Is that G/W Humans deck better than your 4c Humans or Naya Humans Deck?
Against the field l would go with GW or the RW that Kris McCord t8ed the SCG standard open with on 12/4. These are decks that have succeeded at the highest levels of competition. The improved manabase consistency also seems very important over a longer tournament.
Head to head, I would pick Naya, but it would be a meta choice because it is just a little bigger than the others.
Edit: Jeskai Humans list found here, probably more of an FNM-competitive than PPTQ or GP ready deck.
Just a quick update. I've been playing the 4 color human list for a few weeks now and I'm still in love with it. My sideboard is still hit or miss, but the main deck is still fantastic. I've at least take Top 8 every week with a few Top 4's mixed in. Nobody ever sees Heron's Grace Champion coming, which usually takes the game. If you guys have any specific questions, just let me know.
Also...is it just me, or does Oath of Ajani look fantastic for this deck?!?
Just a quick update. I've been playing the 4 color human list for a few weeks now and I'm still in love with it. My sideboard is still hit or miss, but the main deck is still fantastic. I've at least take Top 8 every week with a few Top 4's mixed in. Nobody ever sees Heron's Grace Champion coming, which usually takes the game. If you guys have any specific questions, just let me know.
Also...is it just me, or does Oath of Ajani look fantastic for this deck?!?
I love the report and enthusiasm ...But we aren't allowed to discuss spoilers outside of the standard new card discussion until the spoilers are complete.
Hey guys, im having problems with my Wb humans against the temur energy deck with confiscation coups,virtuoso, hydra etc, i was siding out creatures because they play incendiary flowx4 and harsenned lightning x4, and they kill my stuff easily and break my tempo, trying to side in gideons, swamps for playing the transgress and 2-3 transgress.. what are your thoughts of this matchup? am i playing it correctly?
I like the Militia Captains from jacobk's sideboard above. I don't know if you can go controlling on them. I would lean towards overwhelming their removal with high quality threats. If you can support colorless for Displacer, it's really fun against confiscation coup (and Spell Queller).
Tournament report: I took Naya Humans (similar to the list above, -Copters. By request, I can post a list) out to FNM at a new place while on vacation. It was a delightful crowd for a four round event. I beat RG Werewolves, Grixis Visions and RG Pummeler in 3-game sets before soccumbing weakly to RB Artifact/Madness Aggro.
In the first three matches, Heron's Grace Champion was generally great. Against RB, I kept a 2-lander and never got a third land, then flooded in Game 2. I took the opportunity to test more against RB aggro, since it was a no-holds-barred version. I went 2-3 otherwise without boarding. I think I want to work in some 1 mana 1/2s, like Inspector or Oviya to keep the Bomat Couriers in check.
So, is better naya than straight GW or it is more inconsistent? GW humans its not just there IMHO having mana issues doesnt help either we kinda depend on clues to move the deck faster
So, is better naya than straight GW or it is more inconsistent? GW humans its not just there IMHO having mana issues doesnt help either we kinda depend on clues to move the deck faster
Quote from "hoser2" »
Forcing a single archetype in all formats: too many colors, bad mana.
So, is better naya than straight GW or it is more inconsistent? GW humans its not just there IMHO having mana issues doesnt help either we kinda depend on clues to move the deck faster
Give me a known meta, 10 matches against all the top tier decks, a chance to tune the 75, more matches, then I could give you the opinion of an avid, sub-grinder level player.
I play Naya because I love it and generally do well with it. The mana has to be worse. It's quite possible that no-one will ever test Naya Humans enough to know how good it is.
If you want a guaranteed competitive deck, stick to RW or GW. You will probably get more percentages by tuning either one for your expected meta than trying an unproven brew like Naya. If you want a fun, unexpected deck to take to FNM, you could try Naya.
Tournament report: I took Naya Humans (similar to the list above, -Copters. By request, I can post a list) out to FNM at a new place while on vacation. It was a delightful crowd for a four round event. I beat RG Werewolves, Grixis Visions and RG Pummeler in 3-game sets before soccumbing weakly to RB Artifact/Madness Aggro.
In the first three matches, Heron's Grace Champion was generally great. Against RB, I kept a 2-lander and never got a third land, then flooded in Game 2. I took the opportunity to test more against RB aggro, since it was a no-holds-barred version. I went 2-3 otherwise without boarding. I think I want to work in some 1 mana 1/2s, like Inspector or Oviya to keep the Bomat Couriers in check.
This is a semi-budget list, as it might be better with Copters (although maybe not, I just took them out for the Hawaii trip to present a spicier, less spikey brew). Anyway, the above is pretty good if you don't have Copters. If you have Copters, you could try the above with the following changes:
+4 Smuggler's Copter
-1 Duskwatch Recruiter
-1 Tireless Tracker
-1 Heron's Grace Champion
Ulvenwald Mysteries and Combustible Gearhulk are the experimental slots in the sideboard. Displacer and Oviya are experimental in the main. Aah, this is messy. Below is what I would suggest to a spikey player as a starting point. Then I would avidly listen to what they told me as they tested.
Looks like Aether Revolt added some nice additions yea. Myself, who plays the GW version is a bit conflicted on how to modify the existing lists now xD.
Looks like Aether Revolt added some nice additions yea. Myself, who plays the GW version is a bit conflicted on how to modify the existing lists now xD.
Yeah. That G/W list is solid. It seems to me that the first question is: can you trigger Revolt? I doubt that you want to throw in Evolving Wilds, Renegade Maps or other durdly jank. If not, then Rallier is only good on turn 5 after cracking a clue or after opponent instant speed removal. So I am not sure Rallier or Herbalists are actually good. With Rishkar, the question is whether the ramping abilities are good. I am not sure how much help you are getting.
I could imagine Metallic Mimic and Heroic Intervention being useful.
If you do find a use for the new cards, I'd love to see what you come up with.
For Naya, I already run Evolving Wilds, so Renegade Map is interesting and Rallier could ramp me in addition to getting a Copter or Lieutenant back. Kari Zev looks cute, but as a 1/3, she could just die. If the monkey were a Human cohort that would pump Lieutenant ... But I don't know if I can afford to durdle.
Hi guys, i started playing magic just a month ago and i fell in love with human and angels. This is the deck that i put togheter, please note that is semi-budget so no gideon and no copter
Welcome! And you successfully used deck and card tags on your first post. Awesome!
As a semi-budget construction, I am very impressed with your deck. I am not sure about Eldritch Evolution, but it might be genius.
For your two questions: Duskwatch Recruiter - Great against control and UW Flash. Gets down under most countermagic/Spell Queller. If the opponent tries to sit back on a Queller or countermagic, you can flip him, use his ability in response and get in for three. Sometimes when he's flipped, you can doublespell or play the Champion for three. Against an aggressive deck, it's just a bear that will never flip and you won't have time to use the ability. These guys get worse in multiples, because the ability is redundant. Hamlet Captain - On a board with some other creatures, he makes them all bigger and makes your overall deck much faster and more aggressive. Against aggro, you may be able to ignore their attacks and swing back or totally blow them out with the Champ. Against Marvel, you may be able to finish them before they get a good spin and make the spiders seem small. Against Control, they may be able to kill/counter everything else you try to do and ignore or brickwall this guy with Baral or Thing in the Ice, leaving the Captain looking like a sad panda. These guys get better in multiples. With just 2, they both become 3/3s.
But you probably knew all this already. I recommend a mix or these two, with more of the one that seems most applicable for the decks you expect to play against in your main deck and more of the other in the sideboard. You probably don't need 4 Recruiters in any case.
Your mana base seems pretty good for your main deck. Many beginning players start with too few lands, but 23 seems close to optimal for your main deck. Arguably, you should have 14 untapped W sources to have a 90% chance of getting Thraben Inspector down T1 and 14 untapped G sources for 90% Oviya, so you are close. For a 90% chance of Always Watching, little Nissa or Eldritch Evolution on turn 3, you would want 19 sources of the relevant color. While I am not sure about the plan for Eldritch Evolution, turn 3 Gisela may not be consistent.
I see two ways you could change the mana base. You could add more duals (Canopy Vista! or Evolving Wilds) to be able to consistently cast your spells or drop Eldritch Evolution and lean more toward W.
Your sideboard has more expensive cards, though. For 5 or 7 mana cards, 23 lands seems low to me. You could add 1-2 land to your sidebard to bring in with Sigarda, big Nissa or Bruna.
In my case, I am not that angry about the ban. As I run the GW list, there is some nice carddraw in the list already with Tracker and Duskwatch Recruiter. Now I atleast know where to fit those Mimics Metallic Mimic, as it fits straight into that, now vacant, 2 mana slot. Or perhaps even make room for something different entirely. Such as Lifecrafter's Bestiary. Or even the new Ajani Ajani Unyielding.
I kind of wonder if Humans is better than Dwarves as the aggressive Boros tribe now that we lost Copter. Garrison looks better than Depala and Pia without it. We get a sick pickup in the new set with Metallic Mimic, not to mention Kari Zev, Skyship Raider too. Mimic with Inspector lets us keep playing the Nerd Ape. I think I'm back on the Humans train.
No idea on sideboard. I'm thinking Gideon is better than Chandra, but sticking with the latter is my own biases showing. Heron's Grace Champion makes splashing Green very tempting. Maybe there is a list that only runs a tiny bit to make it work.
I kind of wonder if Humans is better than Dwarves as the aggressive Boros tribe now that we lost Copter. Garrison looks better than Depala and Pia without it. We get a sick pickup in the new set with Metallic Mimic, not to mention Kari Zev, Skyship Raider too. Mimic with Inspector lets us keep playing the Nerd Ape. I think I'm back on the Humans train.
...
No idea on sideboard. I'm thinking Gideon is better than Chandra, but sticking with the latter is my own biases showing. Heron's Grace Champion makes splashing Green very tempting. Maybe there is a list that only runs a tiny bit to make it work.
Nice list! I like it a lot. Some of the best performing tournament decks have used Aether hub to satisfy the difficulty of casting Apprentice or Inspector T1. They were also running Harnessed Lightning, so that may have helped with the Hubs. With Hubs, you could have both Gideon and Chandra. I'll take a stab at a barely Naya list based on yours, but barely Mardu with Scrounger also may be worth considering. Greedily, I also think of going more Mardu and using Unlicensed Disintegration.
I think you are right about Hub being necessary. My list is very unpolished. I also like your numbers on Kari and Thalia. I wonder if I should cut 2 Declaration along with those shaved Legendaries for Harness Lightning. It helps Hub and is pretty good on its own. It's tempting to use Hub to enable the splash as well. Perhaps along side the new five color land?
I'm less thrilled with the Scrounger Mardu plan, since it isn't a Human. There might still be a Mardu Dwarf Goodstuff list though running Heart. Main reason I did not include the new mythic vehicle myself was that the crew cost seems difficult without Toolcraft Exemplars and Scroungers.
Spire of Industry? I want it so much. Key is good, but otherwise I dunno if we have enough durable artifacts. "Kill Mimic, now you can't cast spells" is not a happy place. Hub and Lightning have been great, but with Heart and Guardian it feels like 4 toughness may be the new 3 toughness. Temper can take out Saheeli obviously, but being able to harness for four and use Hub for fixing may not be reliable. You have pared the white down to nearly a splash, so Hub seems defensible by itself and you don't need to go to 4 Hubs. With 2 or 3 Hubs, you won't have many Hub-only draws. Mising in a Renegade Map could help also. It counts as an artifact and isn't really more durdly than a Spires.
I kind of wonder if Humans is better than Dwarves as the aggressive Boros tribe now that we lost Copter. Garrison looks better than Depala and Pia without it. We get a sick pickup in the new set with Metallic Mimic, not to mention Kari Zev, Skyship Raider too. Mimic with Inspector lets us keep playing the Nerd Ape. I think I'm back on the Humans train.
No idea on sideboard. I'm thinking Gideon is better than Chandra, but sticking with the latter is my own biases showing. Heron's Grace Champion makes splashing Green very tempting. Maybe there is a list that only runs a tiny bit to make it work.
I like this! I might actually give WR humans a try again by just looking at this lol (I was missing attacking with Hanweir Garrison anyways...). I think there is an another option besides Heron's Grace Champion if lifegain is a concern. I think Gisela, The Broken Blade has gotten a bit better now since Copter is gone. Some people ran her mainly to defend against Copter but now I think you can afford being more aggressive with her.
Siphoner looks interesting, but on the Humans theme it doesn't seem worth the splash on its own. Without any other ways to produce energy outside of Hub, it seems very unreliable to generate cards.
Anyway, I've revised the RW list I want to try to this:
Thinking about it more, Harnessed is likely necessary if only to be prepared for the Copy Cat combo. Though, I think we want 4x Declaration in Stone in the 75x to deal with Ulamog if the Aetherworks lingers. Maybe Temper should be cut in light of this, but my experience with RB gives me a healthy respect for the power of Key to the City, and it's nice to have the ability to get more value from the filtering.
