the point where I am at 5 life with a gearhulk on the field and only a land in hand. He still has the copter but I managed to exile the scrounger with descend. he has one hissing quagmire and 4 other lands while at 15 life. I think out my options and I see he already has two gnarlwood dryads exiled and probably 40 cards left in the library. I need to make moves before I just die to the copter so I decide to swing my gearhulk and fumarole to drop him to 6. He has to draw one of his two remaining dryads to kill me this turn because he has exactly enough mana to play it, crew, activate the man land and swing for exactly my life total while any other creature or spell would not leave him enough mana to active the quagmire. He topdecks the dryad (which I let him borrow) and I die. The last play pretty much summed up the event.
The deck played amazing in round 1, I never felt like I was in any trouble at all. The UW flash matchup is still something I need to work on, it leads to a lot of confusing decisions and I just felt like I didn't have any shot of winning but that had a lot to do with being mana screwed both games. Rounds 3 and 4 were really frustrating, I think I played them correctly but just lost to a combination of my deck and insanely lucky draws by my opponents. Sucks to lose on a 5% chance top deck but at least it was to my friend and not some rando.
I made a SB guide to use, I can post that and my decklist if anyone is interested.
The plan here is to have just enough removal to deal with an early grim flayer but not so many dead removal spells late that you get out classed by their bigger threats. Against the aggro version summary dismissal is a little slow and radiant flames can do a lot of work. Be aggressive to keep liliana, the last hope from ultimate range.
I have had an awful time against this match up so take what I say with a huge grain of salt. Our boardwipes aren't very good against archangel avacyn and selfless spirit so they need to be trimmed but sometimes we just get overrun without them. stasis snare comes in as an additional exile effect. This matchup still feels really tough but others swear it is in our favor. Still think I need more testing against it since it creates so may difficult lines of play.
The goal here is obviously to keep them off early aetherworks marvels and to try to close out them game before they can start hardcasting fatties. Shouldn't be a bad match up but I haven't played against the Naya version yet, I could see it giving us some problems with their redundancy.
The goal here is to get rid of clunky cards to bring in more exile effects. They usually don't have a ton of walkers post board to bring in which is nice. I feel like this match is definitely favored.
They don't have a ton of creatures to overwhelm us with nor a bunch of planeswalkers post board. Side out some of the higher cost cards to try to keep our life total out of burn range and it shouldn't be too bad.
They have a lot of ways to get their creatures out of radiant flames range so I take them out. Normally don't like to bring in spell queller and wipes at the same time but if you save queller for counterspells and pump spells then losing them to a boardwipe means nothing. Be careful to play around uncaged fury if they are running it as it can kill us out of nowhere.
Take out redundant removal spells for more threats and counters. Try to take the aggressor roll when the window opens.
So that's my list and my SB guide. If anyone has any tips or suggestions please share. The deck is definitely not the best in the format but it has potential. My problem with it is the same as with any control deck; we will lose a lot of games by giving our opponents more draws to find what they need, and giving ourselves more draws to get unlucky. Nothing we can do about that.
I was not impressed with dynavolt tower. I never had a good time to cast it and the games it did work I was already way ahead. I am going to try swapping it for a deadlock trap tonight at FNM.
not catching anyone off gaurd lol. People already want it banned lmao. Ill be playing it, i picked up Saheeli for 4 bucks a piece last week lol. day before Gaurdian dropped. lol. WIN
not catching anyone off gaurd lol. People already want it banned lmao. Ill be playing it, i picked up Saheeli for 4 bucks a piece last week lol. day before Gaurdian dropped. lol. WIN
I did that as well, have been using my saheeli's in my modern deck to make infinite sun titans for a while now. Looking forward to playing them in standard - and it's of course it pleases me that I bought mine months ago @4$ each
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If you want her first +1 to always cast a spell, you are not playing her right. It just won't happen. She is all about having options (4 abilities walkers tend to have that). She can ping walkers, occasionally cast some spells, remove creatures, regain tempo and ultimately win a game. Sure, mana +1 forces you to play at sorcery speed. But you can on turn 5 cast Glimmer tapping only 2 lands, still keping counter mana up. And some games where you remove everything before, slam her turn 4, and win by turn 7. And that's not that unlikely - I used her -7 at least 7 times at a GP. Mainly against delirium where she really shines, but isn't that 2nd best deck in the format?
