The reanimator flip land looks like it has some play. I'd rather pair it with the ETB destroy chupacabra coming out though for that free double trigger.
Went 2-2 yesterday with my list. Did swap the essence scatter for supreme will. Still feeling good about it but ran super poorly yesterday. Might shrink some of the costs and tighten the list some for the last week before the new set comes out.
New list looks interesting. I'm down. Wanna see what if anything gets banned and then go from there. Also worried that if the 1 mana artifact sees sideboard play this deck may just be unplayable now. Not sure but it's an exciting time.
The second deck there, the one labelled "Sultai Reanimator". The one with 3 Liliana and Razaketh?
I'm not worried about a sideboard card until we start dominating Standard. We are not a target. What happens thereafter will be gravy. We want to get this deck competitive in the first place.
I think Ravenous Chupacabra could be significant in this deck. At 4 it wipes out a creature, can chump for Liliana and then is a good target.
Retooled my list, will maybe try it at FNM this week, but I might draft. I actually really like this new version, perhaps holding onto attune and refiner was holding me back from creatives. Or maybe it will just be different now, anyways.
Gonna try the World Shaper to help fill the yard/maybe ramp a little. Chart a Course is fine on 2 to sculpt a hand or good later to refill for only 2. Back to the full playset of Champion of Wits for further sculpting hand and yard. Trying out the Chupacabra alongside the Hostage Taker to see if I prefer it. I do like that Taker can snag artifacts if needed. Without the energy production, the Demon of Dark Schemes may go to the sideboard, but unsure for now. I know lots of people at my LGS are planning on going aggro with vamps and merfolk this week, and it seems really good against those.
Retooled my list, will maybe try it at FNM this week, but I might draft. I actually really like this new version, perhaps holding onto attune and refiner was holding me back from creatives. Or maybe it will just be different now, anyways.
Gonna try the World Shaper to help fill the yard/maybe ramp a little. Chart a Course is fine on 2 to sculpt a hand or good later to refill for only 2. Back to the full playset of Champion of Wits for further sculpting hand and yard. Trying out the Chupacabra alongside the Hostage Taker to see if I prefer it. I do like that Taker can snag artifacts if needed. Without the energy production, the Demon of Dark Schemes may go to the sideboard, but unsure for now. I know lots of people at my LGS are planning on going aggro with vamps and merfolk this week, and it seems really good against those.
Interesting list!
Would you want Evolving Wilds with World Shaper? I admit to being skeptical about it, but I am eager to learn that my doubts are unfounded.
If we could stretch the mana, I think we could really use Jadelight Ranger. Dumping cards in the bin, drawing free lands and having chumping bodies that are good to reanimate are all things we want. Between Chupacabra, Hostage Taker and Gearhulk, I am considering Siren's Ruse.
Once I have some games down I want to look at Jadelight Ranger for sure. See how the mana holds up, if evolving wilds is needed, etc. I also considered the ramunap excavator as well.
I'm not sold on Razaketh. If there are a bunch of silver bullet cards needed for a really diverse meta I can see that being really important. But I like this list to start for testing and see how the new decks develop that we need to be able to beat.
With plummet back in the format, green can just eat big fliers easily now. Maybe I'm overvaluing the card tho.
Once I have some games down I want to look at Jadelight Ranger for sure. See how the mana holds up, if evolving wilds is needed, etc. I also considered the ramunap excavator as well.
I'm not sold on Razaketh. If there are a bunch of silver bullet cards needed for a really diverse meta I can see that being really important. But I like this list to start for testing and see how the new decks develop that we need to be able to beat.
With plummet back in the format, green can just eat big fliers easily now. Maybe I'm overvaluing the card tho.
I'm doubting if Siphoner is good enough in the deck without additional energy.. Tomb Robber might be good instead? Or change them for Kitesail Freebooter?
I do like the looks of this, I think there is definitely a strong reanimated list out there to be tuned and found.
I'm not super sold on Journey to Eternity, the possibility for a blow out is scary. But I will probably get one or two and test them eventually in place of a lilly or demon in my list.
