So I was watching MTG Jeff's Video with a friend. This deck does look like a lot of fun to play. There's no sideboard provided. I'll provide his list and what I've concocted.
I know my deck needs a lot of work. I like the idea of doing it as a Dragon theme because of Draconic Intervention in case it's a game where I need a little more field control while protecting my dragons. Leyline Tyrant I might be able to do without, but he could get a lot of burn damage in real fast. I'm also trying to think about getting Goldspan Dragon in. Any advice would be terrific.
EDIT: Okay, so far this is fun enough that I might want to attempt my first Primer. Gotta check those out more in depths. But here's a shot.
Deck Core: The deck is 10 monsters, regardless of theme, 24 lands, 26 other spells. You want 8 ways to revive and 12 ways to draw. The rest are flexible. The monsters are PARTIALLY flexible. Lands however aren't so much. While it is nice to be able to hard cast when facing something like blue, we have lots of Treasure to make us flexible mana such as White for Velomachus or Green for Koma. You're basically looking at it like this.
Velomachus is the true speed of this deck. His ability to dive into the deck and find more revives or field control is amazing. I've turned games around because he'd find me Storm's Wrath or Shadows' Verdict. Burning-Rune Demon is also necessary as he can be quite a very useful toolbox. He can grab lands you need, Thrill or Command or Seize if you need to draw & pitch, get one of the two revives, OR simply put a Velomachus in the GY just so you can revive him that or next turn.
Terror of Mount Velus can be a quick win as he does give double-strike. But I've also used Terror of the Peaks to get some nice and fast burn damage in to weaken the head, hurt a big creature enough to kill with Storm's Wrath, or just nuke a Planeswalker even harder. Goldspan Dragon can also be very useful with mana synergy, as is Orchus. But I think Orchus may find his way in after Ikoria & Unbreakable Bond rotate out. I'll update this after that point though. Finally, a new card: Inferno of the Star Mounts, this is pretty powerful. Until I get my paws on some to test out, I'm using Velus & Peaks. He's a big drop at 6 however he cannot be countered and we're able to cast him and it NOT be countered, plus he has Haste for when we cast or revive it. A terribly powerful card that could easily find its way into the deck.
Until then, I would suggest 2 Koma's for sure and either 1-2 Inferno and/or Mount Velus. As long as you're at 10 creatures, you're fine.
Sorceries & Instants: We need the ability to draw and discard quickly as well as the ability to revive our creatures to win fast. Control is always a great idea too. The following are not really flexible.
So I've been testing a half-butted version on Arena. Aside from losing to bad hands and a glitched Elspeth Conquers Death, The deck so far is playing very well. I'm trying to get more Zendi packs so I can get the BDFC lands, and Wild Rares. Koma REALLY over breaks the deck. When rotation happens, I'll double-check DND (Crap set) and see if that or the set after has any fun Reanimator stuff.
So I've been testing this. So far I'm doing well against Heliod decks (They've been rage quitting), RDW also has an uphill battle I tend to squeak out. I'm also crushing Pest & Weenie. I'm having difficulty on Mono Blue Mill & Green Stompy. Anything I should side to be ready for those decks?
MTG Jeff's deck
2x Burning-Rune Demon
2x Koma, Cosmos Serpent
2x Terror of Mount Velus
4x Velomachus Lorehold
Instants/Sorceries 26
2x Baleful Mastery
2x Shadows' Verdict
2x Storm's Wrath
4x Prismari Command
4x Return Upon the Tide
4x Seize the Spoils
4x Thrill of Possibility
4x Unbreakable Bond
1x Island
2x Swamp
2x Mountain
3x Temple of Epiphany
4x Temple of Malice
4x Blightstep Pathway
4x Riverglide Pathway
4x Clearwater Pathway
And this is what I'm thinking:
My Deck
1x Terror of the Peaks
1x Terror of Mount Velus
2x Burning-Rune Demon
2x Galazeth Prismari
4x Velomachus Lorehold
Sorceries/Instants 26
2x Draconic Intervention
2x Haunting Voyage
2x Shadows' Verdict
4x Prismari Command
4x Return Upon the Tide
4x Seize the Spoils
4x Thrill of Possibility
4x Unbreakable Bond
1x Snow-Covered Island
2x Snow-Covered Mountain
2x Snow-Covered Swamp
3x Temple of Epiphany
4x Blightstep Pathway
4x Clearwater Pathway
4x Riverglide Pathway
4x Temple of Malice
2x Draconic Intervention
2x Massacre Wurm
2x Blood on the Snow
3x Test of Talents
3x Baleful Mastery
4x Duress
I know my deck needs a lot of work. I like the idea of doing it as a Dragon theme because of Draconic Intervention in case it's a game where I need a little more field control while protecting my dragons. Leyline Tyrant I might be able to do without, but he could get a lot of burn damage in real fast. I'm also trying to think about getting Goldspan Dragon in. Any advice would be terrific.
EDIT: Okay, so far this is fun enough that I might want to attempt my first Primer. Gotta check those out more in depths. But here's a shot.
Deck Core: The deck is 10 monsters, regardless of theme, 24 lands, 26 other spells. You want 8 ways to revive and 12 ways to draw. The rest are flexible. The monsters are PARTIALLY flexible. Lands however aren't so much. While it is nice to be able to hard cast when facing something like blue, we have lots of Treasure to make us flexible mana such as White for Velomachus or Green for Koma. You're basically looking at it like this.
2x Burning-Rune Demon
4x Velomachus Lorehold
Velomachus is the true speed of this deck. His ability to dive into the deck and find more revives or field control is amazing. I've turned games around because he'd find me Storm's Wrath or Shadows' Verdict. Burning-Rune Demon is also necessary as he can be quite a very useful toolbox. He can grab lands you need, Thrill or Command or Seize if you need to draw & pitch, get one of the two revives, OR simply put a Velomachus in the GY just so you can revive him that or next turn.
Flex Spots:
1-2x Inferno of the Star Mounts
1-2x Terror of Mount Velus
1-2x Koma, the Cosmos Serpent
1-2x Terror of the Peaks
1-2x Orchus, Prince of Undeath
Terror of Mount Velus can be a quick win as he does give double-strike. But I've also used Terror of the Peaks to get some nice and fast burn damage in to weaken the head, hurt a big creature enough to kill with Storm's Wrath, or just nuke a Planeswalker even harder. Goldspan Dragon can also be very useful with mana synergy, as is Orchus. But I think Orchus may find his way in after Ikoria & Unbreakable Bond rotate out. I'll update this after that point though. Finally, a new card: Inferno of the Star Mounts, this is pretty powerful. Until I get my paws on some to test out, I'm using Velus & Peaks. He's a big drop at 6 however he cannot be countered and we're able to cast him and it NOT be countered, plus he has Haste for when we cast or revive it. A terribly powerful card that could easily find its way into the deck.
Until then, I would suggest 2 Koma's for sure and either 1-2 Inferno and/or Mount Velus. As long as you're at 10 creatures, you're fine.
Sorceries & Instants: We need the ability to draw and discard quickly as well as the ability to revive our creatures to win fast. Control is always a great idea too. The following are not really flexible.
4x Prismari Command
4x Return Upon the Tide
4x Seize the Spoils
4x Thrill of Possibility
4x Unbreakable Bond
This gives us 6 flexible spots.
1x Island
2x Swamp
2x Mountain
3x Temple of Epiphany
4x Temple of Malice
4x Blightstep Pathway
4x Riverglide Pathway
4x Clearwater Pathway
As I practice more, I'll fully update this and resubmit it as a possible primer.
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy