I'm really interested in seeing how this deck works out since I played a UR prowess deck before SoI released and would like to get back to playing that kind of deck.
I like the idea someone had of pairing humble offering with Goldknight. That sounds like an incredibly fun thing to do.
The idea is simple. Keep the curve super low, draw a lot of cards and kill the opponent with a combination of burn/pings to the face/evasive prowess creatures. There are 14 cards that draw more cards to make sure the deck has plenty of gas. 8 pingers that untap and ping multiple times per turn, burn, and creatures that are either flying or unblockable to easily get to the opponent's life total.
I see in a lot of decks on here using pumping cards and combat tricks. I don't think it's necessary to go that route. It seems like we can get a victory attacking with 3 and 4 power creatures. Getting up to 6 or 7 power seems unnecessary, plus we put ourselves in the situation of having dead cards/getting 2-for-1'd or 3-for-1'd using pump spells. Having burn and draw cards as the spells makes sure we rarely, if ever, have dead cards in hand.
I am thinking of making deck kinda like this, but i am perplexed by not seeing Exquisite Firecraft, i get that it is 3 mana which is not really a good cmc for procing prowess, but it is also 4 damage to face, i like to have finishers, if 3 Exquisite Firecraft's go through you only need 8 more damage before them or after them to win the game. Visions are awesome add and i didn't really think of them, will be sure to add them to my list.
In my opinion, Collective Defiance is strictly better and more flexible than firecraft is.
Please, don't use "in my opinion" and "strictly better" together. Strictly better means that there is no practical situation that something is worse. An opponent having a counter in hand is certainly a common situation, as is wanting to deal 1 more damage to the player.
That said, I agree that Defiance is *usually* better. The question, then, becomes: Is it worth running 6 or 7 of them by adding 2-3 Firecraft?
Please dont say "that said". We know you said it. Why must you say you said it?
To imply that the previous statement has no bearing on the current one. Also, transitional words/phrases are pretty common in English, they make your writing and speech sound less choppy. I apologize if my use of filler words to improve the flow of my writing offended you.
He was probably only saying that because of your condescending response to the other post.
This deck did work against G/R werewolves and U/W Spirits. I'm not sure if running 4x Fiery Temper and 4x Pieces of the Puzzle is correct, but top decking a Pieces of the Puzzle late game can easily turn a losing board state into a winning board state. Late game Rise from the Tides is also a champ here. Even playing it as soon as possible (which could be as early as turn 4 or 5 with a flipped Homunculus) can be game winning. I ran only 1 Bedlam Reveler and put Collective Defiance in place of the second. I think both cards have a spot in this deck. Defiance was great for burning a Thought Knot Seer and then doming them for 3 but Bedlam Reveler just wins games by itself. I'll have to do some testing. Maybe I take out a Fiery Temper and put in a Collective Defiance.
In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
Your overall cc is a bit high. I also think it's incorrect to run a UR deck without Fevered Visions. The card just wins games and you can easily take out Undoing and Comaritive Anaylisis to facilitate them. You could leave Undoing in if you have a lot of Delerium running around.
Card selection, which you have a ton of, is only good when you have pay off spells, which you really don't.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Your overall cc is a bit high. I also think it's incorrect to run a UR deck without Fevered Visions. The card just wins games and you can easily take out Undoing and Comaritive Anaylisis to facilitate them. You could leave Undoing in if you have a lot of Delerium running around.
Card selection, which you have a ton of, is only good when you have pay off spells, which you really don't.
Thank You So much. I sometimes screw too. I think i should
-2 Comparative Analysis
-1 Days Undoing
-1 Goblin Dark-Dwellers
+3 Fever Vision
What about Bedram? or Thermo-Alchemist?
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STD : UR spell / UR eldrazi / Temur eldrazi beatdown.
Modern : UR Storm / UR Delver / UR Counter Burn
Other than the Jace, which I already owned, just avoided anything that was rotating, neither the store or anyone at the store had collective defiance :/, firecrafts, which I had, was the replacement for now, they did alright.
