The combo of Shock and Lightning Strike as removal that can also give me some reach to finish off an opponent. As for the core of the deck, the 3-6 drops, I really like the versatility they provide. Deathgorge Scavenger is good against the GFG decks and against aggro decks with lifegain. Ripjaw Raptor is excellent as both a defensive creature that can help draw cards or being a big body to beat down with. Coming in at the five drop spot is Regisaur Alpha that is just a bomb by providing two bodies and granting Haste to other Dinos. Topping out at 6 we have Burning Sun's Avatar that is a very underrated card. Being able to remove a creature and to go to the face (or removing a Planeswalker) for 3 damage is very good, and this being a follow up to the Alpha is a devastating combo. Tying this all together is the two drop creatures. First you have Otepec Huntmaster that can really give you explosive draws with saving mana and granting Haste. The other amazing two drop is Drover of the Mighty, he not only helps accelerate, but he also turns into a 3/3 beater which is fantastic after using the ramp. Lastly we have Commune with Dinosaurs that helps smooth out draws. While no Attune with Aether, it fills a similar role while providing late game digging for threats. I want to point out that the mana base is the way it is so that I don't have any lands come into play tapped.
4 Burning Sun's Avatar
4 Regisaur Alpha
4 Ripjaw Raptor
4 Deathgorge Scavenger
4 Drover of the Mighty
4 Otepec Huntmaster
4 Lightning Strike
4 Shock
4 Commune with Dinosaurs
Lands - 24
8 Forest
8 Mountain
4 Rootbound Crag
4 Unclaimed Territory
2 Vance's Blasting Cannons
1 Creeping Mold
2 Fiery Cannonade
4 Abrade
2 Heroic Intervention
4 Magma Spray
The combo of Shock and Lightning Strike as removal that can also give me some reach to finish off an opponent. As for the core of the deck, the 3-6 drops, I really like the versatility they provide. Deathgorge Scavenger is good against the GFG decks and against aggro decks with lifegain. Ripjaw Raptor is excellent as both a defensive creature that can help draw cards or being a big body to beat down with. Coming in at the five drop spot is Regisaur Alpha that is just a bomb by providing two bodies and granting Haste to other Dinos. Topping out at 6 we have Burning Sun's Avatar that is a very underrated card. Being able to remove a creature and to go to the face (or removing a Planeswalker) for 3 damage is very good, and this being a follow up to the Alpha is a devastating combo. Tying this all together is the two drop creatures. First you have Otepec Huntmaster that can really give you explosive draws with saving mana and granting Haste. The other amazing two drop is Drover of the Mighty, he not only helps accelerate, but he also turns into a 3/3 beater which is fantastic after using the ramp. Lastly we have Commune with Dinosaurs that helps smooth out draws. While no Attune with Aether, it fills a similar role while providing late game digging for threats. I want to point out that the mana base is the way it is so that I don't have any lands come into play tapped.
Creeping Mold will probably become Appetite for the Unnatural, 3 CMC is much easier to cast and the ability to destroy a land seems less important currently. Heroic Intervention is excellent against cards like Fumigate and I'm thinking about getting more into the sideboard. Vance's Blasting Cannons is another excellent card against control/midrange. Magma Spray and Abrade easily slot in for Commune with Dinosaurs and Otepec Huntmaster with Fiery Cannonade being a perfect sweeper against go wide strategies.
Anyway, let me know what you guys think, thanks!
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