Only valid argument against her is double red to me. My mana base is greedy, I play more fast lands so after turn 3 I have more tapped lands, I risk my port towns enterring tapped, and if you don't want that to happen that's ok. In aggro heavy meta it probably is a good thing. But for me Chandra has been fantastic, and mana didn't screw me that much.
Emrakul was promptly removed as it was added. Feels really bad when you get a good opening hand with this card in it. dead card for 10+ turns
What did you beat in the 3 wins?
Also, will you be sticking with nahiri even without emrakul in the deck?
Also also, my friend is building a BW tokens deck and wanted me to ask you what it was running? What were its finishers? What out of it gave you trouble (I assume it was our good friend Gideon)
this deck looks interesting and it doesn't appear to be too much trouble to convert to, here's my rough first draft:
4 Aether Hub
3 Spirebluff Canal
3 Inspiring Vantage
2 Needle Spires
3 Wandering Fumarole
4 Mountain
4 Island
2 Plains
Creatures (4)
3 Torrential Gearhulk
1 Spell Queller
1 Chandra, Flamecaller
1 Jace, Unraveller of Secrets
Spells (29)
4 Galvanic Bombardment
4 Harnessed Lightning
3 Anticipate
4 Take Inventory
4 Incendiary Flow
3 Dynavolt Tower
2 Stasis Snare
4 Void Shatter
1 Fumigate
3 Radiant Flames
2 Authority of the Consuls
1 Quarantine Field
3 Overwhelming Denial
2 Summary Dismissal
2 Perpetual Timepiece
2 Weaver of Lightning
I have played with Torch of Defiance and she's been completely useless, partially because she almost never resolves and when she DOES it's only able to use her +1 once before getting blow up. Jace and Flamecaller can't be spell queller'd, which is a huge reason why they're in over the 4-mana ToD.
Any other advice?
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Not a ton of time to respond but I would absolutely start with switching the take inventory's to glimmer of genius. As is you have basically no impact cards, and not many cards in general, to flashback with gearhulk.
I think running 0 negates in the 75 is a mistake. Planeswalkers are such a killer for us that sometimes you don't have an untapped land turn 3 and just lose to a resolved gideon. Also, seems like you have a lot of burn based removal, may be harder to get rid of some of the bigger creatures out of bant and GB.
Curious, what matchups do you have perpetual timepiece for? I can't think of any reason to run it.
Lastly, I could see stasis snare and fumigate being hard to cast with only 11 W sources, especially when 4 of those are aether hub without glimmer backup.
Negate is a card I should look into, just couldn't think of a good cut for it.
Perpetual Timepiece is mostly to outlast control decks, and also can recycle dynavolt towers that have been killed or countered. It's flexible.
The mana has been very easy to work through color-wise, aether hub makes it really easy.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Nothing really special with it. I just didn't get enough board wipes in time, https://www.mtggoldfish.com/deck/498947#online. Pretty close to the deck list, except he ran Gideon and Liliana. I am not sure how many of each. As far as what gave me trouble, just a bunch of 1/1 creatures with the new creature that gives servos +1/+1, one of the games he had those servos up to 6/6. This guy normally runs janky decks like this, wasn't fully sure what to even do VS him. Dec in stones would of been AMAZING here.
I love Nahiri, if they can't pressure her. you don't even ult right away @ 8 and just move on up so you can keep her around. I thought about dropping her for just Chandra. I don't know just yet.
My 3 wins were.
