I started playing RG energy because in a BG/UW meta a combo deck based on aggro elements with resilient threat seems sweet.
I started from maxattack's decklist from MTGO. After some testing games and a pair of showdowns here are my thoughts:
- Harnessed Lightning seems pretty useless, only Kalitas, Gisela and Eldrazi Displacer seem to be worthwhile targets in the format
- Chandra is hard to cast, low impact and BG players are so scared of Hydra that they board in Transgress anyway
- as expected, many decks just lose to Pummeler
- Key to the City destroys BG
- UW is a fairly good matchup unless they have Gisela when it is unwinnable
- Marvel is a race, but it is easy to win
- Vehicles and other Copter aggro decks can win on play, but on draw if you kill Copter, they have nothing
So after these conclusions, I got rid of Harnessed Lightnings and I have two keys instead, plus random Uncaged Fury and the +2/+1 Trample instant. In sb, I have dropped Chandras and I am trying out Negates/rebuffs.
Your ideas opinions?
Hi,
- Harnessed Lightning seems pretty useless, only Kalitas, Gisela and Eldrazi Displacer seem to be worthwhile targets in the format
- Chandra is hard to cast, low impact and BG players are so scared of Hydra that they board in Transgress anyway
- as expected, many decks just lose to Pummeler
- Key to the City destroys BG
- UW is a fairly good matchup unless they have Gisela when it is unwinnable
- Marvel is a race, but it is easy to win
- Vehicles and other Copter aggro decks can win on play, but on draw if you kill Copter, they have nothing
So after these conclusions, I got rid of Harnessed Lightnings and I have two keys instead, plus random Uncaged Fury and the +2/+1 Trample instant. In sb, I have dropped Chandras and I am trying out Negates/rebuffs.
Your ideas opinions?
Harnessed lightning, in my limited experience, has been invaluable to me. The card is an auto 4x of in pretty much any deck that runs red I would imagine for a reason, especially with energy ramp. I have killed everything with it (including an 8/8 dragon in a fun game) and has many targets, like any creature in your way (especially quellers... hate him) I have also won a game by just using the card to bank energy saving my hydra from dying so it has other uses other than just killing. I have had pretty much no issues with my mana base so chandra has been a breeze to cast for me and has won me so many games. She is an auto include imo.
So I won standard showdown tonight (3-0) I stuck with my midrange build and made a few tweaks:
Notes:
My new includes this week(pia, vhulk, hotwheels, nissa, key) all did pretty well. Hotwheels is replacing lathnu hellion for me now. Has trample, resilient to sorcery speed removal, and no further energy investment are all pluses. Pia as a 1 of seems ok. the free flying thopter did some damage. Her firebreathing I never used, but works well with gearhulks and hotwheels. Nissa did work, especially vs control. I am not sure she is a MB card, though. Negate won me the match vs UW flash so those will stay. Key to the city performed well and won me a game, I like the 2x include here. Not sure about Botanical sanctum. I think the 1x island is good enough with our other mana sources. I am on the fence with brawler too. He was lack luster this time around.
Notes:
My new includes this week(pia, vhulk, hotwheels, nissa, key) all did pretty well. Hotwheels is replacing lathnu hellion for me now. Has trample, resilient to sorcery speed removal, and no further energy investment are all pluses. Pia as a 1 of seems ok. the free flying thopter did some damage. Her firebreathing I never used, but works well with gearhulks and hotwheels. Nissa did work, especially vs control. I am not sure she is a MB card, though. Negate won me the match vs UW flash so those will stay. Key to the city performed well and won me a game, I like the 2x include here. Not sure about Botanical sanctum. I think the 1x island is good enough with our other mana sources. I am on the fence with brawler too. He was lack luster this time around.
Any questions, thoughts or advice welcome.
Great job at the showdown. I would recommend a copy of Evolving Wilds or two. Works well with Tireless Tracker grabbing an extra clue and can grab your Island.
Speaking of Temur Energy, I saw this interesting deck over at /r/spikes using Decimator of the Provinces and Aetherworks Marvel in the mainboard with the Temur energy deck base of cards. I like the concept although I am unsure if this is better than G/B. I myself have always wanted to use Decimator, so I made a mono green stompy variation for when I get bored and because Marvel and Conduit are our bests bets to ramp. Sure we're not dropping Emrakrul T4 but heck its hard not to love the new energy mechanic and want to try new things. I think Blossoming Defense is also important for this deck as it can keep our stuff from being targeted all the time. I do not know if I can get to testing this anytime soon but any thoughts or comments are welcomed.