Journey to Eternity is fine if there is a free sacrifice outlet somewhere to use. I messed with it in a mocked up revolt list since you can sacrifice a revolt creature and when it comes back the revolt triggers. It's a fun interaction, but the revolt deck wouldn't adapt well to a reanimator list. It's more low to the ground with 2 and 3 drops and just wins from cycling through the deck via Aid from the Cowl. I guess someone could throw some big creatures in and once the engine gets going it could start churning out Razaketh and the like, but it's a little slow compared to just running a normal reanimator list. Plus the list has to run Hidden Stockpile for sac outlets 4-7 in order to keep a board presence up so the deck has more in common with abzan tokens lists than reanimator.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I see it more as an extra value card that as a 2-off is not really build around. I believe there are only 2-3 playable exile effects in standard now so I don't think the blow out is that big once you find an opening to play it.
I do agree that a sacrifice outlet would be really great, I also really want a Reclamation Sage effect for the deck..
and 4 Banewhip Punisher for enable [card]Journey to Eternity[/card, but i think about switching with [card]Yahenni, Undying Partisan[/card
for free sac effect
Interesting take, I've been thinking about the Dusk Legion Zealot as well over the Glint-Sleeve Siphoner. With Demon of Dark Schemes at the top end it makes more sense since you have some extra energy regeneration on the field but I don't really see the Siphoners surviving combat to generate the needed energy and get the card draw..
Banewhip Punisher doesn't seem very impressive to me but it might actually be good.. Do you have a decklist for us yapiti?
Banewhip Punisher is good early game for X/1 merfolk, and mid/lategame as removal.
it also helps for Journey to Eternity, so even if It is not broken, but we should give it a chance
this is what i am testing now, but I guess it can be improve.
I like this deck coz a lot of creature make +1 -1for oppo.
The goal of this deck is to enable journey before you hit your 6th land and drop noxius gearhulk. hostage traker doesn't seem impressive, and I wonder if gifted aetherborn may be better, especialy coz we need time early game, and it gives you a lot ^^
The more I think about it, the less I like Hostage Taker, they do however get better when playing World Shaper as you are more likely to ramp and therefore cast the thing you take hostage. I still believe The Scarab God deserves to be in the deck, it can win games on it's own if unanswered and draws a lot of attention from our other game plan. I have been drifting more towards a base black/green shell with maindeck Jadelight Ranger and a singleton Thrashing Brontodon.
I would also like to keep Yahenni's Expertise in the deck as a way to combat go wide tokens and merfolk as well as fill up our yard to get the reanimation going.
--EDIT--
I might try Journey to Eternity as a singleton for lategame insurance to tutor it up with Razaketh when needed. I can't find the proper configuration with Liliana and Scarab God and I think those are better at this moment.. Cracking my brain over the best configuration..
New build, probably need to adjust the manabase but only have two Botanical Sanctum available.
I switched the Gifted Aetherborn for Glint-Sleeve Siphoner to get some draw and fix the mana with Aether Hub. We played four rounds, ended up going 3-1 with the loss due to getting stuck on 2 lands both games against GW Cats. Beat UR Pirates, BG Constrictor and RW Aggro. The deck performed very well and even fought through a Crook of Condemnation game 2 against BG Constrictor.
I really like the World Shaper, it's surprisingly good. Glint-Sleeve Siphoner didn't do much, the energy was mostly used for fixing the mana. It's a decent early play though, not sure what to replace it with.
The small 'combo' of reanimating Razaketh with Liliana, Death's Majesty and using the zombie of the plus ability next turn or if you have mana up saccing another creature to find the Journey to Eternity and flip it straight away with the ability of Razaketh, the Foulblooded gave me a lot of redundancy, not needing Liliana anymore so giving more protection against burn spells and Vraska's Contempt.
Thinking about changes that would be good but going to try the same list next week to see if this was a lucky week
My updated list. Went 3-1 last FNM with it. Would like a 2 more jadelight to replace a couple of the Squires as budget allows. I had very little success with Glint Sleeves post ban and also world shaper disappointed as well. I tried Journey to Eternity and it just felt too slow with the aggro abounding. I often side out of reanimator for games 2/3 and into the semi control/midrange build to avoid graveyard hate.