2-0 VS Jeskei Control, Dynavolt Tower or Chandra hit the board on my side. I just win vs this deck.
2-1 VS G/B Delerium. Got Chandra on 4, Nahiri on 5, protected both HARD. Pretty easy wins. Game i lost he had delerium online turn 2. Galvanic Bombardments just became a pretty dead card.
2-1 VS U/W Flash. Weaver of Lightning did so much work here.
U/W Flash deck kryptonite is Weaver of Lightning. jam them hard and win. Totally agree with Glimmer of Genius as well. Scry then draw is so huge, plus the whole energy for your D-Towers. Also agree every blue deck out there must have at least 2 Negates. Control decks are weak to resolved planeswalkers(unless you got black and a bunch of ruinous paths)
Feels bad when you put all 3 copies of Weaver of Lightning out against a U/W flash deck to have them all Quarantine Fielded, then top deck the Nahiri to get them all back!
With all the success I have had with big mama Chandra, i will never cut her from any of the Red decks I run. I am even working on a BIG RED deck that runs a playset of the new Chandra. A thread will be posted when I feel it can at least 3-1 or better at a FNM.
Then I would argue that you're doing it wrong. You're playing a deck that's trying to build energy and keep the action rolling. Glimmer of Genius just does this better than Take Inventory, especially because you can make it happen on your opponent's end step.
Why not play Metallurgic Summonings over Perpetual Timepiece if that's your game plan? It actually does something while waiting for you to pop it.
I think the white cards and the white mana sources in your main deck don't line up. All your main deck white cards are WW, except for the activation on Needle Spires. You do have 11 potential sources of white mana, but that's for a total of 3 main deck spells and possibly a couple man-land activations? That's a little crazy considering a good number of those white sources have a decent likelihood to come into play tapped. What are you using Fumigate and Stasis Snare for that you can't use other removal? Most creatures not named Avacyn could be easily handled with Weaver of Lightning from the sideboard. That combined with Dynavolt Tower seems pretty strong. Even Thing in the Ice (as already suggested) seems pretty good for handling swarm situations. I would try to find a work around because your mana base seems a little strange when you compare it to the spell suite.
Yes, I'm ignoring your single main deck Spell Queller in all this. I just don't understand why you're playing it as a 1-of. Seems like it should be another Torrential Gearhulk.
The times when I have 4 mana free on my opponent's end step is very rare, and it's never right to tap out against UW flash because you're giving them complete control of the game. Take Inventory doesn't get countered as often and allows me to do something turns 2 and 3.
Metallurgic Summonigs can't recur dynavolt tower. That's the main thing.
I admit that lands ETBT is an issue, but there's not really much better options that I can see.
Weaver of lightning holds the deck back for a few turns, but it hasn't been a stymie to UW flash in the slightest. It's a check and not a great one in my experience.
I can't justify her inclusion whatsoever in this meta. The only relevant ability is her -3 and she still so rarely resolves because it's just asking to get spell queller'd. Flamecaller may not be as great, but 9 times out of 10 when I cast her, she's going to resolve and either wipe the board or draw me cards.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
I don't play U/R Dynavolt deck, so i can't say for sure how well it would do. I know the player at my LGS that runs that deck, runs 3 of Big Mana Chandra. that +1 for extra 2R mana can really help out some times.
I think you are way overloading on 4 CMC counters in your side. Also Spell queller can still hit overwhelming denial since queller isn't technically countering the spell.
Who cares that timepiece "recurs" your towers? It only shuffles them back into the library instead of actually bringing it to your hand and the summonings makes threats on its own AND refills your hand when you need it. I think you may be overthinking yourself with the timepieces here.
Why even play gearhulk if you aren't playing glimmer? You have no impact spells to flash back. Watch the finals of the pro tour when it was grixis control vs jeskai control; they explicitly state that wizards put glimmer into the set because gearhulk was too weak without it. You seem to be pretty set against it but just so you know, your deck is worse without it.