I went 3-1 only losing to Donated pact, because I can't really interact with that. this is despite not having played the deck before, missing the defiance and not really knowing what to sideboard when.
Since this did better than my esper dragons deck normally does I was intending to play it at game day (if I can find the cards), (although my esper dragons deck destories Donated pact)
Anyone know if pedro or anyone that has played the deck since has written up a sideboard guide?
also what is the advantage of highland lake over evolving wilds? I know in dragons I had very tight mana requirements that forced me to use submerged boneyard but in this deck that is not the case.
Other than the Jace, which I already owned, just avoided anything that was rotating, neither the store or anyone at the store had collective defiance :/, firecrafts, which I had, was the replacement for now, they did alright.
I went 3-1 only losing to Donated pact, because I can't really interact with that. this is despite not having played the deck before, missing the defiance and not really knowing what to sideboard when.
Since this did better than my esper dragons deck normally does I was intending to play it at game day (if I can find the cards), (although my esper dragons deck destories Donated pact)
Anyone know if pedro or anyone that has played the deck since has written up a sideboard guide?
also what is the advantage of highland lake over evolving wilds? I know in dragons I had very tight mana requirements that forced me to use submerged boneyard but in this deck that is not the case.
This thread seems more to the spirit of that deck. There is a Visions thread but that isn't being discussed as well as this thread.
What questions do you have? I've been on the deck since SOI Gameday. I went 4-1 last Gameday without some of the great cards that have been added in.
Nahiri's Wrath comes in versus any deck not playing queller. Realistically I need to know your meta. This deck has a ton of options so it can get a bit difficult to build for the meta. Oh and Weaver of Lightning is your buddy against spirits and small dudes decks.
And keep in mind that Thing doesn't bounce any of the emerge payoff cards. It also doesn't bounce Bedlam Reveler, which can end games pretty quickly. Heck play 2 spells and flip Thing and you have 14 damage right there.
And I prefer Lake as it gives you access to both colors and has the same draw back as Wilds. It also worth noting that Thalia makes Wilds terrible.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
I've run a few matches with Thermo-thing and it's quite fun and flexible. I don't have Incendiary Flow (ordered - it's bought out at the LGSes in town!), Shivan Reed (waiting for enemy lands in Kaladesh), or JVP (which I won't be getting), so I'm trying out some options. I looked at Prophetic Ravings to pair with Thermo-Alchemist for looting, but there aren't enough creatures for that to make sense. Right now, I'm running an extra Geier Reach Sanitarium, two Jace, Unraveler of Secrets, two Nahiri's Wraths, and two Geistblasts at least until Incendiary Flow arrives. Nahiri's Wrath pairs with Big Jace pretty well, while Geistblast is discard fuel, a small amount of (inefficient) burn, protect key spells against spell queller by copying them on the stack, and can double up a big Nahiri's Wrath without costing an extra card out of hand.
I'm still figuring out sideboard and what to do when Incendiary Flow arrives, but here's the current version:
Decent list. I prefer Reveler main and big Jace in the side. I like big Jace in the non Emmy matches. He's a good long game card. So I keep him on the bench right now but aide him in. He's actually very good versus Bant.
I'm trying to decide if Galvanic Bombardment isn't better than Impluse. They are both 2 damage on the first turns but one has the upside that it can kill 4-5 toughness creatures.
I'm on a 10 creature build right now and it's just cruising through everything. Split is as follows:
4 Thermo
3 Thing
3 Bedlam
I've killed people from 17 life in one turn with Thing and Bedlam on the board. That non horror clause is awesome.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
I think you're right about Galvanic Bombardment instead of Fiery Impulse; would you side it out completely against slow decks where you don't have many targets? It doesn't rotate soon, so that's a plus, too. Bedlam Reveler is on my list of cards to get; it would be great with Nahiri's Wrath, too. I'm still on the fence over Geistblast, so I'm curious what you think of it. I've also considered Curious Homunculus in the deck, but I can't quite see how I'd fit it in.
Homonculus has never worked for me. Thermo is just better in that spot. Blast is also a card I stay away from but that card could have uses.