Seems people are out on this deck, but wanted to follow up. After going 3-1 in a couple of FNM events, I would randomly win some games where I would start the game with Branchwalker, into Jadelight, into Chupacabra, into Scarab God. Strong curve obviously, but I wouldn't even need to activate Scarab God to win. So my deck morphed into a more tap out control/tempo deck and I've seen even better results. Stabilized at low life against aggro easily. Made Naya monsters look really bad, R/G monsters couldn't win unless I got slightly mana screwed. New list below. It isn't all in on reanimation anymore, but having a 3rd Scarab God greatly improves any creature based matchup. Chupacabra was a card that I initially liked and am now in love with. With all the exploring I feel like 23 is right for lands. The only thing the deck really needs is better card draw. I contemplated swapping the Supreme Will's for Chart a course. Taking those out weakens the matchup against control game 1. But I don't really know for sure. The deck has excellent top decks if a game goes to that point. But this last week I was playing for 3-1 in the final match. On the draw was able to curve fatal push, into Branchwalker, into Branchwalker plus push, into Chupacabra, into Chupacabra, into Contempt, into Jadelight and it was just over. Literally just blanked every play they made for the first 7 turns.
There are a lot of interesting cards in Dominaria. Muldrotha, the Gravetide caught my eye. Likewise, Primevals' Glorious Rebirth seems interesting. Probably I should just take CrankyOM's shell and just replace a Torrential Grearhulk and substitute in Evolving Wilds, but I also want to evaluate some more ambitious constructions.
edit: new lands! Adventurous Impulse. Actually, Adventurous Impulse is an interesting question. The first one will miss with a probability of about (1/4)**3 = 1.5%. Each subsequent one gets worse. The fourth will miss closer to 3% of the time. I am randomly putting the best one in, but I'll let Karsten develop a model.
I'm super stoked to return to Sultai with the buddy lands. I eventually moved off of it because the fast lands lost me too many games coming in tapped on 5 or 6 when I desperately needed untapped to stabilize. Currently reworking the list to find the right balance of mana and spells to it runs smoothly. Leaning towards green heavy with black second and splashing the blue.
Went 2-2 yesterday with my list. Did swap the essence scatter for supreme will. Still feeling good about it but ran super poorly yesterday. Might shrink some of the costs and tighten the list some for the last week before the new set comes out.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
How is that reanimator?
I'm not worried about a sideboard card until we start dominating Standard. We are not a target. What happens thereafter will be gravy. We want to get this deck competitive in the first place.
I think Ravenous Chupacabra could be significant in this deck. At 4 it wipes out a creature, can chump for Liliana and then is a good target.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
4x Blooming Marsh
4x Botanical Sanctum
4x Fetid Pools
4x Drowned Catacombs
4x Swamp
2x Forest
3x Island
Creatures 23
4x Glint-Sleeve Siphoner
2x Gifted Aetherborn
3x World Shaper
4x Champion of Wits
2x Chupacabra
2x Hostage Taker
2x The Scarab God
2x Noxious Gearhulk
2x Demon of Dark Schemes
3x Liliana, Death's Majesty
Instants 9
4x Fatal Push
3x Vraska's Contempt
2x Supreme Will
Sorcery 4
4x Chart a Course
3x Plummet
2x Naturalize
3x Negate
3x Deathgorge Scavenger
2x Nissa Steward of Elements
2x Vraska Relic Seeker
Gonna try the World Shaper to help fill the yard/maybe ramp a little. Chart a Course is fine on 2 to sculpt a hand or good later to refill for only 2. Back to the full playset of Champion of Wits for further sculpting hand and yard. Trying out the Chupacabra alongside the Hostage Taker to see if I prefer it. I do like that Taker can snag artifacts if needed. Without the energy production, the Demon of Dark Schemes may go to the sideboard, but unsure for now. I know lots of people at my LGS are planning on going aggro with vamps and merfolk this week, and it seems really good against those.
Would you want Evolving Wilds with World Shaper? I admit to being skeptical about it, but I am eager to learn that my doubts are unfounded.
If we could stretch the mana, I think we could really use Jadelight Ranger. Dumping cards in the bin, drawing free lands and having chumping bodies that are good to reanimate are all things we want. Between Chupacabra, Hostage Taker and Gearhulk, I am considering Siren's Ruse.
