Walking Ballista does prevent them from comboing off while it's on the board, but I feel like it doesn't provide enough pressure on its own without something else to put counters on it.
Archangel Avacyn is a good card to fight against counterspell decks, because you can cast it on their turn and force them to use their mana then, but I feel like it's approaching it from a different axis that doesn't work well with the aggro strategy. Also, the flip doesn't do all that much except against decks with a bunch of small creatures. It doesn't kill any of the creatures in the Saheeli combo deck, for example.
Now, these two are versatile enough to be good against multiple types of opponents in different ways and are just generally strong cards. The aggro plan takes up a LOT of sideboard space and doesn't work well if you don't go all in, so they're good choices if you have more card draw and want to conserve sideboard slots.
Avacyn gives you a nice clean way to take out Saheeli if they just play them out to tick up. I just am worried that if you have a bunch of aggressive creatures and walkers you will have less interaction. Walking Ballista would be a way to trigger Unlicensed Disintegration too which is nice. It's a nice mana sink too if you don't have much going on.
I apologize for the double post, but I thought of a creature that helps soft lock the saheeli combo. Eldrazi Displacer. As long as you have 4 Aether hubs and a blighted fen or two his ability should be available when you need it. It also comes down before our walkers to block or start beating in. Blinking goblin dark dwellers, Avacyn, linvala, or gearhulks are all strong plays. Heck against the GB deck you could run wall of resurgence to slow them down.
I'd assume you'd target the Guardian in response to Saheeli targeting it, but then couldn't they just flicker the Saheeli when it comes back and then do it again?
Another option to consider once you get your creature count up: Distended Mindbender
Distended mindbender is great if you have fodder. That's right about the Eldrazi Displacer :/ I should have realized. I guess good fodder for Distended Mindbender we would want to be 3 drops so we can still curve into walkers. Filigree Familiar, Matter Reshaped, Thraben Inspector, and Pilgrim's Eye all give you bang for your buck before you cash them in.
After seeing how well Mardu vehicles did at the Pro Tour, I'm cutting a Fumigate for a 3rd Release the Gremlins. All my flex spots are still good against the deck, so I won't touch the main deck. I still need to test post-board, but preboard seems roughly even, if not slightly favorable, testing against Marcio Carvalho's decklist. Also swapping the Aethergeode Miners for Veteran Motorist so I can effectively just side into being a vehicles variant and I could use more scrying in my life. This is where I'm at now:
EDIT 2: Release the Gremlins is extremely good when you have the targets for it. A game would have to be going extremely poorly for you to lose if you cast it for X of 2 or more. I feel incredibly favored after sideboard against vehicles, like it's 75% chance to win.
I really like your list, however I would be nervous about running that many expensive cards. Seems the meta requires early interaction. I would probably trim a six drop or too for some more early interaction. Have you tried Oath of Chandra and Oath of Liliana? They are quite strong with walkers. Liliana herself is also decent with the Goblin Dark-Dwellers letting you go crazy with buying back spells.
With how fast Mardu vehicles is, I don't feel comfortable keeping a hand on the draw that doesn't have any interaction before turn 3. I've actually lost a game on turn 5 where I got what is normally the dream curve of Oath of Chandra, Oath of Liliana, Chandra, Torch of Defiance + Heart of Kiran. With 6 CMC 2 or less, you have a roughly 54% chance of having one in your opening hand, then 48% in a mulligan to 6. That gives you about a 24% chance of having to mulligan to 5 to have early interaction. Going to 7 drops that chance to 18%, and 8 drops it to 14%.
This format has gotten really fast, between turn 4 combos and aggro that can kill you on turn 4 goldfishing or 5 through interaction, so it's very important to keep your curve low enough. Between planeswalkers and vehicles, you can't lean on a card like Fumigate anymore to get you back into a game when you are behind, so you need to be able to consistently affect the board. (Maybe Amonkhet will have a Planar Cleansing reprint?) 25 lands also doesn't seem like enough for a deck with 10 spells that cost 5+. You also only have 15 black sources, when you should try to have 19 to cast Ruinous Path on time, 11 red sources when you want 18 to cast Chandra, Torch of Defiance, and 11/18 white sources for Gideon, Ally of Zendikar.
Early interaction is what lets you turn a turn 4 format into a turn 6 format so you get to cast those 5 and 6 mana spells you really want.