There are a lot of options in the deck but some are traps that you will find out in testing. Some seem powerful but once you see them against top decks you understand that they aren't good cards. Docent of perfection is a great example of a powerful card that doesn't really work in the deck.
I'm also not sold on Thing. It's great at timEs and just as bad at others. It's the worst late game too deck ever. I'm working on lists with and without. We'll see if I change my mind after Gameday.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Meta: 2X GBx delirium, 2X bant company (one humans/one goodstuff), 2x BW control, Donate pact, Esper walker control, Mardu Walker control. They are the main ones people sometimes switch decks, for example on Tuesday night the bant humans player played straight mono white and lightning weaver promptly destroyed them.
Well I had three Shivan reefs from my modern storm deck so I might as well use them until we get its replacement.
I always sided out all 4 Bombardment against slow decks.
I've been doing the math on Galvanic Bombardment and I'm less convinced on using it over Fiery Impulse. Spell Mastery is easy to get in this deck, but the odds of getting 3 or more Galvanic Impulses in a game aren't good even running 4 of them. It also makes less useful to drop just one in sideboarding. I'm sticking with Fiery Impulse though the rotation.
Firstly, I love this deck, especially the fact that almost nothing rotates out until SOI/EMN does. It makes the cost-effectiveness of getting into the deck so worthwhile.
Maybe a transformative sideboard? Or are the established builds aggro enough already?
I was also thinking that Ingenious Skaab could have a place in the deck since it's also a horror and fits the general theme pretty well, though it's not strictly necessary.
What sort of alternatives are there for Jaces in the PT 9-1 build?
Edit: What advantage does Dispel carry over Turn Aside? are there instants that don't target our permanents that we're worried about? Turn Aside would help protect against Sorcery-speed stuff like burn spells
Most of the aggro cards you mention would go towards a prowess build. You might, for example, replace TiTi with Curious Homunculus and Fevered Visions with Stormchaser Mage. Homunculus's main problem right now is that it just dies to Liliana's +1. For aggro, the mono-red decks that run things like Zurgo Bellstriker and Falkenrath Gorger are probably better.
As people have said above, what several of us are trying is using either Jace, Unraveler of Secrets or Bedlam Reveler instead of Jace, Vryn's Prodigy and mainboarding Nahiri's Wrath. I'm currently using an extra Sanitarium as well to provide one more discard outlet, but may drop that. Dispel and Turn Aside are both sensible. Turn Aside doesn't protect sorceries or instants from instant-speed counters/bounces, while Dispel doesn't protect Fevered Visions from sorcery-speed removal. Negate can be sideboarded in to deal with that, however, and Unsubstantiate can also at least bounce it from the stack.
Aggro doesn't do anything other than turn removal and RM on for people. Thermo is value no matter the game. Thing comes out against creature light decks but it acts as board control. Baby Jace flips and becomes card advantage. Reveler is card advantage with a 3/4 body and pump, for 2 mana. I've seen people play the creature builds but they don't put up results. Maybe it's an avenue people can try but not one I'm inclined to explore.
Jace in his little form is pretty easily swapped for Bedlam Reveler. This is the best deck for Reveler in standard. Even though Reveler is more of an aggressive card it shares the same function.
Dispel counters Company. It's that simple.
And I think Impuls and Bombardment will both see play. I like Bombardment for now but that can change.
And for sidebaording you want the Nahiri's against any Walker based deck and for the non queller aggro decks.
If you're boarding Reveler you want to brin it in versus any Grindy black decks and even RG as a way to pressure people before Emmy comes out. Fire off all of your burn towards the player in that matchup. Keep them at a low life total so the Mindslaver with legs doesn't kill you. I bring in big Jace against slower decks as a way to accrue card advantage. Weaver comes in versus aggro and Baby Jace, if you are playing it, comes out.
Donate Pact is one I don't see often. I would side in Negate and Ubsubstantiate to mess with the combo. I would even consider siding a couple Compelling Deterience if you know that deck is around.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Other than the Jace, which I already owned, just avoided anything that was rotating, neither the store or anyone at the store had collective defiance :/, firecrafts, which I had, was the replacement for now, they did alright.