Notes:
My new includes this week(pia, vhulk, hotwheels, nissa, key) all did pretty well. Hotwheels is replacing lathnu hellion for me now. Has trample, resilient to sorcery speed removal, and no further energy investment are all pluses. Pia as a 1 of seems ok. the free flying thopter did some damage. Her firebreathing I never used, but works well with gearhulks and hotwheels. Nissa did work, especially vs control. I am not sure she is a MB card, though. Negate won me the match vs UW flash so those will stay. Key to the city performed well and won me a game, I like the 2x include here. Not sure about Botanical sanctum. I think the 1x island is good enough with our other mana sources. I am on the fence with brawler too. He was lack luster this time around.
Any questions, thoughts or advice welcome.
Great job at the showdown. I would recommend a copy of Evolving Wilds or two. Works well with Tireless Tracker grabbing an extra clue and can grab your Island.
Speaking of Temur Energy, I saw this interesting deck over at /r/spikes using Decimator of the Provinces and Aetherworks Marvel in the mainboard with the Temur energy deck base of cards. I like the concept although I am unsure if this is better than G/B. I myself have always wanted to use Decimator, so I made a mono green stompy variation for when I get bored and because Marvel and Conduit are our bests bets to ramp. Sure we're not dropping Emrakrul T4 but heck its hard not to love the new energy mechanic and want to try new things. I think Blossoming Defense is also important for this deck as it can keep our stuff from being targeted all the time. I do not know if I can get to testing this anytime soon but any thoughts or comments are welcomed.
i also saw that post on reddit. was going to post on here just didn't have the time.
the deck is a lot of fun. i've been testing it on mtgo since i saw it. you definitely win some games you shouldn't be winning. i actually had one game i was at 2 life and my opp was at 30. i was able to get 34 points of damage in by activating sky sov with newly casted tracker, emerged pig with that tracker, put +1/+1 counters on everyone with nissa and swing in, killing his only blocker
i'm definitely going this direction with temur energy.
I understand that Harnessed Lightning can kill anything - my point is that you don't need to kill anything.
I was going without for a while but ultimately I settled on two lightning main and two in the side. It feels terrible to take a turn off to lightning something and even worse if you're taking the turn off just to hold up lightning. But it also feels very bad to have stone nothing in your deck that interacts with Spell Queller and Avacyn. It also sometimes works out against mega aggro decks that your best chance is to shoot something turn two, drop pummeler turn three, and hope they don't have removal.
Against UW Flash I care about Copter, Reflector, removal and Gisela, not about Queller or Avacyn. Even if I did, Lightning is a bad choice, especially because they have Selfless Spirit. I have Natural State to stop their Copter and Stasis Snare, Blossoming Defense against Reflector and Declaration, Plummet to hope to get Gisela.
Against those aggro decks, I find Natural State for Copter to be key - on draw you cast it turn one and on play turn 3 with a 2 drop. If this matchup was a concertn, I would prefer to run Bombardment over Lightning.
Harnessed Lightning is fine vs. UW. It kills a variety of their stuff. If they have a Spirit in play, just target something else, let them sac Spirit, and keep the 3 energy.
W/out Spirit, it's one of the few things that will kill an Avacyn, flipped or unflipped, takes care of those pesky Queller and lets you play to the board. In a pinch, it'll snag a copter -- since you know that they're digging to a Reflector Mage or an Avacyn.
Don't waste removal on 1/2s or 2/3 that have no value outside of ETB. You can plow through that pretty easily.
Not sure why we'd overthink a reasonable and efficient card like Lightning.
Only one of Joe's standard matches made it to camera. Has anyone heard him talk about his sideboard plan?
I'd love to see him playing a few matches against the tier 1 decks to learn how he runs that particular 75.
Kudos to Joe for the win and the gutsy move of bringing GR Energy to the SCGPC. The announcers really didn't respect the deck even after the win condition was already on the board.
Joe Lossett played the Standard portion of SCG Players' Champioship with a Pummeler deck and won the whole tournament. Pretty hilarious to see a $72 budget deck there on top of all the expensive top tier decks.