I'll also be at GP Pittsburgh. Hopefully we can confuse people by having both control and midrange versions of the deck there. I keep going back and forth over what 2-drop aggro creature I want in my sideboard, but I think I've finally settled on Scrapheap Scrounger. Being able to hold up Unlicensed Disintegration and then have the option to recur it at instant speed instead is pretty huge, plus being able to recur it to turn on the damage side.
I guess I wasn't counting Transgress the Mind, because it doesn't affect the board, though I guess it could hit a few of the 3-drops and slow them down that way. I'm not a big fan of Foreboding Ruins when you can just swap them over to Smoldering Marsh. You only have 7 lands that can be in hand to make the Ruins come in untapped, plus you have to give your opponent information about your hand. Marsh works way better with Evolving Wilds and is generally a better top-deck, so you have 10 lands that can turn it on that you can have played at any time, though it does need 2 hits.
As for Scrapheap Scrounger, I don't consider my version of the deck a control deck, opting to treat it as a midrange deck, instead. That gives me the option of boarding out the more-controlling cards and playing an aggro plan against control decks. Most people in this thread are making a dedicated control deck and using their walkers as win conditions, while I'm trying to present unrelenting pressure, so they don't have the threat density to make that a real option. In those style of decks, hand disruption is, of course, going to be the better option because you are fighting other control decks on a control vs control axis. I don't believe either way is wrong and mostly just speaks to how good the planeswalker options and support are in Mardu, that they have the flexibility to make either type of deck work.
The midrange version wants Gideon, Heart of Kiran, and some early creatures to block or attack with.
The control version wants to just fire off removal or discard until it starts chaining planeswalkers to seal the game. Gideon really isn't good enough in the current meta as all the vehicles will just fly over your 2/2's and making a 2/2 isn't as important as your chandra killing a creature or nahiri exiling something.
I'm thinking about running a few cheap artifacts to make delirium and Unlicensed Disintegration better. Right now I'm tossing around the idea of a split of Thraben Inspector and Heart of Kiran. This would give you artifacts along with useful bodies to slow the game down and buy time. Both help Delirium by providing a creature or an artifact while also not being too slow or bad on there own. One issue with the inspector is you have to skew your mana to white to play him. I'm going to test both tonight and see what I like. Thraben Inspector combos quite nicely with fatal push giving you the clue for revolt to power up fatal push later on to not be dead against saheeli or larger creatures at will.
What are your thoughts? I want to have artifacts for Unlicensed Disintegration so I can have a better time against Gideon and planeswalkers in general. Also being able to race is nice too.
I'm not a big fan of Foreboding Ruins when you can just swap them over to Smoldering Marsh. You only have 7 lands that can be in hand to make the Ruins come in untapped, plus you have to give your opponent information about your hand. Marsh works way better with Evolving Wilds and is generally a better top-deck, so you have 10 lands that can turn it on that you can have played at any time, though it does need 2 hits
I disagree, in divx10's deck I think the split is the more appropriate choice. Smoldering marsh also turns on the foreboding ruins so the total count that can turn them on is up to 9. In a control shell like this, it's more important for the earlier lands (turns 1-4) to come into play untapped in order to be able to cast removal and I'd say that is accomplished much easier with the ruins. As hitting 2 basics by turn 3 or 4 is fairly difficult. Sure, off the top of the deck, Smoldering marsh is a better card but, I think it's far less important to hit untapped on turn 6 than turns 1-4. Especially since mardu vehicles is the current top deck.
GP Pittsburgh report: ended the the day 4-5 after starting 4-1.
Match 1: Mardu vehicles
This went pretty much how this matchup usually goes, with me playing the controlling role and managing to stabilize the board both games and then beat them down with walkers.
Match 2: Mono-black zombies
Game 1 went pretty badly, as I didn't have an Oath of Liliana to gum up the board and all the removal I kept was bad against their deck. I sideboarded into the aggro plan, figuring I'd just outrace him and game 2 I looked like a Mardu vehicles deck, crashing in with Heart of Kiran and Scrapheap Scrounger. Game 3 I drew the oaths/planeswalkers side of my deck instead and I think he adjusted his sideboard for what he saw in game 2, so I overwhelmed him with a swarm of 2/2 tokens, Gideon, Ally of Zendikar, and Chandra, Torch of Defiance.
