I've been testing this deck vs Rampnup, Constrictor, RG Energy and doing decent but feel like there's a few too many openings where Red or RG just steams ahead especially if they go first. All it really needs is making it to midgame and generally it will combo out and win. Anyone have ideas to smooth the early game vs aggression? Blessed Alliance didn't work well in previous tests.
I made a deck like this once before the Mare came out. I really like the idea but since you mentioned some struggles I have a couple thoughts. I think you should replace Liliana and Never to End with copies of Gifted Aetherborn a 2/3 deathtouch lifelink will contend with any creature even if it dies to abrade and fatal push. I also think Cast Out and Filigree Familiar are odd, they're expensive for their metagame value. I recommend instead just better removal like Blessed Alliance is really great.
Filigree Familiar provides both a card and a lifegain trigger, both get you to the midgame and horsey triggers matter. It's bad vs Incendiary Flow but if they use it there, it's one less to use on horsey.
Gifted Aether has been under consideration for side but most strats this deck fails to are kill creature, attack through. The lack of ETB trigger also made me cut it. Initially Lone Rider and Glory-Bound Initiate were the ground strat but they got plinked out too easily by every deck. Blessed Alliance underperforms with this build, always getting the worst creature has been anemic.
Perhaps I just need to commit to Flaying Tendrils in the side vs Red.
Authority of the Consuls and Trespasser's Curse should work pretty well since usually post-rotation tends to run aggro heavy for a little while. I can transform into more aggro if needs be for games 2-3
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Quote from "SALAd aka Jack Power" »
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CCL Winner- July '08, Aug '08 Sept '08, Oct '08 Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I don't always play Jank, but when I do, I play Saffronolive.
As mono-R had won about the last Mondays, I decided to troll the Red players with a lifegain build. I figured that I'd lose to everybody else, but might have a chance. So, of course, I won against everybody else and lost to mono-R in the finals. Gabriel Nassif shows a list featuring Legion's Landing here. And here is what I ran:
2 Cast Out
4 Crested Sunmare
1 Aethersphere Harvester
3 Authority of the Consuls
3 Essence Extraction
4 Sunscourge Champion
3 Filigree Familiar
2 Live Fast
2 Fumigate
3 Grasp of Darkness
1 Immolating Glare
2 Liliana, Death's Majesty
4 Fatal Push
1 Never//End
2 Battle at the Bridge
LAND
2 Plains
2 Irrigated Farmland
4 Aether Hub
4 Swamp
4 Shambling Vent
4 Concealed Courtyard
2 Ifnir Deadlands
2 Endless Sands
As I have not seen similar decks to this achieving close to 3% of the competitive meta, I am moving this to Deck Creation. Deck threads should generally be created in Deck Creation and mods will move competitive decks to Established and Proven based on competitive results as described here. - hoser2
Gifted Aether has been under consideration for side but most strats this deck fails to are kill creature, attack through. The lack of ETB trigger also made me cut it. Initially Lone Rider and Glory-Bound Initiate were the ground strat but they got plinked out too easily by every deck. Blessed Alliance underperforms with this build, always getting the worst creature has been anemic.
Perhaps I just need to commit to Flaying Tendrils in the side vs Red.
4 Sacred Cat
4 Filigree Familiar
3 Kambal, Consul of Allocation
4 Crested Sunmare
Spells:
4 Authority of the Consuls
4 Fatal Push
4 Walk the Plank
2 Trespasser's Curse
2 Cut // Ribbons
1 Mirage Mirror
3 Torment of Scarabs
1 Fumigate
4 Concealed Courtyard
4 Inspiring Vantage
3 Dragonskull Summit
2 Canyon Slough
6 Swamp
4 Plains
1 Mountain
4 Gifted Aetherborn
4 Bishop's Soldier
3 Skywhaler's Shot
2 Never // Return
1 Fumigate
1 Torment of Scarabs
Authority of the Consuls and Trespasser's Curse should work pretty well since usually post-rotation tends to run aggro heavy for a little while. I can transform into more aggro if needs be for games 2-3
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
4 Sacred Cat
4 Anointer Priest
4 Glory-Bound Initiate
1 Hanweir Militia Captain
4 Aerial Responder
1 Gisela, the Broken Blade
1 Oketra the True
1 Angel of Invention
1 Angel of Sanctions
2 Archangel Avacyn
4 Crested Sunmare
1 Bruna, the Fading Light
3 Aethersphere Harvester
3 Oketra's Monument
1 Anointed Procession
1 Cast Out
Land
4 Crypt of the Eternals
4 Desert of the True
10 Plains
4 Shefet Dunes
2 Westvale Abbey
1 Crook of Condemnation
1 Declaration in Stone
2 Repel the Abominable
1 Forsake the Worldly
1 Solemnity
1 Anointed Procession
1 Cast out
1 Dusk // Dawn
1 Gideon, Ally of Zendikar
1 Angel of Invention
1 Angel of Sanctions
1 Fumigate
1 Skysovereign, Consul Flagship
1 Linvala, the Preserver
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
C Long Live Eldrazi C
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.