I went 3-1 only losing to Donated pact, because I can't really interact with that. this is despite not having played the deck before, missing the defiance and not really knowing what to sideboard when.
Since this did better than my esper dragons deck normally does I was intending to play it at game day (if I can find the cards), (although my esper dragons deck destories Donated pact)
Anyone know if pedro or anyone that has played the deck since has written up a sideboard guide?
also what is the advantage of highland lake over evolving wilds? I know in dragons I had very tight mana requirements that forced me to use submerged boneyard but in this deck that is not the case.
What do you think about thing in the ice? I think that card probably can be replaced for goblin dark-dwellers, because they are a better lategame topdeck than a thing in the ice. Is the only card that doesn't convinced me yet.
Other than the Jace, which I already owned, just avoided anything that was rotating, neither the store or anyone at the store had collective defiance :/, firecrafts, which I had, was the replacement for now, they did alright.
I went 3-1 only losing to Donated pact, because I can't really interact with that. this is despite not having played the deck before, missing the defiance and not really knowing what to sideboard when.
Since this did better than my esper dragons deck normally does I was intending to play it at game day (if I can find the cards), (although my esper dragons deck destories Donated pact)
Anyone know if pedro or anyone that has played the deck since has written up a sideboard guide?
also what is the advantage of highland lake over evolving wilds? I know in dragons I had very tight mana requirements that forced me to use submerged boneyard but in this deck that is not the case.
What do you think about thing in the ice? I think that card probably can be replaced for goblin dark-dwellers, because they are a better lategame topdeck than a thing in the ice. Is the only card that doesn't convinced me yet.
Not really a huge fan of Thing either. To me it depends on how you build the deck but GDD is right in the decks wheelhouse. And remember that you can pay the escalate cost on Collective Defiance when you cast it from GDD's etb trigger. So for 6 mana you can get a 4/4 kill a dude and burn for 3.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Since everything in this deck is so cheap, would Brain in a Jar have any place here? It competes with Fevered Visions because you want to drop it Turn 3 (2 for it, 1 to trigger it), but from there on it nets you positive return on mana. As the game goes on (and/or if you are flooded) you can spend the counters to help smooth out your topdecks.
You'd be looking at something like:
Turn 1: Land, Go
Turn 2: Land, Thermo-Alchemist or Thing in the Ice
Turn 3: Land, Brain in a Jar and Lightning Axe, Dispel, Fiery Impulse, Galvanic Bombardment (or just tick up the brain if no CMC 1 spells)
Turn 4: Land, Cast something for 3 CMC (Fevered Visions, Exquisite Firecraft), then use the Brain to throw out something for 2, like Incendiary Flow or Tormenting Voice. You get 5 mana's worth of spells for 4. Plus you'd get 2 triggers for the Alchemist or two counters off the Thing when you would have otherwise only gotten 1.
The other nice thing is you can use the brain to cast Collective Defiance and still pay for its Escalate cost. Casting it fully escalated this way would only cost you 3 mana using Brain instead of the 5 it normally would. Plus you could pay for all of it with islands and colorless if need be, freeing up your red mana for other burn
With Brain you can even try to throw them off by leaving a mountain untapped and hitting them with Unsubstantiate or Dispel
I like the idea someone had of pairing humble offering with Goldknight. That sounds like an incredibly fun thing to do.
I'll come up with a list to post later on.
2 Bedlam Reveler
4 Chandra, Fire of Kaladesh
4 Elusive Spellfist
4 Stormchaser Mage
4 Thermo-Alchemist
4 Incendiary Flow
4 Take Inventory
Instants 8
4 Comparative Analysis
4 Galvanic Bombardment
4 Fevered Visions
Lands 22
22 Lands
The idea is simple. Keep the curve super low, draw a lot of cards and kill the opponent with a combination of burn/pings to the face/evasive prowess creatures. There are 14 cards that draw more cards to make sure the deck has plenty of gas. 8 pingers that untap and ping multiple times per turn, burn, and creatures that are either flying or unblockable to easily get to the opponent's life total.
