I was kind of bored of playing Standard recently so I wanted to build a sweet new deck. Majestic Myriarch is a pet card that I wanted to play with so I started from there and built outward, and it turns out a lot of the creatures with multiple keywords happened to be 4 or 5 mana and could be hit of Hazoret's Undying Fury. So that's where I ended up. I have no idea if this deck is good or bad beyond a few goldfish games I've played, and the only thing I can say for certain is it feels real good to flip Majestic Myriarch, Samut, Voice of Dissent and any other creature off of Undying Fury and swinging for 20+.
I'm not looking to make a serious competitive deck I can take to a GP or an Open or anything like that, just a fun deck that I can play at Standard to win those sweet foil Rebecca Guay lands, so any suggestions would be helpful.
I don't like the idea of spending 6 mana do not do anything. And yes I realize that HUF has a chance to miss completely and your lands don't untap as well, but it allows you to EOT flash in Samut, Voice of Dissent then untap and play HUF and just maul people out of nowhere for 20+. I'd much rather roll the dice and see what happens.
I actually really like Branchwalker. It helps smooth out the draws and can be used to trade off against aggressive decks. Gift of Paradise is a good suggestion though. I don't think the Blossoming defenses really fit the deck that well. Might as well just go all in and replace them with Gift of Paradise to help play the bigger spells anyway.
I'd also suggest trimming some of the EtB taplands as it will really slow you down when 9/22 of your lands enter tapped.
Since you already have Attune and ServantAether Hub makes sense here as well.
I'd also go with Ramunap Ruins and Hashep Oasis over the tapped deserts.
I just don't see Hazoret's Undying Fury as a good ramp/midrange card, it is more of a janky Storm-type payoff card rather than something that can be good in a deck looking to play it for value.
I'll be honest, I kind of just forgot this cycle existed. That being said, I like Hashep Oasis much more than Ramunap Ruins. Untapped G is much more important than R, and having some cycling deserts makes Ramunap Hydra better and helps prevent flooding. +4 Hashep Oasis, -4 Desert of the Indomitable sounds good to me.
I just don't see Hazoret's Undying Fury as a good ramp/midrange card, it is more of a janky Storm-type payoff card rather than something that can be good in a deck looking to play it for value. Sunbird is just a more reliable card (which doesn't cost you the next turn)
I think this is where we're differing. I don't think this is really a true midrange deck, I think of it more like a combo deck. The goal isn't to just play a creature every turn and beat, it's to "combo off" in a single turn (or at the end of their turn + your own turn) and load up the board with hasty creatures and make a single lethal attack. And for that purpose, Hazoret's Undying Fury is better than Sunbird's Invocation. For example, on an empty board:
End of their T5 -- Flash in Samut, Voice of Dissent
Your T6 -- Hazoret's Undying Fury hitting Majestic Myriarch + any other creature presents at least 20 haste damage.
It has the potential for catastrophic failure at which point I'm probably just dead, but what combo deck doesn't? That's what makes it fun.
I think that you are overly relying on Samut for this, without Samut the plan falls a part completely and Samut isn't too hard to remove/counter
(also leaving up 5-mana in an RG deck causes suspicion).
I see the best case scenario here but I don't know how realiably it can be pulled of (without some tutors or card filtering/drawing).
And it seems like the more often than not it would not work out like this.
Maybe a card like Lifecrafter's Bestiary can help with the consistency (and resilience) of the deck.
I've enjoyed playing this deck for the past couple weeks. It's new so no one knows what you're doing.
My ramp spells are Attune and creatures. Threw in some removal spells.
I haven't yet hit Samut + Myriarch combo kill. My best one was Samut + Hydra + Hyrda + Servant.
3x Combat Celebrant
3x Glorybringer
3x Majestic Myriarch
4x Merfolk Branchwalker
4x Ramunap Hydra
3x Rhonas the Indomitable
3x Samut, Voice of Dissent
4x Servant of the Conduit
3x Desert of the Fervent
4x Desert of the Indomitable
4x Forest
3x Mountain
1x Plains
4x Rootbound Crag
1x Scavenger Grounds
2x Sheltered Thicket
4x Attune with Aether
4x Hazoret's Undying Fury
Instant (2)
2x Blossoming Defense
Planeswalker (1)
1x Samut, the Tested
3x Combat Celebrant
3x Glorybringer
3x Majestic Myriarch
4x Merfolk Branchwalker
4x Ramunap Hydra
3x Rhonas the Indomitable
3x Samut, Voice of Dissent
4x Servant of the Conduit
4x Aether Hub
4x Desert of the Fervent
2x Forest
4x Hashep Oasis
2x Mountain
1x Plains
4x Rootbound Crag
1x Scavenger Grounds
4x Attune with Aether
4x Hazoret's Undying Fury
Enchantment (2)
2x Gift of Paradise
Planeswalker (1)
1x Samut, the Tested
I'm not looking to make a serious competitive deck I can take to a GP or an Open or anything like that, just a fun deck that I can play at Standard to win those sweet foil Rebecca Guay lands, so any suggestions would be helpful.
Also your curve is a bit too high imho, M.Branchwalker should probably be another manadork or something like Cultivator's Caravan/Gift of Paradise.
I'd suggest looking at this deck - https://www.mtggoldfish.com/articles/much-abrew-six-drop-tribal-standard
To see how not to build a ramp deck.
I actually really like Branchwalker. It helps smooth out the draws and can be used to trade off against aggressive decks. Gift of Paradise is a good suggestion though. I don't think the Blossoming defenses really fit the deck that well. Might as well just go all in and replace them with Gift of Paradise to help play the bigger spells anyway.
Since you already have Attune and Servant Aether Hub makes sense here as well.
I'd also go with Ramunap Ruins and Hashep Oasis over the tapped deserts.
I'd probably add some removal (Harnessed Lightning/Abrade) as well, probably over Samut PW and Combat Celebrant which is a win-more card and doesn't really add much to the Myriarch plan.
I just don't see Hazoret's Undying Fury as a good ramp/midrange card, it is more of a janky Storm-type payoff card rather than something that can be good in a deck looking to play it for value.
Sunbird is just a more reliable card (which doesn't cost you the next turn), another option is Aid from the Cowl but it requires some building around to consistently activate revolt (Treasure Map + Trove of Temptation work very well for this).
Here is an example of this synergy - https://www.mtggoldfish.com/articles/budget-magic-86-52-tix-revolt-treasure-ramp-standard
End of their T5 -- Flash in Samut, Voice of Dissent
Your T6 -- Hazoret's Undying Fury hitting Majestic Myriarch + any other creature presents at least 20 haste damage.
It has the potential for catastrophic failure at which point I'm probably just dead, but what combo deck doesn't? That's what makes it fun.
(also leaving up 5-mana in an RG deck causes suspicion).
I see the best case scenario here but I don't know how realiably it can be pulled of (without some tutors or card filtering/drawing).
And it seems like the more often than not it would not work out like this.
Maybe a card like Lifecrafter's Bestiary can help with the consistency (and resilience) of the deck.
My ramp spells are Attune and creatures. Threw in some removal spells.
I haven't yet hit Samut + Myriarch combo kill. My best one was Samut + Hydra + Hyrda + Servant.
24 Lands
1x Abrade
3x Harnessed Lightning
4x Hazoret's Undying Fury
3x Captain Lannery Storm
3x Rhonas the Indomitable
1x Hazoret the Fervent
4x Ramunap Hydra
3x Glorybringer
3x Samut, Voice of Dissent
3x Majestic Myriarch