This is the deck that recently placed top 32 in the open and 5-0'd a mtgo event recently. This is the type of deck i'm planning to play this standard. Anyone have suggestions?
EDIT #1: -4 dreadhorde invasion, +4 Thief of Sanity (ToS can win games outright. Dreadhorde invasion isn't a good card. Easily ignoreable by control sadly.) -1x chart a course +1 kefnet
I play this deck, although without Chart a Course. It does well (especially against creature based decks) but control Teferi variants give it a run for it's money. I've found Narset to be great, but not really as a 4 of..
I didn't even know zetalpa, primal dawn was a card lol. Yea, i like the triumph too.
I have only played this on cockatrice but i wanna play it in paper. The narset has been a gdamn mvp for me. Wouldn't run 4? just 3? what would you replace chart with. I agree it isn't great. maybe an insight? or some other cool card off kefnet.
A little surprise no Thief of Sanity in the 75. On Arena I main deck three in Dimir control and they are in my side for Esper. Helps most decks and the cards it nabs are yours for the game.
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Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
A little surprise no Thief of Sanity in the 75. On Arena I main deck three in Dimir control and they are in my side for Esper. Helps most decks and the cards it nabs are yours for the game.
In my new list i went to
+4x Thief of Sanity
-4x Dreadhorde Invasion
The invasion is a bad card. Don't get stuck in that trap.
I tried a similar deck on Arena with invasion:it's really a trap card because it's near impossible to remove it when the game takes longer than expected. I wonder how this deck fares against the nexus of fate variants and GBx explore decks.
I had enough Wizard tokens/Kefnet/Zombies to block whilst they lost life to Invasion, then once it had gotten a little big I drew Tyrant's Scorn and bounced the token - they weren't impressed.
Narset is a monster VS nexus and VS hydroid krassis. That is the main reason this deck IS succesful. Good vs control, nexus and sultai but struggles vs rdw obviously. Jam those augurs and kefnet VS rdw
I have even gone to the extent of adding a 3rd Kefnet. May move it to side. On a lot of vs RDW games, sure they start out strong and I lose a little life, but not too long and they have exhausted and I can switch the board.
Probably not worth anything, but I've found this deck to lose a LOT to "Rogue" decks. I also played vs Esper planeswalkers and it certainly gave this a hard time.
I haven't had an issue with Esper recently. The narset has just done wonders for that. I have had the same issue with random jank decks too. It is like i can't game plan correctly cause they dont play any specific strat.
EDIT: a few days later now and i can't seem to beat any esper decks *shrug*
I wouldn't necessarily call my list a control deck, but I have put a lot of work into it (just hit diamond on arena), and I do think it's what these colors want to be doing.
Here it is.
Pteramander is ridiculous in this deck, it feels very similar to gurmag angler. It enables chart a course on turn 2, it's a flier in a format of mostly ground creatures, and being a 5/5 means it dodges all of the red removal and beats most creatures in combat. I feel that this is the most important threat in the deck, and people not playing it is probably the reason why this deck isn't seeing a lot of play right now.
Search for azcanta has also been very important in this deck. It lets you filter your draws, and it lets you grind if the game goes long. Against control decks and esper midrange we almost always get into a topdeck war, and azcanta lets you bury them. I have cycled through my deck multiple times because of all of the cantrips (and arena shows you the cards you have put on the bottom, so you know what you will hit when you get to that point, which is ridiculous). I am considering dropping a swamp for another search, I have been going back and forth with playing 20 lands and 21, not sure which is correct.
Saheeli is important because it not only locks up the ground, but copying pteramanders with the -2 and adapting is a big game. 5/5's are no joke in this format and the counters stay on the token.
I don't play counters, which could be wrong. I started the list with some negate, strokes, and pierces in the board, but I just kept getting wrecked by little teferi, and it's already just good against kefnet. I feel like since any deck that can play him does, I want to be able to ignore it if possible. I play up to 7 discard spells post-board, and with narset, the cantrips, and azcanta, I can find answers to most things.
I haven't gotten to try command the dreadhorde yet, but I think it can be an "I win" button against control and esper midrange. Like I said we get into a topdeck war against these decks pretty regularly, and neither deck really pressures your life total, so I feel like it would be really easy to get a full board off of this. Imagine getting thief, sorin, and big teferi off of this, not sure they can beat that.