I see in a lot of decks on here using pumping cards and combat tricks. I don't think it's necessary to go that route. It seems like we can get a victory attacking with 3 and 4 power creatures. Getting up to 6 or 7 power seems unnecessary, plus we put ourselves in the situation of having dead cards/getting 2-for-1'd or 3-for-1'd using pump spells. Having burn and draw cards as the spells makes sure we rarely, if ever, have dead cards in hand.
Specifically with cards like Stormchaser mage, Weaver of Lightning, Fiery Impulse, Rending Volley, and possibly even Horribly Awry.
C Long Live Eldrazi C
He was probably only saying that because of your condescending response to the other post.
4x Curious Homunculus
2x Jace, Vyrn's Prodigy
4x Thermo-alchemist
1x Bedlam Reveler
Instants:
4x Fiery Temper
2x Fiery Impulse
2x Lightning Axe
4x Galvanic Bombardment
4x Pieces of the Puzzle
4x Incendiary Flow
4x Take Inventory
1x Collective Defiance
1x Rise from the Tides
Land:
8x Island
9x Mountain
4x Shivan Reef
2x Wandering Fumarole
2x Rending Volley
4x Fevered Visions
2x Kozilek's Return
2x Negate
2x Thing in the Ice
2x Invasive Surgery
1x Summary Dismissal
1x Chandra, Flamecaller
This deck did work against G/R werewolves and U/W Spirits. I'm not sure if running 4x Fiery Temper and 4x Pieces of the Puzzle is correct, but top decking a Pieces of the Puzzle late game can easily turn a losing board state into a winning board state. Late game Rise from the Tides is also a champ here. Even playing it as soon as possible (which could be as early as turn 4 or 5 with a flipped Homunculus) can be game winning. I ran only 1 Bedlam Reveler and put Collective Defiance in place of the second. I think both cards have a spot in this deck. Defiance was great for burning a Thought Knot Seer and then doming them for 3 but Bedlam Reveler just wins games by itself. I'll have to do some testing. Maybe I take out a Fiery Temper and put in a Collective Defiance.
4 Nahiri's Wrath
1 Geier Reach Sanitarium
6 Island
9 Mountain
4 Fevered Visions
4 Bedlam Reveler
4 Unsubstantiate
4 Insolent Neonate
4 Incendiary Flow
4 Tormenting Voice
4 Avacyn's Judgment
4 Galvanic Bombardment
4 Take Inventory
I've been messing around with this list and it's tons of fun. Not sure it's a top end deck but it's fun for an FNM.
Cockatrice username: Blackcat77
4x Thing in the Ice
3x Bedlam Reveler
Instants: 16
4x Fiery Temper
4x Galvanic Bombardment
4x Unsubstantiate
4x Magmatic Insight
4x Incendiary Flow
4x Take Inventory
3x Nagging Thoughts
4x Tormenting Voice
Lands: 22
7x Mountain
5x Island
4x Shivan Reef
3x Wandering Fumarole
3x Drownyard Temple
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
3x Goblin Dark-Dwellers
4x Thing in the Ice
4x Galvanic Bombardment
3x Lightning Axe
4x Tormenting Voice
4x Fiery Temper
4x Take inventory
2x Comparative Analysis
1x Undoing
Pls feel free to comment. TIA
Modern : UR Storm / UR Delver / UR Counter Burn
I Love Izzet Color.
Your overall cc is a bit high. I also think it's incorrect to run a UR deck without Fevered Visions. The card just wins games and you can easily take out Undoing and Comaritive Anaylisis to facilitate them. You could leave Undoing in if you have a lot of Delerium running around.
Card selection, which you have a ton of, is only good when you have pay off spells, which you really don't.
Cockatrice username: Blackcat77
Thank You So much. I sometimes screw too. I think i should
-2 Comparative Analysis
-1 Days Undoing
-1 Goblin Dark-Dwellers
+3 Fever Vision
What about Bedram? or Thermo-Alchemist?
Modern : UR Storm / UR Delver / UR Counter Burn
I Love Izzet Color.
https://www.mtggoldfish.com/deck/455281#online
I cobbled together what I could for my LGSs standard night last night and played this.
