Not to beat a dead horse or anything but here is the constructed set review by LSV where he even admits that's prodder is best in our deck where you have the most tools to utilize him and where you don't need every card immediately.
The card is gas in our deck with efficent removal and big drops that makes opponents sweat about taking damage or.giving them to us and even having to mentally account for other cards that abuse prodders ability you have a amazong card for jund.
Basically the plan is to control the early game with Sylvan Advocate and small burns while you transition towards setting up the Goblin Dark-Dwellers recursion engine backed up by Den Protector and Kolaghan's Command. The Creature (16), Instant (7), Sorcery (9) and Enchantment/Land (7) counts gives you great consistency in achieving Delirium. Exquisite Firecraft is extremely good at killing Gideon, Ally of Zendikar and other Planeswalkers, and helps you close the game quickly in the end stages when you are recurring GDD repeatedly.
I had success against a wide range of archetypes with this deck last night, including U/W Spirits, B/W Control, and B/R Vampires. I lost my only match played against Ramp due to a combination of awkward G1 lands and failure to curve Transgress the Mind-> Infinite Obliteration/Pick the Brain in G2. I fixed the lands to support curving out better after that match, but I still think it will be a difficult matchup for this deck as we don't race especially quickly. On the other hand, I have a lot of faith in the sideboard hand attack plan having used it to great success in the past Standard season.
The sideboard is built to tackle a wide range of threats and I think it gives us flexibility in almost any matchup. I managed to hit Westvale Abbey with Crumble to Dust last night and it felt awesome. I was running Pulse of Murasa in my sideboard, but through a good deal of my testing last night, I noticed that I never had need of it more than I would a cheap burn or Kozilek's Return, so I cut it to make room for more proactive cards.
I'm not really on the Sin Prodder bandwagon. The card does little when it comes down, has a fragile body, doesn't provide dependable card advantage, and can be used to prevent you from drawing your 4th land. I'm not saying it can't be built around, but I am very wary of it.
Hope this helps. Looking forward to seeing your Jund builds. Cheers.
I'm not high on Olivia at all. 3/3 flying for 3 without haste is not that interesting. Before testing Jund, I tested R/B Vampire Aggro and she doesn't fit there either, being too slow to join the Aggro plan effectively. Also, triggering her ability is mostly card-disadvantage unless you are heavily into Madness, which I am not.
She might fit in a midrangey Grixis, Jund or R/B Vampire tribal build, but that's probably about it. Unfortunately, that sort of deck doesn't seem well suited for the long game to me. It might work though, and is probably worth investigation by someone.
well that's her beauty. you drop her on three and follow up the next turn with mindwrack demon as a 5/6 flying haste tramp plus you pick what card to put in the yard to fuel delirium.
Yah she slots well into your deck. You just build your jund aggro/midrange lists similar to.the abzan aggro lists of the past couple standards and just go up your curve with 20 creatures and play your same spells to supplement your game plan like impulse, price, rtb, path, and even throw arlinn kord in there to drop on 5 or 6 to get a wolf and flip and then push damage with her plus on her werewolf side.
Maybe... I am trying to limit my exposure to Fiery Impulse as much as possible, and trading Impulse for Olivia is a horrifying thought to me. Also, if you have nothing to discard then she can be a really bad (uninteractive/do-nothing) topdeck late game.
I mean she isn't much different than 3 mana anafenza late she usually hits the table does nothing and dies most of the time. At least with Olivia you have evasion.
i honestly do not see a reason to play impulse with fiery temper unless you are making rb aggro burn. not saying it is bad, but in a jund midrange build that is running olivias and goblin dark-dwellers temper is just awesome. I am thing that with a few ruinous path and a few painful truths
Yea... my build seems a bit more controlling than yours, which seems a bit more beatdown oriented.
Between Mindwrack and GDD I have a lot of evasion already. I am satisfied with the balance.
I am not sure she has a place in my build but I will consider it in further testing.
if you are going control build i would absolutely consider mardu for sorin, grim nemesis he is so powerful and one of the cards this deck is not going to enjoy seeing.
I burned several Sorins to death last night actually. He wasn't that bad as he always has to minus to answer your creatures, which leaves him very much in burn range.
IMO, overloading on Read the Bones is the way to beat B/W control. They sit around doing nothing until T4/5 except trying to answer your creatures. You get to draw/filter mad cards without any interference.
Basically the plan is to control the early game with Sylvan Advocate and small burns while you transition towards setting up the Goblin Dark-Dwellers recursion engine backed up by Den Protector and Kolaghan's Command. The Creature (16), Instant (7), Sorcery (9) and Enchantment/Land (7) counts gives you great consistency in achieving Delirium. Exquisite Firecraft is extremely good at killing Gideon, Ally of Zendikar and other Planeswalkers, and helps you close the game quickly in the end stages when you are recurring GDD repeatedly.
I had success against a wide range of archetypes with this deck last night, including U/W Spirits, B/W Control, and B/R Vampires. I lost my only match played against Ramp due to a combination of awkward G1 lands and failure to curve Transgress the Mind-> Infinite Obliteration/Pick the Brain in G2. I fixed the lands to support curving out better after that match, but I still think it will be a difficult matchup for this deck as we don't race especially quickly. On the other hand, I have a lot of faith in the sideboard hand attack plan having used it to great success in the past Standard season.
The sideboard is built to tackle a wide range of threats and I think it gives us flexibility in almost any matchup. I managed to hit Westvale Abbey with Crumble to Dust last night and it felt awesome. I was running Pulse of Murasa in my sideboard, but through a good deal of my testing last night, I noticed that I never had need of it more than I would a cheap burn or Kozilek's Return, so I cut it to make room for more proactive cards.
I'm not really on the Sin Prodder bandwagon. The card does little when it comes down, has a fragile body, doesn't provide dependable card advantage, and can be used to prevent you from drawing your 4th land. I'm not saying it can't be built around, but I am very wary of it.
Hope this helps. Looking forward to seeing your Jund builds. Cheers.
I like your list and agree with your comments about sin prodder and and olivia. I'm playing a similar creature lineup, but my build is heavier bg. I am not a fan of sinister concotion however. It seems like a lot of work. I only play four enchantments and I've only taken 8 damage off of demon in dozens of games. I admit that I don't always play on turn 4 and I get lucky often. Nevertheless, I do like your game plan and this is the mindset I have when approaching Jund.
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"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
This is what I've been testing. It's been doing great, especially against the B/W Westvale decks. The synergy between Traverse the Ulvenwald, Vessel of Nascency, and Deathcap Cultivator is just insane. I expect Traverse to skyrocket once it catches on. Being able to smooth out your mana in the early turns and then fetch any creature you need in the late game is just so good. And delirium is hilariously easy to achieve in this deck. Between Pulse, Greenwarden, Den Protector, and Darkdwellers, you have an engine that makes every card in your grave usable multiple times, and you can chain value all day long. The amount of card draw, and card searching allows us to get away with a low land count of 23. Virtually any hand with a combination of draw/land search spells, or deathcap and at least 2 mana is keepable. Just a few notes on cards that I cut:
Sin Prodder: Great card, and it was a hard cut but I just needed more removal to make it to the late game where the deck really shines.
Gitrog Monster: Was just too cute and the deck is really mana hungry
Ob Nixis: The double black was a little tough and I was weak to planeswalkers so I had to cut him for Dragonlord Kolaghan who also synergizes with Traverse really well when you hit 7 mana.
Arlinn Kord: Easiest cut. Just really did not pull her weight. Often times, she would just rot in my hand for fear of paying for a 4 mana 2/2 wolf...
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Great low-curve list. Since you're on the Delirium train, did you consider Mindwrack Demon? With all the recursion you have going, you don't even care about what you mill with him, and a 4/5 on turn 3 with Deathcap, you're just begging for them to hurry up and have the removal before the pain train starts.
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I like your list and agree with your comments about sin prodder and and olivia. I'm playing a similar creature lineup, but my build is heavier bg. I am not a fan of sinister concotion however. It seems like a lot of work. I only play four enchantments and I've only taken 8 damage off of demon in dozens of games. I admit that I don't always play on turn 4 and I get lucky often. Nevertheless, I do like your game plan and this is the mindset I have when approaching Jund.