Razaketh is an alternate target to Demon.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I'm not sold on Razaketh. If there are a bunch of silver bullet cards needed for a really diverse meta I can see that being really important. But I like this list to start for testing and see how the new decks develop that we need to be able to beat.
With plummet back in the format, green can just eat big fliers easily now. Maybe I'm overvaluing the card tho.
So if you're already splashing for green, wouldn't Journey to Eternity be an option over Supreme Will? Also Chart a Course or Strategic Planning?
3 Gifted Aetherborn
3 Glint-Sleeve Siphoner
4 Champion of Wits
2 Hostage Taker
2 Ravenous Chupacabra
2 World Shaper
2 The Scarab God
2 Noxious Gearhulk
2 Razaketh, The Foulblooded
4 Fatal Push
4 Chart a Course
2 Journey to Eternity
2 Vraska's Contempt
2 Yahenni's Expertise
2 Liliana, Death's Majesty
Land
4 Blooming Marsh
2 Botanical Sanctum
2 Evolving Wilds
4 Fetid Pools
4 Drowned Catacombs
2 Forest
2 Island
3 Swamp
I'm doubting if Siphoner is good enough in the deck without additional energy.. Tomb Robber might be good instead? Or change them for Kitesail Freebooter?
I'm not super sold on Journey to Eternity, the possibility for a blow out is scary. But I will probably get one or two and test them eventually in place of a lilly or demon in my list.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I do agree that a sacrifice outlet would be really great, I also really want a Reclamation Sage effect for the deck..
EDIT: Had not considered Baffling End next to Magma Spray, Cast Out and Vraska's Contempt..
i use X/1 creature such as
Dusk Legion Zealot
champion of wits or
Glint-Sleeve Siphoner
and 4 Banewhip Punisher for enable [card]Journey to Eternity[/card, but i think about switching with [card]Yahenni, Undying Partisan[/card
for free sac effect
i also like Dusk Legion Zealot into Journey to Eternity
Interesting take, I've been thinking about the Dusk Legion Zealot as well over the Glint-Sleeve Siphoner. With Demon of Dark Schemes at the top end it makes more sense since you have some extra energy regeneration on the field but I don't really see the Siphoners surviving combat to generate the needed energy and get the card draw..
Banewhip Punisher doesn't seem very impressive to me but it might actually be good.. Do you have a decklist for us yapiti?
Banewhip Punisher is good early game for X/1 merfolk, and mid/lategame as removal.
it also helps for Journey to Eternity, so even if It is not broken, but we should give it a chance
my decklist I test now on MTGO is this one:
2 dusk legion zealot
4 glint-sleeve siphoner
4 champion of wits
4 banewhip punisher
2 ravenous chupacabra
2 hostage traker
4 noxius gearhulk
14 OTHER
4 journey to eternity
3 vraska's contempt
4 strategic planing
3 liliana, death's majesty
4 aether hub
4 blooming marsh
2 botanical sanctum
4 drowned catacomb
2 forest
4 island
4 swamp
side
1 negate
3 duress
4 gifted aetherborn
2 bontu's last reckoning
3 trashing brontodon
1 arborback stomper
1 hostage tracker
this is what i am testing now, but I guess it can be improve.
I like this deck coz a lot of creature make +1 -1for oppo.
The goal of this deck is to enable journey before you hit your 6th land and drop noxius gearhulk.
hostage traker doesn't seem impressive, and I wonder if gifted aetherborn may be better, especialy coz we need time early game, and it gives you a lot ^^
I would also like to keep Yahenni's Expertise in the deck as a way to combat go wide tokens and merfolk as well as fill up our yard to get the reanimation going.
--EDIT--
I might try Journey to Eternity as a singleton for lategame insurance to tutor it up with Razaketh when needed. I can't find the proper configuration with Liliana and Scarab God and I think those are better at this moment.. Cracking my brain over the best configuration..
New build, probably need to adjust the manabase but only have two Botanical Sanctum available.