Head to head, I would pick Naya, but it would be a meta choice because it is just a little bigger than the others.
Edit: Jeskai Humans list found here, probably more of an FNM-competitive than PPTQ or GP ready deck.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Just a quick update. I've been playing the 4 color human list for a few weeks now and I'm still in love with it. My sideboard is still hit or miss, but the main deck is still fantastic. I've at least take Top 8 every week with a few Top 4's mixed in. Nobody ever sees Heron's Grace Champion coming, which usually takes the game. If you guys have any specific questions, just let me know.
Also...is it just me, or does Oath of Ajani look fantastic for this deck?!?
I love the report and enthusiasm ...But we aren't allowed to discuss spoilers outside of the standard new card discussion until the spoilers are complete.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I like the Militia Captains from jacobk's sideboard above. I don't know if you can go controlling on them. I would lean towards overwhelming their removal with high quality threats. If you can support colorless for Displacer, it's really fun against confiscation coup (and Spell Queller).
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
In the first three matches, Heron's Grace Champion was generally great. Against RB, I kept a 2-lander and never got a third land, then flooded in Game 2. I took the opportunity to test more against RB aggro, since it was a no-holds-barred version. I went 2-3 otherwise without boarding. I think I want to work in some 1 mana 1/2s, like Inspector or Oviya to keep the Bomat Couriers in check.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
All you really need to know!
Sometimes we like to have fun here.
Give me a known meta, 10 matches against all the top tier decks, a chance to tune the 75, more matches, then I could give you the opinion of an avid, sub-grinder level player.
I play Naya because I love it and generally do well with it. The mana has to be worse. It's quite possible that no-one will ever test Naya Humans enough to know how good it is.
If you want a guaranteed competitive deck, stick to RW or GW. You will probably get more percentages by tuning either one for your expected meta than trying an unproven brew like Naya. If you want a fun, unexpected deck to take to FNM, you could try Naya.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I would love to see a list!
1 Oviya Pashiri, Sage Lifecrafter
1 Thraben Inspector
3 Duskwatch Recruiter
1 Hanweir Militia Captain
4 Thalia's Lieutenant
4 Voltaic Brawler
1 Eldrazi Displacer
4 Hanweir Garrison
1 Thalia, Heretic Cathar
4 Tireless Tracker
4 Heron's Grace Champion
1 Archangel Avacyn
1 Sigarda, Heron's Grace
1 Verdurous Gearhulk
4 Harnessed Lightning
Lands
4 Aether Hub
2 Canopy Vista
1 Cinder Glade
4 Evolving Wilds
4 Forest
1 Hanweir Battlements
4 Inspiring Vantage
2 Mountain
2 Plains
1 Wastes
1 Dragonmaster Outcast
2 Fragmentize
1 Declaration in Stone
2 Stasis Snare
1 Ulvenwald Mysteries
2 Gideon, Ally of Zendikar
2 Nahiri, the Harbinger
1 Archangel Avacyn
1 Sigarda, Heron's Grace
1 Skysovereign, Consul Flagship
1 Combustible Gearhulk
This is a semi-budget list, as it might be better with Copters (although maybe not, I just took them out for the Hawaii trip to present a spicier, less spikey brew). Anyway, the above is pretty good if you don't have Copters.
If you have Copters, you could try the above with the following changes:
Aah, this is messy. Below is what I would suggest to a spikey player as a starting point. Then I would avidly listen to what they told me as they tested.+4 Smuggler's Copter
-1 Duskwatch Recruiter
-1 Tireless Tracker
-1 Heron's Grace Champion
Ulvenwald Mysteries and Combustible Gearhulk are the experimental slots in the sideboard. Displacer and Oviya are experimental in the main.