I hear you. I haven't taken much damage from Mindwrack Demon either, but, I still put Sinister Concoction in there since I believe 7 is the magic number (assuming a 60 card deck) for seeing at least 1 of these "4th type" of cards (along with Evolving Wilds) in your first few turns. I may be wrong about that though. My choice of this number (7) is also the number of cheap burns that I like to play in my decks so that I consistently get 1 in my opening hand (Fiery Impulse + Kolaghan's Command are my 7 cheap burns in this build).
Sinister Concoction has been pretty good for me in most situations. Sometimes it finds an must-kill target like Jace, Vryn's Prodigy early on. Other times I just cast it on T1 and it hangs around for awhile, finding no targets. Later on it the game, it's a cheap, looming hard removal that operates like a Murderous Cut (RIP). I like that Den Protector can bring it back too.
My previous iteration was close to EFGFE's list on the first page, with only 3 card changes to test out Hypnotoad and Pulse of Murasa. I went 2-2 on the very first FNM I took with it, having both losses at the hands of G/R Ramp. Humans had a strong showing and so did Mono-Red, which I wasn't prepared for in my sideboard. I had absolutely no way to deal with Ulamog and Abbey, like, at all. It was my honest mistake.
I'm light on creatures because I'm running both Duress and Transgress for disruption along with Languish, but it could be the wrong play to make. This is only my experiment right now to find out what works and what doesn't. I'm considering running Sinister Concoction and/or Dead Weight in order to meet Delirium easier, but then I would also be considering Vessel of Nascency for the same reason. There's so many options.
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How do you like Arlinn Kord? I haven't really been a fan. I love mindwrack demon plus languish however. I also personally love pulse/den protector. We now have some standard results and I think they are important in considering how to build a midrange list. After seeing how strong white is however, I wouldn't be surprised if people drop one of these colors for white.
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How do you like Arlinn Kord? I haven't really been a fan. I love mindwrack demon plus languish however. I also personally love pulse/den protector. We now have some standard results and I think they are important in considering how to build a midrange list. After seeing how strong white is however, I wouldn't be surprised if people drop one of these colors for white.
I tried Arlinn and wasn't too impressed. On paper she's awesome, but there were too many situations where I wanted the bolt and she was on the human side and vice versa.
So I went undefeated in 4 rounds at my fnm with my jund dragons list. My friend I playtest with (he runs bw and uw) was dreading our matchup because he hasn't won a game against me in the last ten matches.
Round 1 vs RG Werewolves:
My opponent got blown out twice to early removal game one and my sideboarded radiant flames in game 2. The dragons, Goblin Dark-dwellers and planeswalkers applied too much pressure.
Round 2 vs RG Ramp:
Ramp cards in the current standard pale compared to the ones in previous years. No rampant growth effects or one drop mana dorks hurts them. I burned out the dorks early and had timely foul-tongues/ruinous paths/ob nixilis to deal with the inevitable eldrazi parade. I lost game 2 but won 1 and 3. Sideboard needs work against this matchup.
Round 3 vs BW aggro:
My opponent was playing aggro bw and was absolutely torn up by fiery impulse and draconic roar. Murderous cuts and radiant flames came in from the sideboard and this was an easy win 2-0.
Round 4 vs BW control:
This is a matchup I was waiting for. Westvale never got online and my opponent couldn't keep up with the threats of arlinn kord into thunderbreak regent into goblin DD into dragonlord kolaghan. Game 2 I read the bones heavily after boarding and pulled off the win with a steady stream of dragons and draconic roars. My opponent said I had to many threats for him to answer. I told him if you can't beat em jund em lol.
@warewofford: I thought about Arlinn in the same way I thought about Gideon: both walkers will make a dude about 80% of the time when they come in play, then move on to their other abilities. Granted, Arlinn's plus abilities on both sides suit different strategies and she can't exactly win by herself, but let me tell you: dropping Chandra into a flipped Arlinn and using both of their +1s with another dude already on the board closes out games FAST.
After I posted my list I've been testing it out, and now that SCG Baltimore's results are out, I'm probably going to round up on all 4 Languish between main and side. I'm not sure cutting green is wise right now if you're expecting to blast Cryptolith Rite and Always Watching with Natural State.