Match 3: Jeskai Saheeli Control
Game 1 I kept a 3-land hand with no white mana and proceeded to draw mostly white cards and never any white sources. They did turn 3 Saheeli Rai into turn 4 Nahiri, the Harbinger and I scooped when I didn't draw anything that could deal with either of them, just to avoid giving them any more info. Game 2 I sideboarded out the oaths for the creatures, but they played a turn 4 Gideon, Ally of Zendikar, which stonewalled all my ground creatures, and they had counterspells for my Heart of Kiran, Chandra, Torch of Defiance, and Sorin, Grim Nemesis.
Match 4: GR Energy
This went how most green matchups go: he'd play a creature, I'd kill it and usually get some value, then killed him with oath/walker swarm.
Match 5: GW Tokens (Andrew Boswell)
I ate his walkers with Oath of Chandra and Chandra, Torch of Defiance in game 1 and attacked a bunch with Gideon, Ally of Zendikar. In game 2, I sideboarded in the creatures and took out the top of my curve plus the Blessed Alliance, then curved out pretty well. I believe I had him dead on turn 7.
Match 7-9: Mana screw x 2, mana flood, all against BG
There was one game that I felt interesting in these. My opponent played a creature, which I killed, then Liliana, the Last Hope into Gonti, Lord of Luxury. He hit Chandra, Torch of Defiance off of it and played it the next turn. I got Gideon, Ally of Zendikar out just in time to make a suicide run at Liliana to prevent her from ulting, but not getting her off the board. I got stuck on 5 lands with both Sorin, Grim Nemesis in my hand and was just drawing Nahiri and Chandras while their Liliana and Chandra relentlessly ticked up and Oath of Liliana was holding off a Rishkar, Peema Renegade and Gonti as best it could. I had to use Chandra as a 4-mana Shock twice to keep their Chandra from ulting and never drew the 6th land to be able to play Sorin. Heart of Kiran or Oath of Chandra would have gotten me back into that game, too, but it wasn't meant to be, I guess.
Here's my current list. Thraben Inspector gives the deck a chump blocker and lets you cycle or deal 3 with unlicensed. Also gives you the opportunity to cycle with Liliana when you have 3 mana.
EDIT: The most linear, aggressive version of this deck I could come up with, but haven't gotten a chance to test it yet. I wound up adding green to get all the most aggressive walkers in standard, which made the color requirements on the mana base extremely strict, so it's using Spire of Industry with Renegade Map as 4-color sources. This also means you're more likely to have an artifact for Unlicensed Disintegration. The problem is that the deck is so linear now I'm not sure how I'd sideboard with it. Probably throw some Nahiri, the Harbinger and Liliana, the Last Hope in there.
EDIT: I added a land after getting mana screwed a bit too much in initial goldfishes. After that I was getting turn 6 goldfish kills, which seems pretty good for a planeswalker deck. Initial tests are going pretty well so far, going 4-1 against a copy of David Brucker's top 8 BG constrictor deck, without sideboards.
I heard about that. Seems great to keep people on their toes. I won a box over the weekend with a tweaked version of my deck above. I beat uw reservoir, Mardu vehicles, and bw aggro/midrange
I'm thinking about cutting the Goblin Dark-Dwellers from the main deck. I know I want atleast one bomb creature in the main deck for Nahiri. The Dark-Dwellers are always great in the sideboard games letting me recast the more relevant cards I board in like fragmentize, or pick the brain. Thinking about either just running 1 Goblin in the main and adding a Thraben Inspector or just running zero main and run a Noxious Gearhulk or Cataclysmic Gearhulk.
It's seems to lack focus, but just shoved a bunch of hate cards in the main deck to punch through the metagame, which can be effective if the matches line up.
Personally, I've jumped ship to Jund (Arlinn, Liliana, Nissa, Chandra). Liliana isn't great as a walker in an aggressive deck, but sometimes you just want something with a lower cost to fuel Heart and trigger Oaths. I was able to get my average cmc down to 2.62 with 21 lands feeling right, with the 4 Oath of Nissas. I'm considering starting a new thread about aggressive planeswalker decks without the focus on what colors are in the deck.