REJOICE G/R players!!! we have finally won a championship. hahaha
only goes to show that you don't need to spend a crazy amount of cash to have a competitive deck. SCG didn't upload the standard finals. i haven't seen the finals match yet but the results speak for itself.
i wonder how he won with no removals. he only had a set of galvanic bombardment as the deck's removal suit.
I have been playing only this deck winning gameday, 2 of the last 3 FNM (8+ players mix of delirium, blue/black control, blue/white/red control and vehicles) and here are my thoughts.
1) The deck wants to win by turn 4 or 5. Anything that you cannot play in the first 4 turns should be cut. Control can just out control if we don't win quickly.
2) longtusk cub is slow and if he gets bounced/removed he sucks. I almost would rather play Lathnu Hellion in his place.
3) blossoming defense is perfect for this deck as it's a counterspell. Never play less than 4.
My creature base
4x Servant of the Conduit
2x Longtusk Cub (always side them out)
4x Voltaic Brawler (Trample is awesome against Planeswalkers)
4x Electrostatic Pummeler
4x Bristling Hydra
I maindeck 4 uncaged fury. They add consistency if you don't draw a pummeler. I have won numerous games with trample+doublestrike with a single pump spell.
So many people seem to be maindecking control cards. Every game if the blue player gets the mana for a torrential gearhulk you will lose. They just get too far ahead at that point. Why play a control element if you aren't playing card advantage? Other decks do it better than you and you should just play control then. This deck in my experience is all about speed, and the initial aggro burst before the opponent can setup.
Hmm it looks like I was right about everything but the lathnu hellions over the longtusk cubs now that this deck won the pro championship.
I still think Lathnu is great but it would be a meta choice to include it over the cubs
Joe Lossett played the Standard portion of SCG Players' Champioship with a Pummeler deck and won the whole tournament. Pretty hilarious to see a $72 budget deck there on top of all the expensive top tier decks.
REJOICE G/R players!!! we have finally won a championship. hahaha
only goes to show that you don't need to spend a crazy amount of cash to have a competitive deck. SCG didn't upload the standard finals. i haven't seen the finals match yet but the results speak for itself.
i wonder how he won with no removals. he only had a set of galvanic bombardment as the deck's removal suit.
Joe Losset might have played like 2 rounds of Standard ? It's really not conclusive.
I'll maybe go to one more small standard tourney and will just wait for Aether Revolt. Something tells me there won't be so many energy cards in the set. It has been really pushed in Kaladesh, making it possible to play a 90% Kaladesh deck that is definitely tier 2. They exploref a lot of design space already. Unless they print a good aggro energy one or 2 drop I don't see the deck going Tier 1.
One of Joe's feedback was he sideboarded too much during testing. He eventually figured out it was better to sideboard less, sometimes not at all.
For the finals, he brought in 1 Natural State in game 2 and eventually came back to its initial 60 for game 3.
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His version of the deck is full combo, so there are actually no flex spots. On the play you just want to go for it. I could see cutting a bit of the pump package against aggro to SB in some natural state and Harnessed lightning.
Interesting that he had no Harnessed Lightning and no Key to the City in his 75. I like the all-in combo plan but with no card filtration and no interaction with the opponent it seems like you could really have some miserable games. I'd be curious to know what his criteria are for mulliganing.
@arfmagic
I mulligan more than I consider acceptable with 20 lands, so 19 including a basic Island is too few. I've thought about trying out Voyager myself, but he seems awful without Longtusk Cub. Pulse and Radiant both seem pretty awful. Which match ups did you include them for?
Joe Lossett played the Standard portion of SCG Players' Champioship with a Pummeler deck and won the whole tournament. Pretty hilarious to see a $72 budget deck there on top of all the expensive top tier decks.
I used his list but had 2 MB Harnessed instead of 4x cub. I didn't have 4x cubs from draft shaft. I went 2-1 losing to a mirror match, I even beat R/w vehicles on the draw!. The deck is most impressive. After playing it, I think 2 harnessed are needed, a guy had thalia and if I couldn't answer it right away I most likely loose(R/W deck), though there were points when I wished my Harnessed lightning were cubs. I wanted to play hellion but I think more pump spells like uncaged fury are better, as they can come out of nowhere and put the opposition away. Needless to say I'm hooked on the all in combo, and my playmat is savage punch so the flavor is oozing! haha
I chatted with the guy with also running R/G energy to get his take on the deck, and he said it was weak to control. Maybe Hellions in the board to punch damage? This wasn't my local meta, but I know at my local meta their is a few control players. Are hellions needed for the SB against control?