@warewofford: I thought about Arlinn in the same way I thought about Gideon: both walkers will make a dude about 80% of the time when they come in play, then move on to their other abilities. Granted, Arlinn's plus abilities on both sides suit different strategies and she can't exactly win by herself, but let me tell you: dropping Chandra into a flipped Arlinn and using both of their +1s with another dude already on the board closes out games FAST.
After I posted my list I've been testing it out, and now that SCG Baltimore's results are out, I'm probably going to round up on all 4 Languish between main and side. I'm not sure cutting green is wise right now if you're expecting to blast Cryptolith Rite and Always Watching with Natural State.
I'll post my list later if you are interested. I feel like Arlin is slower than Gideon in a midrange strategy. I play den protector, advocate, and languish. I've been having a lo of success against most of the open decks. I used to play traverse the wild, but it wasn't exactly what I wanted to be doing.
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Here is a jund list from the open today. He placed 22nd with it.
I think it's actaully.a pretty good list seems like it has solid synergy biggest issue I see here is that it looks like his wb midrange/eldrazi match up seems really bad. Roast handles alot of things but literally flames and price are just dead.
I would say the humans deck is his best. Just nuke the lieutenants to control the board and mop up.the weenies with flames seems like a.solid strategy.
Another key thing is though im.still pretty high on some prodder but after watching the work toreless.Tracker puts in I'm almost completely convinced the cand is just better just for the simple facthings unchecked it.gets freaking huge.
Mina is such a huge combo with Tracker it's unreal lol. Just bounce lands and replay. I have no idea why I didn't even see that at all.
Gitrog seems ok here but still seems meh and would rather have early blockers in advocate along with the late game threat.
Overall his list has made my mind churn and forced a overhaul to my own list to be abit more like his just for the simple face of mina and Tracker combo.
So it's a complete overhaul with the obvious way to.abuse Tracker here.
Have it catered abit more to fight the meta game now as we have a good idea as to what it is gonna be now.
Cheap removal for humans/x decks decided to play axe as its the best answer to avacyn we have without overloading on ult prices also kills every creature minus Gitrog.
Decided to keep Protector and GDD package as i feel it's just to.good to pass it up.
Put arlinn in even though I'm still not sold on her. She's to slow against humans, just gets slaughtered by avacyn and gets oit powered by gideon so.might honestly drop here again in favor of an additional chandra and another removal spell.or maybe a 1 of gitRoger.
Gonna start testing and most likely sleeving it up tomorrow for Monday night standard will keep updated
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The card is gas in our deck with efficent removal and big drops that makes opponents sweat about taking damage or.giving them to us and even having to mentally account for other cards that abuse prodders ability you have a amazong card for jund.
Here's the link
http://www.channelfireball.com/articles/shadows-over-innistrad-constructed-set-review-red/
I have been runnning a Jund GDD/Midrange build to some good success. Here is where I am at:
4 Sylvan Advocate
4 Den Protector
4 Mindwrack Demon
4 Goblin Dark-Dwellers
Instants (7):
3 Kolaghan's Command
4 Fiery Impulse
Sorceries (9):
3 Exquisite Firecraft
3 Ruinous Path
3 Read the Bones
Enchantments (3):
3 Sinister Concoction
4 Evolving Wilds
4 Foreboding Ruins
3 Game Trail
2 Hissing Quagmire
2 Llanowar Wastes
1 Smoldering Marsh
1 Cinder Glade
3 Mountain
3 Swamp
2 Forest
2 Transgress the Mind
2 Infinite Obliteration
2 Pick the Brain
2 Kozilek's Return
2 To the Slaughter
1 Kolaghan's Command
1 Read the Bones
1 Virulent Plague
1 Crumble to Dust
1 Natural State
Basically the plan is to control the early game with Sylvan Advocate and small burns while you transition towards setting up the Goblin Dark-Dwellers recursion engine backed up by Den Protector and Kolaghan's Command. The Creature (16), Instant (7), Sorcery (9) and Enchantment/Land (7) counts gives you great consistency in achieving Delirium. Exquisite Firecraft is extremely good at killing Gideon, Ally of Zendikar and other Planeswalkers, and helps you close the game quickly in the end stages when you are recurring GDD repeatedly.