Funny you mention that. I think Oath of Nissa, Tireless Tracker, and Arlin are fantastic. I actually made my own thread for that, but it didn't get much traction. I'm sticking with Mardu until the next set though as I already have the cards and there aren't much competitive tournaments coming up in Pittsburgh for standard.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Archangel Avacyn is a good card to fight against counterspell decks, because you can cast it on their turn and force them to use their mana then, but I feel like it's approaching it from a different axis that doesn't work well with the aggro strategy. Also, the flip doesn't do all that much except against decks with a bunch of small creatures. It doesn't kill any of the creatures in the Saheeli combo deck, for example.
Now, these two are versatile enough to be good against multiple types of opponents in different ways and are just generally strong cards. The aggro plan takes up a LOT of sideboard space and doesn't work well if you don't go all in, so they're good choices if you have more card draw and want to conserve sideboard slots.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Another option to consider once you get your creature count up: Distended Mindbender
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
4 Chandra, Torch of Defiance
4 Gideon, Ally of Zendikar
3 Nahiri, the Harbinger
3 Ob Nixilis Reignited
2 Sorin, Grim Nemesis
Spells
3 Oath of Chandra
2 Shock
3 Blessed Alliance
4 Oath of Liliana
4 Unlicensed Disintegration
2 Heart of Kiran
Lands
4 Shambling Vent
1 Needle Spires
3 Inspiring Vantage
3 Smoldering Marsh
4 Aether Hub
4 Evolving Wilds
2 Plains
2 Swamp
3 Mountain
2 Kalitas, Traitor of Ghet
1 Fatal Push
1 Fumigate
1 Liliana, the Last Hope
4 Scrapheap Scrounger
3 Release the Gremlins
3 Thalia, Heretic Cathar
EDIT: Decided I wanted more early interaction, so I swapped a Heart of Kiran for an Oath of Chandra. Also swapped the Blessed Alliance in the side for a Fatal Push.
EDIT 2: Release the Gremlins is extremely good when you have the targets for it. A game would have to be going extremely poorly for you to lose if you cast it for X of 2 or more. I feel incredibly favored after sideboard against vehicles, like it's 75% chance to win.
I'm playing in Grand Prix Pittsburgh I think, so I will write up a tournament report if I don't 0-3 drop
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
This format has gotten really fast, between turn 4 combos and aggro that can kill you on turn 4 goldfishing or 5 through interaction, so it's very important to keep your curve low enough. Between planeswalkers and vehicles, you can't lean on a card like Fumigate anymore to get you back into a game when you are behind, so you need to be able to consistently affect the board. (Maybe Amonkhet will have a Planar Cleansing reprint?) 25 lands also doesn't seem like enough for a deck with 10 spells that cost 5+. You also only have 15 black sources, when you should try to have 19 to cast Ruinous Path on time, 11 red sources when you want 18 to cast Chandra, Torch of Defiance, and 11/18 white sources for Gideon, Ally of Zendikar.
This is the guide that I use for colored mana:
http://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/
There's also this article about mana curve, though I think the land counts are a bit high because it seems to assume you're just trying to avoid screw and not worry about flood over the course of a longer game. I think the turn-6 version with a few lands cut out is pretty close to correct:
http://www.channelfireball.com/articles/frank-analysis-finding-the-optimal-mana-curve-via-computer-simulation/
Early interaction is what lets you turn a turn 4 format into a turn 6 format so you get to cast those 5 and 6 mana spells you really want.
I'll also be at GP Pittsburgh. Hopefully we can confuse people by having both control and midrange versions of the deck there. I keep going back and forth over what 2-drop aggro creature I want in my sideboard, but I think I've finally settled on Scrapheap Scrounger. Being able to hold up Unlicensed Disintegration and then have the option to recur it at instant speed instead is pretty huge, plus being able to recur it to turn on the damage side.
As for Scrapheap Scrounger, I don't consider my version of the deck a control deck, opting to treat it as a midrange deck, instead. That gives me the option of boarding out the more-controlling cards and playing an aggro plan against control decks. Most people in this thread are making a dedicated control deck and using their walkers as win conditions, while I'm trying to present unrelenting pressure, so they don't have the threat density to make that a real option. In those style of decks, hand disruption is, of course, going to be the better option because you are fighting other control decks on a control vs control axis. I don't believe either way is wrong and mostly just speaks to how good the planeswalker options and support are in Mardu, that they have the flexibility to make either type of deck work.