I've been trying out the Lossett version of the deck and it's a lot more consistent than I expected. The volume and power of the pump spells make every creature a threat. I won one game doing 20 points with Servant of the Conduit. It's possible to wind up with all pump and no creatures but there are 20 creatures in there and it's not like anybody is running 20 removal spells.
The mana base is a problem. I didn't even follow Lossett in switching in the Spirebluff Canal and Botanical Sanctum for a mountain and a forest and the mana still made things a lot harder than it had to be. Against an aggro deck it's really bad to have your first play be a two drop on turn three. Equally frustrating are the games where you have Larger than Life and Uncaged Fury in hand, four lands in play, a brief window open to win the game... and rip a Game Trail off the top. Even Cinder Glade can easily come into play tapped as your fifth or sixth land.
This deck could really use Copperline Gorge. It could also use a one drop energy creature (longtusk kitten?) to really vault it into the top tier.
I've been trying out the Lossett version of the deck and it's a lot more consistent than I expected. The volume and power of the pump spells make every creature a threat. I won one game doing 20 points with Servant of the Conduit. It's possible to wind up with all pump and no creatures but there are 20 creatures in there and it's not like anybody is running 20 removal spells.
The mana base is a problem. I didn't even follow Lossett in switching in the Spirebluff Canal and Botanical Sanctum for a mountain and a forest and the mana still made things a lot harder than it had to be. Against an aggro deck it's really bad to have your first play be a two drop on turn three. Equally frustrating are the games where you have Larger than Life and Uncaged Fury in hand, four lands in play, a brief window open to win the game... and rip a Game Trail off the top. Even Cinder Glade can easily come into play tapped as your fifth or sixth land.
This deck could really use Copperline Gorge. It could also use a one drop energy creature (longtusk kitten?) to really vault it into the top tier.
I agree with you on the mana, I've had some very clunky hands but Servant and Attune are in the deck to help.
I hope we do get a green or red one drop creature in energy, Swiftspear that instead of prowess makes one energy per hit, would be very nice or generates a energy per power. So you can dump a pump spell and get some energy! That's very christmas land but oh well.
I agree with you on the mana, I've had some very clunky hands but Servant and Attune are in the deck to help.
The painful ones for me are the one land hands with attune. If the land is a forest or an aether hub then the hand is probably awesome. If the land is anything else then it's very sketchy. I'm tempted to pull the two Cinder Glade for more forests to be honest.
I agree with you on the mana, I've had some very clunky hands but Servant and Attune are in the deck to help.
The painful ones for me are the one land hands with attune. If the land is a forest or an aether hub then the hand is probably awesome. If the land is anything else then it's very sketchy. I'm tempted to pull the two Cinder Glade for more forests to be honest.
Yeah there was a couple times where I thought about just holding a Cinder glade in my hand incase I topdeck a game trail. I never went through with it but both times I ripped a game trail, yeeeesh.
I started playing RG energy because in a BG/UW meta a combo deck based on aggro elements with resilient threat seems sweet.
I started from maxattack's decklist from MTGO. After some testing games and a pair of showdowns here are my thoughts:
- Harnessed Lightning seems pretty useless, only Kalitas, Gisela and Eldrazi Displacer seem to be worthwhile targets in the format
- Chandra is hard to cast, low impact and BG players are so scared of Hydra that they board in Transgress anyway
- as expected, many decks just lose to Pummeler
- Key to the City destroys BG
- UW is a fairly good matchup unless they have Gisela when it is unwinnable
- Marvel is a race, but it is easy to win
- Vehicles and other Copter aggro decks can win on play, but on draw if you kill Copter, they have nothing
So after these conclusions, I got rid of Harnessed Lightnings and I have two keys instead, plus random Uncaged Fury and the +2/+1 Trample instant. In sb, I have dropped Chandras and I am trying out Negates/rebuffs.
Your ideas opinions?