I had success against a wide range of archetypes with this deck last night, including U/W Spirits, B/W Control, and B/R Vampires. I lost my only match played against Ramp due to a combination of awkward G1 lands and failure to curve Transgress the Mind-> Infinite Obliteration/Pick the Brain in G2. I fixed the lands to support curving out better after that match, but I still think it will be a difficult matchup for this deck as we don't race especially quickly. On the other hand, I have a lot of faith in the sideboard hand attack plan having used it to great success in the past Standard season.
The sideboard is built to tackle a wide range of threats and I think it gives us flexibility in almost any matchup. I managed to hit Westvale Abbey with Crumble to Dust last night and it felt awesome. I was running Pulse of Murasa in my sideboard, but through a good deal of my testing last night, I noticed that I never had need of it more than I would a cheap burn or Kozilek's Return, so I cut it to make room for more proactive cards.
I'm not really on the Sin Prodder bandwagon. The card does little when it comes down, has a fragile body, doesn't provide dependable card advantage, and can be used to prevent you from drawing your 4th land. I'm not saying it can't be built around, but I am very wary of it.
Hope this helps. Looking forward to seeing your Jund builds. Cheers.
EDH: UBRJeleva | GURSurrak
Maybe that's abit cheeky but hell you'd pretty much overload there removal by that point.
She might fit in a midrangey Grixis, Jund or R/B Vampire tribal build, but that's probably about it. Unfortunately, that sort of deck doesn't seem well suited for the long game to me. It might work though, and is probably worth investigation by someone.
EDH: UBRJeleva | GURSurrak
She's almost like a kessig wolf run for the deck.
EDH: UBRJeleva | GURSurrak
Between Mindwrack and GDD I have a lot of evasion already. I am satisfied with the balance.
I am not sure she has a place in my build but I will consider it in further testing.
EDH: UBRJeleva | GURSurrak
IMO, overloading on Read the Bones is the way to beat B/W control. They sit around doing nothing until T4/5 except trying to answer your creatures. You get to draw/filter mad cards without any interference.
EDH: UBRJeleva | GURSurrak
I like your list and agree with your comments about sin prodder and and olivia. I'm playing a similar creature lineup, but my build is heavier bg. I am not a fan of sinister concotion however. It seems like a lot of work. I only play four enchantments and I've only taken 8 damage off of demon in dozens of games. I admit that I don't always play on turn 4 and I get lucky often. Nevertheless, I do like your game plan and this is the mindset I have when approaching Jund.
—Ashiok, Nightmare Weaver
3 Foreboding Ruins
6 Forest
3 Game Trail
3 Hissing Quagmire
4 Mountain
4 Swamp
Instants/Sorceries
2 To the Slaughter
2 Magmatic Insight
3 Tormenting Voice
4 Traverse the Ulvenwald
1 Ultimate Price
3 Pulse of Murasa
1 Read the Bones
2 Painful Truths
2 Kolaghan's Command
1 Dead Weight
4 Vessel of Nascency
Planeswalker
1 Chandra, Flamecaller
Creatures
4 Deathcap Cultivator
3 Den Protector
2 Goblin Dark-Dwellers
1 Greenwarden of Murasa
1 Dragonlord Kolaghan
1 Dragonlord Atarka
1 Natural State
4 Roast
2 Self-Inflicted Wound
3 Sinister Concoction
2 Virulent Plague
2 Clip Wings
This is what I've been testing. It's been doing great, especially against the B/W Westvale decks. The synergy between Traverse the Ulvenwald, Vessel of Nascency, and Deathcap Cultivator is just insane. I expect Traverse to skyrocket once it catches on. Being able to smooth out your mana in the early turns and then fetch any creature you need in the late game is just so good. And delirium is hilariously easy to achieve in this deck. Between Pulse, Greenwarden, Den Protector, and Darkdwellers, you have an engine that makes every card in your grave usable multiple times, and you can chain value all day long. The amount of card draw, and card searching allows us to get away with a low land count of 23. Virtually any hand with a combination of draw/land search spells, or deathcap and at least 2 mana is keepable. Just a few notes on cards that I cut:
Sin Prodder: Great card, and it was a hard cut but I just needed more removal to make it to the late game where the deck really shines.
Gitrog Monster: Was just too cute and the deck is really mana hungry
Ob Nixis: The double black was a little tough and I was weak to planeswalkers so I had to cut him for Dragonlord Kolaghan who also synergizes with Traverse really well when you hit 7 mana.