I'm not playing thief. I think it's just not great right now, people expect you to play it, so they leave in a lot of subpar removal just because it answers thief (stuff like cry of the carnarium and moment of craving). But because you aren't playing thief, these are just mostly dead cards. It's been incredibly difficult to stick a thief on 3, and I'd rather take their big haymaker than their mediocre removal spell with thought erasure.
A card I have been considering is Shimmer of possibility over discovery. It digs one deeper, and a lot of times you're looking for something specific (threat, removal, draw engine), so I can see the extra card being worth it. But discovery also fuels search and pteramander, so I'm not sure. Dispersal has also been key in some games. I would like some input on this.
I've been having a lot of success with this deck, and plan to take it to an mcq next Saturday. Any input would be amazing, and I'd love to see everyone else's decklists.
How does this deck go against other control decks (Esper/Grixis) or Superfriends? I've been thinking about switching from Esper to UB (mana keeps getting me) but Teferi keeps calling out to me.
Is there any reason not to play 1 or 2 more utility lands like Blast Zone? Or Arch of Orazca even
This is the list that I'm using for some months. I really enjoy it, but I always lose to MonoRed Decks and almost every full-aggro deck. I've won some matches against Esper Control, but only if my opponent can't cast Teferi, Hero of Dominaria. A card that proven really good against other control decks is Yawgmoth's Vile Offering. Being able to steal my opponent's Teferi is really great.
The card that I don't know if I'll keep is Disinformation Campaign. This is always the first card to go away in sideboards, but I don't know that to use instead. Maybe I'll wait for Core 2020.
2 Liliana, Dreadhorde General
4 Narset, Parter of Veils
1 Ugin, the Ineffable
3 Augur of Bolas
3 God-Eternal Kefnet
2 Cry of the Carnarium
3 Enter the God-Eternals
4 Thought Erasure
1 Negate
4 Opt
2 Tyrant's Scorn
3 Vraska's Contempt
4 Drowned Catacomb
2 Field of Ruin
8 Island
7 Swamp
4 Watery Grave
60 Cards
2 Disdainful Stroke
4 Thief of Sanity
2 Duress
3 Finale of Eternity
2 Unmoored Ego
EDIT #1: -4 dreadhorde invasion, +4 Thief of Sanity (ToS can win games outright. Dreadhorde invasion isn't a good card. Easily ignoreable by control sadly.) -1x chart a course +1 kefnet
I play this deck, although without Chart a Course. It does well (especially against creature based decks) but control Teferi variants give it a run for it's money. I've found Narset to be great, but not really as a 4 of..
On a side note, with this deck, Liliana's Triumph, although conditional, has saved me many a time from a sole Carnage Tyrant or Zetalpa, Primal Dawn.
I have only played this on cockatrice but i wanna play it in paper. The narset has been a gdamn mvp for me. Wouldn't run 4? just 3? what would you replace chart with. I agree it isn't great. maybe an insight? or some other cool card off kefnet.
True, although surprisingly I do not have any on Arena XD. probably time I used wildcards for some.
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
In my new list i went to
+4x Thief of Sanity
-4x Dreadhorde Invasion
The invasion is a bad card. Don't get stuck in that trap.
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
I have even gone to the extent of adding a 3rd Kefnet. May move it to side. On a lot of vs RDW games, sure they start out strong and I lose a little life, but not too long and they have exhausted and I can switch the board.
Red is always a gamble. You just have to press pretty hard.
Just perusing some lists and see some running Pteramander. Not sure about it myself, but idk stuff lol.
Probably not worth anything, but I've found this deck to lose a LOT to "Rogue" decks. I also played vs Esper planeswalkers and it certainly gave this a hard time.
EDIT: a few days later now and i can't seem to beat any esper decks *shrug*
Here it is.
4 watery grave
4 drowned catacomb
1 blood crypt
8 island
4 swamp
Creatures: 10
4 pteramander
3 augur of bolas
3 god-eternal kefnet
Planeswalkers: 4
2 saheeli, sublime artificer
2 narset, parter of veils
2 search for azcanta
Spells: 23
4 opt
4 chart a course
4 thought erasure
3 tyrant's scorn
3 discovery//dispersal
1 cast down
1 moment of craving
3 vraska's contempt
3 duress
2 moment of craving
2 the elderspell
1 narset, parter of veils
1 saheeli, sublime artificer
2 command the dreadhorde
3 finale of eternity
1 entrancing melody
Pteramander is ridiculous in this deck, it feels very similar to gurmag angler. It enables chart a course on turn 2, it's a flier in a format of mostly ground creatures, and being a 5/5 means it dodges all of the red removal and beats most creatures in combat. I feel that this is the most important threat in the deck, and people not playing it is probably the reason why this deck isn't seeing a lot of play right now.