On a side note, jeskai control managed second at a recent open losing to delirium. 3rd-5th were all delirium as well, and 6th-8th were all UW flash so he obviously got through some of the boogie men of the format.
Here's the list
4 torrential gearhulk
Planeswalkers 3
1 jace, unraveler of secrets
2 nahiri, the harbinger
Spells 27
1 quarantine field
3 anticipate
2 blessed alliance
4 glimmer of genius
4 harnessed lightning
2 immolating glare
1 negate
2 revolutionary rebuff
1 scatter to the winds
3 void shatter
1 fumigate
3 radiant flames
4 island
6 plains
4 aether hub
3 inspiring vantage
4 port town
1 spirebluff canal
4 wandering fumarole
4 spell queller
1 blessed alliance
2 brutal expulsion
1 negate
2 summary dismissal
1 linvala, the preserver
3 gideon, ally of zendikar
1 descend upon the sinful
So my quick takes on the deck:
Lots of main deck counters, and I am not sure about the revolutionary rebuffs. I considered them for awhile but they seem like such terrible top decks for a deck trying to go long that it seems like an odd choice. Also can't counter vehicles while negate hits vehicles and walkers. I think it may be a concession to delirium as more early interaction but it just seems wrong. I do like the winds/shatter split though.
Not in love with gideon in the side, he's ok but I think we have better cards for the slots. What is he doing with the brutal expulsions? I actually had a few in a pile of cards I was considering for the deck, but I just don't know what he was bringing them in against?
I think 4 gearhulks is probably the correct creature base for us, I was worried about getting blown out by lost legacy taking all our threats but it can't actually hit artifacts.
My concern is that glimmer is only advantageous when casting it for free in the UWx flash matchup, which is the majority of the local meta. Even if I tap out for it at my opponent's EoT, it's giving them a clear window for a huge blowout play in response.
Overwhelming denial is what I'm using to counter the queller going after my first spell, because the times where they'll have 2 quellers is rare - it's specifically in there for that matchup and nothing else.
I'm willing to be moved off timepiece if we're playing a deck that has tower just as the last 3-6 points of damage to the face, but 4 fatcaster as our only non-land way to win is something I'm not keen on.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
C Long Live Eldrazi C
UB Control (during Theros/Khans)
UWB Esper Dragons (top 8 2 Pptq's and 1 SCG Qualifer) during Khans Origins
I think this deck is...a hot tamale!
Didn't drop a match or round:
Vs Grixis Control 1-1-0 Win (We went to time in game 2 but I took game 1 handily)
Vs U/W Colossus 2-0 Win
Vs G/R Energy 2-0 Win
I might buy into this deck, Gearhulk is my homeboy I played the Dynavolt Tower version with 2 Nahiri's. Was a fun FNM and the Fiery Temper promo is sweet. Anyhow it's not the easiest deck to pilot but Glimmer of Genius and Tower = happy dance. I got to like 20 energy against Colossus and beat 3 ina row (that's no Ulamog so easy peesey).
Will be buying into this now not that I think about it.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Great to hear! Just beware, not every matchup is easy like that. 3 you have encountered are pretty easy.
I got very tilted last week at pptq. Got paired with zombies, UW colossus and zombies again, which led to 1-2 drop. Day earlier on FNM i got stomped by UW Flash with 3 consecutive Quellers with Selfless on the battlefield.
The worst part about this deck is in my opinion mana screws. Library manipulation in anticipate is just not enough, and sometimes you sit on 3 mana with those Glimmers and Nahiris.
Also removal suite seems a bit too situational. Harnessed lightning and Stasis snare are great, although Immolating Glare I just hate. I will kill a creature just to find out, that in second main there is Gideon being cast... which leads to me not killing creature and holding counter magic, while sometimes opponent just does nothing (or holds his Queller). I don't think there are options to improve on those areas (i tried 27 lands once, horrible floods every game almost), and I'm waiting for Aether Revolt to maybe bring something decent.