Arlinn Kord: Easiest cut. Just really did not pull her weight. Often times, she would just rot in my hand for fear of paying for a 4 mana 2/2 wolf...
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Standard: N G A W Y R A
Commander: G U B Damia
2x Asylum Visitor
3x Duskwatch Recruiter
3x Heir of Falkenrath
3x Mindwrack Demon
3x Olivia, Mobilized for War
3x Sin Prodder
4x Sylvan Advocate
Instant (8)
2x Fiery Impulse
3x Fiery Temper
2x Grasp of Darkness
1x To the Slaughter
2x Pulse of Murasa
2x Cinder Glade
3x Foreboding Ruins
3x Forest
2x Hissing Quagmire
2x Llanowar Wastes
3x Mountain
4x Smoldering Marsh
4x Swamp
Sorcery (4)
1x Duress
1x Ruinous Path
2x Transgress the Mind
Planeswalker (2)
2x Arlinn Kord
1x Asylum Visitor
2x Infinite Obliteration
3x Kozilek's Return
1x Ruinous Path
3x Structural Distortion
2x To the Slaughter
1x Transgress the Mind
2x Ultimate Price
This is my Jund aggro-ish build that has shown some success.
I hear you. I haven't taken much damage from Mindwrack Demon either, but, I still put Sinister Concoction in there since I believe 7 is the magic number (assuming a 60 card deck) for seeing at least 1 of these "4th type" of cards (along with Evolving Wilds) in your first few turns. I may be wrong about that though. My choice of this number (7) is also the number of cheap burns that I like to play in my decks so that I consistently get 1 in my opening hand (Fiery Impulse + Kolaghan's Command are my 7 cheap burns in this build).
Sinister Concoction has been pretty good for me in most situations. Sometimes it finds an must-kill target like Jace, Vryn's Prodigy early on. Other times I just cast it on T1 and it hangs around for awhile, finding no targets. Later on it the game, it's a cheap, looming hard removal that operates like a Murderous Cut (RIP). I like that Den Protector can bring it back too.
EDH: UBRJeleva | GURSurrak
3x Goblin Dark-Dwellers
2x Arlinn Kord
2x Chandra, Flamecaller
4x Oath of Nissa
3x Traverse the Ulvenwald
3x Read the Bones
3x Duress
2x Transgress the Mind
2x Exquisite Firecraft
2x Grasp of Darkness
2x Languish
2x Fiery Impulse
2x Pulse of Murasa
3x Mountain
3x Forest
4x Evolving Wilds
2x Game Trail
1x Cinder Glade
3x Smoldering Marsh
2x Foreboding Ruins
2x Llanowar Wastes
2x Virulent Plague
2x Kalitas, Traitor of Ghet
2x Clip Wings
1x Ruinous Path
2x Rending Volley
2x Radiant Flames
1x Ob Nixilis Reignited
3x Natural State
My previous iteration was close to EFGFE's list on the first page, with only 3 card changes to test out Hypnotoad and Pulse of Murasa. I went 2-2 on the very first FNM I took with it, having both losses at the hands of G/R Ramp. Humans had a strong showing and so did Mono-Red, which I wasn't prepared for in my sideboard. I had absolutely no way to deal with Ulamog and Abbey, like, at all. It was my honest mistake.
I'm light on creatures because I'm running both Duress and Transgress for disruption along with Languish, but it could be the wrong play to make. This is only my experiment right now to find out what works and what doesn't. I'm considering running Sinister Concoction and/or Dead Weight in order to meet Delirium easier, but then I would also be considering Vessel of Nascency for the same reason. There's so many options.
Standard: N G A W Y R A
Commander: G U B Damia
—Ashiok, Nightmare Weaver
I tried Arlinn and wasn't too impressed. On paper she's awesome, but there were too many situations where I wanted the bolt and she was on the human side and vice versa.
Round 1 vs RG Werewolves:
My opponent got blown out twice to early removal game one and my sideboarded radiant flames in game 2. The dragons, Goblin Dark-dwellers and planeswalkers applied too much pressure.