Search for azcanta has also been very important in this deck. It lets you filter your draws, and it lets you grind if the game goes long. Against control decks and esper midrange we almost always get into a topdeck war, and azcanta lets you bury them. I have cycled through my deck multiple times because of all of the cantrips (and arena shows you the cards you have put on the bottom, so you know what you will hit when you get to that point, which is ridiculous). I am considering dropping a swamp for another search, I have been going back and forth with playing 20 lands and 21, not sure which is correct.
Saheeli is important because it not only locks up the ground, but copying pteramanders with the -2 and adapting is a big game. 5/5's are no joke in this format and the counters stay on the token.
I don't play counters, which could be wrong. I started the list with some negate, strokes, and pierces in the board, but I just kept getting wrecked by little teferi, and it's already just good against kefnet. I feel like since any deck that can play him does, I want to be able to ignore it if possible. I play up to 7 discard spells post-board, and with narset, the cantrips, and azcanta, I can find answers to most things.
I haven't gotten to try command the dreadhorde yet, but I think it can be an "I win" button against control and esper midrange. Like I said we get into a topdeck war against these decks pretty regularly, and neither deck really pressures your life total, so I feel like it would be really easy to get a full board off of this. Imagine getting thief, sorin, and big teferi off of this, not sure they can beat that.
I'm not playing thief. I think it's just not great right now, people expect you to play it, so they leave in a lot of subpar removal just because it answers thief (stuff like cry of the carnarium and moment of craving). But because you aren't playing thief, these are just mostly dead cards. It's been incredibly difficult to stick a thief on 3, and I'd rather take their big haymaker than their mediocre removal spell with thought erasure.
A card I have been considering is Shimmer of possibility over discovery. It digs one deeper, and a lot of times you're looking for something specific (threat, removal, draw engine), so I can see the extra card being worth it. But discovery also fuels search and pteramander, so I'm not sure. Dispersal has also been key in some games. I would like some input on this.
I've been having a lot of success with this deck, and plan to take it to an mcq next Saturday. Any input would be amazing, and I'd love to see everyone else's decklists.
C Long Live Eldrazi C
Is there any reason not to play 1 or 2 more utility lands like Blast Zone? Or Arch of Orazca even
The card that I don't know if I'll keep is Disinformation Campaign. This is always the first card to go away in sideboards, but I don't know that to use instead. Maybe I'll wait for Core 2020.
2 Blast Zone
4 Drowned Catacomb
7 Island
7 Swamp
4 Watery Grave
Creatures: 4
3 Augur of Bolas
1 God-Eternal Kefnet
Planeswalkers: 7
1 Davriel, Rogue Shadowmage
2 Liliana, Dreadhorde General
4 Narset, Parter of Veils
1 Disinformation Campaign
Spells: 23
3 Induced Amnesia
3 Enter the God-Eternals
2 Cast Down
3 Discovery // Dispersal
3 Vraska's Contempt
4 Thought Erasure
2 Tyrant's Scorn
1 Cry of the Carnarium
1 Yawgmoth's Vile Offering
2 Sinister Sabotage
1 God-Eternal Kefnet
1 Duress
1 Vraska's Contempt
2 Unmoored Ego
2 Finale of Eternity
2 Disdainful Stroke
1 Cry of the Carnarium
1 Sorcerous Spyglass
1 Moment of Craving
2 Negate
1 Ritual of Soot
3 God-Eternal Kefnet
2 Narset, Parter of Veils
1 Mu Yanling, Sky Dancer
2 Liliana, Dreadhorde General
1 Ugin, the Ineffable
2 Negate
3 Liliana's Triumph
4 Thought Erasure
2 Legion's End
3 Tyrant's Scorn
2 Disdainful Stroke
2 Cry of the Carnarium
3 Enter the God-Eternals
10 Island
10 Swamp
Thinking of dropping one Liliana, but atm idk.