And on the optimistic note: Bradley Hill top 2d SCG Open in Knoxville! He is playing 2x Revolutionary Rebuff main, maybe that's the way to go?
His list goes as follows:
Bradley Hill
2nd Place at StarCityGames.com Standard Open on 11/19/2016Magic OnlineOCTGN2ApprenticeBuy These Cards
1 Jace, Unraveler of Secrets
2 Nahiri, the Harbinger
4 Island
6 Plains
4 Aether Hub
3 Inspiring Vantage
4 Port Town
1 Spirebluff Canal
4 Wandering Fumarole
3 Anticipate
2 Blessed Alliance
4 Glimmer of Genius
4 Harnessed Lightning
2 Immolating Glare
1 Negate
2 Revolutionary Rebuff
1 Scatter to the Winds
3 Void Shatter
1 Fumigate
3 Radiant Flames
1 Blessed Alliance
2 Brutal Expulsion
1 Negate
2 Summary Dismissal
1 Linvala, the Preserver
3 Gideon, Ally of Zendikar
1 Descend upon the Sinful
Don't ask me about Brutal Expulsions in the sideboard. I have no idea what Bradley wanted from them, but I'm gonna test them too!
Went to Standard show down with the deck and came in 6th out of 16. My record was 2 wins, 1 Tie, 1 Loss.
Vs U/W Flash 2-0 Win (I played CoCo last standard and hated it. This is no CoCo deck even though it's core remind me of the Bant Spirits list that was being run as a way to make Spirits work) I played around Queller by letting queller take a burn spell; only to hold it as a trap card for me. I blew him out both games and Tower did a ton of work here.
Vs Jeskai Mirror Tie 1-1-1. I made a joke to my buddy (shout out to him Mr. Hobbs for making day 2 at the Dallas GP) in G2 about dropping Ulamog; I mean who plays that card anymore. He did, and 2 turns after I made the joke he said "Ulamog" and I went "Wut? What did you say?". I lost quickly after that. Game 3 went to time.
Vs Jeskai Control 1-2 Loss. I always win all my G1's in control mirrors,I have a knack for doing that but having been out of the meta for a few months I wasn't up to date on the SB. I did SB correctly but my buddies deck wasn't exactly updated so I had to work with less. Ceremonious Rejection blew me out (I went up to 4 Void Shatter's) and he just waited to T5 to drop gideon backed by rejection and I lost quickly.
Vs Esper Control 2-0 Win We have access to 2 manlands, they have access to 1. I dealt with his spells via negate's and just waited for him to start trying to cast draw spells when I felt like he was trying to refuel. No Uh, no drawing for you
Okay on to the new list, Expulsion is there for Gideon I believe, at least that's what Travis mentioned and that list doesn't run Tower. I find tower to be one of the reasons I win every single G1 against Walkers. Sweepers seem terrible right now, I've been able to run 1 Radiant Flames and another out of the SB. I like the 1 of Fumigate in the main but copter and the flash elements of U/W make it rough sometimes. My friends mana base was rough, it is the older version so I had to Anticipate and mull often to smooth things out. The games where I tied and lost were due to me having to mull every single game. I kept a tally of how many times I mulled it was about 6.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
I'm sure it's useful elsewhere but the card is there for Vehicles first and foremost, and it's very good.
GW ~ Angels ~ WG
Modern:
RBW ~ Shadowmancer ~ WBR
Legacy:
BUG ~ Shadow Delver ~ GUB
WB Eldrazi and Taxes BW
Round 1: Beat 4-color rites 2-0.
Easy matchup for us.
Round 2: Lost to flash 0-2.
Had to mull to 6 G-1 and then 5 G-2. Think I made some misplays G1 by using early removal and counters to try to stop copter to have him play 3 in a row. Couldn't hit a 4th land and Lost to a resolved gideon. G2 I kept a hand with only a plains and island as my sources but also an anticipate, spell queller, and stasis snare. Anticipate on T2 wiffed on finding me another land, eventually drew an aether hub but considering it was turn 5 it was just way too late.
Round 3: Lost to RG energy (all in version) 1-2
game 1 he started with one mountain and didnt see his second land until I was already ultimating Nahiri. G2 he overran me with card advantage from 2 trackers. G3 I had to mull to 5. went T3 queller on a tracker, turn 4 blessed alliance kicked, turn 5 blessed alliance kicked again, turn 6 fumigate, turn 7 gearhulk on alliance again, turn 8 descend upon the sinful, next turn he drops a pummeler, I draw an immolating glare but he goes blossoming defense main phase so my glare is useless and does his ability 3 times to swing for 24. I definitely feel like this is a favored matchup, can't believe I lost that G3 but the mull to 5 ran me out of cards before he ran out of threats.
Round 4: Lost to Delirium aggro 1-2
Playing against my buddy here and it is absolutely in our favor. The aggro version doesn't run emrakul and leaves us with a bunch of targets for radiant flames G1. I take G1 after stabilizing around 8 life. He gets game 2 when I can't get to 6 lands for gearhulk with 3 of them in hand. G3 my opener is 2 radiant flames, descend upon the sinful, fumigate, wandering fumarole, inspiring vantage, and spirebluff canal. first draw is another radiant flames. He drops a copter and a scrapheap scrounger early, I blow up his board every turn but he uses his topdecked creatures to crew and get a swing in first, and then uses the creature I kill to keep bringing back scrapheap at my EOT. It get's to the point where I am at 5 life with a gearhulk on the field and only a land in hand. He still has the copter but I managed to exile the scrounger with descend. he has one hissing quagmire and 4 other lands while at 15 life. I think out my options and I see he already has two gnarlwood dryads exiled and probably 40 cards left in the library. I need to make moves before I just die to the copter so I decide to swing my gearhulk and fumarole to drop him to 6. He has to draw one of his two remaining dryads to kill me this turn because he has exactly enough mana to play it, crew, activate the man land and swing for exactly my life total while any other creature or spell would not leave him enough mana to active the quagmire. He topdecks the dryad (which I let him borrow) and I die. The last play pretty much summed up the event.
The deck played amazing in round 1, I never felt like I was in any trouble at all. The UW flash matchup is still something I need to work on, it leads to a lot of confusing decisions and I just felt like I didn't have any shot of winning but that had a lot to do with being mana screwed both games. Rounds 3 and 4 were really frustrating, I think I played them correctly but just lost to a combination of my deck and insanely lucky draws by my opponents. Sucks to lose on a 5% chance top deck but at least it was to my friend and not some rando.
I made a SB guide to use, I can post that and my decklist if anyone is interested.
1 dovin baan
1 nahiri, the harbinger
Artifact 1
1 dynavolt tower
enchantment 1
1 quarantine field
creature 4
4 torrential gearhulk
sorcery 5
1 fumigate
1 descend upon the sinful
3 radiant flames
instant 21
3 anticipate
4 glimmer of genius
1 revolutionary rebuff
2 negate
3 void shatter
3 blessed alliance
1 immolating glare
4 harnessed lightning
5 island
5 plains
4 wandering fumarole
1 spirebluff canal
1 needle spires
2 inspiring vantage
4 port town
4 aether hub
1 negate
1 stasis snare
4 spell queller
2 summary dismissal
2 brutal expulsion
3 gideon, ally of zendikar
1 fumigate
1 linvala, the preserver
Vs Delirium
Out
-3 radiant flames
-1 dovin baan
-2 blessed alliance
In
+1 1 linvala, the preserver
+2 summary dismissal
+1 fumigate
+3 gideon, ally of zendikar
The plan here is to have just enough removal to deal with an early grim flayer but not so many dead removal spells late that you get out classed by their bigger threats. Against the aggro version summary dismissal is a little slow and radiant flames can do a lot of work. Be aggressive to keep liliana, the last hope from ultimate range.