The midrange version wants Gideon, Heart of Kiran, and some early creatures to block or attack with.
The control version wants to just fire off removal or discard until it starts chaining planeswalkers to seal the game. Gideon really isn't good enough in the current meta as all the vehicles will just fly over your 2/2's and making a 2/2 isn't as important as your chandra killing a creature or nahiri exiling something.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
What are your thoughts? I want to have artifacts for Unlicensed Disintegration so I can have a better time against Gideon and planeswalkers in general. Also being able to race is nice too.
2 Kalitas, Traitor of Ghet
3 Goblin Dark-Dwellers
Spells:29
1 Fatal Push
4 Grasp of Darkness
3 Heart of Kiran
2 Oath of Chandra
3 Liliana, the Last Hope
1 Live Fast
2 Oath of Liliana
1 Painful Truths
3 Unlicensed Disintegration
3 Chandra, Torch of Defiance
3 Nahiri, the Harbinger
1 Ob Nixilis Reignited
1 Descend upon the Sinful
1 Sorin, Grim Nemesis
4 Concealed Courtyard
3 Evolving Wilds
3 Foreboding Ruins
2 Inspiring Vantage
2 Mountain
1 Plains
4 Shambling Vent
3 Smoldering Marsh
4 Swamp
1 Kalitas, Traitor of Ghet
1 Fatal Push
2 Fragmentize
3 Transgress the Mind
2 Pick the Brain
1 Radiant Flames
1 To the Slaughter
1 Fumigate
1 Ob Nixilis Reignited
1 Descend upon the Sinful
1 Sorin, Grim Nemesis
Here's where I'm at for Grand Prix Pittsburgh assuming an aggressive meta.
Below is a list that maxes out on inspector and heart of Kiran and looks to push damage. Sacrifices some inevitability for speed.
4 Thraben Inspector
3 Archangel Avacyn
Spells:27
3 Fatal Push
4 Heart of Kiran
3 Oath of Chandra
3 Oath of Liliana
4 Unlicensed Disintegration
3 Chandra, Torch of Defiance
3 Gideon, Ally of Zendikar
2 Nahiri, the Harbinger
1 Ob Nixilis Reignited
1 Sorin, Grim Nemesis
4 Concealed Courtyard
3 Evolving Wilds
2 Foreboding Ruins
2 Inspiring Vantage
2 Mountain
1 Needle Spires
2 Plains
4 Shambling Vent
3 Smoldering Marsh
3 Swamp
2 Fragmentize
4 Transgress the Mind
2 Painful Truths
2 Pick the Brain
1 Radiant Flames
1 Ob Nixilis Reignited
2 Descend upon the Sinful
1 Sorin, Grim Nemesis
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
I disagree, in divx10's deck I think the split is the more appropriate choice. Smoldering marsh also turns on the foreboding ruins so the total count that can turn them on is up to 9. In a control shell like this, it's more important for the earlier lands (turns 1-4) to come into play untapped in order to be able to cast removal and I'd say that is accomplished much easier with the ruins. As hitting 2 basics by turn 3 or 4 is fairly difficult. Sure, off the top of the deck, Smoldering marsh is a better card but, I think it's far less important to hit untapped on turn 6 than turns 1-4. Especially since mardu vehicles is the current top deck.
Match 1: Mardu vehicles
This went pretty much how this matchup usually goes, with me playing the controlling role and managing to stabilize the board both games and then beat them down with walkers.
Match 2: Mono-black zombies
Game 1 went pretty badly, as I didn't have an Oath of Liliana to gum up the board and all the removal I kept was bad against their deck. I sideboarded into the aggro plan, figuring I'd just outrace him and game 2 I looked like a Mardu vehicles deck, crashing in with Heart of Kiran and Scrapheap Scrounger. Game 3 I drew the oaths/planeswalkers side of my deck instead and I think he adjusted his sideboard for what he saw in game 2, so I overwhelmed him with a swarm of 2/2 tokens, Gideon, Ally of Zendikar, and Chandra, Torch of Defiance.