Harnessed lightning, in my limited experience, has been invaluable to me. The card is an auto 4x of in pretty much any deck that runs red I would imagine for a reason, especially with energy ramp. I have killed everything with it (including an 8/8 dragon in a fun game) and has many targets, like any creature in your way (especially quellers... hate him) I have also won a game by just using the card to bank energy saving my hydra from dying so it has other uses other than just killing. I have had pretty much no issues with my mana base so chandra has been a breeze to cast for me and has won me so many games. She is an auto include imo.
So I won standard showdown tonight (3-0) I stuck with my midrange build and made a few tweaks:
4 aether hub
4 game trail
2 cinder glade
1 botanical sanctum
1 hanweir battlements
1 island
3 mountain
5 forest
Creaures:
4 longtusk cub
4 servant of the conduit
3 voltaic brawler
1 pia nalaar
4 tireless tracker
4 bristling hydra
2 verdurous gearhulk
4 attune with aether
4 harnessed lightning
2 blossoming defense
Other:
2 key to the city
2 fleetwheel cruiser
2 chandra, torch of defiance
1 nissa, vital force
4 negate
2 blossoming defence
3 root out
4 weaver of lightning
2 plummet
Notes:
My new includes this week(pia, vhulk, hotwheels, nissa, key) all did pretty well. Hotwheels is replacing lathnu hellion for me now. Has trample, resilient to sorcery speed removal, and no further energy investment are all pluses. Pia as a 1 of seems ok. the free flying thopter did some damage. Her firebreathing I never used, but works well with gearhulks and hotwheels. Nissa did work, especially vs control. I am not sure she is a MB card, though. Negate won me the match vs UW flash so those will stay. Key to the city performed well and won me a game, I like the 2x include here. Not sure about Botanical sanctum. I think the 1x island is good enough with our other mana sources. I am on the fence with brawler too. He was lack luster this time around.
Any questions, thoughts or advice welcome.
Speaking of Temur Energy, I saw this interesting deck over at /r/spikes using Decimator of the Provinces and Aetherworks Marvel in the mainboard with the Temur energy deck base of cards. I like the concept although I am unsure if this is better than G/B. I myself have always wanted to use Decimator, so I made a mono green stompy variation for when I get bored and because Marvel and Conduit are our bests bets to ramp. Sure we're not dropping Emrakrul T4 but heck its hard not to love the new energy mechanic and want to try new things. I think Blossoming Defense is also important for this deck as it can keep our stuff from being targeted all the time. I do not know if I can get to testing this anytime soon but any thoughts or comments are welcomed.
3 Longtusk Cub
4 Servant of the Conduit
4 Tireless Tracker
4 Bristling Hydra
2 Verdurous Gearhulk
3 Decimator of the Provinces
Planeswalkers (3)
3 Nissa, Vital Force
Artifacts (5)
1 Key to the City
3 Aetherworks Marvel
1 Skysovereign, Consul Flagship
4 Attune with Aether
4 Blossoming Defense
1 Larger than Life
1 Nature's Way
Lands (22)
4 Aether Hub
4 Evolving Wilds
14 Forest
15 TBD
Edit: spelling corrections
I went 4-1 at our showdown.
4 Servant of the Conduit
4 Voltaic Brawler
4 Longtusk Cub
4 Electrostatic Pummeler
1 Tireless Tracker
4 Bristling Hydra
4 Blossoming Defense
4 Built to Smash
1 Rush of Adrenaline
4 Larger than Life
1 Uncaged Fury
2 Keys to the City
4 Game Trail
4 Aether Hub
9 Forest
2 Mountain
1 Keys to the City
2 Nissa, Vital Force
1 Island
3 Negate
2 Plummet
3 Natural State
i also saw that post on reddit. was going to post on here just didn't have the time.
the deck is a lot of fun. i've been testing it on mtgo since i saw it. you definitely win some games you shouldn't be winning. i actually had one game i was at 2 life and my opp was at 30. i was able to get 34 points of damage in by activating sky sov with newly casted tracker, emerged pig with that tracker, put +1/+1 counters on everyone with nissa and swing in, killing his only blocker
i'm definitely going this direction with temur energy.
I was going without for a while but ultimately I settled on two lightning main and two in the side. It feels terrible to take a turn off to lightning something and even worse if you're taking the turn off just to hold up lightning. But it also feels very bad to have stone nothing in your deck that interacts with Spell Queller and Avacyn. It also sometimes works out against mega aggro decks that your best chance is to shoot something turn two, drop pummeler turn three, and hope they don't have removal.