3 Gifted Aetherborn
4 Champion of Wits
3 Jadelight Ranger
1 Hostage Taker
2 Ravenous Chupacabra
2 World Shaper
2 The Scarab God
2 Noxious Gearhulk
2 Razaketh, the Foulblooded
4 Fatal Push
4 Strategic Planning
1 Journey to Eternity
2 Vraska's Contempt
2 Yahenni's Expertise
3 Liliana, Death's Majesty
Lands:23
4 Blooming Marsh
2 Botanical Sanctum
4 Drowned Catacomb
2 Evolving Wilds
4 Fetid Pools
2 Forest
2 Island
3 Swamp
3 Glint-Sleeve Siphoner
4 Champion of Wits
3 Jadelight Ranger
1 Hostage Taker
2 Ravenous Chupacabra
2 World Shaper
1 The Scarab God
2 Noxious Gearhulk
2 Razaketh, the Foulblooded
Spells:16
4 Fatal Push
1 Search for Azcanta
3 Strategic Planning
1 Journey to Eternity
2 Vraska's Contempt
2 Yahenni's Expertise
3 Liliana, Death's Majesty
4 Aether Hub
4 Blooming Marsh
2 Botanical Sanctum
2 Drowned Catacomb
4 Fetid Pools
4 Forest
1 Island
3 Swamp
2 Kitesail Freebooter
2 Thrashing Brontodon
1 Gonti, Lord of Luxury
3 Duress
2 Crook of Condemnation
2 Negate
1 Nissa, Steward of Elements
1 Lost Legacy
1 Vraska, Relic Seeker
I switched the Gifted Aetherborn for Glint-Sleeve Siphoner to get some draw and fix the mana with Aether Hub. We played four rounds, ended up going 3-1 with the loss due to getting stuck on 2 lands both games against GW Cats. Beat UR Pirates, BG Constrictor and RW Aggro. The deck performed very well and even fought through a Crook of Condemnation game 2 against BG Constrictor.
I really like the World Shaper, it's surprisingly good. Glint-Sleeve Siphoner didn't do much, the energy was mostly used for fixing the mana. It's a decent early play though, not sure what to replace it with.
The small 'combo' of reanimating Razaketh with Liliana, Death's Majesty and using the zombie of the plus ability next turn or if you have mana up saccing another creature to find the Journey to Eternity and flip it straight away with the ability of Razaketh, the Foulblooded gave me a lot of redundancy, not needing Liliana anymore so giving more protection against burn spells and Vraska's Contempt.
Thinking about changes that would be good but going to try the same list next week to see if this was a lucky week
4x Blooming Marsh
4x Botanical Sanctum
3x Fetid Pools
4x Drowned Catacombs
4x Swamp
2x Forest
2x Island
Creatures 24
4x Seekers Squire
2x Gifted Aetherborn
4x Merfolk Branchwalker
4x Champion of Wits
1x Jadelight Ranger
3x Chupacabra
2x The Scarab God
2x Noxious Gearhulk
2x Demon of Dark Schemes
3x Liliana, Death's Majesty
Instants 10
4x Fatal Push
3x Vraska's Contempt
3x Supreme Will
3x Moment of Craving
2x Torrential Gearhulk
3x Negate
3x Deathgorge Scavenger
2x Nissa Steward of Elements
2x Vraska Relic Seeker
My updated list. Went 3-1 last FNM with it. Would like a 2 more jadelight to replace a couple of the Squires as budget allows. I had very little success with Glint Sleeves post ban and also world shaper disappointed as well. I tried Journey to Eternity and it just felt too slow with the aggro abounding. I often side out of reanimator for games 2/3 and into the semi control/midrange build to avoid graveyard hate.
4x Blooming Marsh
4x Botanical Sanctum
3x Fetid Pools
4x Drowned Catacombs
4x Swamp
3x Forest
1x Island
Creatures 24
4x Seekers Squire
4x Merfolk Branchwalker
2x Champion of Wits
4x Jadelight Ranger
4x Chupacabra
3x The Scarab God
2x Torrential Gearhulk
1x Carnage Tyrant
1x Liliana, Death's Majesty
1x Nissa, Steward of Elements
Instants 11
4x Fatal Push
4x Vraska's Contempt
3x Supreme Will
2x Moment of Craving
3x Negate
3x Deathgorge Scavenger\
3x Yahenni's Expertise
1x Nissa Steward of Elements
1x Torrential Gearhulk
2x Vraska Relic Seeker
Feedback wanted!