Match 3: Jeskai Saheeli Control
Game 1 I kept a 3-land hand with no white mana and proceeded to draw mostly white cards and never any white sources. They did turn 3 Saheeli Rai into turn 4 Nahiri, the Harbinger and I scooped when I didn't draw anything that could deal with either of them, just to avoid giving them any more info. Game 2 I sideboarded out the oaths for the creatures, but they played a turn 4 Gideon, Ally of Zendikar, which stonewalled all my ground creatures, and they had counterspells for my Heart of Kiran, Chandra, Torch of Defiance, and Sorin, Grim Nemesis.
Match 4: GR Energy
This went how most green matchups go: he'd play a creature, I'd kill it and usually get some value, then killed him with oath/walker swarm.
Match 5: GW Tokens (Andrew Boswell)
I ate his walkers with Oath of Chandra and Chandra, Torch of Defiance in game 1 and attacked a bunch with Gideon, Ally of Zendikar. In game 2, I sideboarded in the creatures and took out the top of my curve plus the Blessed Alliance, then curved out pretty well. I believe I had him dead on turn 7.
Match 6: BG with Sylvan Advocate (Oliver Tiu)
I'm not sure if this was energy or delirium, since the only cards I remember were Sylvan Advocate, Walking Ballista, Winding Constrictor, Nissa, Voice of Zendikar, Verdurous Gearhulk, and Fatal Push.
I mulliganed to 6 and 5, keeping 2-land hands both games, missed a land drop, and drew my lands out of order so they almost all came into play tapped. He seemed to use every bit of mana on every turn, even casting Fatal Push on my Oath of Liliana tokens twice in game 2 so he could push damage through faster.
Match 7-9: Mana screw x 2, mana flood, all against BG
There was one game that I felt interesting in these. My opponent played a creature, which I killed, then Liliana, the Last Hope into Gonti, Lord of Luxury. He hit Chandra, Torch of Defiance off of it and played it the next turn. I got Gideon, Ally of Zendikar out just in time to make a suicide run at Liliana to prevent her from ulting, but not getting her off the board. I got stuck on 5 lands with both Sorin, Grim Nemesis in my hand and was just drawing Nahiri and Chandras while their Liliana and Chandra relentlessly ticked up and Oath of Liliana was holding off a Rishkar, Peema Renegade and Gonti as best it could. I had to use Chandra as a 4-mana Shock twice to keep their Chandra from ulting and never drew the 6th land to be able to play Sorin. Heart of Kiran or Oath of Chandra would have gotten me back into that game, too, but it wasn't meant to be, I guess.
3 Thraben Inspector
2 Goblin Dark-Dwellers
Spells:29
2 Fatal Push
4 Grasp of Darkness
2 Oath of Chandra
3 Liliana, the Last Hope
2 Oath of Liliana
2 Painful Truths
3 Unlicensed Disintegration
3 Chandra, Torch of Defiance
3 Nahiri, the Harbinger
2 Fumigate
1 Ob Nixilis Reignited
2 Sorin, Grim Nemesis
4 Concealed Courtyard
4 Evolving Wilds
3 Foreboding Ruins
3 Inspiring Vantage
1 Mountain
2 Plains
4 Shambling Vent
2 Smoldering Marsh
3 Swamp
3 Kalitas, Traitor of Ghet
1 Goblin Dark-Dwellers
1 Fragmentize
1 Release the Gremlins
3 Transgress the Mind
2 Pick the Brain
1 Radiant Flames
1 To the Slaughter
1 Fumigate
1 Ob Nixilis Reignited
Here's my current list. Thraben Inspector gives the deck a chump blocker and lets you cycle or deal 3 with unlicensed. Also gives you the opportunity to cycle with Liliana when you have 3 mana.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
http://magic.wizards.com/en/events/coverage/gputr17/event-coverage/top-8-decklists-2017-02-26
Samuel Vuillot's winning deck sides into 3 Oath of Liliana, 3 Oath of Chandra, 4 Gideon, Ally of Zendikar, 2 Chandra, Torch of Defiance, 2 Nahiri, the Harbinger, and 2 Ob Nixilis Reignited, so 10 walkers and 6 oaths. It makes me want to try out an even-more aggressive configuration.
EDIT: The most linear, aggressive version of this deck I could come up with, but haven't gotten a chance to test it yet. I wound up adding green to get all the most aggressive walkers in standard, which made the color requirements on the mana base extremely strict, so it's using Spire of Industry with Renegade Map as 4-color sources. This also means you're more likely to have an artifact for Unlicensed Disintegration. The problem is that the deck is so linear now I'm not sure how I'd sideboard with it. Probably throw some Nahiri, the Harbinger and Liliana, the Last Hope in there.