Against those aggro decks, I find Natural State for Copter to be key - on draw you cast it turn one and on play turn 3 with a 2 drop. If this matchup was a concertn, I would prefer to run Bombardment over Lightning.
W/out Spirit, it's one of the few things that will kill an Avacyn, flipped or unflipped, takes care of those pesky Queller and lets you play to the board. In a pinch, it'll snag a copter -- since you know that they're digging to a Reflector Mage or an Avacyn.
Don't waste removal on 1/2s or 2/3 that have no value outside of ETB. You can plow through that pretty easily.
Not sure why we'd overthink a reasonable and efficient card like Lightning.
I'd love to see him playing a few matches against the tier 1 decks to learn how he runs that particular 75.
Kudos to Joe for the win and the gutsy move of bringing GR Energy to the SCGPC. The announcers really didn't respect the deck even after the win condition was already on the board.
REJOICE G/R players!!! we have finally won a championship. hahaha
only goes to show that you don't need to spend a crazy amount of cash to have a competitive deck. SCG didn't upload the standard finals. i haven't seen the finals match yet but the results speak for itself.
i wonder how he won with no removals. he only had a set of galvanic bombardment as the deck's removal suit.
Hmm it looks like I was right about everything but the lathnu hellions over the longtusk cubs now that this deck won the pro championship.
I still think Lathnu is great but it would be a meta choice to include it over the cubs
I wouldn't put too much weight into this finish.
One only has to look at the structure of this tournament to realize that standard wasn't heavily featured.
I'll maybe go to one more small standard tourney and will just wait for Aether Revolt. Something tells me there won't be so many energy cards in the set. It has been really pushed in Kaladesh, making it possible to play a 90% Kaladesh deck that is definitely tier 2. They exploref a lot of design space already. Unless they print a good aggro energy one or 2 drop I don't see the deck going Tier 1.
For the finals, he brought in 1 Natural State in game 2 and eventually came back to its initial 60 for game 3.
https://www.twitch.tv/oarsman79
I mulligan more than I consider acceptable with 20 lands, so 19 including a basic Island is too few. I've thought about trying out Voyager myself, but he seems awful without Longtusk Cub. Pulse and Radiant both seem pretty awful. Which match ups did you include them for?
I used his list but had 2 MB Harnessed instead of 4x cub. I didn't have 4x cubs from draft shaft. I went 2-1 losing to a mirror match, I even beat R/w vehicles on the draw!. The deck is most impressive. After playing it, I think 2 harnessed are needed, a guy had thalia and if I couldn't answer it right away I most likely loose(R/W deck), though there were points when I wished my Harnessed lightning were cubs. I wanted to play hellion but I think more pump spells like uncaged fury are better, as they can come out of nowhere and put the opposition away. Needless to say I'm hooked on the all in combo, and my playmat is savage punch so the flavor is oozing! haha
I chatted with the guy with also running R/G energy to get his take on the deck, and he said it was weak to control. Maybe Hellions in the board to punch damage? This wasn't my local meta, but I know at my local meta their is a few control players. Are hellions needed for the SB against control?
The mana base is a problem. I didn't even follow Lossett in switching in the Spirebluff Canal and Botanical Sanctum for a mountain and a forest and the mana still made things a lot harder than it had to be. Against an aggro deck it's really bad to have your first play be a two drop on turn three. Equally frustrating are the games where you have Larger than Life and Uncaged Fury in hand, four lands in play, a brief window open to win the game... and rip a Game Trail off the top. Even Cinder Glade can easily come into play tapped as your fifth or sixth land.
This deck could really use Copperline Gorge. It could also use a one drop energy creature (longtusk kitten?) to really vault it into the top tier.
I agree with you on the mana, I've had some very clunky hands but Servant and Attune are in the deck to help.
I hope we do get a green or red one drop creature in energy, Swiftspear that instead of prowess makes one energy per hit, would be very nice or generates a energy per power. So you can dump a pump spell and get some energy! That's very christmas land but oh well.
The painful ones for me are the one land hands with attune. If the land is a forest or an aether hub then the hand is probably awesome. If the land is anything else then it's very sketchy. I'm tempted to pull the two Cinder Glade for more forests to be honest.
Yeah there was a couple times where I thought about just holding a Cinder glade in my hand incase I topdeck a game trail. I never went through with it but both times I ripped a game trail, yeeeesh.