Round 2 vs RG Ramp:
Ramp cards in the current standard pale compared to the ones in previous years. No rampant growth effects or one drop mana dorks hurts them. I burned out the dorks early and had timely foul-tongues/ruinous paths/ob nixilis to deal with the inevitable eldrazi parade. I lost game 2 but won 1 and 3. Sideboard needs work against this matchup.
Round 3 vs BW aggro:
My opponent was playing aggro bw and was absolutely torn up by fiery impulse and draconic roar. Murderous cuts and radiant flames came in from the sideboard and this was an easy win 2-0.
Round 4 vs BW control:
This is a matchup I was waiting for. Westvale never got online and my opponent couldn't keep up with the threats of arlinn kord into thunderbreak regent into goblin DD into dragonlord kolaghan. Game 2 I read the bones heavily after boarding and pulled off the win with a steady stream of dragons and draconic roars. My opponent said I had to many threats for him to answer. I told him if you can't beat em jund em lol.
After I posted my list I've been testing it out, and now that SCG Baltimore's results are out, I'm probably going to round up on all 4 Languish between main and side. I'm not sure cutting green is wise right now if you're expecting to blast Cryptolith Rite and Always Watching with Natural State.
Traverse the Ulvenwald might be better than I gave it credit for, especially in combo with Goblin Dark-Dwellers. It also seems wrong to miss out on playing Sylvan Advocate and Den Protector... Like I said, so many options.
Standard: N G A W Y R A
Commander: G U B Damia
I'll post my list later if you are interested. I feel like Arlin is slower than Gideon in a midrange strategy. I play den protector, advocate, and languish. I've been having a lo of success against most of the open decks. I used to play traverse the wild, but it wasn't exactly what I wanted to be doing.
—Ashiok, Nightmare Weaver
Here is a jund list from the open today. He placed 22nd with it.
I think it's actaully.a pretty good list seems like it has solid synergy biggest issue I see here is that it looks like his wb midrange/eldrazi match up seems really bad. Roast handles alot of things but literally flames and price are just dead.
I would say the humans deck is his best. Just nuke the lieutenants to control the board and mop up.the weenies with flames seems like a.solid strategy.
Another key thing is though im.still pretty high on some prodder but after watching the work toreless.Tracker puts in I'm almost completely convinced the cand is just better just for the simple facthings unchecked it.gets freaking huge.
Mina is such a huge combo with Tracker it's unreal lol. Just bounce lands and replay. I have no idea why I didn't even see that at all.
Gitrog seems ok here but still seems meh and would rather have early blockers in advocate along with the late game threat.
Overall his list has made my mind churn and forced a overhaul to my own list to be abit more like his just for the simple face of mina and Tracker combo.
Here's my updated list.
2 Den Protector
3 Tireless Tracker
1 Kalitas, Traitor of Ghet
2 Mina and Dennis, Wild born
3 Goblin Dark-Dwellers
3 Fiery Impulse
2 Kolaghan's Command
1 Pulse of Murasa
3 Lightning Axe
2 Ruinous Path
3 Painful Truths
2 Chandra, Flamecaller
1 Ob Nixilis Reignited
2 Foreboding Ruins
2 Game Trail
3 Smoldering Marsh
3 Cinder Glade
4 Evolving Wilds
1 Llanowar Wastes
4 Hissing Quagmire
3 Mountain
2 Swamp
2 Forest
3 Radiant flames
2 Transgress the Mind
2 Infinite obleteration
1 Virulent Plauge
2 Tears of Valakut
1 Pulse of Murasa
1 Ultimate Price
1 Ruinous Path
So it's a complete overhaul with the obvious way to.abuse Tracker here.
Have it catered abit more to fight the meta game now as we have a good idea as to what it is gonna be now.
Cheap removal for humans/x decks decided to play axe as its the best answer to avacyn we have without overloading on ult prices also kills every creature minus Gitrog.
Decided to keep Protector and GDD package as i feel it's just to.good to pass it up.
Put arlinn in even though I'm still not sold on her. She's to slow against humans, just gets slaughtered by avacyn and gets oit powered by gideon so.might honestly drop here again in favor of an additional chandra and another removal spell.or maybe a 1 of gitRoger.
Gonna start testing and most likely sleeving it up tomorrow for Monday night standard will keep updated