2 Thraben Inspector
2 Duskwatch Recruiter
1 Hanweir Militia Captain
4 Thalia's Lieutenant
4 Voltaic Brawler
4 Hanweir Garrison
1 Thalia, Heretic Cathar
3 Tireless Tracker
3 Heron's Grace Champion
1 Archangel Avacyn
1 Sigarda, Heron's Grace
1 Verdurous Gearhulk
4 Harnessed Lightning
4 Smuggler's Copter
Lands
4 Aether Hub
2 Canopy Vista
1 Cinder Glade
4 Evolving Wilds
4 Forest
2 Hanweir Battlements
4 Inspiring Vantage
2 Mountain
2 Plains
1 Dragonmaster Outcast
2 Fragmentize
1 Declaration in Stone
2 Stasis Snare
1 Tireless Tracker
2 Gideon, Ally of Zendikar
2 Nahiri, the Harbinger
1 Archangel Avacyn
1 Sigarda, Heron's Grace
1 Skysovereign, Consul Flagship
1 Heron's Grace Champion
Edit: probably needs another Fragmentize or two for the side in Marvel-heavy metas
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
W -
U -
B -
R -
G -
Multi -
Colorless - Metallic Mimic
Notable spells:
Heart of Kiran, Heroic Intervention, Alley Evasion
Every version gets Metallic Mimic
G/W got Herbalists, Revolutionary, Renegade Rallier and Heroic Intervention
R/W got Kari Zev
Gideon decks got Heart of Kiran
Naya gets all of the above, obviously
U/W gets Skyship Plunderer
4-color gets everything
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Yeah. That G/W list is solid. It seems to me that the first question is: can you trigger Revolt? I doubt that you want to throw in Evolving Wilds, Renegade Maps or other durdly jank. If not, then Rallier is only good on turn 5 after cracking a clue or after opponent instant speed removal. So I am not sure Rallier or Herbalists are actually good. With Rishkar, the question is whether the ramping abilities are good. I am not sure how much help you are getting.
I could imagine Metallic Mimic and Heroic Intervention being useful.
If you do find a use for the new cards, I'd love to see what you come up with.
For Naya, I already run Evolving Wilds, so Renegade Map is interesting and Rallier could ramp me in addition to getting a Copter or Lieutenant back. Kari Zev looks cute, but as a 1/3, she could just die. If the monkey were a Human cohort that would pump Lieutenant ... But I don't know if I can afford to durdle.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Welcome! And you successfully used deck and card tags on your first post. Awesome!
As a semi-budget construction, I am very impressed with your deck. I am not sure about Eldritch Evolution, but it might be genius.
For your two questions:
Duskwatch Recruiter - Great against control and UW Flash. Gets down under most countermagic/Spell Queller. If the opponent tries to sit back on a Queller or countermagic, you can flip him, use his ability in response and get in for three. Sometimes when he's flipped, you can doublespell or play the Champion for three. Against an aggressive deck, it's just a bear that will never flip and you won't have time to use the ability. These guys get worse in multiples, because the ability is redundant.
Hamlet Captain - On a board with some other creatures, he makes them all bigger and makes your overall deck much faster and more aggressive. Against aggro, you may be able to ignore their attacks and swing back or totally blow them out with the Champ. Against Marvel, you may be able to finish them before they get a good spin and make the spiders seem small. Against Control, they may be able to kill/counter everything else you try to do and ignore or brickwall this guy with Baral or Thing in the Ice, leaving the Captain looking like a sad panda. These guys get better in multiples. With just 2, they both become 3/3s.
But you probably knew all this already. I recommend a mix or these two, with more of the one that seems most applicable for the decks you expect to play against in your main deck and more of the other in the sideboard. You probably don't need 4 Recruiters in any case.
Your mana base seems pretty good for your main deck. Many beginning players start with too few lands, but 23 seems close to optimal for your main deck. Arguably, you should have 14 untapped W sources to have a 90% chance of getting Thraben Inspector down T1 and 14 untapped G sources for 90% Oviya, so you are close. For a 90% chance of Always Watching, little Nissa or Eldritch Evolution on turn 3, you would want 19 sources of the relevant color. While I am not sure about the plan for Eldritch Evolution, turn 3 Gisela may not be consistent.
I see two ways you could change the mana base. You could add more duals (Canopy Vista! or Evolving Wilds) to be able to consistently cast your spells or drop Eldritch Evolution and lean more toward W.
Your sideboard has more expensive cards, though. For 5 or 7 mana cards, 23 lands seems low to me. You could add 1-2 land to your sidebard to bring in with Sigarda, big Nissa or Bruna.
I hope this helps!
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
In my case, I am not that angry about the ban. As I run the GW list, there is some nice carddraw in the list already with Tracker and Duskwatch Recruiter. Now I atleast know where to fit those Mimics Metallic Mimic, as it fits straight into that, now vacant, 2 mana slot. Or perhaps even make room for something different entirely. Such as Lifecrafter's Bestiary. Or even the new Ajani Ajani Unyielding.
