I've been running a mono green ramp deck. I will list the deck on here, but i'm wondering what tweeks or changes I should make to my deck to improve it. I'm currently tier 3 gold in regular ranked play. I'm thinking about getting rid of the 2x plummet I have in there, but idk. Suggestions?
If your on Bo1 I would get off the ramp deck plan. Imo, ramp decks have issues once they hit the higher tiers, and you will also find out that other ramp decks just use circuitous route and slam bigger higher cost threats which make your high cost threats irrelevant.
The deck TBuzzsaw posted is very solid for bo3 and puts down a lot of troublesome decks in the format.
Private Mod Note
():
Rollback Post to RevisionRollBack
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
-Stay Frosty
To post a comment, please login or register a new account.
4 Llanowar Elves
1 Druid of the Cowl
3 Growth-Chamber Guardian
2 Biogenic Ooze
1 Thrashing Brontodon
3 Ripjaw Raptor
4 Steel Leaf Champion
3 Vine Mare
4 Carnage Tyrant
3 Ghalta, Primal Hunger
3 Blanchwood Armor
Land
20 Forest
Sorcery
4 Adventurous Impulse
Planeswalker
2 Vivien Reid
2 Samut, Tyrant Smasher
1 Nissa, Who Shakes the World
2 Jadelight Ranger
3 Daggerback Basilisk
2 Silhana Wayfinder
1 Vine Mare
2 Crushing Canopy
1 Plummet
1 Broken Bond
3 Rabid Bite
To improve, you should be building into something like this: https://decks.tcgplayer.com/magic/standard/bertram/mono-green-beatdown/1349823
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
The deck TBuzzsaw posted is very solid for bo3 and puts down a lot of troublesome decks in the format.
-Stay Frosty
4 Llanowar Elves
1 Druid of the Cowl
3 Growth-Chamber Guardian
2 Biogenic Ooze
1 Thrashing Brontodon
3 Ripjaw Raptor
4 Steel Leaf Champion
3 Vine Mare
4 Carnage Tyrant
3 Ghalta, Primal Hunger
3 Blanchwood Armor
Land
20 Forest
Sorcery
4 Adventurous Impulse
Planeswalker
2 Vivien Reid
2 Samut, Tyrant Smasher
1 Nissa, Who Shakes the World
2 Jadelight Ranger
3 Daggerback Basilisk
2 Silhana Wayfinder
1 Vine Mare
2 Crushing Canopy
1 Plummet
1 Broken Bond
3 Rabid Bite
I am not a big fan of the Ghastbark twins or the Prodigious Growth I'd go up to 4 Blanchwood armour since that's your main game plan and 4 Growth Chamber Guardian because you always want 4 of that.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
+1 Growth-Chamber Guardian
+4 Kraul Harpooner
+4 Pelt Collector
-1 Ghastbark Twins
-2 Carnage Tyrant
-3 Plummet
-1 Vivien Reid
-2 Prodigious Growth
Sideboard:
+2 Carnage Tyrant
+2 Shapers'Sanctuary
+2 Thrash\\Threat
+1 Thrashing Brontodon
-1 Pierce the sky
-1 Gigantosaurus
-2 Broken Bond
-3 Rabid Bite
-Stay Frosty