Vs U/w Flash
Out
-3 radiant flames
-1 dovin baan
-1 fumigate
-1 revolutionary rebuff
-1 immolating glare
In
4 spell queller
1 linvala, the preserver
1 negate
1 stasis snare
I have had an awful time against this match up so take what I say with a huge grain of salt. Our boardwipes aren't very good against archangel avacyn and selfless spirit so they need to be trimmed but sometimes we just get overrun without them. stasis snare comes in as an additional exile effect. This matchup still feels really tough but others swear it is in our favor. Still think I need more testing against it since it creates so may difficult lines of play.
Vs Aetherworks Marvel
Out
-1 fumigate
-3 radiant flames
-3 blessed alliance
-1 immolating glare
-1 descend upon the sinful
-1 Dovin Baan
In
+2 summary dismissal
+4 spell queller
+3 gideon, ally of zendikar
+1 negate
The goal here is obviously to keep them off early aetherworks marvels and to try to close out them game before they can start hardcasting fatties. Shouldn't be a bad match up but I haven't played against the Naya version yet, I could see it giving us some problems with their redundancy.
Vs BR Zombies
Out
-2 negate
-1 revolutionary rebuff
-1 dovin baan
-1 dynavolt tower
-1 torrential gearhulk
In
+2 summary dismissal
+1 stasis snare
+1 linvala, the preserver
+2 brutal expulsion
The goal here is to get rid of clunky cards to bring in more exile effects. They usually don't have a ton of walkers post board to bring in which is nice. I feel like this match is definitely favored.
Vs BR Aggro
Out
-1 torrential gearhulk
-1 glimmer of genius
-1 dovin baan
-1 revolutionary rebuff
In
+2 brutal expulsion
+1 fumigate
+1 linvala, the preserver
They don't have a ton of creatures to overwhelm us with nor a bunch of planeswalkers post board. Side out some of the higher cost cards to try to keep our life total out of burn range and it shouldn't be too bad.
Vs Vehicles
Out
-1 torrential gearhulk
-1 glimmer of genius
-1 dovin baan
-1 revolutionary rebuff
-1 void shatter
In
+2 brutal expulsion
+1 fumigate
+1 linvala, the preserver
+1 negate
Similar to the BR matchups but they have a lot more planeswalkers post board that we need to worry about.
Vs GR/Temur Energy
Out
-3 radiant flames
-1 revolutionary rebuff
-1 torrential gearhulk
-1 glimmer of genius
In
+3 spell queller
+1 negate
+1 fumigate
+1 linvala, the preserver
They have a lot of ways to get their creatures out of radiant flames range so I take them out. Normally don't like to bring in spell queller and wipes at the same time but if you save queller for counterspells and pump spells then losing them to a boardwipe means nothing. Be careful to play around uncaged fury if they are running it as it can kill us out of nowhere.
Vs Control
Out
-3 radiant flames
-1 fumigate
-1 descend upon the sinful
-1 immolating glare
-3 blessed alliance
-1 revolutionary rebuff
In
+4 spell queller
+1 negate
+3 gideon, ally of zendikar
+2 summary dismissal
Take out redundant removal spells for more threats and counters. Try to take the aggressor roll when the window opens.
So that's my list and my SB guide. If anyone has any tips or suggestions please share. The deck is definitely not the best in the format but it has potential. My problem with it is the same as with any control deck; we will lose a lot of games by giving our opponents more draws to find what they need, and giving ourselves more draws to get unlucky. Nothing we can do about that.
I was not impressed with dynavolt tower. I never had a good time to cast it and the games it did work I was already way ahead. I am going to try swapping it for a deadlock trap tonight at FNM.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
I did that as well, have been using my saheeli's in my modern deck to make infinite sun titans for a while now. Looking forward to playing them in standard - and it's of course it pleases me that I bought mine months ago @4$ each