4 Renegade Map
3 Oath of Chandra
2 Oath of Ajani
4 Heart of Kiran
4 Oath of Liliana
4 Unlicensed Disintegration
4 Nissa, Voice of Zendikar
4 Chandra, Torch of Defiance
4 Arlinn Kord
1 Swamp
2 Plains
4 Forest
2 Mountain
2 Blooming Marsh
3 Inspiring Vantage
2 Spire of Industry
3 Aether Hub
EDIT: I added a land after getting mana screwed a bit too much in initial goldfishes. After that I was getting turn 6 goldfish kills, which seems pretty good for a planeswalker deck. Initial tests are going pretty well so far, going 4-1 against a copy of David Brucker's top 8 BG constrictor deck, without sideboards.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Current List:
I'm thinking about cutting the Goblin Dark-Dwellers from the main deck. I know I want atleast one bomb creature in the main deck for Nahiri. The Dark-Dwellers are always great in the sideboard games letting me recast the more relevant cards I board in like fragmentize, or pick the brain. Thinking about either just running 1 Goblin in the main and adding a Thraben Inspector or just running zero main and run a Noxious Gearhulk or Cataclysmic Gearhulk.
4x Concealed Courtyard
4x Evolving Wilds
3x Foreboding Ruins
2x Inspiring Vantage
2x Mountain
2x Plains
4x Shambling Vent
2x Smoldering Marsh
3x Swamp
Enchantment (4)
2x Oath of Chandra
2x Oath of Liliana
Planeswalker (12)
3x Chandra, Torch of Defiance
3x Liliana, the Last Hope
3x Nahiri, the Harbinger
1x Ob Nixilis Reignited
2x Sorin, Grim Nemesis
2x Fatal Push
2x Grasp of Darkness
3x Unlicensed Disintegration
Sorcery (6)
2x Fumigate
2x Painful Truths
2x Transgress the Mind
Creature (5)
2x Goblin Dark-Dwellers
3x Thraben Inspector
1x Anguished Unmaking
2x Fragmentize
1x Fumigate
1x Goblin Dark-Dwellers
3x Kalitas, Traitor of Ghet
1x Ob Nixilis Reignited
2x Pick the Brain
1x Release the Gremlins
1x To the Slaughter
2x Transgress the Mind
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
4 Aether Hub
4 Shambling Vent
3 Evolving Wilds
3 Inspiring Vantage
3 Concealed Courtyard
3 Foreboding Ruins
2 Smoldering Marsh
1 Needle Spires
1 Swamp
1 Mountain
1 Plains
2 Oath of Liliana
Planeswalker (14)
3 Chandra, Torch of Defiance
3 Gideon, Ally of Zendikar
3 Nahiri, the Harbinger
2 Ob Nixilis Reignited
2 Sorin, Grim Nemesis
1 Liliana, the Last Hope
Instant (8)
4 Harnessed Lightning
3 Fatal Push
1 Blessed Alliance
2 Fumigate
2 Anguished Unmaking
2 Live Fast
1 Deploy the Gatewatch
1 Painful Truths
1 Radiant Flames
1 Ruinous Path
vs B/G aggo 2-0
vs U/B improvise affinity 2-1
vs Jeskai Saheeli 1-2
vs Temur Dynavolt 1-2
http://www.starcitygames.com/article/34700_Daily-Digest-Walking-Is-Better-Than-Driving.html
It's seems to lack focus, but just shoved a bunch of hate cards in the main deck to punch through the metagame, which can be effective if the matches line up.
Personally, I've jumped ship to Jund (Arlinn, Liliana, Nissa, Chandra). Liliana isn't great as a walker in an aggressive deck, but sometimes you just want something with a lower cost to fuel Heart and trigger Oaths. I was able to get my average cmc down to 2.62 with 21 lands feeling right, with the 4 Oath of Nissas. I'm considering starting a new thread about aggressive planeswalker decks without the focus on what colors are in the deck.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
https://youtu.be/ssQPTPn5k9I
He's apparently not a fan of Nahiri, but he also isn't running Heart of Kiran.
https://www.twitch.tv/videos/127991658?t=03h18m50s
It was at 0-1, but it's something.