4 Inventor's Apprentice
4 Thraben Inspector
4 Kari Zev, Skyship Raider
4 Thalia's Lieutenant
4 Metallic Mimic
4 Hanweir Garrison
3 Thalia, Heretic Cathar
4 Declaration in Stone
3 Key to the City
4 Fiery Temper
Lands:22
2 Hanweir Battlements
4 Inspiring Vantage
8 Mountain
4 Needle Spires
4 Plains
2 Magmatic Chasm
2 Tears of Valakut
4 Chandra, Torch of Defiance
2 Fragmentize
4 Shock
1 Hanweir Battlements
No idea on sideboard. I'm thinking Gideon is better than Chandra, but sticking with the latter is my own biases showing. Heron's Grace Champion makes splashing Green very tempting. Maybe there is a list that only runs a tiny bit to make it work.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
4 Inventor's Apprentice
4 Thraben Inspector
3 Kari Zev, Skyship Raider
4 Thalia's Lieutenant
4 Metallic Mimic
4 Hanweir Garrison
2 Thalia, Heretic Cathar
3 Heron's Grace Champion
Spells:11
2 Renegade Map
3 Declaration in Stone
3 Key to the City
3 Fiery Temper
4 Aether Hub
1 Canopy Vista
1 Cinder Glade
3 Evolving Wilds
1 Forest
1 Hanweir Battlements
4 Inspiring Vantage
3 Mountain
1 Needle Spires
2 Plains
2 Magmatic Chasm
2 Tears of Valakut
4 Chandra, Torch of Defiance
2 Fragmentize
4 Shock
1 Gideon, Ally of Zendikar
1 Oviya Pashiri, Sage Lifecrafter
1 Thraben Inspector
2 Duskwatch Recruiter
1 Hanweir Militia Captain
1 Kari Zev, Skyship Raider
4 Metallic Mimic
4 Thalia's Lieutenant
2 Voltaic Brawler
1 Eldrazi Displacer
4 Hanweir Garrison
1 Thalia, Heretic Cathar
3 Tireless Tracker
3 Heron's Grace Champion
1 Archangel Avacyn
1 Sigarda, Heron's Grace
1 Verdurous Gearhulk
4 Harnessed Lightning
Lands
4 Aether Hub
2 Canopy Vista
1 Cinder Glade
4 Evolving Wilds
4 Forest
1 Hanweir Battlements
4 Inspiring Vantage
2 Mountain
2 Plains
1 Wastes
1 Dragonmaster Outcast
2 Fragmentize
1 Declaration in Stone
2 Stasis Snare
1 Ulvenwald Mysteries
2 Gideon, Ally of Zendikar
2 Nahiri, the Harbinger
1 Archangel Avacyn
1 Sigarda, Heron's Grace
1 Skysovereign, Consul Flagship
1 Combustible Gearhulk
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I'm less thrilled with the Scrounger Mardu plan, since it isn't a Human. There might still be a Mardu Dwarf Goodstuff list though running Heart. Main reason I did not include the new mythic vehicle myself was that the crew cost seems difficult without Toolcraft Exemplars and Scroungers.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I like this! I might actually give WR humans a try again by just looking at this lol (I was missing attacking with Hanweir Garrison anyways...). I think there is an another option besides Heron's Grace Champion if lifegain is a concern. I think Gisela, The Broken Blade has gotten a bit better now since Copter is gone. Some people ran her mainly to defend against Copter but now I think you can afford being more aggressive with her.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Anyway, I've revised the RW list I want to try to this:
4 Inventor's Apprentice
4 Thraben Inspector
3 Kari Zev, Skyship Raider
4 Thalia's Lieutenant
4 Metallic Mimic
4 Hanweir Garrison
2 Thalia, Heretic Cathar
Spells:13
2 Declaration in Stone
4 Harnessed Lightning
3 Key to the City
4 Fiery Temper
4 Aether Hub
2 Hanweir Battlements
4 Inspiring Vantage
4 Mountain
4 Needle Spires
4 Plains
2 Gisela, the Broken Blade
2 Fragmentize
4 Shock
2 Declaration in Stone
1 Magmatic Chasm
2 Tears of Valakut
2 Chandra, Torch of Defiance
Thinking about it more, Harnessed is likely necessary if only to be prepared for the Copy Cat combo. Though, I think we want 4x Declaration in Stone in the 75x to deal with Ulamog if the Aetherworks lingers. Maybe Temper should be cut in light of this, but my experience with RB gives me a healthy respect for the power of Key to the City, and it's nice to have the ability to get more value from the filtering.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)