4x Blooming Marsh
4x Botanical Sanctum
2 Evolving Wilds
4 Fetid Pools
1 Field of Ruin
2 Drowned Catacombs
3 Swamp
2 Forest
1x Island
Creatures 22
3 Merfolk Branchwalker
3 Seeker's Squire
4 Champion of Wits
3 Jadelight Ranger
1 Gonti, Lord of Luxury
2 Ravenous Chupacabra
2 The Scarab God
1 Demonlord Belzenlok
1 Muldrotha, the Gravetide
1 Torrential Gearhulk
1x Carnage Tyrant
1x Liliana, Death's Majesty
1x Nissa, Steward of Elements
Instants 11
1 Fatal Push
1 Cast Down
4x Vraska's Contempt
2 Supreme Will
Sorceries 5
1 Adventurous Impulse
4 Strategic Planning
2x Moment of Craving
2 Negate
2 Deathgorge Scavenger
1 Dispossess
2 Thrashing Brontodon
2 Yahenni's Expertise
2 Ravenous Chupacabra
1 Liliana, Death's Majesty
1 Vraska Relic Seeker
edit: new lands! Adventurous Impulse. Actually, Adventurous Impulse is an interesting question. The first one will miss with a probability of about (1/4)**3 = 1.5%. Each subsequent one gets worse. The fourth will miss closer to 3% of the time. I am randomly putting the best one in, but I'll let Karsten develop a model.
4 Woodland Cemetery
4 Hinterland Harbor
4 Evolving Wilds
4 Fetid Pools
1 Field of Ruin
1 Swamp
4 Forest
1x Island
Another approach would be to try to go with BUg as follows:
4 Woodland Cemetery
4 Hinterland Harbor
4 Evolving Wilds
4 Fetid Pools
1 Field of Ruin
2 Swamp
2 Forest
2 Island
Creatures 22
4 Merfolk Branchwalker
4 Seeker's Squire
4 Champion of Wits
2 Gonti, Lord of Luxury
2 Ravenous Chupacabra
2 The Scarab God
1 Demonlord Belzenlok
1 Muldrotha, the Gravetide
1 Torrential Gearhulk
1x Carnage Tyrant
1x Liliana, Death's Majesty
1x Nissa, Steward of Elements
Instants 8
1 Fatal Push
1 Cast Down
4x Vraska's Contempt
2 Supreme Will
Sorceries 5
1 Adventurous Impulse
4 Strategic Planning
1 Moment of Craving
2 Negate
2 Deathgorge Scavenger
2 Thrashing Brontodon
1 Vizier of Many Faces
2 Yahenni's Expertise
2 Ravenous Chupacabra
1 Liliana, Death's Majesty
1 Vraska Relic Seeker
1 Entrancing Melody
Edit 2: Or we could ramp with Thunderherd Migration and Hour of Promise
3 Woodland Cemetery
2 Hashep Oasis
3 Hinterland Harbor
4 Fetid Pools
1 Field of Ruin
2 Ifnir Deadlands
2 Ipnu Rivulet
1 Swamp
3 Forest
1 Island
Creatures 18
4 Champion of Wits
4 Wayward Swordtooth
2 The Scarab God
1 Demonlord Belzenlok
1 Muldrotha, the Gravetide
2 Tetzemoc, Primal Death
2 Carnage Tyrant
1 Nezahal, Primal Tide
1 Razaketh, The Foulblooded
1x Liliana, Death's Majesty
1x Nissa, Steward of Elements
Instants 6
1 Fatal Push
1 Cast Down
4 Vraska's Contempt
Sorceries 12
4 Strategic Planning
4 Thunderherd Migration
4 Hour of Promise
1 Moment of Craving
2 Negate
2 Deathgorge Scavenger
2 Thrashing Brontodon
1 Vizier of Many Faces
2 Yahenni's Expertise
2 Ravenous Chupacabra
1 Liliana, Death's Majesty
1 Vraska Relic Seeker
1 Entrancing Melody
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I will try a similar list for FNM tomorrow, but I will switch hapatra and 1 mox for 2 heart of kiran.
with 6 walkers, the value seems good enough.