I started building around Feather with combat tricks, and came across the combo of feather and seismic shift, reoccurring land destruction every turn, seems pretty legit. Still working out the sideboard and was thinking some of the uncommon planes walkers with good passive abilities and more or less removal/card draw depending on what my match up is. Also some of the life gain combat tricks because I think mono red is going to be a real player in this meta. Is this combo feasible?
Nope, not feasible in this version. Without Feather out, a lot of your cards are really bad or outright uncastable, and you have no way to cheat Feather out. And even then, he dies way before you can make real value from the buyback effect, leaving you with a library full of bad draws.
When I saw the spoiler for dreadhorde arcanist, I originally thought this would help the idea of a swiftblade vindicator style deck. So I want to say this is going to feel more of a combo deck than aggro, where we're looking to finish the opponent in one swing by piling the pump and burn spells accordingly.
I am thinking that Collision//Collossus would be awesome even if i don't splash in green, but its something I will need to test first.
I was hoping to keep it to red and white. I know that green brings some of the better pump spells and removal. Speaking of removal, would it be wise to bring in the enchantments that exile creatures/planeswalkers?
The only thing i am worry about is if i will need more protection spells in this deck, since i only have 3 Adamant Will.
Good finding ! The idea is pretty neatand probably does a lot of damage to Esper and other control decks (I can´t imagine the face of a Nexus player facing this).
Sentinel Totem would be a good companion piece to Fall of the Thran if you're gonna play that, it's a bit of a long strategy as you'd probably also want mana rocks/dorks to go with it. Remorseful Cleric would work as a better companion piece.
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I started building around Feather with combat tricks, and came across the combo of feather and seismic shift, reoccurring land destruction every turn, seems pretty legit. Still working out the sideboard and was thinking some of the uncommon planes walkers with good passive abilities and more or less removal/card draw depending on what my match up is. Also some of the life gain combat tricks because I think mono red is going to be a real player in this meta. Is this combo feasible?
4 Dreadhorde Arcanist
3 Tenth District Legionnaire
3 Swiftblade Vindicator
3 Feather, the Redeemed
2 Aurelia, Exemplar of Justice
2 Chandra, Fire Artisan
4 Intergrity // Intervention
2 Heroic Reinforcements
4 Chandra's Triumph
4 Shock
3 Run Amok
3 Nahiri's Stoneblades
3 Adamant Will
4 Clifftop Retreat
4 Sacred Foundry
7 Mountain
5 Plains
I am thinking that Collision//Collossus would be awesome even if i don't splash in green, but its something I will need to test first.
I was hoping to keep it to red and white. I know that green brings some of the better pump spells and removal. Speaking of removal, would it be wise to bring in the enchantments that exile creatures/planeswalkers?
The only thing i am worry about is if i will need more protection spells in this deck, since i only have 3 Adamant Will.
It´d need more land destruction to be viable (Fall of the Thran??? + Ashiok, Dream Render? Bedeck // Bedazzle? Star of Extinction?), and some other disruption such as Duress. And something to resurrect Feather which will be killed on sight, maybe Revival // Revenge or Sorin, Vengeful Bloodlord or both.
PS: check out the MTGO 5-0 list with Feather. Reckless Rage is sweet
https://magic.wizards.com/en/articles/archive/mtgo-standings/competitive-standard-constructed-league-2019-04-29