2 Jace,vryn's prodigy
4 thermo-alchemist
3 thing in the ice
instants
2 Dispel
2 Unsubstantiate
2 Lightning axe
4 Galvanic bombardment
4 Firey temper
sorceries
4 Incendiary flow
2 Tormenting voice
2 Exquisite firecraft
1 collective defiance
4 Fevered visions
lands
1 Geier reach sanitarium
1 Evolving wilds
4 Wandering fumerole
3 Highland lake
3 Shivan reef
9 Mountain
3 Island
2 Fiery impulse
2 Lightning weaver
1 Dispel
1 Spell shrivel
2 Negate
2 Nahiri's wrath
2 Bedlam reveler
3 Goldnight castigator
Other than the Jace, which I already owned, just avoided anything that was rotating, neither the store or anyone at the store had collective defiance :/, firecrafts, which I had, was the replacement for now, they did alright.
I went 3-1 only losing to Donated pact, because I can't really interact with that. this is despite not having played the deck before, missing the defiance and not really knowing what to sideboard when.
Since this did better than my esper dragons deck normally does I was intending to play it at game day (if I can find the cards), (although my esper dragons deck destories Donated pact)
Anyone know if pedro or anyone that has played the deck since has written up a sideboard guide?
also what is the advantage of highland lake over evolving wilds? I know in dragons I had very tight mana requirements that forced me to use submerged boneyard but in this deck that is not the case.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
This thread seems more to the spirit of that deck. There is a Visions thread but that isn't being discussed as well as this thread.
What questions do you have? I've been on the deck since SOI Gameday. I went 4-1 last Gameday without some of the great cards that have been added in.
Nahiri's Wrath comes in versus any deck not playing queller. Realistically I need to know your meta. This deck has a ton of options so it can get a bit difficult to build for the meta. Oh and Weaver of Lightning is your buddy against spirits and small dudes decks.
And keep in mind that Thing doesn't bounce any of the emerge payoff cards. It also doesn't bounce Bedlam Reveler, which can end games pretty quickly. Heck play 2 spells and flip Thing and you have 14 damage right there.
And I prefer Lake as it gives you access to both colors and has the same draw back as Wilds. It also worth noting that Thalia makes Wilds terrible.
Cockatrice username: Blackcat77
I'm still figuring out sideboard and what to do when Incendiary Flow arrives, but here's the current version:
2x Jace, Unraveler of Secrets
Creatures (7)
4x Thermo-alchemist
3x Thing in the Ice
Enchantments (4)
4x Fevered Visions
Instants (15)
2x Dispel
3x Fiery Impulse
4x Fiery Temper
2x Geistblast
2x Lightning Axe
2x Unsubstantiate
4x Collective Defiance
2x Nahiri's Wrath
2x Tormenting Voice
Lands (24)
2x Geier Reach Sanitarium
4x Highland Lake
4x Wandering Fumarole
5x Island
9x Mountain
1x Fiery Impulse
2x Negate
2x Radiant Flames
2x Spell Shrivel
2x Stubborn Denial
2x Weaver of Lightning
I'm trying to decide if Galvanic Bombardment isn't better than Impluse. They are both 2 damage on the first turns but one has the upside that it can kill 4-5 toughness creatures.
I'm on a 10 creature build right now and it's just cruising through everything. Split is as follows:
4 Thermo
3 Thing
3 Bedlam
I've killed people from 17 life in one turn with Thing and Bedlam on the board. That non horror clause is awesome.
Cockatrice username: Blackcat77
There are a lot of options in the deck but some are traps that you will find out in testing. Some seem powerful but once you see them against top decks you understand that they aren't good cards. Docent of perfection is a great example of a powerful card that doesn't really work in the deck.
I'm also not sold on Thing. It's great at timEs and just as bad at others. It's the worst late game too deck ever. I'm working on lists with and without. We'll see if I change my mind after Gameday.
Cockatrice username: Blackcat77
Ah thalia of course.
Meta: 2X GBx delirium, 2X bant company (one humans/one goodstuff), 2x BW control, Donate pact, Esper walker control, Mardu Walker control. They are the main ones people sometimes switch decks, for example on Tuesday night the bant humans player played straight mono white and lightning weaver promptly destroyed them.
Well I had three Shivan reefs from my modern storm deck so I might as well use them until we get its replacement.
I always sided out all 4 Bombardment against slow decks.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Anyway, would the deck have potential with a bend towards aggro? You could put in stuff like...
Stormchaser Mage
Elusive Spellfist
Ingenious Skaab
Mercurial Geists (too slow?)
Problem being that you'd have to likely drop Thing in the Ice for any of the above since they don't synergize
Maybe a transformative sideboard? Or are the established builds aggro enough already?
I was also thinking that Ingenious Skaab could have a place in the deck since it's also a horror and fits the general theme pretty well, though it's not strictly necessary.
What sort of alternatives are there for Jaces in the PT 9-1 build?
Edit: What advantage does Dispel carry over Turn Aside? are there instants that don't target our permanents that we're worried about? Turn Aside would help protect against Sorcery-speed stuff like burn spells
As people have said above, what several of us are trying is using either Jace, Unraveler of Secrets or Bedlam Reveler instead of Jace, Vryn's Prodigy and mainboarding Nahiri's Wrath. I'm currently using an extra Sanitarium as well to provide one more discard outlet, but may drop that. Dispel and Turn Aside are both sensible. Turn Aside doesn't protect sorceries or instants from instant-speed counters/bounces, while Dispel doesn't protect Fevered Visions from sorcery-speed removal. Negate can be sideboarded in to deal with that, however, and Unsubstantiate can also at least bounce it from the stack.
Jace in his little form is pretty easily swapped for Bedlam Reveler. This is the best deck for Reveler in standard. Even though Reveler is more of an aggressive card it shares the same function.
Dispel counters Company. It's that simple.
And I think Impuls and Bombardment will both see play. I like Bombardment for now but that can change.
And for sidebaording you want the Nahiri's against any Walker based deck and for the non queller aggro decks.
If you're boarding Reveler you want to brin it in versus any Grindy black decks and even RG as a way to pressure people before Emmy comes out. Fire off all of your burn towards the player in that matchup. Keep them at a low life total so the Mindslaver with legs doesn't kill you. I bring in big Jace against slower decks as a way to accrue card advantage. Weaver comes in versus aggro and Baby Jace, if you are playing it, comes out.
Donate Pact is one I don't see often. I would side in Negate and Ubsubstantiate to mess with the combo. I would even consider siding a couple Compelling Deterience if you know that deck is around.
Cockatrice username: Blackcat77
What do you think about thing in the ice? I think that card probably can be replaced for goblin dark-dwellers, because they are a better lategame topdeck than a thing in the ice. Is the only card that doesn't convinced me yet.
Not really a huge fan of Thing either. To me it depends on how you build the deck but GDD is right in the decks wheelhouse. And remember that you can pay the escalate cost on Collective Defiance when you cast it from GDD's etb trigger. So for 6 mana you can get a 4/4 kill a dude and burn for 3.
Cockatrice username: Blackcat77
You'd be looking at something like:
Turn 1: Land, Go
Turn 2: Land, Thermo-Alchemist or Thing in the Ice
Turn 3: Land, Brain in a Jar and Lightning Axe, Dispel, Fiery Impulse, Galvanic Bombardment (or just tick up the brain if no CMC 1 spells)
Turn 4: Land, Cast something for 3 CMC (Fevered Visions, Exquisite Firecraft), then use the Brain to throw out something for 2, like Incendiary Flow or Tormenting Voice. You get 5 mana's worth of spells for 4. Plus you'd get 2 triggers for the Alchemist or two counters off the Thing when you would have otherwise only gotten 1.
The other nice thing is you can use the brain to cast Collective Defiance and still pay for its Escalate cost. Casting it fully escalated this way would only cost you 3 mana using Brain instead of the 5 it normally would. Plus you could pay for all of it with islands and colorless if need be, freeing up your red mana for other burn
With Brain you can even try to throw them off by leaving a mountain untapped and hitting them with Unsubstantiate or Dispel